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mll623 Arc User

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  • Honestly guys - all this means is that you don't get the bonus on the 32000 dilithium ore from the tier 5 rep, or the 500/1000 you get for turning in marks. You still get 50% more from completing queues and assignments. It is funny to see people complain about not receiving a bonus - you already seemed satisfied with the…
  • From my experience as a returning player (from LoR when there was only normal/elite): 1. The advanced queues now are harder/similar to the old elite queues. This is probably a good thing, since the old elite queues were a little too easy for top-end content even before the mk XIV change. 2. The advanced queues are too hard…
  • This doesn't make FAW useless. It is a fix that needed to happen. What used to occur is that when firing beam arrays, you would get power back after the first shot, and if your PTR is high enough the final 3 would shoot at FULL POWER. Now, you have power drain for the entire cycle, with the power INSTANTLY returned at the…
  • Scramble sensors, Feedback Pulse, Energy Siphon - all of these abilities basically shut an A2B cruiser down. Losing auxiliary entirely is a huge risk for these builds, and anyone using a drain skill + flow caps can suppress it easily. It is NOT a good build for PVP if you are facing anybody using science skills. It is the…
  • PVP is fine until you hit level 50. The only real issue is just how much additional gear and time it takes to be PVP competitive. When 2 level 45 players PVP chances are they are in similar ships with roughly equal gear. Skill and build quality determines the winner. When 2 level 50s match up, one can have green mk X-XII…
  • Add a PVP zone inside the Dyson Sphere. You fight over omega particle generators, needing to capture and defend so many to obtain a set number of omega particles. Fed vs KDF (with roms splitting according to alliance), limit either 5 or 10 players per side per instance. Make the justification based off black ops - Drake or…
  • The real problem is A2B working on FAW, CRF, CSV, and TT. Those abilities (besides TT) can not be reduced to global using DOFFs, and you need 2 copies. Heck, a BoP could use A2B and only need the commander on tactical. Add EPTE1 and EPTW1 + DEM2 or RSP2 and you have a LT sci for HE and Polarize. You get a gimped scimitar.…
  • Borg Gates have well over 1 million HP, and your high-damage cycle only lasts 30 seconds. I would really have to see that to believe it, as even CSV spammers into GW'ed sphere groups can barely spike up to 100K for a brief instant. A raptor or BOP would actually burst higher with cannons + turrets - losing 1 or even 2…
  • The savings you get from the fleet module discount are less then the cost of the tier 5 retrofit ships you need to get them, maybe equal if you can get 9 console ships for 2000 zen. Since you can get fleet ship modules off the exchange I don't see that as a major perk - a week of KDF contraband farming can get you close to…
  • I really don't see a problem with A2B in PVP. Any ship with FBP, GW and TR will instantly disable auxiliary and reflect back more damage then it takes. The top end DPS scimitars are also usually running with no resist consoles (or only one), meaning that any damage you inflict will cut them to pieces. There almost seems to…
  • I never noticed an issue with my scimitar. I agree with the valdore console argument. You have shields with decent resist plus heavy heals, so you likely ate 100k+ in base damage without losing a facing assuming you have TT. This combined with plasma DoT and the lack of armor most scimitar captains use means that the 10%…
  • I have a hunch that the regeneration boost will help with beams, as you seem to get power back at your transfer rate during the 4 shot firing cycle. Basically, your first 7 or 8 shots will drain, but you will rise back to 125 more quickly before your cycle resets. I could be wrong however, but at least with arrays this…
  • The problem is that using A2B does not have any real drawbacks in PVE play. You don't need aux heals when HE at 5 aux clears plasma fires and the Valdore console gives you 500 shield heal per facing per second (this is 2K with TT, before any resists are factored in). Basically, an A2B scimitar using resilient shields is…
  • I would like to see a BoP 3 pack with 5 of each console type (each ship has 5 in one of the 3 types). Basically 5 2 3, 2 5 3, 3 2 5 for console layouts. Each one would have a special console, with set bonuses which change depending on which ship is using them. The sci gets boosts to sci skills and a new sci power The eng…
