So i am playing infected with my carrier last night, and appearently i made someone mad. He sent me a PM saying "afraid of spheres I will bring them to you then"...
I mean, I am in my carrier, about 9.5k out, letting the little buggers do the work, and he is ******** at me for playing a carrier at max range and letting my offensive element do thier jobs...What the hell?
sounds like somebody [not the OP] doesn't know how to play carriers.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
some carriers are a little more offensive than others, hell, buy a bio-neural warhead and treat it like a 13th fighter.... it's a bit of a suicide, but if timed right and launched at max range, it deals nasty damage before it even hits...... sadly though, they arent as effective agaisnt voth unless you launch it right after they trigger their immunity matrix thing.
I know what he is talking about had the same thread. but with that gigantic Dominion Dreadnaught you don't want to get close to the borg you let you fighters do the job ...
Some people don't understand what it is to fight with an Carrier....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Lol the dread is quite sturdy and i take mine directly to the cubes/spheres with no problem. If you think playing a carrier at max range letting the pets do their thing is the way to play then you dont have a clue and need to "l2p" yourselves. Pets alone dont cut it and max range is bad.. Min range is more like it.
Yeah sure Dread Cruiser is sturdy but I don't have the STF Borg set complete yet so I'm not ready yet so I'l keep me distance.
you dont need a complete borg set to use your ship.... my engineer used an atrox recluse and JHDC in Elite STF's quiet well without having to have the STF sets. infact, the JDHC has the mk 12 jem space set with all polaron weaponry.... does just fine.
i don't have the full picture of what exactly happened, but not engaging the carrier, which is btw sturdy as hell, is like bringing less than 50% of your potential into the fight.
i can understand to keep the carrier at distance a little more than you would with cruisers or escorts, but max range is too far. 5-7 Km is more like it. it is doubtfull that you can actually get and keep aggro for long with a carrier at that distance. real carrier tactics DO NOT apply for this game.
and if survival is an issue in ISE, well no comment on that.
so in my opinion the dude had a valid point, although his reaction was kind of too much...
If you want to fight at max range, try using the Omego or Romulan Rep torpedo launcher. THey do pretty decent damage, do not lose damage over range, and have DOT. The borg also rarely think to shoot down plasma energy bolts or destructible torpedoes, and instead just sit there mostly unshielded and take the hits.
If you really want to deal damage, try a Recluse with mesh weavers. They put several stacks of APB on whatever they are shooting, meaning that your kinetic attacks will do more then double damage.
Actually, one valid reason to hang back is if because if you get too close to the furball, you will not be able to turn fast enough to keep up, as the closer you get, the higher the angular velocity they have. It also increases the angular spread of your targets. In my pursuit of MOAR DPSES, I found that hugging was actually hurting my DPS, costing me about 2K on average, because I was not able to keep multiple targets within my AOE firing cone, resulting in me only firing on one target.
Lol the dread is quite sturdy and i take mine directly to the cubes/spheres with no problem. If you think playing a carrier at max range letting the pets do their thing is the way to play then you dont have a clue and need to "l2p" yourselves. Pets alone dont cut it and max range is bad.. Min range is more like it.
That's pretty much it.
Carriers have the best hull and shields in the game and are excellent tanks. There is no reason why they should stay at 9+ km and waste most of their damage potential. As others have mentioned, just leave abit of room to maneuver, just as a Gal-X, an Odyssey or Ha'pax would...
I've seen the occasional carrier even sitting at >10 km, out of weapons range and just send out their fighters (esp. in ISE and ISN, sitting right on top of the kang), telling the rest of the group that "carriers aren't made for direct combat" when anyone calls it out.
Those people simply had a little brain bug implanted when they read the term "carrier", which told them to use it like current seagoing versions. They simply neglect that while it's called "carrier" it's basically just a science ship with more hull and a few disposable mini pets to make up for those 2 weapon slots.
You're not playing a carrier the way it's supposed to be played. Instead you're reloplaying the way you imagine a carrier to work.
In STO, a carrier is just a (usually large) ship with some extra weapons and abilities at its disposal, and if you want to do well, you need to take that thing in close and fight it like you would any other ship. Pets alone do pretty pathetic DPS.
So, op, you are in the wrong and you are the one who needs to "learn to play." Sorry.
