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Bird of prey decimates in kerrat.

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  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2013
    ghyudt wrote: »
    Yeah, and? So you can sneak up on someone and kill them. So can every other klingon AND romulan player. Yet you all drop like flies or run away when it comes to pvp and facing opponents who are ready for it. Go hit it up in pvp and tell me how you do then.

    This post is nominated for best post. It is a PVP zone. Anyone that thinks differently is likely somehow held back.

    The best part was implying that somehow a BOP should only get involved in stand up toe to toe smackdowns brah. Cause that's like fair and stuff.

    I hit up a PVP que once. I did okay. Does that count?:rolleyes:
  • edited November 2013
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    bpharma wrote: »
    I still use only rare mk XI consoles, remember popping my fair share of odys with 3 warhead consoles and a full on torp boat.

    That's way back in season 6 though when the Feds didn't have all the KDF h4x0rz consoles :D

    Hrmm, though I guess to be fair - I should go through it all...

    9 Weapon Training: +49.5% base dmg
    9 Projectile Weapons: +49.5% base dmg
    9 Projectile Specialization: +25% CrtD, +2% CrtH
    4x Warhead Mk XI: +75.2% base dmg (torp)
    2pc KHG: +25% base dmg (torp)
    2pc T'varo: +10% dmg
    2pc Temporal: +27.4% base dmg (chron), +7.6% CrtD, +0.76% CrtH
    T2 Dyson: +10% CrtD
    T2 New Rom: +3% CrtH
    T4 Nukara (125 Aux): +25% base dmg
    T2 Omega: +15% base dmg
    3x Sup Op: +15% CrtD, +6% CrtH
    Rom Op: +3.8% CrtD, +1.5% CrtH

    Things that should be done today or within the week...

    2pc Protonic: +22.9% base dmg (photon), +3% CrtH
    Bioneural Infusion: +15.2% CrtD


    Things that should be done eventually...

    Getting a Tac Sub/Sup Op: +5% CrtD, +2% CrtH
    Upgrading a Tac Sub/Sup Op: +1.2% CrtD, +0.5% CrtH
    4x Vulnerability Exploiter [+TorpD]: +36.4% base dmg (torp), +32% CrtD


    So right now...

    Base Dmg: +139%, +239% (torp), +266.4% (chron (only carry torps))
    Dmg: +10%
    CrtD (50% base): +111.4%
    CrtH (2.5% base): +15.76%

    Then soon...

    Base Dmg: +139%, +239% (torp), +261.9% (photon (only carry torps)), +266.4% (chron (only carry torps))
    Dmg: +10%
    CrtD (50% base): +126.6%
    CrtH (2.5% base): +18.76%

    And eventually...

    Base Dmg: +139%, +275.4% (torp), +298.3% (photon (only carry torps)), +302.8% (chron (only carry torps))
    Dmg: +10%
    CrtD (50% base): +164.8%
    CrtH (2.5% base): +21.26%

    Then there's the almost always cloaked for +15% dmg. APO3 gives me +23.6% dmg (only have 6 SAP, been thinking about the Rom Engines). TT1 when up on me is +9% base dmg. TS3, TS1, DPB1...SNB, Sensor Scan...

    But I'm just a support guy...ET1, AtS1, HE2, HE1, TSS1, TT1, Scattering Field, Science Fleet, GW1, Photonic Fleet, Nimbus Pirates, R-Tet Cascade for pets.

    It's no wonder that a Tac, if they wanted to, would have no problem flying around Ker'rat and popping pseudo afk farmers building primarily for damage rather than my quirky form of support.

    pre-edit: Should note some of the mods on the weapons themselves (not going to bother finding if they're sporting [Dmg] or not)...

    Grav Photon: +6% CrtH
    Elachi Subspace: +60% CrtD
    Temporal Disruption: +40% CrtD
    Chron (need to replace this): +2% CrtH
    Photon (need to replace this): +2% CrtH
    Web Mines: +4% CrtH

    Still trying to find out if the Bio-Molecular Warheads are supposed to be modified by +Photon Gear (they're not, not sure if it's a bug)...and wish Cryptic would gives us the Voth Trans-Chron Torps. Cause I'd replace the Photon and Chron with those.

    edit: Yes, part of this should reflect Roms are OP! Partially in general, and partially that the T'varo is currently sporting 41.6k hull and 10.8k shields....soon to be more! :(
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    High yield number torpedo III

    Yep, I fully agree.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    bpharma wrote: »
    Torpedo Spread III

    Yep, no need to worry about Acc mods on the torps.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2013
    Hahaha. Both factions have their fair share of gankers that attack farmers engaged against the borg.
    Leonard Nimoy, Spock.....:(

    R.I.P
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  • timezargtimezarg Member Posts: 1,268
    edited November 2013
    studly479 wrote: »
    Feds have this trouble too. I get jumped by a bird of prey and when he can't kill me he cloaks and waits for his friends to arrive, i then get de-cloak alpha attacked by 3 or 4 bop's at the same time and instantly vapourised.

