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jbmaverick Arc User

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  • To be fair, those offset the fact Cruisers get their Comm Array abilities, though again to be fair those are more of a team buff than a single ship buff like the other two.
  • I watched through the video a bit to see if I could figure it out. I had at first thought it was the ship trait Predictive Algorithms but then I checked it in game and that trait causes a blue crosshair, not the red and orange one. While I was trying to figure it out in game in one of the battlezones I had that specific…
  • I suppose there's a few possibilities, most effects with a green light like that tend to be hull heals. Might be helpful to see a screenshot of the effect if you can get one. Based on the description it sounds like maybe the Iconian Resistance reputation trait Energy Refrequencer which gives you a hull heal in proportion…
  • I think you have the weapon times wrong. The weapons were all normalized to have the same firing cycle not too long ago. Dual Cannons fire 3 pulses, one per second, then go on cooldown for 2 seconds. Dual Heavy Cannons fire 2 pulses, one per second, then go on cooldown for 3 seconds. Beams fire 4 pulses, one per second,…
  • Another PC player here, so my experience with it may differ from the console version. Reputation armor sets are almost always in their own costume category, which you must select in the customization window. On PC, you have to first select one of the "Advanced" options (Head, Body, or Uniform) and the selection is a small…
  • So functionally it's still the same, occasional spike shots but now we know exactly how much. I'm curious, what was the original damage value, I don't think it was ever in the description. I don't care too much either way, I was using [Over] Phasers because I liked the visual and audio effect of the occasional Overload…
  • So I haven't seen this mentioned at all in the previous thread: what do the Overload changes do to Beams with the [Over] mod? I presume they would function similarly to the [Rapid] mod on Cannons but I'm not familiar with how [Rapid] works to begin with.
  • The mentality that DPS is the only thing worth pursuing, and I mean that both from the DPS-chasers side and the developers side. Missions that put emphasis on something other than "the best defense is a good offense" would be such a welcome addition in my opinion, but the developers won't do that when so many players would…
  • They've been able to adapt to Cold for a long time now, I'm pretty sure because it's just another type of energy damage. It just wasn't immediately obvious because there were few sources of Cold damage for it to come up. The only reason I'm even aware of it was because of the Nukara Reputation passive that can add it as…
  • As for the Borg not adapting to ranged physical damage, how many times have the Borg encountered Phasers, and yet each time they're encountered the first few shots still work? I seem to recall some theory that the Borg are only able to maintain adaptation for so many damage frequencies at a time, likely due to limitations…
  • Yeah, I haven't been paying enough attention recently, I completely missed the first 2 days of the Lukari ship design voting. Even so, the initial "Tuesday" response could have been seen as a complete joke due to the linked video and I was technically correct.
  • More accurately, it'll launch when Artifacts launches. Looking at previous release timings I think it may be at the end of this month/beginning of next month, but it's hard to say for certain.
  • Voting for Foxtrot because Echo looks like a slightly different Scimitar. The Lukari should have their own distinct appearance.
  • Looks like it should be fixed today.
  • I'm not certain on Leadership but Efficient definitely stacks.
  • I've only used the T5 JHDC, and that was before T6 was launched, so I can really only look at the stats on paper. They have the same weapon capabilities and turn rates, but everything else about them is at least slightly different. The JHDC is more engineering focused than the Vonph, having a fixed LTC Engineer and more…
  • When a power that modifies weapons is used, the normal power that is associated with that weapon is temporarily replaced with an alternate power. That alternate power has its own damage stats, firing time, etc., it's not just a simple modification of the equipped weapon. For whatever reason the Voth array had its Overload…
  • It all comes down to situational usage. Cannons are stronger than beams in a single-target scenario provided you can keep them on target, as DCs/DHCs have higher base damage and CRF is stronger than BFAW when only shooting at one thing (BFAW III is roughly a 40% damage increase after factoring in the extra shot it provides…
  • Yes, any time you receive a reward box from a reputation project (hour long or daily) there's a chance it contains an Elite Mark, but that's obviously not reliable. As was said above, any reputation that has an Elite Mark has a conversion project that takes 100 standard Marks and yields 1 Elite Mark, which can be done once…
  • Things like the Iconian Probe Datacore are frequently referred to by players as Elite Marks, and sometimes show up as such in patch notes as well, so it's at least somewhat officially what they're called. The post above you has it right if you don't want to go through public queues. I've completed every reputation and got…
  • I think the general case is that any item you receive as part of a non-standard purchase/reward (i.e. costing something more than dilithium and/or energy credits) will have a fixed upgrade set so you don't have to worry about getting a second one, especially where the item may be unique or where real money is involved such…
  • My opinion on the subject is that since I'm not constantly crafting stuff, I might as well push up my crafting skill. Someday it may be useful to have it maxed out, and as some have already pointed out it does increase your crit success chance. To that end, I only work on one R&D branch at a time (I'm already at a minimum…
  • This is actually what I was thinking about as well after my first post. It's one of the few ways to get players to move around the queues and participate in more of them. Some players have suggested the Mark rewards should be proportional to time spent in the mission, but that obviously has some problems. If it's…
  • Pretty sure dead queues go beyond just lackluster Mark rewards. Familiarity with older queues leads to building ships designed to get through them quickly for efficient time use *cough*ISA*cough*. Newer missions tend to be longer with more involved gameplay required, and fewer players are familiar with them. I'm pretty…
  • Speaking as someone who has mained Engineer since the game was in beta, I've seen things shift over time when it comes to the careers. I definitely feel like Engineering is fine on the ground these days, although a while back when psionic attacks were more prominent (initial introduction of Undine and Reman ground forces…
  • I've encountered the same thing, haven't checked to see if at least the buff is showing up (haven't done any ground combat recently so it hasn't been a priority for me) but the mini cover shield visual is definitely missing, which is a pity because it's one of the more interesting visual effects in the ground combat game.…
  • Which dreadnoughts are you referring to? The T6 Jem'Hadar Dreadnought Carrier is a lockbox ship, not a C-Store ship, and it's the only one I can think of off the top of my head you would be looking for specifically on the console version. The Kelvin Timeline Intel Dreadnought Cruiser is also a Lobi store ship. The only…
  • Personally I'm hoping the responsiveness upgrade that was mentioned at some point is in the PC version as well. I've never used the keybinds as I prefer to activate my bridge powers individually, but I hate that I can't seem to do more than 2 at a time, if I try to activate 3 or more powers in quick succession at least one…
  • The way I see it, Daniels et. al. are upholding the timeline they already know. A specific series of events led to the 29th century being the way it is, such as the Defiant ending up as it did. Yes, Daniels could have corrected it but it would likely have resulted in a complete shift in everything that happened leading up…
  • I went into this mission while still flying my new Theseus for Mastery exp, I have to admit I hit Miracle Worker more than once, lots of shield-piercing damage flying around in there in addition to the constant hull damage from the environment. Watch out for Subnucleonic Carrier Waves wiping some of your buffs, and I think…