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Lukari Ho'kunn Review

jorantomalakjorantomalak Member Posts: 7,133 Arc User
So finally got the little triangle today and have been using it extensivley , and so far its an alright sci ship for a sci captain on a budget, but for more serious sci captains you might wanna look elsewhere.

The good the bad and the ugly

The good : clinteastwood_cu_188x141_062520100255.jpg

Its console layout isnt that bad 5 sci , 4 engi and 2 tac
gives the little ship some good flexibility.
the 4 engi consoles makes it a much more survivable sci ship compared to some other sci ships out there.

Its a quick little ship almost as manuverable as a BoP almost but not quite.

The bad : good-the-bad-and-the-ugly-lee-van-cleef-angel-eyes.jpg

The boff seating is what starts letting this little ship down

1 :Intel seat is on the LtC engineer boff seat, that alone takes it out of play as usable unless you live dangerously, the second sci seat is only a Lt which takes away from alot of flexibility with boff abilities vs other sci ships, the uni is again another Lt and no specialty to boot so again another disadvantage vs other sci ships of the same tier, tac station is the usual Lt so no harm no foul there.


The ugly : 0badf70ae12115429affa78fa6b32ca5_400x400.jpeg

The real ugly business is the protomatter console thats part of a multi part set that unlocks its multi mission capabilities, however you have to buy the new multi mission bundle to get those consoles , the fact the ho'kunns' true potential can only be tapped by buying the bundle is just sad.

In review

Not a bad little ship but compared to let say last years krenim sci ship its woefully lacking, the krenim sci is a far better ship the ho'kunn is a good ship comparable to the d'kyr at T5U with a trait and console and an extra eng console slot.

Imo if you need a sci ship and cant aford one? then by all means use it , but if you can get a better sci ship do it get the trait dry dock it and fly something better.

Edited : For saying temporal opperative seating when its Intelligence seat, highlighted in gold is the correction
Post edited by jorantomalak on
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Comments

  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I agree, it's ok.. but nothing special. I just did the daily for the account wide admiralty card, I can always use more Science cards, especially for my Romulans.

    I just claim it and immediately discharge it. If you're hard up for a capable Science Ship though, it's not a bad choice. Not great, not terrible either.
    Insert witty signature line here.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    Im roing in it for at least the trait to add to the coklection.. but yes the boff seating i just restrictive enough thats its not TOO flexible and the specialty slot like said above makes it tough living. Even in a partgen sci boat, exclusively only having lt tac is rough at best, so your uni is really an lt tac. That being said i do enjoy flying it just tough choices to make in your build with it.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User

    The ugly :

    The real ugly business is the protomatter console thats part of a multi part set that unlocks its multi mission capabilities, however you have to buy the new multi mission bundle to get those consoles , the fact the ho'kunns' true potential can only be tapped by buying the bundle is just sad.

    Scratch that point because the dorito can't use those consoles. Same deal as with the older anniversary ships, their console is free for all but the sets are restricted to the mega-bundle.
  • discojerdiscojer Member Posts: 533 Arc User
    I think it's really amazing looking in game and it flies nice. But otherwise it's really "meh". Seems like a waste of a great visual design on an underwhelming ship.

    Also, the bar in front of the bridge officers gets really annoying
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited February 2017
    Sigh. I hate humans.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    I just got it today. Cute looking little ship. I'll train her up, but probably not something I will truly fly.
    3lsZz0w.jpg
  • angrytargangrytarg Member Posts: 11,001 Arc User
    acxVVtw.jpg?1

    pig-24.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • xayssxayss Member Posts: 391 Arc User
    yeah is just space doritos look good and unlock for the trait the rest no waste you time flying
    nexus.jpg

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    angrytarg wrote: »
    acxVVtw.jpg?1

    pig-24.gif​​
    IN this context, it almost seems as if the renovations in DS9 are the problem.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I think it's a perfectly serviceable science vessel to be honest.
    Plus sides to me include the amazing looking bridge and the fact the players chose the design, so at least some people will be happy with the design aesthetic.

    I think whilst the hybrid seats are not too flexible I think if you ignored that aspect of it you could still run a very potent little ship there.

    Only think I miss from it really is a lack of space barbie options, something they don't seem to bother with for event ships nowadays.
    SulMatuul.png
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    lordsteve1 wrote: »
    I think it's a perfectly serviceable science vessel to be honest.
    Plus sides to me include the amazing looking bridge and the fact the players chose the design, so at least some people will be happy with the design aesthetic.

    I think whilst the hybrid seats are not too flexible I think if you ignored that aspect of it you could still run a very potent little ship there.

    Only think I miss from it really is a lack of space barbie options, something they don't seem to bother with for event ships nowadays.

    Thats what im driving at in this review its a good and serviceable sci ship for the sci captain on a budget.

    The ugly :

    The real ugly business is the protomatter console thats part of a multi part set that unlocks its multi mission capabilities, however you have to buy the new multi mission bundle to get those consoles , the fact the ho'kunns' true potential can only be tapped by buying the bundle is just sad.