    At least you see the feds coming lol

    Not since LoR. Feddies loooove taking their Fed-Roms into Ker'rat and hypocritically utilizing BoP tactics in ships that are better at said tactics than the BoPs themselves.

    It's hilarious, when you think about all the time Feddies spent whining about BoPs targ-packing them.
    tIqIpqu' 'ej nom tIqIp
  • timezargtimezarg Member Posts: 1,268
    edited November 2013
    I really dont like the implying that "running off" in a bop is being a bad player. I always come back when the demfawlolhax are on cd. You think im gonna sit in that?

    Indeed, 'running off' in a BoP is often the only sensible option, unless you're deliberately trying to get yourself blown up to fill that 'good day to die' mission. Better to hit the target, fall back, and then line up another run. This is especially true in arena PvP, where getting killed just makes you a liability on your team.

    Besides, Romulans 'run off' better and more quickly than BoPs. Especially with that accursed Singularity Jump.
    tIqIpqu' 'ej nom tIqIp
  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    Running away is about the only thing a BoP can do ... and now Ker'rat is dominated by Fed ball. If devs buff the BoP and a 5th fore weapon slot we might become relevant again.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2013
    Gratz to you OP. I feel sorry for those idiots you popped (since any fed cruiser with any lick of sense will be almost un-poppable in a 1v1, and most fed-scorts should have an EPtE1 or 2 so it can get the hell out of dodge).

    Also what's this I hear about cubes getting buffed? ESTF cubes are still easy squeezy killzors, and all the other NPC borg I have run up against still go squish.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • williamchandlerwilliamchandler Member Posts: 9 Arc User
    edited November 2013
    Heh heh... BoPs are deadly when used right... True to fact, i know a team of three people that pull bait-and-switch like the NPC's do. One is uncloaked, lures someone that is too sure of themselves into the trap, then the other two drop cloak and alpha strike the idiot. But im seeing less and less of that kind of cooperation. Usually just a single, opportunistic BoP that i end up smiting with a vengeance. :D
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    macronius wrote: »
    Running away is about the only thing a BoP can do ... and now Ker'rat is dominated by Fed ball. If devs buff the BoP and a 5th fore weapon slot we might become relevant again.

    A 5th fore weapon ? that would be silly... and I fly a bop.

    2 things need to happen for a bop to be an option again.

    1) Faw needs to be fixed or removed... I say give it a targeting arc off target like scatter has and faw won't be the stupid attack the bop 9k away in the opposite direction of my target skill it is now.

    2) The idea of a "raider" needs to be corrected. Roms get the Tvaro which is basicly an escort with a battle cloak... the MAIN klink bop should be = in terms of shield and hull to the varo. The argument about the all universal stations is just not an argument anymore.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • rudiefix1rudiefix1 Member Posts: 420
    edited November 2013
    BoPs: BoPs are still one of the best ships in game, if you wanna go hunting, but even in arena. However, you need to build them right, and master the gameplay style. The ships are so versatile. I posted several ones on drunks thread.

    Kerrat: I think its fun and very challenging to pick one out and kill in the middle of a fed ball, and still manage to escape. Lately feds are dominating Kerrat, since there are not many occasions that there are enough klingons to dominate the hunting grounds. Its just hunting and being hunted, cuz they are also waiting for you.
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • mll623mll623 Member Posts: 135 Arc User
    edited November 2013
    People are also starting to spawn camp. I spawn in, 2 KDF galors already have warp plasma dropped directly onto my spawn point (before I warped in) and killed me before the BOFF skill activation speed limit let me get everything online. I watch after I die, the other Galor proceeds to drop more plasma on the exact same spot.

    Rather cheap if you ask me.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2013
    LOL
    You obviously haven't tried that cute trick on The USS Nerfed Herder...
    Ill FBP you into the next century...melt your hull before you can hit the "esc" button
    [img][/img]OD5urLn.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2013
    PS:
    Killstreaks are for CoD...please leave them there. Thanks ;)
    [img][/img]OD5urLn.jpg
  • wolfexile1wolfexile1 Member Posts: 63 Arc User
    edited November 2013
    PS:
    Killstreaks are for CoD...please leave them there. Thanks ;)

    I'm sorry, I didn't realize that killstreaks were restricted to CoD. Thanks for the info.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    wolfexile1 wrote: »
    I'm sorry, I didn't realize that killstreaks were restricted to CoD. Thanks for the info.

