Not all of them, just ones that provided a clickable power. Any console that provided any sort of passive effect (Tachyokinetic, Plasmonic, Valdore console, Borg console, etc) would remain a console.
Ships have 9 or 10 console slots most of the time at the end game. But on the other end, ships usually have 2-4 device slots at most (exceptions being the freighter ships with 5 I believe).
Here's some quick pros and cons I can think of:
Pros:
1. Device slots are much more limited, and so people would have to make choices, because they don't have as much freedom in choices compared to console slots.
2. It'd give usage to a lot of unique consoles that many ships (particularly at tier 5) get, but many also say are 'mediocre' and 'not worth a console slot'.
3. People wouldn't be clogging up their ships as much with clickable powers, instead actually slotting either remaining universal consoles or normal consoles.
4. Some consoles just feel more 'at home' being devices, such as the Oberth console, which is basically a glorified battery anyways.
Cons:
1. The amount of cheese would go up some, because people would be more willing to slot stuff in device slots.
2. Some things would still be an issue, such as TIF, since Tachyokinetic would remain a console.
3. 'Cheese builds' which usually tend to be rather weak in one or more ways if all a person has is uni consoles, would be more resilient, hard hitting, etc, due to having to waste less space on as many consoles.
4. Any 3-pack of ships, both now, and in the future, would have to always have 3 device consoles minimum so that they could always slot all 3 of their unique consoles/devices.
So, presuming that they could do this, what do you all think of it?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Can I also add that if that had happened then there would be alternatives to the nimbus distress call rendering the "I have to use it because everyone else is using it" argument moot.
Tbh, I'm starting to appreciate the Balance-By-Saturation thing the dev's got going these days. Sure, you can stack all kinds of cheese-consoles, but you'll be losing out on passive bonuses and you'll have to make choices there.
Personally, I feel the skill-turned-into-console thing is an annoyance in general, but if people want to slot 10 uni consoles, that's their prerogative. I reserve the right to blow them to very tiny pieces while shrugging off their attacks, because they neglected their defensive/offensive passive boosts.
I even think such a change would give those with major investments in their builds even more of an edge over newer players, because they can slot more expensive stuff simultaneously, while they are restricted in the amount of high-level/c-store/rep stuff they can run in the current situation. I think gear should not be made more important to success, but would prefer an emphasis on skill and build choices.
However, I will grant you that it would make sense for the battery-consoles to be devices. But really, that's about as far as I'd go, personally.
Why dont you just ask for another console slot. That's basically what your saying, trying to justify it by suggesting some consoles be devices has me intrigued as to what consoles you would like to be devices, then we can understand where your coming from !
I think its a bad idea as you said more cheese and we dont need that at all. 10 consoles is more than enough I cant see us needing more, unless it is for a specific reason/build that 'needs' it !
Well the Balance thing in this game was always screwed and people and wannabe pvper always complained. Was it boff skills, Class, ships, and now consoles.
For me this game has nothing to do with skill based pvp anymore, the game itself dont allow it. The Uni Consoles are not more pain in the TRIBBLE than duty officers. When it comes to me the only thing to test skill is white equipp, and free boff layout. No Doffs, no uni consoles in pvp. But we all dont do it, so people with or without uni consoles if cheese or not do what they think is the right strategy to blow things up, and thats fine.
The Balance teamwise nowadays is anyway more on Metagame Strategy aka Ship Choices, Captain Choices, Boff Choices + Doff choices and universal console, then flying, tactic and execution skills itself.
Both are needed to succeed, and when people use uni consoles thats fine, when not too, they have nothing to do with rating any skills, and spam nowadays is uni consoles, years ago it was sci abilitys, man some wannabe's even complained about HEAL and called it heal spamm. All who cry/enrage about spam are noobs and not bitter vets in my eyes anyway.
Slowly they put all good consoles in fleet stores .Not only that but they combined them (like SIF + neutronium for example) to make people know which consoles to use.IF they change the uni consoles then they should autoequip ships ,it would save a trip to each fleet map .
I like the idea of making them devices in a way. The issue I see is they would pretty much all have to become devices or none. It would reduce the number out if they all did... but it would increase the number of them out there of only a few became devices.
Also lets be honest its working the way cryptic wants so all they would do would be double the number of device slots... who wants to have to buy next years P2W ship with 9 device slots. lmao
As a KDF player I have no issue with this device actually being a device with two restrictions.
