There are a few missions here and there...with...various rift type elements. They're destructible. I've always been curious why GW/TR are not destructible. Obviously they should be able to destroy any targetable objects one tries to destroy them with...and in my opinion, GW should have the -Acc debuff that Singularities do - so they should have defense in that regard to energy weapons. But still, perhaps it would even allow for a new BOFF ability, eh? Cause in Star Trek, how many times did they close such things with whatever space magic the writers had handy at the time to move the story along?
And for those that might say, "VD's just miffed about GWs because of their invisible area of effect, where it was boosted so you can no longer tell what a safe distance is..."; well, I'd say the following in return, "Willard loves to drop out a DOFF'd GW, fire off spreads of Grav Photons, Sensor Scan, SNB, unload a Burnin' Beach Ball 'o Fiery Love, zip by dropping some Web Mines, firing off a HY Temporal, hitting an improved Singularity Jump, tossing the Dark Poo Matter, and spinning around in circles firing random torps as the Spatial Charges land..."
Imagine if I flew with friends?
Okay, VD with friends? Heh, too much of a stretch of the imagination...
Imagine if somebody else doing stuff like that was flying with friends. :P
Ignoring the farmer alts, I only have two Eng ability BO slots on my main toon (fleet defiant). I use them for Emergency Power to Shields and Directed Energy Modulation.
If I give up that EPtS, then I have no shield heal, because my two Sci slots are taken up by Hazard Emitters and Polarize Hull. EPtS is also why I have to use a console slot for that Impulse Capacitance cell.
I have two copies of Attack Pattern Omega, two of Tactical Team, then CSV, CRF, TS and THY. Those APOs don't seem to save me. They'll break the tractor beam, but the Gravity Well? The Warp Plasma? And then there's the cooldown problem. If I've got a 5-person team ganging up on me, they can just wait until I've triggered all of those defenses, and then the next person lines up to hit me again.
In my two device slots, I have Red Matter Capacitor, and Subspace Field Modulator. No room for batteries. And of course, no battle cloak, though that's not going to spare you the GW damage anyway.
I can deal with one Sci spammer, but 2+ of them will wear me down by doing nothing but circling and spamming a few holds. :rolleyes:
There are a few missions here and there...with...various rift type elements. They're destructible. I've always been curious why GW/TR are not destructible. Obviously they should be able to destroy any targetable objects one tries to destroy them with...and in my opinion, GW should have the -Acc debuff that Singularities do - so they should have defense in that regard to energy weapons. But still, perhaps it would even allow for a new BOFF ability, eh? Cause in Star Trek, how many times did they close such things with whatever space magic the writers had handy at the time to move the story along?
And for those that might say, "VD's just miffed about GWs because of their invisible area of effect, where it was boosted so you can no longer tell what a safe distance is..."; well, I'd say the following in return, "Willard loves to drop out a DOFF'd GW, fire off spreads of Grav Photons, Sensor Scan, SNB, unload a Burnin' Beach Ball 'o Fiery Love, zip by dropping some Web Mines, firing off a HY Temporal, hitting an improved Singularity Jump, tossing the Dark Poo Matter, and spinning around in circles firing random torps as the Spatial Charges land..."
Imagine if I flew with friends?
Okay, VD with friends? Heh, too much of a stretch of the imagination...
Imagine if somebody else doing stuff like that was flying with friends. :P
Similar to BO, holding a few secs, TT, APA, APO, EP2W, CRF, decloaking, FOMM, RSP, PH, BO again, recloaking... and repeat. Imagine a whole team doing that. Much of the issue with GW is that the effectiveness of multiples stack, just as with the decloaking alpha strike of doom. Just as the alpha can leave folks caught with a respawn button fairly consistently, so can a GW team keep folks locked down. No comment on the good old Aux2Batt FAW Kings; the current Gravity Well could actually be considered a solution to that...
