I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
rattler2Member, Star Trek Online ModeratorPosts: 58,676Community Moderator
edited November 2013
Sounding to me like the STF Borg broke again... if that is what we're talking about. That seems to happen on a regular basis. For some reason when Cryptic fixes something... it sometimes breaks the STF Borg. Last time it was the ludicris EPtoEngines spam on the Spheres.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Best way to test the theory is to monitor combat logs for both parties.
Un-equip you shield array and have said person test either 1 or a variety of torpedoes one shot at a time with the armor resistances and without them to see if there is a difference.
Next re-equip shield array and check using 1 shot at a time step to see how it effects your shield array damage wise.
As for the borg they always no matter how much dmgresist you can muster up seem to obliterate shield and hull points quickly. Against them it's simply better to either destroy them quickly before they get the option to beat you to it, or make good use out of very effective heals and pay close attention how often you get targeted to decide whether to run/cloak/stop firing.
Shields have a different resist than hull(I think) and the description fails to explain this if its true.
Very true a failure to explain, well anything is rampant in this game. Stephen Hawking would have trouble explaining the math in this game.
Especailly the Diminishing returns Garbage.
Examples.
My Anitproton array. 176 Base Damage + 3 26.2 consoles should Equal out to 313.28(ish) plus what ever power levels do.
But armor does none of that. you start with what 10% resist? 10% of WHAT. On top of that there should be NO diminishing returns on resist consoles. if i have 3 + 20 resist consoles i should get +20 resist per console. This should be Hard capped at 60% but should not be diminished.
So if im rocking out some real nice all resists i should be able to get to at least 50% resists.
On top of that if i have say 9k in shields, and 57k in hull with 45% resist. Incomes the 120k Crit torp. I should recieve EXACTLY 57k Damage. Sure i still die. But at least i died with all my stuff working correctly.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Best way to test the theory is to monitor combat logs for both parties.
Un-equip you shield array and have said person test either 1 or a variety of torpedoes one shot at a time with the armor resistances and without them to see if there is a difference.
Next re-equip shield array and check using 1 shot at a time step to see how it effects your shield array damage wise.
As for the borg they always no matter how much dmgresist you can muster up seem to obliterate shield and hull points quickly. Against them it's simply better to either destroy them quickly before they get the option to beat you to it, or make good use out of very effective heals and pay close attention how often you get targeted to decide whether to run/cloak/stop firing.
If you run, cloak or try to hide from borg you die on the way out. I have gotten 20k away from the borg with 10% hull remaining the second i slow down, BOOM!
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
If you run, cloak or try to hide from borg you die on the way out. I have gotten 20k away from the borg with 10% hull remaining the second i slow down, BOOM!
Torpedoes can only follow you so far before they disappear, usually in your situation listed above I will pop and eng batt or emp2eng or any other giving a huge speed boost and than make use of evasive maneuvers to jet a huge distance from them and I have never been hit.
Torpedoes can only follow you so far before they disappear, usually in your situation listed above I will pop and eng batt or emp2eng or any other giving a huge speed boost and than make use of evasive maneuvers to jet a huge distance from them and I have never been hit.
I seem to catch it every damn time anyways. But that could just be me.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
If you run, cloak or try to hide from borg you die on the way out. I have gotten 20k away from the borg with 10% hull remaining the second i slow down, BOOM!
Think of it as a homing missile that only needs to lock on target. The math on a torpedo's hit-or-miss is computed the moment its fired (assuming you're in range at that moment). The fact that you're 20km away and cloaked when it impacts doesn't matter as far as the to-hit, only that when the animation finishes and it detects that you have no shields do you then explode horribly. Its not entirely logical, but the alternative is that ships that can outrun torps or battlecloak could be simply invincible by speed tanking (even moreso than they already are).
As for diminishing returns on armor, think about the implications if it didn't do that? You get your resistance up to 25% and it takes X damage to kill you. Stack to 50 and now it takes 1.5X. Get up to 75 and its 3X. On and on, you only have to add linearly, but the results of that addition multiplies your overall durability. At the high end you'd have ships that were even more unkillable than they can be made now. I'm not sure the exact math that is currently used for armor consoles, but I imagine the intent is to prevent just that, and instead each extra layer adding linear instead of multiplicative results.
Think of it as a homing missile that only needs to lock on target. The math on a torpedo's hit-or-miss is computed the moment its fired (assuming you're in range at that moment). The fact that you're 20km away and cloaked when it impacts doesn't matter as far as the to-hit, only that when the animation finishes and it detects that you have no shields do you then explode horribly. Its not entirely logical, but the alternative is that ships that can outrun torps or battlecloak could be simply invincible by speed tanking (even moreso than they already are).