    We should 1v1 in our bops
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2013
    wolfexile1 wrote: »
    I'm sorry, I didn't realize that killstreaks were restricted to CoD. Thanks for the info.

    :D

    All in favour of Killstreak rewards ...say Aye :D
    [img][/img]OD5urLn.jpg
  • wolfexile1wolfexile1 Member Posts: 63 Arc User
    edited November 2013
    We should 1v1 in our bops

    Come at me, I'll 360 noscope you with a torpedo.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    wolfexile1 wrote: »
    Come at me, I'll 360 noscope you with a torpedo.

    Where and when, and dont worry about the double cloaking issue, im a sci, you wont be cloaked to me
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    We should 1v1 in our bops

    See, that's a fair fight...ahem...unlike a Fed T'varo vs. KDF T'varo. :P
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited November 2013
    A 5th fore weapon ? that would be silly... and I fly a bop.

    2 things need to happen for a bop to be an option again.

    1) Faw needs to be fixed or removed... I say give it a targeting arc off target like scatter has and faw won't be the stupid attack the bop 9k away in the opposite direction of my target skill it is now.

    2) The idea of a "raider" needs to be corrected. Roms get the Tvaro which is basicly an escort with a battle cloak... the MAIN klink bop should be = in terms of shield and hull to the varo. The argument about the all universal stations is just not an argument anymore.

    Removing Faw isnt an option. "Fire At Will!" is likely the most common quote in all of star trek, its like removing shields.

    But the bop issue needs to be considered, Faw wrecks a bop with no effort because of how damn squashy the bop hull is.

    we need to bring the bop up to par with the warbird escort (ie hull and re-cloaking time, not to speak about the romulan singularity escape mechanisms, arguably offset by bop boff versitility)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    The penalty for BOFF flexibility is fewer BOFFs.

    The rest of the BOP penalties were balanced when Fed was the only opposing faction. Romulans broke that balance. BOPs are completely outclassed in every aspect by rom ships.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    The penalty for BOFF flexibility is fewer BOFFs.

    The rest of the BOP penalties were balanced when Fed was the only opposing faction. Romulans broke that balance. BOPs are completely outclassed in every aspect by rom ships.

    At the end of the day though you only lose one ensign power and maybe a trait stacked on it depending on how much youve invested into SRO/Pirate/Efficient stuff

    I like the BOP layout, one minute im a magic spamming scilord, the next I am a cloaked dedicated healer, the next I am a torpedo spamming insane asylum

    No other ship can do what the bop does, its literally three or four ships in one, and you only have to break combat for a moment to switch it up.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    I like the BOP layout, one minute im a magic spamming scilord, the next I am a cloaked dedicated healer, the next I am a torpedo spamming insane asylum

    No other ship can do what the bop does, its literally three or four ships in one, and you only have to break combat for a moment to switch it up.
    T'varo can do that too. Switch the LtCmdr uni between Tac for 4/3 offense, or sci for 3/2 sci, or even make it Engi and run it as a 2x AtB if you're feeling froggy like that. It can do anything.
  • wolfexile1wolfexile1 Member Posts: 63 Arc User
    edited November 2013
    Just gonna make something clear.

    I wasn't farming farmers, I killed maybe 4 farmers throughout that. I was focusing on the PvPers because they were the biggest threat.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    Where and when, and dont worry about the double cloaking issue, im a sci, you wont be cloaked to me

    9 Sensors
    Astrophysicist
    3x Rom Sensors Mk XII
    135 Aux
    EPtAX
    Jem Mk XII Deflector
    Sensor Scan
    Concentrated Tachyon Mines
    DOFF'd VM

    ?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    pulserazor wrote: »
    Removing Faw isnt an option. "Fire At Will!" is likely the most common quote in all of star trek, its like removing shields.

    But the bop issue needs to be considered, Faw wrecks a bop with no effort because of how damn squashy the bop hull is.

    we need to bring the bop up to par with the warbird escort (ie hull and re-cloaking time, not to speak about the romulan singularity escape mechanisms, arguably offset by bop boff versitility)

    Being able to hit people 10k to your left when you have someone targeted 10k to your right... meaning you are attaking targets 20k away from each other is game breaking though.

    Faw if it stays needs to act like Scatter volley.

    With Scatter if you shoot at a target... you hit other targets with in a 180 degree cone with your extra shots.... there is no reason FAW couldn't work the exact same way.

    That would mean faw users would in fact have to target something to shoot it which is good... it would still allow it to be a super powerful aoe... and honestly single target wise it would be a buff.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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