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(Ant-Monster) CN Final Boss Tutorial [Rainbow Party]

lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
edited September 2014 in PvE Discussion
Hey guys, here's a tutorial I created to help those who don't understand how to defeat the final boss on Castle Never with a rainbow party. In this video I will explain what powers to use for each class, and how to use them. It is VERY important that ALL classes uses the recommended powers in the video to maximize the groups potential.

The goal of this tutorial is too get rid of some of the ignorance, and to teach others to love their fellow classes. All too often people neglect GF's, TR's, and even DC's now for Castle Never. Claiming it's impossible to to defeat Draco unless you have high DPS (which is NOT true). But yeah, watch, enjoy, like the video, leave feedback here or on the video, and SHARE with ALL your friends.

_______________________________

Recommended Powers

Guardian Fighter (Iron Vanguard)
- Lunging Strike, Frontline, Enforced Threat, Cleave, Tide of Iron, Enhanced Mark, Combat Superiority, Villain’s Menace, Fighter’s Recovery.

Trickster Rogue
- Duelist Flurry, Cloud of Steel, Smoke Bomb, Dazing Strike, Impossible to Catch, Shocking Execution, Whirlwind of Blades.

Control Wizard
- Icy Terrain [TAB], Chilling Cloud, Magic Missile, Steal Time, Shard of Avalanche, Conduit of Ice, Singularity, Oppressive Force.

Great Weapon Fighter
(Iron Vanguard) - Wicked Strike, Threatening Rush, Not So Fast, Frontline, Indomtiable battle Strike, Trample the Fallen, Destroyer, Indomitble Strength, Avalanche of Steel.

(Swordmaster) - Wicked Strike, Sure Strike, Punishing Charge, Not So Fast, Idomitable Battle Strike, Avalanche of Steel, Slam, Weapon Master, Destroyer

Devoted Cleric
- Sacred Flame, Astral Seal, Divine Glow, Astral Shield, Healing Word or Daunting Light, Hallowed Ground, Divine Armor or Flame Strike.
Post edited by Unknown User on
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Comments

  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited June 2014
    That was your best video yet.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited June 2014
    People that refuse to take DCs don't know how debuffs stack. A buff DC is mandatory and since the GWF has lost the bugged SotS you can make a heavy case for a GF as well.
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    qutsemnie wrote: »
    That was your best video yet.

    Thanks brotha'man!
  • apextaoapextao Member Posts: 43
    edited June 2014
    loboguild wrote: »
    People that refuse to take DCs don't know how debuffs stack. A buff DC is mandatory and since the GWF has lost the bugged SotS you can make a heavy case for a GF as well.

    Agreed, it's silly not to bring a Cleric for their utility.

    Buffer Cleric is the MOST IMPORTANT component for a speedy run. The difference between having one or not is spending twice as long time to run the same thing.

    By the way, I find that camera shake so annoying. Reason I play with it off. :P
  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited June 2014
    I'm a little disappointed that you weren't the GF, what with the enthusiasm you have for the class.

    That said, I've been looking for something like this for a long time. Now maybe I can convince my guildies to try running it again. :D

    Question though: why does the TR go for Dazing Strike and SE? Would it not have more utility to use Wicked Reminder (to bring mitigation to effectively negative) and Courage Breaker (for much less boss damage, especially if used right before the wing blow attack)?

    EDIT: One thing about wicked reminder, which I don't think anyone has ever mentioned before, is that it hits multiple enemies at one time if they are stacked together. Usually when I'm running my TR with a CW, i will pop 3 stacks (from stealth) onto all the adds that have been gathered by singularity, and said adds melt like gallium. I can definitely see this being useful here, if you keep popping singularity on top of the boss.
  • apextaoapextao Member Posts: 43
    edited June 2014
    I also prefer those abilities for the TR, packrat0. I'd even say TR should always run wicked reminder, at least for boss fights.
  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited June 2014
    Definitely, apextao.
    Unless I'm running a dungeon with r9-10 GWFs or CWs, I can easily top Paingiver with only a l.vorp and r7s, using WR, LB, and ITC.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    packrat0 wrote: »
    EDIT: One thing about wicked reminder, which I don't think anyone has ever mentioned before, is that it hits multiple enemies at one time if they are stacked together. Usually when I'm running my TR with a CW, i will pop 3 stacks (from stealth) onto all the adds that have been gathered by singularity, and said adds melt like gallium. I can definitely see this being useful here, if you keep popping singularity on top of the boss.