As for diminishing returns on armor, think about the implications if it didn't do that? You get your resistance up to 25% and it takes X damage to kill you. Stack to 50 and now it takes 1.5X. Get up to 75 and its 3X. On and on, you only have to add linearly, but the results of that addition multiplies your overall durability. At the high end you'd have ships that were even more unkillable than they can be made now. I'm not sure the exact math that is currently used for armor consoles, but I imagine the intent is to prevent just that, and instead each extra layer adding linear instead of multiplicative results.
Thats why i said hard cap, cause im fully specced for armor imporvements and barely get any return into my consoles. But my Fleet mate has 60% resists less consoles and no spec. Garbage. Not to mention i have full spec in Threat which is "supposed" to increase my resists for the added aggro. None of it works properly cause its all based on Cockamimey maths. That shouldn't work, oh wait the math system fails all the time, cause nothing calculates correctly.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Is it the ol' invisitorp again or did the STF Borg break yet again?
I think broken. The torpedo is visible, at least from the tac cube, but it eats up a cruiser with 60k hull and 14k shields all intact in one shot. Guess one of the patches broke them again.
I think broken. The torpedo is visible, at least from the tac cube, but it eats up a cruiser with 60k hull and 14k shields all intact in one shot. Guess one of the patches broke them again.
At least we can SEE the damn thing now........
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Doesn't do me much good if it fires it at point blank range. "Oh ****, targ... respawn" For realism, how about it takes its own splash damage as well, like we do. Would be fun to read in the combat log that the Tac Cube blew itself up with 300k damage.
Doesn't do me much good if it fires it at point blank range. "Oh ****, targ... respawn" For realism, how about it takes its own splash damage as well, like we do. Would be fun to read in the combat log that the Tac Cube blew itself up with 300k damage.
A ship with 1 Mil in hull does not simply blow itself up...
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
A ship with 1 Mil in hull does not simply blow itself up...
True but I certainly wouldn't mind seeing it being affected by high yield splash damage of its own as well. Not that the poor thing has any chance lately with the power creep. And even though it bugged again, it does seem to be a rather rare occurence lately. And the gate has stopped the inivisi murder alltogether.
So I guess bottom line is that ISE is a lot friendlier then it was before.
As for the OP, try going into ISE with and without universal or plasma resist consoles, and tell us how fast you got burned to ash (not using HE to clear it ofc) with and without them. Guess that'd prove whether they work
Best way to test the theory is to monitor combat logs for both parties.
Un-equip you shield array and have said person test either 1 or a variety of torpedoes one shot at a time with the armor resistances and without them to see if there is a difference.
Next re-equip shield array and check using 1 shot at a time step to see how it effects your shield array damage wise.
As for the borg they always no matter how much dmgresist you can muster up seem to obliterate shield and hull points quickly. Against them it's simply better to either destroy them quickly before they get the option to beat you to it, or make good use out of very effective heals and pay close attention how often you get targeted to decide whether to run/cloak/stop firing.
The Borg can be quite annoying.
They have so many ways that can disrupt your Build flow.
The Invisible Torpedo of Death, the instant Shield off switch and the force skills into cool down over and over again are at the top of my Annoying Borg Trick List.
Honorable mentions to the Borg Raptors that can two shot you if your caught napping.
1. Resists still work. I hit something with APB or FOMM, my damage numbers instantly increase.
2. The Tac cube does take splash damage. It does 5-10% of it's health to itself if I am hugging it and get hit by a heavy plasma torpedo. Funnily enough, my shields can often take the hit and the Borg ends up doing more damage to me in a warp core breach then from its normal weapons.
3. Spec into power insulators. I can take 3 or 4 sphere tackyon beams and barely lose any shields at all.
4. Use shields with plasma resist. A lot of Borg damage is plasma damage.
5. Make sure the other player does not have any buffs on, otherwise that 5k torp might actually be doing 9k base damage.
Comments
normal text = me speaking as fellow formite
colored text = mod mode
Shields themselves are supposed to absorb most of the damage.
Oh STO and your mechanics that make no sense whatsoever.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Even an Invisitorp shouldnt do that. anything over 100k Crit shouldnt happen.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
normal text = me speaking as fellow formite
colored text = mod mode
Un-equip you shield array and have said person test either 1 or a variety of torpedoes one shot at a time with the armor resistances and without them to see if there is a difference.
Next re-equip shield array and check using 1 shot at a time step to see how it effects your shield array damage wise.
