? what exactly are you talking about... cannons drain... have you ever used them. lol
Faw doesn't drain as I think everyone knows.
Glad they found the issue and fixed it... hopefuly they hvae banned the code from there systems so this doesn't come back next patch.
CRF does not drain 50 weapons power on each activation like BO
CSV does not stop cannons from regenerating power in between cycles like FAW is going to.
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FAW won't be dead My Bajoan Eng runs Phaser Beam Arrays and according to patch it was working like it should for Phaser, just not draining with all other weapon types. When i use FAW on him my weapon power does drop but it really doesn't go lover than 85 from its usual 125 while firing. From how things are stated all other beam will now work like how Phaser has been acting now with FAW. Sure power does bounce back fast enough as well, but just means you won't be constantly at 125 Weapon power while FAW is running.
The overall DPS will drop a little due to the power levels dropping some but its still decent overall.
From what i understand all energy types but phaser was counting only one weapon firing cycle instead of all the weapon firing cycles so FAW on anything but phaser had the same power drain as firing a single beam array.
CRF does not drain 50 weapons power on each activation like BO
CSV does not stop cannons from regenerating power in between cycles like FAW is going to.
CRF and Overload are 2 very different skills. Rapid fire is NOT a burst skill its a dmg over time buff. Believe it or not... overload is the only actual spike energy skill in the game.
CSV does drain power yes... it just returns it at the end of the cannon cycle which yes is a lot shorter then a beam cycle.
They also have dmg fall off after 3k... at 9k beams do 2x the dps of cannons.....
CSV also has an arc window of 130 degrees.
Hey if we want to make CSV and FAW = then lets get real and give faw the REQUIREMENT to have a target... and have it only target other targets with in a 130 degree cone based off the target. lmao
Faw and CSV power drains can't be compared... bottom line faw is still going to do 2x the dmg CSV is capable of.
So yes DHC/Turret combo does 18 more damage than beams BY DESIGN than beams are all you get. Plus the +10 to Crit damage.
I'm on my phone so sorry for the terrible quote edit, cursor won't go where I tell it.
Scatter volley and rapid fire do strange things to DHC's. Like scrub the extra critd. At least, they do according to the weapon tooltip when you use those boff skills.
Dunno if its what actually happens, or us just a UI error, or is intended: no ones ever replied to a thread I've made about it.
They also used to knock the drain of andorian wing cannons down to 10. Don't know if they still do.
I'm on my phone so sorry for the terrible quote edit, cursor won't go where I tell it.
Scatter volley and rapid fire do strange things to DHC's. Like scrub the extra critd. At least, they do according to the weapon tooltip when you use those boff skills.
Dunno if its what actually happens, or us just a UI error, or is intended: no ones ever replied to a thread I've made about it.
They also used to knock the drain of andorian wing cannons down to 10. Don't know if they still do.
I will certainly give you that it scrubs it from the tooltip. FAW does the same thing to beams. I am unsure if it actually losses the extra crit or if it just doesnt tell you, the only way to truly tell is to do say an admiral bobo goes to war twice, once using CRF, once not.
Copy and paste all the Combat Self into word so you can legibly read through it, and compare the two.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
FAW doesn't even take into account crit chance and crit severity correctly. Even with the correct power drain, top end FAW boats will end up doing more damage than last week once the crit bugs are fixed.
That's still a problem, all you need is two Fire at Will Auxiliary to Battery Scimitars and you may wipe out an entire opposing team though all heals outside of reverse shield polarity. The fire at will damage should be divided between all targets, it shouldn't deal the same damage against each additional target in range.
MAybe Im wrong, but doesnt FAW fire 10 busts per beam array, spread to random targets with a bonus dame on each bust? Also it only fires the 10 busts if theres at least two targets. Else it only fires 5 bursts. Normally beams fire what 4 bursts? So against two targets you're doing a significant increase in total damage to each target, on average. Once theres three or more targets, your overall dps doesnt change but you're doing less damage per target, on average than you would be if focussing fire without FAW. Does scatter volley do the same thing or does it just hit everything in the cone for full damage?