  • The whole point of BoPs is the universal BOFF layout. You can try setups like Commander Sci and LTC tac, which AFAIK no other ship can do. You can run Commander tactical and LTC engi, which only something like the scimitar can manage. I will admit that the BoP in any individual specialized role is generally less effective…
  • I don't think crtD and crtH are really the issue, besides some critical procs which may need time gates put on them (the proton procs mainly). At 40% crtH and 100% crtD, you get a damage bonus of 40% compared to your base. This is less then activating APA. The problem is that everything stacks, some things additively, some…
  • The issue is that there is a disconnect between canon/theoretical ability and game balance. Theoretically, HP and available power would scale with the mass of the ship, while shield requirements scale with the surface area, firepower scales with surface area, and available power per unit volume would have a slope of 2/3.…
  • It wouldn't change a player's skills, it would act as a modifier to damage applied calculated after a hit or proc is determined. If you hit me with a critical hit that would do 1000 extra damage and placate me for 2 seconds, but I have 20% critical resist, your hit would do 800 damage and placate me for 1.6 seconds. If you…
  • Energy siphon disables the aux on most A2B builds, and makes them virtually useless in PVP. Why nerf something that only works on mindless NPCs, and only marginally better then other builds. I use A2B on one of my Scimitars, purely because it was cheaper to buy technicians than attack pattern DOFFs. There are multiple ways…
  • When people want to do RML in CSE instead of 3 1 1, when you have a player on your team with over 20K DPS who can take out a cube set faster then the other 3 put together.
  • The team leader should be able to decide whether or not to apply the AFK penalty to their match. When creating the instance, simply check/uncheck a box for "afk penalty." You would have it on for semi-random PESTF teams but off for fleet training actions, etc.
  • That fixed it, thanks. The exchange mail is a bit bugged lately - I don't get mail for sold items and half the time I get 2 for every expired sale.
  • The Bortas is a PVE cruiser. It does best with beam arrays. You do not need any of the set consoles. Mine does fine in Kerrat as well - it can beat most playes 1v1. The issue with Kerrat is I get ganked by 4 players the second I enter the sector - I have never enjoyed a 1v1 fight in this zone. It can do more raw damage…
  • It is a 5 tac console cruiser - that alone makes it worth using for PVE. It is not as useful for PVP, but PVP is completely broken. You have 2 choices - disables/sci or decloak ambush.
  • That's why I have 4 toons sitting in ESD and doing nothing else - I get the contraband, send it to them, refine it, and then use the dilithium for whatever I want. I can get 48000 a day considering I have 2 toons I actually play.
  • 1. Resists still work. I hit something with APB or FOMM, my damage numbers instantly increase. 2. The Tac cube does take splash damage. It does 5-10% of it's health to itself if I am hugging it and get hit by a heavy plasma torpedo. Funnily enough, my shields can often take the hit and the Borg ends up doing more damage to…
  • If you want to fight at max range, try using the Omego or Romulan Rep torpedo launcher. THey do pretty decent damage, do not lose damage over range, and have DOT. The borg also rarely think to shoot down plasma energy bolts or destructible torpedoes, and instead just sit there mostly unshielded and take the hits. If you…
  • The entity's beams are antiproton damage - try getting a shield with AP resist. They are not that expensive, and have the mathematical effect of [Cap]x2.5 and [Reg]x2.5 against this kind of damage. The best one would be [AP][Cap][Tet] so you resist the CE and Tholian Spam. Also try changing out a monotanium for an AP…
  • Have you ever done programming in your life? By the sounds of things, you would put STO's source code at the same level as "Hello World." I am sorry, but this is not how it works. I am in Electrical Engineering, so I dodged most of the programming (I preferred hardware work) however I have witnessed programmers at work and…
  • People are also starting to spawn camp. I spawn in, 2 KDF galors already have warp plasma dropped directly onto my spawn point (before I warped in) and killed me before the BOFF skill activation speed limit let me get everything online. I watch after I die, the other Galor proceeds to drop more plasma on the exact same…