Not really if you watched the latest pod cast the new person that's in charge of making ships said they almost all the new ships she has designed has consoles that are to be used on any ship... so they had a change in ship console philosophy of locking to a class they even go on to say that unless there is a reason for it…
Oh gezz.. the hyperbole is real.. Someone had to buy the ship in the first place.. and the amount of lock boxes you have to open is RANDOM.. you can get unlucky and only get 4 lobi in every box you open.. you can get lucky and get a lot of bonus lobi.. that is what rng is.. it does not have to be set a grand prize in a…
No lottery required.. oh really so you know for sure how many lock boxes you have to open? last I checked there was RNG involved in how may lobi you get per box there for the price to get the ship is rng.
So we are getting the U.S.S. Shenzhou model.... I don't think its going to be a low tier ship.. it wont sell as well as a T6 ship and its being modernized.. If it is a lower tier ship.. well that leaves even less for max level players to toy around with. Yes I know we have a lobi store one.. maybe this is a different…
Over the years STF's went from healthy player counts to almost nothing except for a few of them. I think the general issue plaguing STO is the lack of carrot on the stick. Most MMO's instanced pve content has some form of RNG loot system at the end. STO really does not have that anymore. Back when you had a chance of…
The new UI que system is not a improvement.. as soon as it was implemented advanced and elite ques dropped dramatically.. I don't mind having the tabs.. but its having to switch difficulty every time I go in to the UI.. just to see if anyone is in que.. Ground based elite missions that used to pop all the time now can have…
Its always been capped at 125 as far as your buff in damage.. the reason to run higher the 125 was do to power drain.. such as if you are firing 8 beam arrays and at max power draw you're still above 100 power you would be doing over all more damage then lets say your power dropped down to 50 on the last weapon firing…
OK get this through your head.. its not about that I wanted extra attention.. I wanted attention drawn to a issue that should of been caught before it went live..
The game is not built around anything, it's that a large portion of the player base builds its ships around what ever is the best meta at the time.. Once it was cannon builds.. they were the go to for everything.... Then aux to bat builds... Then sci and proc console builds.... There will always be the best layout.. and…
Ya.. but its been a issue on almost every mmo lately.. hell almost every game. Lack of communication or very least bare minimum. The only mmo that I saw a interaction with the devs and community directly was GW2 and WildStar both those games the class devs had direct back and fourth with the community. Even if the…
Yes and yet the Borg broke that rule while he was alive.. As far as 3 warp nacelle.. As far as I'm aware the middle warp nacelle was a double nacelle or support nacelle for power dependent on what lore you read and was not use to form the warp bubble. On top of that it was from a non-realized reality. There are many alien…
You know there is thing about assuming right? There was no other thread on it.. and I created this thread before I talked to a in game dev about the problem. It was after that they replied with the same answer I got in game with "it will be fixed shortly"
All they have to say is "we are aware of the issue, we are currently working on a fix and hope to have it deployed with the next maintenance cycle." There now that give them out if they didn't get a fix in and not leave us wondering if its a fix they can do server side or do they need a full on patch to fix...
Yes.. and it was the same thing a in game Dev answered the day the ship came out.. They said "It will be fixed shortly" Days latter and still no fix.. So asking do they have a ETA is not out of line.
you do not need epts.. all you need is eng team/rsp... as a sci you have aoe damage resistance buff, you have should have passives that are debuffing your enemy damage out put, and reversing with improved no linear progression will heal your shields and you during cooldown.. with kermin bridge crew lowering cools downs and…
Wait.. because you find it stale others should be screwed over... /facepalm While yes with power creep its very easy.. so is most the game.. So no they shouldn't remove it... they should at a later date fix it maybe.. but remove no.. there is no need to TRIBBLE over newer players because you are bored.... Though I don't…
I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..
It also is very slow firing.. and is not near the DPS monster that some in here try to pretend it is.. it hits hard and then has a long cool down before it fires again.. in that cool down other weapons can for 2 or 3 times doing the same damage.. if someone is massively doing damage its because they debuffed the hell out…