1) No extra device slots will be created to accomidate it.
2) It is still restricted to being used on the Defiant retrofit, the AGT dreadnought and Avenger battle cruiser (plus any allowed variants that normally can use it)
Not all of them, just ones that provided a clickable power. Any console that provided any sort of passive effect (Tachyokinetic, Plasmonic, Valdore console, Borg console, etc) would remain a console.
Ships have 9 or 10 console slots most of the time at the end game. But on the other end, ships usually have 2-4 device slots at most (exceptions being the freighter ships with 5 I believe).
Here's some quick pros and cons I can think of:
Pros:
1. Device slots are much more limited, and so people would have to make choices, because they don't have as much freedom in choices compared to console slots.
2. It'd give usage to a lot of unique consoles that many ships (particularly at tier 5) get, but many also say are 'mediocre' and 'not worth a console slot'.
3. People wouldn't be clogging up their ships as much with clickable powers, instead actually slotting either remaining universal consoles or normal consoles.
4. Some consoles just feel more 'at home' being devices, such as the Oberth console, which is basically a glorified battery anyways.
Cons:
1. The amount of cheese would go up some, because people would be more willing to slot stuff in device slots.
2. Some things would still be an issue, such as TIF, since Tachyokinetic would remain a console.
3. 'Cheese builds' which usually tend to be rather weak in one or more ways if all a person has is uni consoles, would be more resilient, hard hitting, etc, due to having to waste less space on as many consoles.
4. Any 3-pack of ships, both now, and in the future, would have to always have 3 device consoles minimum so that they could always slot all 3 of their unique consoles/devices.
So, presuming that they could do this, what do you all think of it?
Think it's not a good solution for the following reasons (some of which you've mentioned):
1) Your passive uni's would remain uni's allowing you to load up on both those and clickable powers.
2) You don't have to make sacrifices on basic sci/eng/tac consoles.
3) Some ships have more device slots than others, vs. console slots which are standardized across ship classes.
3) Device slots aren't as limited as you might think.
I think a few select consoles perhaps could be devices:
Cloaking Device (apparently so worthless an ability it doesn't even register when devs balance ships)
Enhanced Plasma Manifold & Enhanced Induction Coils (basically limited/specialized RMCs but better availability to the general player base than RMC)
What we really need to better balance consoles is that any AoE or Team effect console (force multipliers) need to have teamwide cooldowns, or hard immunities or diminishing returns, etc. to keep them in check.
A lot of consoles used by 1, or even 2 players aren't so much of an issue - even when they are poorly balanced - it starts to ramp up one their is proper team coordination and power chaining.
I wholeheartedly agree, a large number of universal consoles should be devices. It would limit escorts to two of such consoles and players would need to pick and choose between different abilities. Ships like the Vesta would need to decide between running the full set (taking up all device slots) or running batteries and similar. It would also put some value in items such as the Enhanced Plasma Manifold.
in most cases i would hesitate to grant device hood to most consoles. other then the cloaking DEVICE, and the oberth and bop consoles. i dunno, maybe its all the passive consoles without a click able power, except those 3, that should be devices. with every ship getting +2 device slots
I'm having a hard time seeing this as anything other than a Sci spammer's attempt to limit the various console-based means we have of countering the cheese.
It will be a buff to cruisers, nerf to escorts, some will be happy, and some will get very very mad. Me I play all types of ships so might not mind once I got used to it
Another idea that might not be so controversial would be to release new ships with a unique device instead of console and see how it goes from there.
I wholeheartedly agree, a large number of universal consoles should be devices. It would limit escorts to two of such consoles and players would need to pick and choose between different abilities. Ships like the Vesta would need to decide between running the full set (taking up all device slots) or running batteries and similar. It would also put some value in items such as the Enhanced Plasma Manifold.
because we all know tacs and escorts are op ...they are so op that everyone uses cruisers.
because we all know tacs and escorts are op ...they are so op that everyone uses cruisers.
Also dont forget nerf BoPs.
Escorts, Science Vessels, Bird of Prey, and Raptors are underpowered right now. With Legacy of Romulus, all Romulan Vessels received a +1 over everything else ingame. Cruisers and Battle Cruisers have been buffed with the recent change to advanced comm arrays. Carriers have been hit much less hard due to how many bonuses are already piled onto them. Bird of Prey will also receive that flanking bonus soon, which may or may not bring them back on the viability side.