    Sure we mention it. All the time.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    packrat0 wrote: »
    I'm a little disappointed that you weren't the GF, what with the enthusiasm you have for the class.
    I know, I know I'm terrible xD!! I had a feeling that was gonna stick out lol. But I wanted to show people it's not about gearscore.
    packrat0 wrote: »
    That said, I've been looking for something like this for a long time. Now maybe I can convince my guildies to try running it again. :D

    Question though: why does the TR go for Dazing Strike and SE? Would it not have more utility to use Wicked Reminder (to bring mitigation to effectively negative) and Courage Breaker (for much less boss damage, especially if used right before the wing blow attack)?

    EDIT: One thing about wicked reminder, which I don't think anyone has ever mentioned before, is that it hits multiple enemies at one time if they are stacked together. Usually when I'm running my TR with a CW, i will pop 3 stacks (from stealth) onto all the adds that have been gathered by singularity, and said adds melt like gallium. I can definitely see this being useful here, if you keep popping singularity on top of the boss.

    1. What's SE?

    2. I didn't know wicked reminder was AoE =O! I'm gonna test that out on my new Rogue :D!
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    Who the hell dislike a positive video lol? Not that it matters much, but I don't understand how someone could dislike a video, especially if it's a tutorial that teaches people how to beat a boss with a rainbow party lol. Humans are weird... it's a good thing I not one O.o!...
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited June 2014
    packrat0 wrote: »
    EDIT: One thing about wicked reminder, which I don't think anyone has ever mentioned before, is that it hits multiple enemies at one time if they are stacked together. Usually when I'm running my TR with a CW, i will pop 3 stacks (from stealth) onto all the adds that have been gathered by singularity, and said adds melt like gallium. I can definitely see this being useful here, if you keep popping singularity on top of the boss.

    I thought it was common knowledge that wicked reminder has no target cap? Although, the area it hits is so tiny it almost requires a singularity to be effective in AoE scenarios.

    Also, @lvl99looter, Dazing Strike has a target cap of 3, not 5. As to why its not 5 like almost every other single aoe cap, its an odd ball.

    Edit: for your rogue testing, just open up one of the tymora farming foundries or a similar event. I've hit 30+ enemies at once with wicked reminder; it froze my game for a few seconds...
  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited June 2014
    SE = Shocking Execution

    Especially with its recent nerf, I feel it doesn't quite have the PvE utility it had before.

    Also, sorry, I didn't realize the WR thing was common knowledge. I only discovered the AoE and non-target-cap qualities of it like 2 months ago. I do read the TR class forums, but apparently I've missed those threads...

    I find it can also have good synergy with Come and Get It, not just singularity.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited June 2014
    packrat0 wrote: »
    SE = Shocking Execution

    Especially with its recent nerf, it doesn't quite have the PvE utility it had before.

    Isn't lurkers better than SE at this point for PvE (if you don't care to use WoB)?
  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited June 2014
    Isn't lurkers better than SE at this point for PvE (if you don't care to use WoB)?

    I don't think so; at least not if you plan on keeping WR up. You have to keep maintaining the WR debuff, like the DF bleed (probably-not-coincidentally, the debuff timeout is a little over 1 full DF rotation), so you're constantly using encounter powers. This doesn't give the damage boost of lurker's much opportunity to work. Maybe if you're gonna fit lashing blade into the rotation, yeah, but in this case where smokebomb and itc are being used, probably not.
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    packrat0 wrote: »
    SE = Shocking Execution

    Especially with its recent nerf, I feel it doesn't quite have the PvE utility it had before.

    Also, sorry, I didn't realize the WR thing was common knowledge. I only discovered the AoE and non-target-cap qualities of it like 2 months ago. I do read the TR class forums, but apparently I've missed those threads...

    I find it can also have good synergy with Come and Get It, not just singularity.