MAybe Im wrong, but doesnt FAW fire 10 busts per beam array, spread to random targets with a bonus dame on each bust? Also it only fires the 10 busts if theres at least two targets. Else it only fires 5 bursts. Normally beams fire what 4 bursts? So against two targets you're doing a significant increase in total damage to each target, on average. Once theres three or more targets, your overall dps doesnt change but you're doing less damage per target, on average than you would be if focussing fire without FAW. Does scatter volley do the same thing or does it just hit everything in the cone for full damage?
Fire at Will chooses 2 random targets within the firing arc of the weapon, independently for each weapon. The damage per second per beam is higher both because of the higher rate of fire and the higher base damage. DPS improvement on a single target is modest, DPS improvement on 2 targets is more than double. Target counts higher than 2 give reduced damage per target because the enormous coverage of beams means more targets can be hit which dilutes the total damage.
Scatter Volley hits your chosen target as well as the next-closest (by divergence off the bore axis) two targets with a maximum arc of 45 degrees. DPS is increased against a single target (not as much as Rapid Fire), more than doubled against 2 targets, and basically quadrupled against 3 targets. Target counts higher than 3 rarely become a significant factor because Scatter Volley has a cone which can be selectively aimed (even for turrets and single-cannons) and chooses targets non-randomly.
This doesn't make FAW useless. It is a fix that needed to happen.
What used to occur is that when firing beam arrays, you would get power back after the first shot, and if your PTR is high enough the final 3 would shoot at FULL POWER.
Now, you have power drain for the entire cycle, with the power INSTANTLY returned at the end.
FAW still does more then double the overall DPS (multi target), but it doesn't remove drain.
So, now the new spire warp cores aren't so useless...
No really, this fix was needed, but with some build improvements about eps, i think you can counter the new drain aspect. I just need to test after the patch.
I just wanna know since when could weapon power be insanely overcapped? When I started this game, it was my understanding that there was a soft cap of 125 and a hard cap of 135.
I just wanna know since when could weapon power be insanely overcapped? When I started this game, it was my understanding that there was a soft cap of 125 and a hard cap of 135.
Edit. I know about the post Gecko made not too long ago but he also said it may not be working the way he remembered and hasn't looked at it in at least a year.
Edit. I know about the post Gecko made not too long ago but he also said it may not be working the way he remembered and hasn't looked at it in at least a year.
The problem with his post is that if EPS affected DPS, then why did EPS consoles die out years ago? Its not like they suck either. A purple EPS console gives a crazy huge +80% bonus to base EPS.
There are two types of drain effects in STO.
The first drain effect lowers your power by an X amount over Y seconds. The power is then returned instantly at the end of Y seconds.
The second drain effect lowers your power by an X amount, period. The power is then slowly recovered based on your EPS.
Weapon drain acted like the second drain when the game came out. It was then changed into the first type of drain for various reasons(probably because EPS consoles gave a bigger boost to damage than tac consoles). The only weapon drain that is supposed to function like the second type of drain is Beam Overload.
Was weapon drain changed recently so that EPS now affects it?
Edit. I know about the post Gecko made not too long ago but he also said it may not be working the way he remembered and hasn't looked at it in at least a year.
Thanks pharma, but that is not exactly what i asked for.
Weapon drain acted like the second drain when the game came out. It was then changed into the first type of drain for various reasons(probably because EPS consoles gave a bigger boost to damage than tac consoles). The only weapon drain that is supposed to function like the second type of drain is Beam Overload.
Did it? It was my understanding that EPS did nothing for how fast your weapon drains recovered.
Edit: Oh nvm, I read your post the other way around. Your understanding and mine are the same.
That's the thing, I've noticed on my engineer that EPS transfer is as effective if not more effective than nadeon inversion at keeping my weapon power at 125 while constantly firing. Which is why I am inclined to believe that post by Porchsong.
However it could be a bug, could be the FAW bug thing, or various other things. All I can say is that from experience the way it was described by Gecko didn't seem right as if you could get weapon power overcapped to say 210 you would never, ever experience weapon power drain, but you do.
