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How large is the active PvP community in STO? Numbers?

sophlogimosophlogimo Member Posts: 6,507 Arc User
edited June 2012 in PvP Gameplay
How many active PvPers are there in STO? My guess:

As people here actually say "he cannot do PvP, as I have not seen him on the queues", the active PvP community cannot be really much larger than maybe two to three hundred people. Which, commercially speaking, would not not even be irrelevant. It'd be ridiculous. So maybe PvP just deserves neglect in favor of PvE AI improvements.

What would you say? How many people can there possibly be, from your experience?
Post edited by Unknown User on

Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    It really isn't much, and Gozer already said so. Removing PvP from the game would have minimal impact in the population (unless there are a lot of people only PvEing right now because they hope one day there will be cool PvP).

    So a few hundreds (and a small few at that) sounds about reasonable. I hope it's not too optimstic, actually.

    If it had not been neglected for 2 years or more, it may have been different.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited June 2012
    In all honesty, I couldn;t even tell you where to go in the game for PvP.
  • xantrisxantris Member Posts: 0 Arc User
    edited June 2012
    It really isn't much, and Gozer already said so. Removing PvP from the game would have minimal impact in the population (unless there are a lot of people only PvEing right now because they hope one day there will be cool PvP).

    So a few hundreds (and a small few at that) sounds about reasonable. I hope it's not too optimstic, actually.

    If it had not been neglected for 2 years or more, it may have been different.



    It's a shame too, the PvP in this game is pretty good. At least on the ship side.
  • orondisorondis Member Posts: 1,447 Arc User
    edited June 2012
    Two hundred would be a very optimistic number. The true number I suspect lies somewhere between fifty and one hundred. Active PvPers that is, people who casually PvP every once in a while may a lot higher.
    So maybe PvP just deserves neglect in favor of PvE AI improvements.

    It's been neglected since day one, which is one of the reasons there aren't that many active PvPers. A good portion of the golden oldies have gotten so sick and tired of it, they've got up and left for pastures anew.

    As for AI improvements, it'd be real nice, but it still wouldn't match the amount of fun you have when fighting another player, win or lose. Heck, that's why PvP is so addictive and why PvPers still play even with all the issues that many complain incessantly about. That tolerance only goes so far though, before people decide it's time to kick the habit.

    Basically Cryptic has ignored it for so long, they have effectively been killing it off. A shame really as it's the ONLY end game content that isn't about the grind. Each fight is different, needs different tactics and as such each fight is a new experience and fun because of it. While I do enjoy STFs, at the end of the day there's nothing unexpected about them (to twist siskos words, if you know the outcome of a match, there's isn't much point to the match). Doesn't help they are all about the Borg.
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  • empireofsteveempireofsteve Member Posts: 665 Arc User
    edited June 2012
    I know I pvp but I do see a lot of random people.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2012
    Ker'rat is usually fairly active, although being the buggy nightmare of a map that it is it's more just for laughs and to pass time than anything. It's also probably distorted by the number of players only there to fill out the KDF daily dil farms.
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  • empireofsteveempireofsteve Member Posts: 665 Arc User
    edited June 2012
    Ker'rat is usually fairly active, although being the buggy nightmare of a map that it is it's more just for laughs and to pass time than anything. It's also probably distorted by the number of players only there to fill out the KDF daily dil farms.

    And pew pew some bad guys.
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  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    sophlogimo wrote: »
    ...So maybe PvP just deserves neglect in favor of PvE AI improvements...

    Why do you post TRIBBLE like this in the pvp forums? You really love stirring up the anger of this community on a daily basis. As trolls go, your one of the worst I've seen.

    Ppl dont see you in the queues because your usually too busy in here trying to defend your build instead of in the queue's proving it...
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited June 2012
    Couple hundred at the most I reckon.
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  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    sophlogimo wrote: »
    Because I feel that economic realities are something people who command starships will easily grasp.

    Mere pilots, however, might have difficulties with the concept, so let me explain:

    There are tens of thousands of STO players, possibly hundreds of thousands. If all the PvPers in the game more or less know each other, that means only a few hundred are there, if they are even so many. So we are talking about less than 1% of the player base.

    One. Percent. What does a dev hour of work cost? What will it achieve in terms of revenue, or even in terms of simple "entertainment hours" over all players, when channeled towards the desires of the 1%? What will it achieve if channeled towards something that 100% (minus a few bitter PvPers who might leave the game for being neglected) would enjoy?

    Don't you see the equation right in front of you?

    You know, not everything that annoys you was written just for that. Sometimes people just have different opinions - and possibly good arguments for them.

    Sorry, took me a minute to stop laughing after I read the first line...

