"OK everyone target BOB." "Yay BOB dead. OK everyone target Fred." "OK fred dead. OK everyone target Goober." "OK Goober dead. OK everyone target OOgyboogy." "OK OOgyboogy dead..........." Wow thrilling. Does this thrill you? It's about as complex as tossing pennies into a can cause I can't think of a more simple type of…
MMORPG cheese I hear it's the #1 thing in Eve Online that makes PVP cheese; 50 people locking onto one player and insta killing them. "OK everyone target BOB49382" "Yay bob dead, OK everyone target BEEBOO948392" "Yay BEEBOO dead, OK everyone target......." cheese
For a "capitalist" you're not very good at predicting behavior. What would REALLY happen with a cap would be players getting on common channel and bartering, like what happened in Diablo 2 where money was worthless. The new money would be a commodity with high value that won't change in value, like uh, ships. Essentially…
There was no auto-balance in Quake 1. TADAA, there goes your rebuttal. Players actually voluntarily joined the lesser populated team in Quake 1, because unlike the Neanderthals that play online games today, ROLFstomping the enemy is very boring.
"blah blah blah" Anyways the solution is to separate premades and pugs, unless of course you prefer to have 1 interesting battle with your premade every 6 hours. That what you want? One interesting battle every 6 hours? WOW.....clone.
10-15 minutes is hyperbole? Gee I thought it was being conservative. Sometimes the que never advances during the night. Enjoy the long que time, and when you get in half the players are just grinding dilithium and would rather take their shields off and sit there while your uber-team beats them to death.
My thoughts are that --instanced-- player owned structures might as well not exist. All those pretty graphics are wasted since players spend almost all of their time doing their grind. MMORPG's make me sad. So much potential wasted on the WOW-Everquest model.
http://www.youtube.com/watch?v=0G0Vy8C_sNg Ask yourself, "Do I autoresolve?" And why do you autoresolve. Do you know how incredibly boring this game would be without the big map. IN fact it would be a shadow of it's current self and barely anyone would buy it.
"So what is an acceptable window for someone to die? 5s? 10s? 15s?" You guys. Gee wiz you guys just don't get it. It shouldn't be about how long it takes to die. But I guess that's all you guys can think of in ARENA PVP. ARENA PVP that's been around since Quake1. ARENA PVP where the only thing that does matter is how long…
I guess the code is too complicated for programmers these days: If Group A = Teamed and If Group B = Not Teamed Do not put them in same game This type of complicated code has stumped programmers for over a decade.
PVP feels more like a rogue class coming out of stealth and backstabbing a warrior class in wow, than 2 capital ships fighting it out. And the power creep is starting to make it feel like that in PVE too.
Why are the devs making all the BARELY-canon ships O.P.? It's turning the game into a circus. In orbit around Earth/Qonos/Romulus is a circus of alien ships that have no business being there. Where's the RPG in this MMORPG? Where's the MMO in MMORPG's?