This has been a huge problem sometime A fairly well set up tac escort can throw out 8 x the effective DPS of well set up Sci in a Sci ship. A well set up escort is also very very tanky with the huge defense they've got. No matter what class you are tac , engineer or sci you PvE is massively easier and hugely quicker in an…
Thanks for the reply I think we can have the full story and the gameplay as we did have in the early episodes series and original missions in the game. The mechanics of the ground game were not designed for one's character to operate alone, hence the limited skills, sci healer ,eng support, tac DPS etc, it required the…
If they only restricted it to basic white stuff 1. Then that negates having to play the grind which makes up the high level content for equipment and EC to buy the good stuff 2. Then you wouldn't have to buy all the Pay to Win and Cryptic wouldn't less money so they are not likely to go for that.:)
Elite shields with a roll of TTs and Epts is often why shields don't appear to move :rolleyes: Hardest ships to kill I find are not sci ships 1. The JHAS or even just a top build escort with constant TT, EPTS and Omegas, with a bit of piloting using evasive well these are the hardest things to kill, combination of tanking…
These Scoreboard are needed as most players will not download a data logger. This means they have no idea how poor thier build and class ship combo is. Cryptic are not keen on the idea as it shows the huge gulf in effectiveness between different ship types and classes which would have people crying for a balance change.…
Actually do not the set and the reputation represent a dumbing down of the game , dissolution into a less evolved state ? In ye olde days One had to decide how to balance the inherent stats on your deflector, consols, shields and engines in harmony to increase your Boff and captain powers . You might have several of the…
More warp poo won't really affect the movement and uber tanking of 2 x omega doffscorts , other than making it even easier for them to kill the non escort ships. So sadly I don't thing they won't see it as an urgent fix
as said above TACTICAL has most useful and powerful captain skills in the game, Attack Pattern Alpha ,Fire on my Mark, Tac Fleet, Go down fighting, Tac init. For a Tac Escort PvE is a silly easy and in serious PvP only really a TAC Escort or a trick TAC Cruiser build has a chance of killing another experienced player. A…
Oh worse than that I saw a tactical in a bug ship with elite shields, rep system, 2 x tact team, 2 x empts, chained omega with doffs and 6-8k dps :eek: As hard to kill as your cruiser and with some trick doffery easy able to kill you ! :( PvP really does need some adjustment :rolleyes:
:)I would think , the teachers don't need to use double shielding The ones like MAI that I know don't and they like many of the top players they also have combat parsers which keep logs of all damage and happenings in PvP and double shielding shows up very clearly , if someone is using it people know very soon. Mai is a…
It's OP Any good player will be better in a bug ship, it's got a noticable advantage over any escort class ship. Game is broken just now you need an escort type ship with dhc's to have a chance of killing even an average player PvE silly easy in an escort ship with double cannons, it really is pointless using anything else…
OP hits an important point Tac Escorts>all Good Tac Escorts are harder to kill than good cruisers or sci ships. They cannot be killed by anything other than an other good escort (or maybe a very good tac cruiser) so this means if you are a sci ship or cruiser you cannot even drive them off, without support you cannot out…
Dithch the BOP , Get a Karfi Equip plasmoronic leach, polatroon turrets and cannons, TRIBBLE-aton arseimilators, Skill Flow capcitor skill and stick some consols in. Have BO skills like viral mattress, energy siphone, jam sensores to nerf his alpha as well, all the usual heal stuff and a target engines and shields for a…
There has to be some common skills as many of the various starships functions sci/cruze /scort are the same. ie all may encounter combat or danger so em pwr shields makes sense for all starships to have. Makes sense in game and canon. Tbh as it stands it benefits nearly all classes pretty equally , perhaps slightly more…
The Hilbert Guide (from Hilbert one of STO's best players) http://denkbassin.de/sto/ Use the PvE set up You'll kill the battle ships in a few seconds, when you're attack pattern alpha is up , a little longer when it is not. The build in here will transform you game :) The game does not instruct people enough in the skills…
Not mentioned yet Plasma Leech and Aceton Assimilators, both these drain too much and when they stack it very much OP I'd also agree with most of above those above, pets with abilities, AMS, chrono procs should clear. Make the shield Dist doff one slot only, no stack. And the armitage should lose a weapon slot
I'm actually seeing alot more people in PvP matches, although most of them appear to have names like Danube , Delta, Fer'Jai etc Seriously though there are quite a lot of new faces and a number of returning old ones. All they need to is introduce fleet marks for PvP for it to go massive
Hehe, the 'feds' have known the Cat Carrier and the Armitage were OP from day one, because they have played against the OP pets the Vo'Que and the Kar'fi can use for years :D The Klingons have got some better Pay 2 Win (acteon assimlators, plasmotic leach etc) and can build far more dangerous SPAM pet teams. I've got a…
Pets are two powerful, it's not just the Daubes but most of the others too. The damage output isn't too bad from most but the special powers pets have now are totally OP with MULTIPLE, tractor beams, target systems, chron procs, phaser procs, tachyon beams, Power Drain etc I have the armitage, I'm not too bad in a regular…
Great idea overall, Most people love ganking and particularly players of less experence would be able to kill people by ganking in numbers which would keep them happy Although you would have some better teams who would just clear the zones and grief the less able players like a fleet used to do in kerrat , just moving in…
Once upon a time in an update long long ago You had to que for 45-60 mins as a fed to get some PvP That was why I rolled my first klingon Later they introduced Fed vs Fed because people who were fed complained they could not ./target hale I believe