That's the thing, I've noticed on my engineer that EPS transfer is as effective if not more effective than nadeon inversion at keeping my weapon power at 125 while constantly firing. Which is why I am inclined to believe that post by Porchsong.
However it could be a bug, could be the FAW bug thing, or various other things. All I can say is that from experience the way it was described by Gecko didn't seem right as if you could get weapon power overcapped to say 210 you would never, ever experience weapon power drain, but you do.
So yeah best explaination I've come across.
It could be a display bug. This game has a notorious amount of display bugs.
It could also be that power from certain sources is flagged as base while power from another source could be flagged as total. For example, power from a weapon battery could be considered base power and have absolutely no effect on overcapping, whereas; power from EPtW could be considered total power.
So my regent goes back in storage and my JHEC comes back out i dont think ill go back to my regent again seen as there f*** up my main power for it evrry few weeks
Um its still a build-concept that does 5-digit DPS and is easy as anything to fly, yet people are going doom-and-gloom? I mean yeah the broken-crit thing is very "******mit Nappa," but these ships are still roflstomping anything in the way. "Oh no, ISE will take THREE minutes now! The horror!" You'd think everyone had been forced into T4 Gals or something.
I wonder if I should even bother logging into my torp boat - can VD confirm if they messed up crits for torp spread as well?? A pure trans torp boat is almost 100% useless now with all the resists - and fully 100% useless without crits. Torp'varo maybe 99% - but my fleet Brel - definitely 100% useless.
That's the thing, I've noticed on my engineer that EPS transfer is as effective if not more effective than nadeon inversion at keeping my weapon power at 125 while constantly firing. Which is why I am inclined to believe that post by Porchsong.
However it could be a bug, could be the FAW bug thing, or various other things. All I can say is that from experience the way it was described by Gecko didn't seem right as if you could get weapon power overcapped to say 210 you would never, ever experience weapon power drain, but you do.
So yeah best explaination I've come across.
I've done literally hundreds of tests in dozens of different environments, and so far, my results have always been the same. There is a UI cap of 125, but the actual cap for weapons power is 150-155. I've done this using BAs (since 10 drain is easy to take into account) and my engineer.
If you want exact details on my test, just lmk, I'll post em up.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Comments
CRF does not drain 50 weapons power on each activation like BO
CSV does not stop cannons from regenerating power in between cycles like FAW is going to.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The overall DPS will drop a little due to the power levels dropping some but its still decent overall.
From what i understand all energy types but phaser was counting only one weapon firing cycle instead of all the weapon firing cycles so FAW on anything but phaser had the same power drain as firing a single beam array.
CRF and Overload are 2 very different skills. Rapid fire is NOT a burst skill its a dmg over time buff. Believe it or not... overload is the only actual spike energy skill in the game.
CSV does drain power yes... it just returns it at the end of the cannon cycle which yes is a lot shorter then a beam cycle.
They also have dmg fall off after 3k... at 9k beams do 2x the dps of cannons.....
CSV also has an arc window of 130 degrees.
Hey if we want to make CSV and FAW = then lets get real and give faw the REQUIREMENT to have a target... and have it only target other targets with in a 130 degree cone based off the target. lmao
Faw and CSV power drains can't be compared... bottom line faw is still going to do 2x the dmg CSV is capable of.
FAW change does not stop beams from regenerating power between cycles. The change is to make it so FAW stops regenerating power during the cycle.
The change is to make FAW work like CSV does, power regen wise.
I'm on my phone so sorry for the terrible quote edit, cursor won't go where I tell it.
Scatter volley and rapid fire do strange things to DHC's. Like scrub the extra critd. At least, they do according to the weapon tooltip when you use those boff skills.
Dunno if its what actually happens, or us just a UI error, or is intended: no ones ever replied to a thread I've made about it.
They also used to knock the drain of andorian wing cannons down to 10. Don't know if they still do.
I will certainly give you that it scrubs it from the tooltip. FAW does the same thing to beams. I am unsure if it actually losses the extra crit or if it just doesnt tell you, the only way to truly tell is to do say an admiral bobo goes to war twice, once using CRF, once not.