Enhanced Plasma Manifold & Enhanced Induction Coils (basically limited/specialized RMCs but better availability to the general player base than RMC)
They should either be made Devices or be given additional passives, imho - they're basically a console rechargeable dual-batt...which leaves them somewhat meh.
the idea is good as long as those consoles can be used as well in CONSOLE slots as well as device slots
i mean, kumari 3 piece bundle on 2 device slots? meh...
To boldly go where no FAWer has ever FAWed before.
Comments
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Personally, I feel the skill-turned-into-console thing is an annoyance in general, but if people want to slot 10 uni consoles, that's their prerogative. I reserve the right to blow them to very tiny pieces while shrugging off their attacks, because they neglected their defensive/offensive passive boosts.
I even think such a change would give those with major investments in their builds even more of an edge over newer players, because they can slot more expensive stuff simultaneously, while they are restricted in the amount of high-level/c-store/rep stuff they can run in the current situation. I think gear should not be made more important to success, but would prefer an emphasis on skill and build choices.
However, I will grant you that it would make sense for the battery-consoles to be devices. But really, that's about as far as I'd go, personally.
[SIGPIC][/SIGPIC]
I must agree with this.
I think its a bad idea as you said more cheese and we dont need that at all. 10 consoles is more than enough I cant see us needing more, unless it is for a specific reason/build that 'needs' it !
For me this game has nothing to do with skill based pvp anymore, the game itself dont allow it. The Uni Consoles are not more pain in the TRIBBLE than duty officers. When it comes to me the only thing to test skill is white equipp, and free boff layout. No Doffs, no uni consoles in pvp. But we all dont do it, so people with or without uni consoles if cheese or not do what they think is the right strategy to blow things up, and thats fine.
The Balance teamwise nowadays is anyway more on Metagame Strategy aka Ship Choices, Captain Choices, Boff Choices + Doff choices and universal console, then flying, tactic and execution skills itself.
Both are needed to succeed, and when people use uni consoles thats fine, when not too, they have nothing to do with rating any skills, and spam nowadays is uni consoles, years ago it was sci abilitys, man some wannabe's even complained about HEAL and called it heal spamm. All who cry/enrage about spam are noobs and not bitter vets in my eyes anyway.
Also lets be honest its working the way cryptic wants so all they would do would be double the number of device slots... who wants to have to buy next years P2W ship with 9 device slots. lmao
As a KDF player I have no issue with this device actually being a device with two restrictions.
1) No extra device slots will be created to accomidate it.
2) It is still restricted to being used on the Defiant retrofit, the AGT dreadnought and Avenger battle cruiser (plus any allowed variants that normally can use it)
R.I.P
Think it's not a good solution for the following reasons (some of which you've mentioned):
1) Your passive uni's would remain uni's allowing you to load up on both those and clickable powers.
2) You don't have to make sacrifices on basic sci/eng/tac consoles.
3) Some ships have more device slots than others, vs. console slots which are standardized across ship classes.
3) Device slots aren't as limited as you might think.
I think a few select consoles perhaps could be devices:
Cloaking Device (apparently so worthless an ability it doesn't even register when devs balance ships)
Enhanced Plasma Manifold & Enhanced Induction Coils (basically limited/specialized RMCs but better availability to the general player base than RMC)
What we really need to better balance consoles is that any AoE or Team effect console (force multipliers) need to have teamwide cooldowns, or hard immunities or diminishing returns, etc. to keep them in check.
A lot of consoles used by 1, or even 2 players aren't so much of an issue - even when they are poorly balanced - it starts to ramp up one their is proper team coordination and power chaining.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Another idea that might not be so controversial would be to release new ships with a unique device instead of console and see how it goes from there.
because we all know tacs and escorts are op ...they are so op that everyone uses cruisers.
Also dont forget nerf BoPs.
Escorts, Science Vessels, Bird of Prey, and Raptors are underpowered right now. With Legacy of Romulus, all Romulan Vessels received a +1 over everything else ingame. Cruisers and Battle Cruisers have been buffed with the recent change to advanced comm arrays. Carriers have been hit much less hard due to how many bonuses are already piled onto them. Bird of Prey will also receive that flanking bonus soon, which may or may not bring them back on the viability side.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
They should either be made Devices or be given additional passives, imho - they're basically a console rechargeable dual-batt...which leaves them somewhat meh.
i mean, kumari 3 piece bundle on 2 device slots? meh...