As a matter of fact, for the longest time, the recluse was considered one of the tankiest ships in game... I guess it's still up there in the top 3/5/10 or whatever.
But yeah, OP. I wish carriers had been designed the way you think they were, and originally, they may have been, but alas... Now they're just big ships that sacrifice very little for the ability to have fighters. Fact of the matter is, they're right at home in a brawl. I use my jem as a loot trawler in kerrat. Just fly into the middle FAWing NPCs and collecting loot, tanking any bushwhackers looking for pvp until they get bored after 15 minutes without a kill and move on. The fighters are just set to intercept as a screen against destructable torps, usually.
Don't get me wrong, I love my Jem dreadnought to death, but the thing's an abomination. It's a cruiser escort hybrid, like a patrol escort on steroids, with 2 hangars. The atrox and vo-quv were much more theoretically acceptable designs. Dual LTC slots, 3 weapons, science and eng heavy to support their pets. They should be the standard for the absolute maximum of carrier ship-based abilities. And don't even get me started on the idiocy of escort carriers...Oh, in a perfect world...
So the people complaining to you in stfs are correct. By sitting out, you aren't pulling your weight, you are gimping yourself and by extension them, and the team's resentment of that is understandable. The lower their dps, the longer their run takes, and that can affect efficiency during things like bonus marks events.
So i am playing infected with my carrier last night, and appearently i made someone mad. He sent me a PM saying "afraid of spheres I will bring them to you then"...
I mean, I am in my carrier, about 9.5k out, letting the little buggers do the work, and he is ******** at me for playing a carrier at max range and letting my offensive element do thier jobs...What the hell?
You were clearly at fault for flying the carrier wrong.
Carriers are big tough ships, they are designed to be in the center of the battlefield TANKING enemy fire while their pets do the damage. You should have been in the center of the fight healing and buffing your teammates rather then holding off letting your pets do all the work for you.
Defensive carriers like the Obelisk, the Vo'Quv, and the Recluse belong dead at the center of the fight pulling the aggro of the enemy (since they are incredibly resilient and able to withstand the punishment), while healing weaker teammates in escorts or science ships. Offensive carriers (namely the Kar'Fi and the Jem'Dread) should be orbiting the battlefield putting out almost as much DPS as most cruisers would.
You're fault for misusing the carrier and leaving your team without support.
You were clearly at fault for flying the carrier wrong.
Carriers are big tough ships, they are designed to be in the center of the battlefield TANKING enemy fire while their pets do the damage. You should have been in the center of the fight healing and buffing your teammates rather then holding off letting your pets do all the work for you.
Defensive carriers like the Obelisk, the Vo'Quv, and the Recluse belong dead at the center of the fight pulling the aggro of the enemy (since they are incredibly resilient and able to withstand the punishment), while healing weaker teammates in escorts or science ships. Offensive carriers (namely the Kar'Fi and the Jem'Dread) should be orbiting the battlefield putting out almost as much DPS as most cruisers would.
You're fault for misusing the carrier and leaving your team without support.
You hit the nail on the head. When I used to fly my Atrox, I healed the team a lot (and I rarely took on anything one on one). But when I got a Jem'Hadar Dreadnought Carrier, I was "right their" with the escorts in the heat of battle. Ironically, my teammates don't know how to play like a "team". So I end up healing my team while being in the middle of the fight with my JHDC.
I learned very quickly that STO is the furthest game from a simulator. If this were a space Sim, yes you would stay back with your carrier and support your fighters. But since this game is "arcade like", you can be on the front lines with an offensive carrier.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
Yup. Being the proud captain of an advanced obelisk carrier with relatively good equipment, that monster is often tactically being rammed into the center of the enemies, put it in park, and mayhem commence, while going to fetch a coffee from replicator. It acts as a cork in a barrel. The expression; 'None shall pass!' Comes to mind. It is awesome. By broadsiding it and hitting the superaggro-button, my teammates won't be interrupted in their shield recharging and whatnot. Timing on launching and recalling swarmers are important. Attacking with 12 is ok, but as soon as they are being taken out, the usefulness dissapear. Call them back and stack them up before launching them again.
Lol the dread is quite sturdy and i take mine directly to the cubes/spheres with no problem. If you think playing a carrier at max range letting the pets do their thing is the way to play then you dont have a clue and need to "l2p" yourselves. Pets alone dont cut it and max range is bad.. Min range is more like it.