As for the borg they always no matter how much dmgresist you can muster up seem to obliterate shield and hull points quickly. Against them it's simply better to either destroy them quickly before they get the option to beat you to it, or make good use out of very effective heals and pay close attention how often you get targeted to decide whether to run/cloak/stop firing.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Very true a failure to explain, well anything is rampant in this game. Stephen Hawking would have trouble explaining the math in this game.
Especailly the Diminishing returns Garbage.
Examples.
My Anitproton array. 176 Base Damage + 3 26.2 consoles should Equal out to 313.28(ish) plus what ever power levels do.
But armor does none of that. you start with what 10% resist? 10% of WHAT. On top of that there should be NO diminishing returns on resist consoles. if i have 3 + 20 resist consoles i should get +20 resist per console. This should be Hard capped at 60% but should not be diminished.
So if im rocking out some real nice all resists i should be able to get to at least 50% resists.
On top of that if i have say 9k in shields, and 57k in hull with 45% resist. Incomes the 120k Crit torp. I should recieve EXACTLY 57k Damage. Sure i still die. But at least i died with all my stuff working correctly.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
If you run, cloak or try to hide from borg you die on the way out. I have gotten 20k away from the borg with 10% hull remaining the second i slow down, BOOM!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Torpedoes can only follow you so far before they disappear, usually in your situation listed above I will pop and eng batt or emp2eng or any other giving a huge speed boost and than make use of evasive maneuvers to jet a huge distance from them and I have never been hit.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I seem to catch it every damn time anyways. But that could just be me.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Think of it as a homing missile that only needs to lock on target. The math on a torpedo's hit-or-miss is computed the moment its fired (assuming you're in range at that moment). The fact that you're 20km away and cloaked when it impacts doesn't matter as far as the to-hit, only that when the animation finishes and it detects that you have no shields do you then explode horribly. Its not entirely logical, but the alternative is that ships that can outrun torps or battlecloak could be simply invincible by speed tanking (even moreso than they already are).
As for diminishing returns on armor, think about the implications if it didn't do that? You get your resistance up to 25% and it takes X damage to kill you. Stack to 50 and now it takes 1.5X. Get up to 75 and its 3X. On and on, you only have to add linearly, but the results of that addition multiplies your overall durability. At the high end you'd have ships that were even more unkillable than they can be made now. I'm not sure the exact math that is currently used for armor consoles, but I imagine the intent is to prevent just that, and instead each extra layer adding linear instead of multiplicative results.
Thats why i said hard cap, cause im fully specced for armor imporvements and barely get any return into my consoles. But my Fleet mate has 60% resists less consoles and no spec. Garbage. Not to mention i have full spec in Threat which is "supposed" to increase my resists for the added aggro. None of it works properly cause its all based on Cockamimey maths. That shouldn't work, oh wait the math system fails all the time, cause nothing calculates correctly.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I think broken. The torpedo is visible, at least from the tac cube, but it eats up a cruiser with 60k hull and 14k shields all intact in one shot. Guess one of the patches broke them again.
At least we can SEE the damn thing now........
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Doesn't do me much good if it fires it at point blank range. "Oh ****, targ... respawn" For realism, how about it takes its own splash damage as well, like we do. Would be fun to read in the combat log that the Tac Cube blew itself up with 300k damage.
A ship with 1 Mil in hull does not simply blow itself up...
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
As an aside. Armor gives resistance rating, not resistance.
You should very easily be getting 50% resists anyway.
Cheers and all that!
True but I certainly wouldn't mind seeing it being affected by high yield splash damage of its own as well. Not that the poor thing has any chance lately with the power creep. And even though it bugged again, it does seem to be a rather rare occurence lately. And the gate has stopped the inivisi murder alltogether.
So I guess bottom line is that ISE is a lot friendlier then it was before.
As for the OP, try going into ISE with and without universal or plasma resist consoles, and tell us how fast you got burned to ash (not using HE to clear it ofc) with and without them. Guess that'd prove whether they work
That is all.
The Borg can be quite annoying.
They have so many ways that can disrupt your Build flow.
The Invisible Torpedo of Death, the instant Shield off switch and the force skills into cool down over and over again are at the top of my Annoying Borg Trick List.
Honorable mentions to the Borg Raptors that can two shot you if your caught napping.
2. The Tac cube does take splash damage. It does 5-10% of it's health to itself if I am hugging it and get hit by a heavy plasma torpedo. Funnily enough, my shields can often take the hit and the Borg ends up doing more damage to me in a warp core breach then from its normal weapons.
3. Spec into power insulators. I can take 3 or 4 sphere tackyon beams and barely lose any shields at all.
4. Use shields with plasma resist. A lot of Borg damage is plasma damage.
5. Make sure the other player does not have any buffs on, otherwise that 5k torp might actually be doing 9k base damage.