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    Of course, it's moot, since I have yet to see the Devs spend time impoving the AI. There is not much effort put into making elements of this game challenging. The STFs and the new No Win scenario are pretty much the only one. They are made by Gozer primarily. (I believe any AI stuff he did was directing others to do it as he wanted it to work, not making it himself.)
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  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    alright, to answer your question, cryptics numbers show that it's more like .2% of ppl pvp at their busiest server times. Yep, that means for every 1 person in the queues, 499 ppl are pve'ing. I understand the reality of the numbers. However, it doesn't mean they should give up on pvp when they already have a strong foundation for it within the game. Also by their own admission, the reason those numbers are so low is their own fault for lack of development of pvp.

    And the reason I say your post is a troll has nothing to do with the numbers, but your bad taste to post that pvp should not be developed any further IN THE PVP FORUMS. Go to the pve forums where your "revelation" will be better met.
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2012
    falloutx23 wrote: »
    And the reason I say your post is a troll has nothing to do with the numbers, but your bad taste to post that pvp should not be developed any further IN THE PVP FORUMS. Go to the pve forums where your "revelation" will be better met.

    Don't forget, this is the guy that posted a thread in the Klingon Gameplay forum saying KDF should be content with the Foundry. The constant demand for KDF content - why?

    Just more of the same.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2012
    sophlogimo wrote: »
    How many active PvPers are there in STO? My guess:

    As people here actually say "he cannot do PvP, as I have not seen him on the queues", the active PvP community cannot be really much larger than maybe two to three hundred people. Which, commercially speaking, would not not even be irrelevant. It'd be ridiculous. So maybe PvP just deserves neglect in favor of PvE AI improvements.

    What would you say? How many people can there possibly be, from your experience?

    The question isn't how many people are using PvP in its current state, but how many people would use it if it was a quality product? Arguably, they're getting nearly all they are going to get out of PvEers using their current model. It's a matter of generating new products to sell them and by focusing on the fleet stuff they've given PvEers something to do (ie retain them). But, that's not really growth, it's retention. If they want to expand it seems PvP would be the area more likely to generate new revenue faucets.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    I honestly don't think they'll be able to make the AI much "smarter". That will burn to many CPU cycles on the server.

    Their problem is what Borticus alludes to in the 10 escorts thread - the expected numbers players can reach (damage and healing wise) are way out of what the original design expected. So NPCs deal pathetic damage and have pathetic healing against incredible damage and incredible healing.

    If the numbers would not be so far apart, even a dumb AI can provide some challenge. In the current state of things, it would not help much raising NPC hit points/resistances or firepower considerably. It would just mean that only some Elite players would have a chance to beat NPCs (and they'd probably still be bored in the end). We've seen what happens when the Devs put out an enemy that has a bit more solid build with the D'Deridex Defenders. Basically, they first need to drag down all those powers down tot he level of the "non-Elite" players, so that the difference between fully buffed and unbuffed is no longer (warning: All numbers are made up and just illustrative) 500 % or more, but more something like 50 % and more. And the tune the difficulty that you need something like +25 % from buff to beat the hardest single player NPC on Normal, so that normal players just have to think a bit about their power use, and on harder difficulies, you may need all of those buffs perfectly rotated and timed.

    Of course, that's only one of 3 problems currently with the AI/PvE
    1. The aforemtioned extreme potential of buffing that beats expected damage and healing values considerably.
    2. Lousy Builds. They use powers like Emergency Power to Engines or Auxilliary, for example. Abilities that just don't help them much.
    3. NPC power levels are nonsensical, leading to subpar damage output. Maybe that's just part of 1) - I sometimes have the impression the Devs didn't expect everyone to run with 100 to 125 weapon power all the time.
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  • stevehalestevehale Member Posts: 437
    edited June 2012
    Just me and my swingin' cod:D.
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  • dank65dank65 Member Posts: 44 Arc User
    edited June 2012
    Quote

    "So maybe PvP just deserves neglect in favor of PvE AI improvements.

    What would you say? How many people can there possibly be, from your experience?"


    Its prolly more than you think and less than I think but IMO its because of that neglect that
    we are in the place we are with PvP.

    Its also my opinion that the PvP revamp that is suppose to be on the way is a direct result
    of a higher than expected turnover at the VA\LG lvl.

    And although thay have stated that PvP could be removed from the game with few ill effects I also think cryptic/PWE know that PvP makes for great endgame content because
    when its all said and done once you have done all the STF's ad-nausem,Doffed your brains
    out and have went through all the grinding content whats left...............PvP.
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited June 2012
    sophlogimo wrote: »
    Because I feel that economic realities are something people who command starships will easily grasp.

    Mere pilots, however, might have difficulties with the concept, so let me explain:

    There are tens of thousands of STO players, possibly hundreds of thousands. If all the PvPers in the game more or less know each other, that means only a few hundred are there, if they are even so many. So we are talking about less than 1% of the player base.

    One. Percent. What does a dev hour of work cost? What will it achieve in terms of revenue, or even in terms of simple "entertainment hours" over all players, when channeled towards the desires of the 1%? What will it achieve if channeled towards something that 100% (minus a few bitter PvPers who might leave the game for being neglected) would enjoy?

    Don't you see the equation right in front of you?

    You know, not everything that annoys you was written just for that. Sometimes people just have different opinions - and possibly good arguments for them.