Maybe GW needs to generate Lagrange points between multiples, where no damage is applied and the pull is negated? Or maybe have the GW's themselves capable of being pulled by other GW's and -Repel Singularities (immune to TBR, or we'd see the dang things pushed or tugged all over the place)? Something to tone down the cluster effect without negating what is finally a useful CC ability... hmph.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Maybe GW needs to generate Lagrange points between multiples, where no damage is applied and the pull is negated? Or maybe have the GW's themselves capable of being pulled by other GW's and -Repel Singularities (immune to TBR, or we'd see the dang things pushed or tugged all over the place)? Something to tone down the cluster effect without negating what is finally a useful CC ability... hmph.
Your gravity well should disappear when you spawn another one. Or when anyone on your team spawns one nearby. And it should share a cooldown with tractor beam and all variations on warp plasma.
Your gravity well should disappear when you spawn another one. Or when anyone on your team spawns one nearby. And it should share a cooldown with tractor beam and all variations on warp plasma.
So, basically, you want it nerfed into oblivion again? Got it.
So, basically, you want it nerfed into oblivion again? Got it.
So, anything short of a full team spamming multiple GW like their personal "I win" button is "nerfed into oblivion"? Please. :rolleyes: So you might have to start actually doing some thinking an maneuvering. Cry me a river.
So, anything short of a full team spamming multiple GW like their personal "I win" button is "nerfed into oblivion"? Please. :rolleyes: So you might have to start actually doing some thinking an maneuvering. Cry me a river.
Okay, then activating your weapons should make your target invulnerable to the rest of the team's weapons. Only 1 APA should be active on a team at a time. No more Beta Stacks. No more doffed up attack patterns.... Stacking anything is dangerous to your opponent.
Why shouldn't sci skills be the same way? What makes them so over the top when 100k+alphas from a vaper are okay? Explain that to me. Sci is the counter, you don't like being countered. It's that simple.
Not all of them, just the ones that presently allow you to immobilize me indefinitely with no ability to counter, which is the case when your entire team can spam multiple, concurrent copies of it. I can think of no Tac-specific ability that leaves you pinned down and taking damage until someone misses a cooldown or you explode.
It could probably be said that there is no sci specific ability that will let a player vape another player for 50-60k of spike damage, or more.
When making comparisons, one should be very careful about avoiding apple and oranges.. Like I said before, GW being OP is not news, because GW are not even remotely OP.
When enough gw are spammed the game lags like some cheap indi shet .I guess its up to players to delete game effects because the game has no option to disable visual spam.
1/2 resolution, get rid of tags over pets et al, zoom camera in/out & pan another direction using free camera, reduce various lighting cameras, etc can all be done to reduce visual oriented lags.
Turning off logging can reduce any lag you may have from combat log buffer overruns.
Tbh, the only lag issues I've had were related to ewp when I was zoomed in.
I find the biggest d-syncs come from fighting ships built for high end speed far more than the sci spam, including the old TIF.
There are a lot of counters to GW's movement debuff (including skill point investment), I really don't get why there's so much complaining about this.
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In this game there was never a i win button, its always a favour of the month anti ability **** in the forums.
Back at launch it was viral matrix cause own teams was disabled patched 5 days later. Then it was target subsystem, no counter back then no eng team, batteries, ept or something. Patched 2 weeks later.
After that every ability had a counter, from absurd scramble 3 who affected team abilitys, over subnuke, ober tachyon etc.
Gravity well can be a nuisance but its not as op as some QQ guys claim. There are some abilitys together with doffs who are out of the line atm especially since there is no counter for it.
OP could be tykens rift with gravity well doff, together with scramble 3 ****, and subnukes on desired targets + bo 3 with doff buff.But its boring, the game lost already execution of tactics and skill in battles, over to teamsetup, boff layout and doff layout combos aka metagame strategy.
Some easy **** to get rid of gw, aux to damp, epte, polarize hull, some skills spend in anti hold and evasive, attack pattern omega.
I can deal with one Sci spammer, but 2+ of them will wear me down by doing nothing but circling and spamming a few holds. :rolleyes:
DPS is ruining PvP. I can deal with one damage spammer, but 2+ escorts will wear my battlecruiser down by doing nothing but shooting and spamming a few tac BOFF skills.
it sounds like they need to add tyken's rift to the GW party for lulz...And roflstomping:D. And i don't believe those 2 share a cooldown.