THIS the way to play a Carrier.
NO to ARC RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Gotta say that last night I was in a KASE pug in my Mogai with a fed cruiser and 3 of the Sphere-carriers...can we say "by the skin of our teeth"?
The only ones engaging were me and the fed, the 3 carriers actually hung out beyond weapons reach of the gates and thus added zippo damage to it, of course being a pug you risk that people just ignore the chat and thats what they did. 1 of them was sweet enough to take care of probes but the other 2 just sat there. With the cruiser and my aggro they would have been ignored by the gates, and thank goodness we were both sci and had powerful photonic fleets or we would have been borked.
The point is that the carriers have weapons for a reason...to shoot things, cant just let your fighters get slaughtered...they need support yes, but those carriers were just spitting them out and letting the rest go as it went.
Very odd suggestions on how to run a carrier in an stf, as I never run one tactic.
Cure I close so I can intercept ships going for Kang with my grav wells and beams. My fighters are spice to the mix there. Then I edge in to start removing nanite generators. But I try and hold back for the next spawn of ships going for the kang. I save my evasive for either backing up the guard on the kang or to race to the next yard.
Conduit, I stay close to everything and try and bring generators and transformers down as fast as I can. Breaking off only to hold back nanite ships.
Vortex is when I am a more classical carrier. I guard the off gate. If the team goes right I go left. I sit at 10.1km from the gate itself in the path the probes will run. As they spawn I nail them with my carrier. My fighters meanwhile are going off and taking out generators and any borg ships that wander over to harass me as I wait for the team to come pop the gate I am at.
So saying to use a carrier as a cruiser or that there is one tactic to flying them seems to simple.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
You should be carrying not being carried in a carrier.
Get stuck in, get firing, you have weapons so use them!
Don't sit out of range not using your abilities and weapons, you're just dead weight most of the time.
A lot of carriers have better stats than a lot of ships with the same boff layout at the expense of turn but get little pets to add flavours pilot it as you would those ships. In the case of the obelisk, look at say an ambassador and pilot like that or mix it up and try something slightly different.
In STF as you get better and more confident you will find there's less and less need for healing and support, it's all dee pee ess.
Comments
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
This lol
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
much less the concept of the carrier
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
some carriers are a little more offensive than others, hell, buy a bio-neural warhead and treat it like a 13th fighter.... it's a bit of a suicide, but if timed right and launched at max range, it deals nasty damage before it even hits...... sadly though, they arent as effective agaisnt voth unless you launch it right after they trigger their immunity matrix thing.
Some people don't understand what it is to fight with an Carrier....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
you dont need a complete borg set to use your ship.... my engineer used an atrox recluse and JHDC in Elite STF's quiet well without having to have the STF sets. infact, the JDHC has the mk 12 jem space set with all polaron weaponry.... does just fine.
i can understand to keep the carrier at distance a little more than you would with cruisers or escorts, but max range is too far. 5-7 Km is more like it. it is doubtfull that you can actually get and keep aggro for long with a carrier at that distance. real carrier tactics DO NOT apply for this game.
and if survival is an issue in ISE, well no comment on that.
so in my opinion the dude had a valid point, although his reaction was kind of too much...
If you really want to deal damage, try a Recluse with mesh weavers. They put several stacks of APB on whatever they are shooting, meaning that your kinetic attacks will do more then double damage.
So, hugging isn't everything.
That's pretty much it.
Carriers have the best hull and shields in the game and are excellent tanks. There is no reason why they should stay at 9+ km and waste most of their damage potential. As others have mentioned, just leave abit of room to maneuver, just as a Gal-X, an Odyssey or Ha'pax would...
I've seen the occasional carrier even sitting at >10 km, out of weapons range and just send out their fighters (esp. in ISE and ISN, sitting right on top of the kang), telling the rest of the group that "carriers aren't made for direct combat" when anyone calls it out.
Those people simply had a little brain bug implanted when they read the term "carrier", which told them to use it like current seagoing versions. They simply neglect that while it's called "carrier" it's basically just a science ship with more hull and a few disposable mini pets to make up for those 2 weapon slots.
In STO, a carrier is just a (usually large) ship with some extra weapons and abilities at its disposal, and if you want to do well, you need to take that thing in close and fight it like you would any other ship. Pets alone do pretty pathetic DPS.