    I know you're not very smart. You've said as much so I suppose I should go easy on you.

    First off you're just making numbers up. Plain and simple you're making numbers up for the sake of a discussion based on those made up numbers. Please just stop doing so it is ridiculous.

    If you're going to make some some assumptions that are actually reasonable that would be different. But you're not you're making the ones you want to and then setting the entire world in perfect order based on them.

    So please stop trying to sound intelligent or informed. You clearly aren't.

    So to anyone that bothers to read the drivel that you post and perhaps just came in halfway and doesn't realize it....

    He's making things up to inflame the forums, move along there's nothing to discuss.

    Here's some things that aren't made up.

    http://www.mmorpg.com/blogs/pwe_dvorak/082011/21949_Jade-Dynasty-Unveils-Second-Annual-Global-PvP-Tournament.html

    I guess there's some money to be made by developing that sort of thing. Who knew? Some profoundly held back troll or an international corporation?
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited June 2012
    Sophlogimo you are correct the PvP community in STO is small. However you are mistaken to think this is a situation that sits well with PWE the games owners.

    PWE is a MMO producer... they make the majority of there money on MMO titles, which shockingly feature a ton of PvP. (in general its well done pvp even... perhaps minus a little heavy handed P2W.)

    As a developer PvP players are in general worth 1.5x as much revenue wise vs a PvE only player. The reasons are simple... retention, and cost of develeopment. Yes developers continue to add PvE content to MMOs, however adding content in general is more expensive then not adding content. (PvP).
    Game Developers have nice little formulas for client retention... they involve time frames number of players and amount of content added... and people slowly drop off. This is why even older games still advertise and do there best to bring in fresh blood. (the advertisers have very strict recruitment numbers based on those formulas, they understand month to month if there game will grow in 6 months based on retention math) PvP only players are loved by companies like PWE, they can be retained with minimum cash maintenance.

    Make no mistake PWE is planning to launch STO hard into more Asian markets... it is logical. However it is obvious that they are hesitant to do so with out the PvP portion of the game being on par with the titles those markets are already playing. Gozer may not be the man who is going to make a bunch of PvP corrections... however I think you can be assured that someone working for Cryptic will. To be honest I am shocked that PWE didn't FORCE Cryptic to expand PvP the second they completed their purchase.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited June 2012
    What Husanak said.

    I would also note that space PvP consists of two missions types and a total of four maps. PWE says that the PvP population is about 20%. So 20% of the populations plays in less than half a percent of the game. 20% of the population has seen zero percent of development in the last year and a half.

    I will also put forth the belief that the PvP has diminished significantly over the last year due to lack of PvP development.
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited June 2012
    Crusty makes a good point...

    What came first...
    The lack of PvP population...
    Or the lack of PvP content.

    A few weeks ago some one made a Kevin Costner Joke... Build it and they will come.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    I think people are underestimating the numbers. In a regular week (in the summer) I can usually fit 3 or 4 sessions of pvp, each lasting 1-2 hours.

    In these sessions, i very rarely see anyone i recognize. maybe 0 to 5 handles i remember. (i always check handles) The others are always someone new to me. This leads me to believe that every week I meet about 100-200 players that are new to me.

    But what IS a pvp'er? Ok, maybe only 0.5% of the playerbase pvp's every day, but what about those who pvp one day per week? 10%? or once per month? 25%?

    Say a player base of 100k in this scenario:
    - 500 players per day from the daily players
    - 1429 players per day from the weekly players
    - 833 players per day from the monthly players

    so in this scenario, the casual players are the majority... much like how pvp feels... :)

    how likely is this scenario? almost 3000 players per day? Lets say most players play one match, one match takes 10 players and lasts 10 minutes. Now that's 300 matches, 6 matches per hour, = 50 hours worth of pvp per 24 hours. Roughly 2 matches going on at any given time. This would mean the average que would be 5 minutes....

    OK, it's getting late, and I may have screwed up some of the math, but my conclusion is this: the matches going down in STO requires a daily lot of 3000 players. (actually this is what's requred for the space arenas only!) Most likely, the majority of these players pvp infrequently. (once a week to once per month)

    The question is where we draw the line? How much do you have to pvp to be included in the statistics? I think we actually have thousands of semi-active players in pvp!
  • covenantercovenanter Member Posts: 35 Arc User
    edited June 2012
    Once upon a time in an update long long ago

    You had to que for 45-60 mins as a fed to get some PvP

    That was why I rolled my first klingon

    Later they introduced Fed vs Fed because people who were fed complained they could not ./target hale I believe
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    husanakx wrote: »
    Crusty makes a good point...

    What came first...
    The lack of PvP population...
    Or the lack of PvP content.

    A few weeks ago some one made a Kevin Costner Joke... Build it and they will come.

    i made that thread!

    http://sto-forum.perfectworld.com/showthread.php?p=4260460

    but red ricky topped me on post content. that is one funny dude.

    have fun kill bad guys

    horizon
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