Guys really, when you consider a group of people who queue together with half decent setup as premade, thats not even unfair vs pugs, atleast in the old days many got beaten by pugs who where randomized. I even remember tsi a setup beaten by 1 pug group. The new balance just favours different setups, and the problem of so…
Years ago it was all about the execution of tactics, before doffs and uni consoles and the new lobi/fleet ships. It was around spike damage, heal, and disabling heal cruisers, either with repulsors or subnukes etc. And now its more about sci abilitys and disables + burst damage or wannabe faw builds.
Who are you that i shouldn't queue up or build an old school premade and ask some of the old guard to join? The game lost execution pvp skill's anyway and there is no competitive scene, and can't be atm cause of the balance tweaks anyway. 2-3 Years ago was different, before it was f2p. So what you call guys premade i can't…
Well the Balance thing in this game was always screwed and people and wannabe pvper always complained. Was it boff skills, Class, ships, and now consoles. For me this game has nothing to do with skill based pvp anymore, the game itself dont allow it. The Uni Consoles are not more pain in the TRIBBLE than duty officers.…
In this game there was never a i win button, its always a favour of the month anti ability **** in the forums. Back at launch it was viral matrix cause own teams was disabled patched 5 days later. Then it was target subsystem, no counter back then no eng team, batteries, ept or something. Patched 2 weeks later. After that…
Guys did you do a tracer to the login server, and game servers?`also a 100 times ping test for package losses? From my tests i did when the same issue was for me i can say its 4 servers who give you packet loss. Cryptic Server itself Perfectworld border Server and 2 Avento.net or cogneto.com servers. Most of the time its…
Nothing changed much since the game launched when i read this thread :) Same discussions atleast the Klingons are OP threads dont show up anymore. Yeah the good old times where klingons didnt had pve and started with lvl 14 or something. And target subsystem skills didnt had a counter. Ok my 2 cents, The Problem around…
stop trolling: Ok summary is easy its Packet loss from either cogneto or above net combined with packet loss from cryptic servers and perfectworld server. from 20 Test in 17 cases the cryptic/perfectworld servers have first the issue of the packet loss. then above/cogneto jump on the train. here is one of those tests: Host…
I can tell you the problem PACKET LOSS. Host Name IP Address Hop Ping Time Ping Avg % Loss Pkts r/s Ping best/worst rdsl-blfd-de02.nw.mediaways.net 213.20.59.13 1 21ms 21ms 0% 79 / 79 20ms / 24ms xmws-blfd-de04-chan-18.nw.mediaways.net 195.71.43.149 2 22ms 21ms 0% 79 / 79 20ms / 24ms…
Ok guys, it depends but today 2 backbones that sto primary used seem to be love to let us packet loss. ALSO its cryptic server and the perfectworld server here my trace and packet loss tests :P i did after changing dns but landed on above net instead of cognet. Game Server: Host Name IP Address Hop Ping Time Ping Avg %…
Its packet loss on the login/account server from Cryptic. Host Name IP Address Hop Ping Time Ping Avg % Loss Pkts r/s Ping best/worst rdsl-blfd-de02.nw.mediaways.net 213.20.59.13 1 22ms 21ms 0% 44 / 44 20ms / 25ms xmws-blfd-de04-chan-18.nw.mediaways.net 195.71.43.149 2 22ms 22ms 0% 44 / 44 21ms / 66ms…
Yep its Cogneto or above net. Also the Perfectworldborder server seems to be packet loss machine today. I tested it today after suffering from rubberbanding and other issues. uotrace is a good tool to test the trace, ping and packet loss when you cant get your hands on better software. Serverlist you can test yourself:…