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  • Modules have been coming with too many dailies and not enough dungeons. This didn't start here.
  • And about double dailies, I think we can agree Cleric artifact is way too good.
  • Vorpal would get you more personal damage in PvE. Plague is the superior choice in PvP. Besides the very useful debuff it also helps you with damage buff stacks.
  • Was the rogue using tenacious concealment? Was this done in IWD with pets off? If the rogue wasn't any good at staying out of sight the 2 stealth replenishers weren't helping him much there. Bilethorn ticks or not. But we don't really know, just got your word here. Could have at least posted a video.
  • Why would there have to be replacement for it? HR, TR and GWF are all too strong in PvP relative to the remainder 3 classes. It's not a small gap.
  • HRs are much stronger than CWs right now in PvP. Whatever you mean by compete?
  • CW can definitely beat GWF if you run Castle Never. Too many **** monsters there which greatly favors CW. On the other hand, I don't know how someone can even be bad as GWF with how simple it is to play. The difference in performance come mostly from feat distribution, and here you can be right that a lot of GWF are…
  • Doubling the target caps for the rogue AoE would go a long ways towards improving rogue performance in Castle Neverending Adds. While they can also use a general damage increase, I feel they also need too look into nerfing stealth for this to happen.
  • I'd rather have unstoppable on any class over dodge/block anyway..
  • You want to fight attackers off the node when it's yours, so given the chance you want to try and lure them away. Would be fun to try a 5 GF group. Maybe not.
  • Yes, yes, it really is about DPS DPS and DPS around. Even more so of the AoE variant. Now, while tanking is not needed, it's preferred to have for the squishier targets, DPS potential is tremendously reduced if the squishies are kiting around or sidestepping constantly.
  • Agreed with the above having played 2 of each class. But much of the difference in survivality comes with how awesome Unstoppable is. . I'd struggle to try and solo the trash pulls in Dwarf King dungeon on the Guardian, whereas my Great Faceroller can do multipulls(3-4) on his own with no issues. Heck, the GWF can even…
  • Funny cause I got mine the times I arrived pretty late into these events so I couldn't have contributed too much. I feel the luck involved is way too much. At least make all these drops available from KR. It's really a pain when you can't even see a timer for when the next one in your current instance will be spawning.
  • See his other thread, he might actually think GWF need buffs. You think there's a problem when 3 of these can lock down a GWF, when a single GWF can do the same to these other classes?
  • I disagree. That's not how ir works for me, it's about relative effort required to perform within the class capabilities. And in that regards I find GWF the easiest, while I'd place the underpowered Guardian Fighter as the second easiest class.
  • There's already an encounter like that, but you'd know being a GWF, it's called "Come and Get It." What you are suggesting is a slower version of that, but I don't see how would giving it to GF make them any more unique. Fact is the GWF and GF, as they are, are way too similar and they should have been made into the same…
  • It's mostly useful in PvP from my perspective.
  • GWF wasn't even bad in beta for what PvP concerns, heck the most broken build involved them. Assuming you could afford the PSF, GPF and Greater Tenebrous enchants. Although enchants being the most OP factor actually made PvP more balanced in a ways. Again, if you could afford it. And beta isn't relevant, really. What…
  • It's ludicrous on tanky characters.
  • The issue really is everything being about AoE and Mod3 didn't even bring any new dungeons. Let's see to patch things for rogues in this current environment for the most part they only need to raise target caps which shouldn't be much work. Here's my go at it: ** Lashing blade from 1 to 3 target max Dazing from 3 to 5…
  • How much ignorance. I've played all classes and GWF is not only strongest, followed by certain HRs and TRs, but it's also the easiest class to play by a large margin. Second easiest class would be GF, but this one actually isn't good in PvE and not a whole lot better in PvP. Lowest skill cap and strongest class overall all…
  • I also prefer those abilities for the TR, packrat0. I'd even say TR should always run wicked reminder, at least for boss fights.
  • Agreed, it's silly not to bring a Cleric for their utility. Buffer Cleric is the MOST IMPORTANT component for a speedy run. The difference between having one or not is spending twice as long time to run the same thing. By the way, I find that camera shake so annoying. Reason I play with it off. :P
  • SM can still do well in PvP, but IV is definitely superior. Threatening Rush in the hands of the heavy hitter that is the GWF, makes them unkiteable juggernaughts in 1v1 situations.
  • It's quite funny when people would focus a Guardian Fighter over a Great Weapon Fighter, even when the GWF is a much larger damage threat. Simply because the GWF isn't as susceptible to CC and takes longer to kill. CC reduction isn't so much the issue, getting killed while cc'd the whole time wouldn't be fine you know.…
  • CWs are really OP in CN trash, but why 3-5 CWs for DK? That's more a slow run than a speedrun. Hardly anything to aoe, given that speedruns skip all the trash to begin with. Mind you, I dislike all the rampant cheating going on in speedruns that virtually all high geared players engaged in - those things some might call…
  • In other games what they do is have Strong/Elite type monsters have massively reduced vulnerability to crowd control, or plain immune to them. Those mobs also tend to run VERY fast, so you can only kite them for so long. The swing animations should also be faster. Adjusting those shouldn't take much work. I mean, players…
  • Tweaking CWs does nothing to help the less favored classes, but would only make GWF become the unquestionable top dog(if they aren't already). The alternative to better dungeon design would be to give everyone massive AoE control abilities. Which do you think sounds crazier?
  • You are wrong. The point is to not make the same mistakes in future content, which is still to be released. I doubt Cryptic has the resources to fix old content considering some bugs still being abused have been around since beta. The greater reason CWs are too good isn't even just their damage, but even moreso their CC.…
  • fixed? But, seriously, you can't deny the pay-to-win nature of the game when it takes 85 coalescent wards to reach perfect enchants. They are sadly the endgame. But I'm sure the people that exploited think differently. Oh, and trying to get them coalescents through invoking isn't realistic unless you are botting 100s of…