So, op, you are in the wrong and you are the one who needs to "learn to play." Sorry.
But yeah, OP. I wish carriers had been designed the way you think they were, and originally, they may have been, but alas... Now they're just big ships that sacrifice very little for the ability to have fighters. Fact of the matter is, they're right at home in a brawl. I use my jem as a loot trawler in kerrat. Just fly into the middle FAWing NPCs and collecting loot, tanking any bushwhackers looking for pvp until they get bored after 15 minutes without a kill and move on. The fighters are just set to intercept as a screen against destructable torps, usually.
Don't get me wrong, I love my Jem dreadnought to death, but the thing's an abomination. It's a cruiser escort hybrid, like a patrol escort on steroids, with 2 hangars. The atrox and vo-quv were much more theoretically acceptable designs. Dual LTC slots, 3 weapons, science and eng heavy to support their pets. They should be the standard for the absolute maximum of carrier ship-based abilities. And don't even get me started on the idiocy of escort carriers...Oh, in a perfect world...
So the people complaining to you in stfs are correct. By sitting out, you aren't pulling your weight, you are gimping yourself and by extension them, and the team's resentment of that is understandable. The lower their dps, the longer their run takes, and that can affect efficiency during things like bonus marks events.
You were clearly at fault for flying the carrier wrong.
Carriers are big tough ships, they are designed to be in the center of the battlefield TANKING enemy fire while their pets do the damage. You should have been in the center of the fight healing and buffing your teammates rather then holding off letting your pets do all the work for you.
Defensive carriers like the Obelisk, the Vo'Quv, and the Recluse belong dead at the center of the fight pulling the aggro of the enemy (since they are incredibly resilient and able to withstand the punishment), while healing weaker teammates in escorts or science ships. Offensive carriers (namely the Kar'Fi and the Jem'Dread) should be orbiting the battlefield putting out almost as much DPS as most cruisers would.
You're fault for misusing the carrier and leaving your team without support.
You hit the nail on the head. When I used to fly my Atrox, I healed the team a lot (and I rarely took on anything one on one). But when I got a Jem'Hadar Dreadnought Carrier, I was "right their" with the escorts in the heat of battle. Ironically, my teammates don't know how to play like a "team". So I end up healing my team while being in the middle of the fight with my JHDC.
I learned very quickly that STO is the furthest game from a simulator. If this were a space Sim, yes you would stay back with your carrier and support your fighters. But since this game is "arcade like", you can be on the front lines with an offensive carrier.
THIS the way to play a Carrier.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
The only ones engaging were me and the fed, the 3 carriers actually hung out beyond weapons reach of the gates and thus added zippo damage to it, of course being a pug you risk that people just ignore the chat and thats what they did. 1 of them was sweet enough to take care of probes but the other 2 just sat there. With the cruiser and my aggro they would have been ignored by the gates, and thank goodness we were both sci and had powerful photonic fleets or we would have been borked.
The point is that the carriers have weapons for a reason...to shoot things, cant just let your fighters get slaughtered...they need support yes, but those carriers were just spitting them out and letting the rest go as it went.
-Seacat
Cure I close so I can intercept ships going for Kang with my grav wells and beams. My fighters are spice to the mix there. Then I edge in to start removing nanite generators. But I try and hold back for the next spawn of ships going for the kang. I save my evasive for either backing up the guard on the kang or to race to the next yard.
Conduit, I stay close to everything and try and bring generators and transformers down as fast as I can. Breaking off only to hold back nanite ships.
Vortex is when I am a more classical carrier. I guard the off gate. If the team goes right I go left. I sit at 10.1km from the gate itself in the path the probes will run. As they spawn I nail them with my carrier. My fighters meanwhile are going off and taking out generators and any borg ships that wander over to harass me as I wait for the team to come pop the gate I am at.
So saying to use a carrier as a cruiser or that there is one tactic to flying them seems to simple.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Get stuck in, get firing, you have weapons so use them!
Don't sit out of range not using your abilities and weapons, you're just dead weight most of the time.
A lot of carriers have better stats than a lot of ships with the same boff layout at the expense of turn but get little pets to add flavours pilot it as you would those ships. In the case of the obelisk, look at say an ambassador and pilot like that or mix it up and try something slightly different.
In STF as you get better and more confident you will find there's less and less need for healing and support, it's all dee pee ess.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.