    Scratch that point because the dorito can't use those consoles. Same deal as with the older anniversary ships, their console is free for all but the sets are restricted to the mega-bundle.

    Then that just makes that point even worse.
  • tempus64tempus64 Member Posts: 806 Arc User
    Soooo... Have any of you actually ran with it, done some tests, ran ISA with it? I had a look at Timberwolfs stuff and his high end build that was sort of an escort/sci mix managed 114k in ISA and his budget version managed around 40k. He'll be the first to admit that they're far from great builds either and need some "tweaking" at the very least.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited February 2017
    tempus64 wrote: »
    Soooo... Have any of you actually ran with it, done some tests, ran ISA with it? I had a look at Timberwolfs stuff and his high end build that was sort of an escort/sci mix managed 114k in ISA and his budget version managed around 40k. He'll be the first to admit that they're far from great builds either and need some "tweaking" at the very least.

    I don't think anyone is arguing that the ship isn't good. Guys like Timberwolf can pull 100k in anything. There are a number of videos out there of people pulling 100k+ in the T6 Resolute, a ship that's widely accepted as the worst cruiser in the game.

    The OP's point is that it's good, but not great and he's spot on. It's a 'good' ship.. it's an excellent reward for the Omega Event and it can certainly be a useful ship. There just isn't anything that makes it a 'must have' ship. Given enough effort, you can do 100k in any T6 ship and probably quite a few T5-U ships.
    Insert witty signature line here.
  • tempus64tempus64 Member Posts: 806 Arc User
    Guys like Timberwolf can pull 100k in anything.
    .......
    Given enough effort, you can do 100k in any T6 ship and probably quite a few T5-U ships.

    True enough. He just did an Avenger T5U (that they had given away for free) budget build and did 55k. As someone who doesn't keep up with all this stuff I find these sorts of "reviews" confusing. On one hand I see a review saying it's not great and then I see someone do over 100k. So no idea what to believe. Even when the Nandi came out ppl said it was "ok". Then I hear someone was ranking 3rd or something in the sto-league with a Nandi build... Really confusing lol

  • nikeixnikeix Member Posts: 3,972 Arc User
    I'm sort of stuck in the quandry I don't see much that puts the new mega-pack ships ahead of the Eternal (aside from looks). I'm not surprised a true freebie doesn't quite measure up to either set of stats.

    If you haven't put money into the game to fly something souped up, the Illuminati eye-in-the-pyramid science ship seems like a serviceable introductory craft for learning the joys of space magic. It also completes the Braydon 4 piece set which I didn't see mentioned in the review. Even if you don't fly it, unlocking it creates some potential that goes beyond just this hull.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    nikeix wrote: »
    I'm sort of stuck in the quandry I don't see much that puts the new mega-pack ships ahead of the Eternal (aside from looks). I'm not surprised a true freebie doesn't quite measure up to either set of stats.

    If you haven't put money into the game to fly something souped up, the Illuminati eye-in-the-pyramid science ship seems like a serviceable introductory craft for learning the joys of space magic. It also completes the Braydon 4 piece set which I didn't see mentioned in the review. Even if you don't fly it, unlocking it creates some potential that goes beyond just this hull.


    I agree

    Also, yeah the Eternal is an amazing science ship and it's probably still the best. I did, however, scrounge up all of my dilithium and put in a few bucks to fill in the rest to get the vesta 9 pack. The ships are great! The consoles do amazing damage and the shield stripping one can strip shields even in elite content. Also, the Charge Particle Burst trait is really strong against grouped NPCs and I haven't tested the Heavy Tachyon mine trait much, but I did get a 30k hit with really bad gear on an alt. I can see these ships in better hands doing some really great DPS in a EPG/Drain build.

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited February 2017
    looks wise its gorgeous, and so is its odd little bridge... that comm screen has got to die tho..
    Ive only slapped on the FE set and some basics I had laying around and run a few normal things and I agree... 'solid but not great'

    Now that said, I did give my eng her specialty powers, and structural integrity I, and used the uni seat for a second engineer with Eng Team and Ep2S. This takes a little of the "Danger" out of using the specialty seating for some specialty powers imo. My Lt seating has sci team and hazard emitters, to back up the Engineer. Less space magic but makes a workable PvE build for most situations imo
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited February 2017
    The ugly : 0badf70ae12115429affa78fa6b32ca5_400x400.jpeg

    The real ugly business is the protomatter console thats part of a multi part set that unlocks its multi mission capabilities, however you have to buy the new multi mission bundle to get those consoles , the fact the ho'kunns' true potential can only be tapped by buying the bundle is just sad.


    They have "given" you a Chevette when people were hoping for a Corvette.

    Business as usual.

    I hope everyone enjoyed all the "work" they didn't have to do to get one because it was "free."