The whole idea behind gravity well is try and make you sit there and take your spanking properly:eek:, the fact that a team uses gravity well like that is called a tactic.
If you're loseing to gravity well, you'd probly end up pwnt tired because you tried to run anyway xD.:D
"Tactic" is FAR too lofty of a term to describe "hurr hurr I fly in circle and spam GW on you!" :rolleyes:
You know you're a total 1-trick cheese dog when DPScorts are employing a greater variety of attacks than you.
Wow, just wow.
So you don't think that timing that GW with other attacks like TBR's (doff'd), EWP (which takes skill to lay down properly), and coordinating with the real damage dealers to take maximum advantage of the situation the target is in, is a tactic? Really? Wow, just wow.
You must have a very, very narrow definition of tactics.
So you don't think that timing that GW with other attacks like TBR's (doff'd), EWP (which takes skill to lay down properly), and coordinating with the real damage dealers to take maximum advantage of the situation the target is in, is a tactic? Really? Wow, just wow.
You must have a very, very narrow definition of tactics.
Yeah, yeah. You slapped someone's template on your build and hit a few buttons from the safety of a five-person cluster. A tactical genius, you are. :rolleyes:
Yeah, yeah. You slapped someone's template on your build and hit a few buttons from the safety of a five-person cluster. A tactical genius, you are. :rolleyes:
Don't give me that TRIBBLE. A team of five people are not using some kind of skill-intensive, precision-timed tactics to constantly vomit space magic all over the map, because they don't need to. Just wait for the cooldowns, at best coordinating cooldowns with your buddies.
Now, if it were 1v1 you might have a point, but I can deal with one person spamming it up like that. No matter how "expertly" you time your cooldowns, you are not killing me with sci spam 1v1. Not unless you're a BOP in Ker'rat, waiting for me to limp away with 50% hull after soloing a tac cube in Ker'rat, which is equally unimpressive.
Don't give me that TRIBBLE. A team of five people are not using some kind of skill-intensive, precision-timed tactics to constantly vomit space magic all over the map, because they don't need to. Just wait for the cooldowns, at best coordinating cooldowns with your buddies.
Now, if it were 1v1 you might have a point, but I can deal with one person spamming it up like that. No matter how "expertly" you time your cooldowns, you are not killing me with sci spam 1v1. Not unless you're a BOP in Ker'rat, waiting for me to limp away with 50% hull after soloing a tac cube in Ker'rat, which is equally unimpressive.
Come on our TS during a premade match and see if you still feel that way after listening to the coordination and timing of said "Sci Spam" to achieve meaningful results in high level play. It may feel random, but I assure you, it's not.
Not sure if this was mentioned but Grav well was not expertly designed per se. It's a really old mechanic. With an aftershock doff the additional wells are created on a 2d plane. Usually you'd emergency to engines or evasive up or down away from the effort.
Also, I insist that Grav well is satisfactory right where it's at. It was a needed return to effectiveness.
dude respec and put 3, maybe even 6 :eek: points into dampners and all this GW spam will basically not effect you. you dont even need to run active counters. sure, GW is totally out of control when theres 3+ people with doffed GW on a team, but the fact that its so easy to passively resist, with the right spec, actually makes at all sort of a joke.
this is literally exactly like how power insulators completely makes shield drain skills useless. its just been instilled into people, by us pvpers, to always put at least 6 into PI and your good, well now its time for everyone to automatically do the same for dampners, and the gravity well crisis is over!
dude respec and put 3, maybe even 6 :eek: points into dampners and all this GW spam will basically not effect you. you dont even need to run active counters. sure, GW is totally out of control when theres 3+ people with doffed GW on a team, but the fact that its so easy to passively resist, with the right spec, actually makes at all sort of a joke.
this is literally exactly like how power insulators completely makes shield drain skills useless. its just been instilled into people, by us pvpers, to always put at least 6 into PI and your good, well now its time for everyone to automatically do the same for dampners, and the gravity well crisis is over!