    =O!! Come and get it, That's a GREAT idea! I can totally see that working, but the issue with that will be the GWF not wanting to sacrifice DPS -.-... But I totally agree.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited June 2014
    packrat0 wrote: »
    I find it can also have good synergy with Come and Get It, not just singularity.

    Its kind of iffy with come and get it; it really depends on where the mobs were positioned before and your timing. The enemies don't really get packed together enough until the last second or so of its effect and they won't always be close enough to hit all of them at once. Once the effect ends, they immediately start to move away from you if you don't already have the aggro on them, not to mention there is a cap of 5 instead of the 15 on singularity, so its less efficient on that end for mass mob fights. With singularity, you can sometimes get 2 wicked reminder off on at least half of the group with decent success. Of course, haven't played my TR in quite a while so I might be wrong on the timing.
  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited June 2014
    No, that's pretty much accurate. Good timing is definitely required there, although to my recollection, I think there is a slight pause before the adds start running about. There are just so few powers in the game that actually have that grouping ability, it makes CaGI also noteworthy.
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    So Wicked Reminder or no Wicked Reminder?
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited June 2014
    So Wicked Reminder or no Wicked Reminder?

    For bosses, the debuff is great and you can essentially keep 100% uptime of it. However, if you are trying to use it for purely AoE scenarios, it depends on the situation. The only reliable ability (that I know of) where you can use it for mass AoE (or any constant AoE, honestly) is singularity, and even then the debuff won't stay on all of them because you can't reapply it unless you have 100% singularity uptime. Its a judgement call.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited June 2014
    I know, I know I'm terrible xD!! I had a feeling that was gonna stick out lol. But I wanted to show people it's not about gearscore.

    Thaaaats why.

    I was wondering why your damage was so low on Shards with a Cleric in Party. I was like... wow that guy really is not very well built if that was as high as you can crit with Cleric Damage Buffs up. Then I also had to account for the low Armor Penetration on your char. So it made me understand why you never pealed any mobs off the GF.

    I always ended up pealing off a ton of them even when I actually tried the Icy Terrain + Sing method you demonstrated.

    Back in that gear score range I had about the same Power but was usually running about 2000 ArP.

    I suppose it works much better with a sub par wizard like that.

    Were the other party members better built?
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    Thaaaats why.

    I was wondering why your damage was so low on Shards with a Cleric in Party. I was like... wow that guy really is not very well built if that was as high as you can crit with Cleric Damage Buffs up. Then I also had to account for the low Armor Penetration on your char. So it made me understand why you never pealed any mobs off the GF.

    I always ended up pealing off a ton of them even when I actually tried the Icy Terrain + Sing method you demonstrated.

    Back in that gear score range I had about the same Power but was usually running about 2000 ArP.

    I suppose it works much better with a sub par wizard like that.

    Were the other party members better built?

    How often do you run rainbow parties? Because all melee's are designed to have some type of aggro. Especially if their using the right power. And if all the melee's are sharing aggro, the DC & CW should have it easy despite gear score.
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited June 2014
    OP you are my hero.

    I've been encouraging Rainbow parties since this community started being elitists, I give every class a chance. SO glad to see another one doing the same.

    Rainbow parties for ever!
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    Some TRs on this thread just made me upset and facepalm like x3 times in a row...oh well...


    Thanks for the video Ant. Hopefully it will give a birth to a new CN runs strata.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited June 2014
    How often do you run rainbow parties? Because all melee's are designed to have some type of aggro. Especially if their using the right power. And if all the melee's are sharing aggro, the DC & CW should have it easy despite gear score.

    Well I don't know about DC's but as a CW they're all over you constantly, regardless of that and I've run just about every group type known to man here. No one has ever been able to keep those off us for a prolonged period.

    I've never known anything in this game but that even back at really low gear scores.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited June 2014
    Nice tutorial.
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    Nice tutorial.

    Thank you, I hope you will show all your friends.
  • query523query523 Member Posts: 1,515 Arc User
    edited June 2014
    Need to do one with HR...
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    query523 wrote: »
    Need to do one with HR...

    No! No one likes HR's xD!
  • query523query523 Member Posts: 1,515 Arc User
    edited June 2014
    Don't hate me because I am awesome!
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2014
    No! No one likes HR's xD!

    Then explain why they've infested the whole place! Someone sure likes them!
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