    Edit: Almost forgot, excellent review. I was working for the ship card & trait, which means I still have to get back in there & work some more!
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I hope everyone enjoyed all the "work" they didn't have to do to get one because it was "free."

    not like I wasn't gonna farm omega for money anyway
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    I hope everyone enjoyed all the "work" they didn't have to do to get one because it was "free."

    not like I wasn't gonna farm omega for money anyway

    If I was good at that, I would have too.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I used it to get the trait...which is underwhelming...and wasn't super impressed, but I'm not a huge science fan so you can take that with a grain of salt. I'm just thankful for the admiralty card. Can always use more science ship's.
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  • kelshandokelshando Member Posts: 887 Arc User
    I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    kelshando wrote: »
    I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..

    you need you 3 eng abilities to keep you flying , the univesal shouldve been a LtC and temp op slotted, as it is the boff seating is rigid with little flexibility.

  • kelshandokelshando Member Posts: 887 Arc User
    kelshando wrote: »
    I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..

    you need you 3 eng abilities to keep you flying , the univesal shouldve been a LtC and temp op slotted, as it is the boff seating is rigid with little flexibility.

    What.. umm.. no you don't.. eng team and reverse shield polarity is all that you should be needing..
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    kelshando wrote: »
    I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..

    you need you 3 eng abilities to keep you flying , the univesal shouldve been a LtC and temp op slotted, as it is the boff seating is rigid with little flexibility.

    Depends on what flying you do. And the seat on mine is Intel, not temporal. Maybe you got a special version :)

    For the normal queues and missions there are other options. Sure I slotted emergency power to weapons, but used Intel abilities for the other two Boff powers. My won't set records, but it flies just the same.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    kelshando wrote: »
    kelshando wrote: »
    I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..

    you need you 3 eng abilities to keep you flying , the univesal shouldve been a LtC and temp op slotted, as it is the boff seating is rigid with little flexibility.

    What.. umm.. no you don't.. eng team and reverse shield polarity is all that you should be needing..

    Ive taken the ho'kunn into tzenkethi front advanced and polarity only goes so far , you will need eng team or EPtS 1-2 plus polarity, just to keep you alive because most your sci stuff will be taken up with attacking space magics, unless your a heal wagon then sure it would work.

    Im not saying its a bad ship what i am saying is its comparable to the vulcan D'kyr as in its good for the captain on a budget , but if you can get better do it.
    The ugly : 0badf70ae12115429affa78fa6b32ca5_400x400.jpeg

    The real ugly business is the protomatter console thats part of a multi part set that unlocks its multi mission capabilities, however you have to buy the new multi mission bundle to get those consoles , the fact the ho'kunns' true potential can only be tapped by buying the bundle is just sad.


    They have "given" you a Chevette when people were hoping for a Corvette.

    Business as usual.

    I hope everyone enjoyed all the "work" they didn't have to do to get one because it was "free."

    Edit: Almost forgot, excellent review. I was working for the ship card & trait, which means I still have to get back in there & work some more!

    I was thinking more like expecting a 2017 ford mustang and getting a ford pinto instead lol

    But nice analogy and spot on :)
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    kelshando wrote: »
    I'm not sure why having eng temporal seats makes it a let down.. just slot your temp skills there and use your uni lt slot for eng skills... I never use lt commander eng skills on my sci ships any how.. so not sure why that's a let down on the ship..

    you need you 3 eng abilities to keep you flying , the univesal shouldve been a LtC and temp op slotted, as it is the boff seating is rigid with little flexibility.

    Depends on what flying you do. And the seat on mine is Intel, not temporal. Maybe you got a special version :)

    For the normal queues and missions there are other options. Sure I slotted emergency power to weapons, but used Intel abilities for the other two Boff powers. My won't set records, but it flies just the same.

    yeah i did get that wrong sorry :)

    I forgot to proof read it will fix it though thanks for the catch :)
  • kelshandokelshando Member Posts: 887 Arc User
    you do not need epts.. all you need is eng team/rsp... as a sci you have aoe damage resistance buff, you have should have passives that are debuffing your enemy damage out put, and reversing with improved no linear progression will heal your shields and you during cooldown.. with kermin bridge crew lowering cools downs and tac team 1 redirecting shields you should never have a issue unless you get like bracketed with dozen warpcore breach's do to GW3 and if that happens its player error..

    Pretty much only time I die is do to one hit wonders.. like being the last hit in a chain of isometric charges or being caught to close to warp core breaches.. as the last hit on those isometric charges can hit well over 100k on the fourth hit.

    Really the only thing lacking on that ship is the weak trait and console
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    The real ugly business is the protomatter console thats part of a multi part set that unlocks its multi mission capabilities, however you have to buy the new multi mission bundle to get those consoles , the fact the ho'kunns' true potential can only be tapped by buying the bundle is just sad.

    Im surprised you were not expecting this, the Kobali console set is the same
    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    I summarised my problems with it here -
    http://www.arcgames.com/en/forums/startrekonline/#/discussion/1228235/boff-seating-in-the-dorito
    Not going to type all that out again :)
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