Which means that gravity well is essentially useless. If it can't snare, it doesn't do a thing except to those that don't know what they're doing.
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Which means that gravity well is essentially useless. If it can't snare, it doesn't do a thing except to those that don't know what they're doing.
yes, thats exactly what it means. GW would be on par with CPB is people speced dampners like they do insulators.
oh well, at least specing into it and running high aux does next to nothing anyway, you can use GW on AtB builds without any noticeable performance loss, as long as your target isn't speced in dampners or course.
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And for those that might say, "VD's just miffed about GWs because of their invisible area of effect, where it was boosted so you can no longer tell what a safe distance is..."; well, I'd say the following in return, "Willard loves to drop out a DOFF'd GW, fire off spreads of Grav Photons, Sensor Scan, SNB, unload a Burnin' Beach Ball 'o Fiery Love, zip by dropping some Web Mines, firing off a HY Temporal, hitting an improved Singularity Jump, tossing the Dark Poo Matter, and spinning around in circles firing random torps as the Spatial Charges land..."
Imagine if I flew with friends?
Okay, VD with friends? Heh, too much of a stretch of the imagination...
Imagine if somebody else doing stuff like that was flying with friends. :P
If I give up that EPtS, then I have no shield heal, because my two Sci slots are taken up by Hazard Emitters and Polarize Hull. EPtS is also why I have to use a console slot for that Impulse Capacitance cell.
I have two copies of Attack Pattern Omega, two of Tactical Team, then CSV, CRF, TS and THY. Those APOs don't seem to save me. They'll break the tractor beam, but the Gravity Well? The Warp Plasma? And then there's the cooldown problem. If I've got a 5-person team ganging up on me, they can just wait until I've triggered all of those defenses, and then the next person lines up to hit me again.
In my two device slots, I have Red Matter Capacitor, and Subspace Field Modulator. No room for batteries. And of course, no battle cloak, though that's not going to spare you the GW damage anyway.
I can deal with one Sci spammer, but 2+ of them will wear me down by doing nothing but circling and spamming a few holds. :rolleyes:
Similar to BO, holding a few secs, TT, APA, APO, EP2W, CRF, decloaking, FOMM, RSP, PH, BO again, recloaking... and repeat. Imagine a whole team doing that. Much of the issue with GW is that the effectiveness of multiples stack, just as with the decloaking alpha strike of doom. Just as the alpha can leave folks caught with a respawn button fairly consistently, so can a GW team keep folks locked down. No comment on the good old Aux2Batt FAW Kings; the current Gravity Well could actually be considered a solution to that...
Maybe GW needs to generate Lagrange points between multiples, where no damage is applied and the pull is negated? Or maybe have the GW's themselves capable of being pulled by other GW's and -Repel Singularities (immune to TBR, or we'd see the dang things pushed or tugged all over the place)? Something to tone down the cluster effect without negating what is finally a useful CC ability... hmph.
Your post just ruined PvP
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Your gravity well should disappear when you spawn another one. Or when anyone on your team spawns one nearby. And it should share a cooldown with tractor beam and all variations on warp plasma.
So, basically, you want it nerfed into oblivion again? Got it.
So, anything short of a full team spamming multiple GW like their personal "I win" button is "nerfed into oblivion"? Please. :rolleyes: So you might have to start actually doing some thinking an maneuvering. Cry me a river.
Okay, then activating your weapons should make your target invulnerable to the rest of the team's weapons. Only 1 APA should be active on a team at a time. No more Beta Stacks. No more doffed up attack patterns.... Stacking anything is dangerous to your opponent.
Why shouldn't sci skills be the same way? What makes them so over the top when 100k+alphas from a vaper are okay? Explain that to me. Sci is the counter, you don't like being countered. It's that simple.
This part I actually agree with.
Not all of them, just the ones that presently allow you to immobilize me indefinitely with no ability to counter, which is the case when your entire team can spam multiple, concurrent copies of it. I can think of no Tac-specific ability that leaves you pinned down and taking damage until someone misses a cooldown or you explode.
When making comparisons, one should be very careful about avoiding apple and oranges.. Like I said before, GW being OP is not news, because GW are not even remotely OP.