Copy and paste all the Combat Self into word so you can legibly read through it, and compare the two.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
If people think it's been nerfed in any way, you might just have to re think that thought.
Poor saps running "Balanced" powers.....:D
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
MAybe Im wrong, but doesnt FAW fire 10 busts per beam array, spread to random targets with a bonus dame on each bust? Also it only fires the 10 busts if theres at least two targets. Else it only fires 5 bursts. Normally beams fire what 4 bursts? So against two targets you're doing a significant increase in total damage to each target, on average. Once theres three or more targets, your overall dps doesnt change but you're doing less damage per target, on average than you would be if focussing fire without FAW. Does scatter volley do the same thing or does it just hit everything in the cone for full damage?
Fire at Will chooses 2 random targets within the firing arc of the weapon, independently for each weapon. The damage per second per beam is higher both because of the higher rate of fire and the higher base damage. DPS improvement on a single target is modest, DPS improvement on 2 targets is more than double. Target counts higher than 2 give reduced damage per target because the enormous coverage of beams means more targets can be hit which dilutes the total damage.
Scatter Volley hits your chosen target as well as the next-closest (by divergence off the bore axis) two targets with a maximum arc of 45 degrees. DPS is increased against a single target (not as much as Rapid Fire), more than doubled against 2 targets, and basically quadrupled against 3 targets. Target counts higher than 3 rarely become a significant factor because Scatter Volley has a cone which can be selectively aimed (even for turrets and single-cannons) and chooses targets non-randomly.
What used to occur is that when firing beam arrays, you would get power back after the first shot, and if your PTR is high enough the final 3 would shoot at FULL POWER.
Now, you have power drain for the entire cycle, with the power INSTANTLY returned at the end.
FAW still does more then double the overall DPS (multi target), but it doesn't remove drain.
No really, this fix was needed, but with some build improvements about eps, i think you can counter the new drain aspect. I just need to test after the patch.
Probably this^
Elite Defense Stovokor
I believe this explains about overcapping nicely.
Edit. I know about the post Gecko made not too long ago but he also said it may not be working the way he remembered and hasn't looked at it in at least a year.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
The problem with his post is that if EPS affected DPS, then why did EPS consoles die out years ago? Its not like they suck either. A purple EPS console gives a crazy huge +80% bonus to base EPS.
There are two types of drain effects in STO.
The first drain effect lowers your power by an X amount over Y seconds. The power is then returned instantly at the end of Y seconds.
The second drain effect lowers your power by an X amount, period. The power is then slowly recovered based on your EPS.
Weapon drain acted like the second drain when the game came out. It was then changed into the first type of drain for various reasons(probably because EPS consoles gave a bigger boost to damage than tac consoles). The only weapon drain that is supposed to function like the second type of drain is Beam Overload.
Was weapon drain changed recently so that EPS now affects it?
Thanks pharma, but that is not exactly what i asked for.
Elite Defense Stovokor
Did it? It was my understanding that EPS did nothing for how fast your weapon drains recovered.
Edit: Oh nvm, I read your post the other way around. Your understanding and mine are the same.
Elite Defense Stovokor
However it could be a bug, could be the FAW bug thing, or various other things. All I can say is that from experience the way it was described by Gecko didn't seem right as if you could get weapon power overcapped to say 210 you would never, ever experience weapon power drain, but you do.
So yeah best explaination I've come across.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
It could be a display bug. This game has a notorious amount of display bugs.
It could also be that power from certain sources is flagged as base while power from another source could be flagged as total. For example, power from a weapon battery could be considered base power and have absolutely no effect on overcapping, whereas; power from EPtW could be considered total power.
FAW doesnt crit again.
I've done literally hundreds of tests in dozens of different environments, and so far, my results have always been the same. There is a UI cap of 125, but the actual cap for weapons power is 150-155. I've done this using BAs (since 10 drain is easy to take into account) and my engineer.
If you want exact details on my test, just lmk, I'll post em up.