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1/2 resolution, get rid of tags over pets et al, zoom camera in/out & pan another direction using free camera, reduce various lighting cameras, etc can all be done to reduce visual oriented lags.
Turning off logging can reduce any lag you may have from combat log buffer overruns.
Tbh, the only lag issues I've had were related to ewp when I was zoomed in.
I find the biggest d-syncs come from fighting ships built for high end speed far more than the sci spam, including the old TIF.
There are a lot of counters to GW's movement debuff (including skill point investment), I really don't get why there's so much complaining about this.
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Back at launch it was viral matrix cause own teams was disabled patched 5 days later. Then it was target subsystem, no counter back then no eng team, batteries, ept or something. Patched 2 weeks later.
After that every ability had a counter, from absurd scramble 3 who affected team abilitys, over subnuke, ober tachyon etc.
Gravity well can be a nuisance but its not as op as some QQ guys claim. There are some abilitys together with doffs who are out of the line atm especially since there is no counter for it.
OP could be tykens rift with gravity well doff, together with scramble 3 ****, and subnukes on desired targets + bo 3 with doff buff.But its boring, the game lost already execution of tactics and skill in battles, over to teamsetup, boff layout and doff layout combos aka metagame strategy.
Some easy **** to get rid of gw, aux to damp, epte, polarize hull, some skills spend in anti hold and evasive, attack pattern omega.
Thanks! I'd been trying to remember one of the few things that was nerfed because of PvP. Heh, the VM stuff was evil back then...
DPS is ruining PvP. I can deal with one damage spammer, but 2+ escorts will wear my battlecruiser down by doing nothing but shooting and spamming a few tac BOFF skills.
:rolleyes:
The whole idea behind gravity well is try and make you sit there and take your spanking properly:eek:, the fact that a team uses gravity well like that is called a tactic.
If you're loseing to gravity well, you'd probly end up pwnt tired because you tried to run anyway xD.:D
Mwahahahahahahaha
You know you're a total 1-trick cheese dog when DPScorts are employing a greater variety of attacks than you.
Wow, just wow.
So you don't think that timing that GW with other attacks like TBR's (doff'd), EWP (which takes skill to lay down properly), and coordinating with the real damage dealers to take maximum advantage of the situation the target is in, is a tactic? Really? Wow, just wow.
You must have a very, very narrow definition of tactics.
Yeah, yeah. You slapped someone's template on your build and hit a few buttons from the safety of a five-person cluster. A tactical genius, you are. :rolleyes:
Yep, very narrow.
Don't give me that TRIBBLE. A team of five people are not using some kind of skill-intensive, precision-timed tactics to constantly vomit space magic all over the map, because they don't need to. Just wait for the cooldowns, at best coordinating cooldowns with your buddies.
Now, if it were 1v1 you might have a point, but I can deal with one person spamming it up like that. No matter how "expertly" you time your cooldowns, you are not killing me with sci spam 1v1. Not unless you're a BOP in Ker'rat, waiting for me to limp away with 50% hull after soloing a tac cube in Ker'rat, which is equally unimpressive.
Come on our TS during a premade match and see if you still feel that way after listening to the coordination and timing of said "Sci Spam" to achieve meaningful results in high level play. It may feel random, but I assure you, it's not.
Also, I insist that Grav well is satisfactory right where it's at. It was a needed return to effectiveness.
this is literally exactly like how power insulators completely makes shield drain skills useless. its just been instilled into people, by us pvpers, to always put at least 6 into PI and your good, well now its time for everyone to automatically do the same for dampners, and the gravity well crisis is over!
Which means that gravity well is essentially useless. If it can't snare, it doesn't do a thing except to those that don't know what they're doing.
yes, thats exactly what it means. GW would be on par with CPB is people speced dampners like they do insulators.
oh well, at least specing into it and running high aux does next to nothing anyway, you can use GW on AtB builds without any noticeable performance loss, as long as your target isn't speced in dampners or course.
And those who don't waste skill points to defend against a very narrow sort of attack, at the expense of something with a broader utility.