They've been able to adapt to Cold for a long time now, I'm pretty sure because it's just another type of energy damage. It just wasn't immediately obvious because there were few sources of Cold damage for it to come up. The only reason I'm even aware of it was because of the Nukara Reputation passive that can add it as extra damage to your attacks.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
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A furry goes "OwO, what's this?"
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Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I am pretty sure, that at some point in the as-of-yet not fully told history of the borg, they have assimilated a heater : P
I do however wish modulation would get a looking at, or get a device that works just like the multi piece borg rep sets remod, as the adaptation mechanic only makes fighting borg tedious unless you go boomsticks on them! And that of course, doesn't exactly encourage variety of weaponry.
Not to mention in a few Star Trek Movie's where they are walking in the vacuum of space without an EVA suit.
So obviously the Borg Nanites possibly play a role (slowing/increasing metabolic systems or vibration of atoms creating cooling/warmth) that play a role protecting them from the cold/heat. In space metal alloys in constant sunlight reach two-hundred-sixty (260) degrees Celsius, or an object in the shade can cool down to below -100 degrees Celsuis.
So it wouldn't surprise me if they had resistance to cold damage just like someone said they always had in addition to adapting their shield's to energy weapon damage. Seems at least with borg you're still best to use a TR-116b (Kinetic Damage with 100% shield pen) or Zefram Cochrane Shotgun (Physical Damage) both which bypass shield's or use a MELEE weapon (Physical Damage) as your best options.
Most Kinetic damage will also be greatly reduced by their shield's as will Energy Damage that does not come with remodulation like Omega 3 REP sets provide. Borg are nasty...
I am pretty sure, that at some point in the as-of-yet not fully told history of the borg, they have assimilated a heater : P
I do however wish modulation would get a looking at, or get a device that works just like the multi piece borg rep sets remod, as the adaptation mechanic only makes fighting borg tedious unless you go boomsticks on them! And that of course, doesn't exactly encourage variety of weaponry.
I personally recommend stabby death.
It's like that but with you stabbing Borg rather than a Borg running around stabbing thing in KDF academy.
That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
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That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
actually, they adapt to all damage or anything that can harm or kill them. Usually after 1 or 2 dies from said damage, then it doesn't work anymore. Same with projectile weapons. There's one show where they're fighting mobster type aliens who use tommyguns. Doesn't work after a little while. Just like everything else. (not referring to the Holodeck with Picard)
That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
Correct, Borg in STO do not adapt to kinetic damage. This is why my Borg hunting always includes a melee weapon.
Melee weapons are good for cutting through all types of shielding. Which is always better than the ranged weapons. strange that it works really well against Borg in STO, since it doesn't elsewhere.
I do however wish modulation would get a looking at, or get a device that works just like the multi piece borg rep sets remod, as the adaptation mechanic only makes fighting borg tedious unless you go boomsticks on them! And that of course, doesn't exactly encourage variety of weaponry.
Years ago, I farmed Defera for a boatload of Borg crafting components and crafted several stacks of instant remodulators. Combined with the Omega Graviton Pulse Module trait from the Omega rep, and I never have issues with borg adapting to my weapons. Now a days, it is very tedious to collect the crafting components as Defera is really empty. Maybe they should add the instant remodulators to the consumables tab of the Omega rep store.
That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
actually, they adapt to all damage or anything that can harm or kill them. Usually after 1 or 2 dies from said damage, then it doesn't work anymore. Same with projectile weapons. There's one show where they're fighting mobster type aliens who use tommyguns. Doesn't work after a little while. Just like everything else. (not referring to the Holodeck with Picard)
In the TV shows yes I agree. STO is a different beast, The shotgun works just like a melee weapon in sto. Been using it since I got them from the mirror invasion event when they were released.
That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
actually, they adapt to all damage or anything that can harm or kill them. Usually after 1 or 2 dies from said damage, then it doesn't work anymore. Same with projectile weapons. There's one show where they're fighting mobster type aliens who use tommyguns. Doesn't work after a little while. Just like everything else. (not referring to the Holodeck with Picard)
In the TV shows yes I agree. STO is a different beast, The shotgun works just like a melee weapon in sto. Been using it since I got them from the mirror invasion event when they were released.
I knew I should have grabbed one of those. but like the Red Matter, I said "nah." and wish I had.
That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
actually, they adapt to all damage or anything that can harm or kill them. Usually after 1 or 2 dies from said damage, then it doesn't work anymore. Same with projectile weapons. There's one show where they're fighting mobster type aliens who use tommyguns. Doesn't work after a little while. Just like everything else. (not referring to the Holodeck with Picard)
You will have to tell me this episode that they adapt to bullets. Having seen all of them, never once have I observed this.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I started a Thread about that about two month's ago. If you look at the Buffs/Debuffs above your Character you will see one labeled 'They've Adapted'. I generally use the Cold Fusion Flash on them (Science Kit Module from Kelvin Lockbox) on Defera followed by a TR-116B or Shotgun, if needed. You really don't but that Flash will kill the four surrounding a Deferi that they wish to assimilate with no further intervention. You must, however, Remodulate BEFORE you fire, otherwise they will adapt. It is utterly devastating to them.
My TOS Temporal Recruit, has all three Winter Wonderland Cold Modules and the Cold Fusion Flash slotted. I use the Omega Ground set so I have the Built-in Remodulation. I will switch out the TR116-B with the CRM-200 Epic XIV and give then a 'cold day in h*ll' the next time I head to Defera. Teach them not to bother the snowmen in the Winter Wonderland.
Remodulate before firing and you are good.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
That's why you were supposed to get the shotgun with your Phonics Token. Borg do not, I think, adapt to the physical damage the gun does.
actually, they adapt to all damage or anything that can harm or kill them. Usually after 1 or 2 dies from said damage, then it doesn't work anymore. Same with projectile weapons. There's one show where they're fighting mobster type aliens who use tommyguns. Doesn't work after a little while. Just like everything else. (not referring to the Holodeck with Picard)
In the TV shows yes I agree. STO is a different beast, The shotgun works just like a melee weapon in sto. Been using it since I got them from the mirror invasion event when they were released.
I knew I should have grabbed one of those. but like the Red Matter, I said "nah." and wish I had.
Looks like you'll have to wait another 6 months to a year when the next phoenix pack is available...
What's more annoying: even if you use regular attacks like phaser or antiproton energy weapons, you still get the green 'adapted' letters and visuals. Even when they haven't actually adapted to those energy weapon types and when you are not dealing cold damage.
I only use one cold damage ability yet I get to see 'adapted' all the time, when using all sorts of different weapons just because they have adapted to that one single ability.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,686Community Moderator
Cold and Radiation are not standard damage types like AP or Phaser, so as far as I know when the Borg adapt to Cold, the system has a hernia and throws up the adapted alert on everything, even Kinetic and Physical which they cannot adapt to, hence why TRs, Shotguns, and melee weapons other than Nanopulse are so effective.
You should have seen the "Sword Runs" my fleet used to do on Cure ground. 5 Feds going "Hassan Chop!" and actually completing the STF WITH optional. Best weapons to use were actual swords as you could have that initial charge to get you in there.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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Physical is essentially the same as kinetic, the only distinction is ground versus space right? Because irl ballistic damage is a kinetic force, and i would associate physical with blunt force trauma.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,686Community Moderator
Physical is essentially the same as kinetic, the only distinction is ground versus space right?
Because irl ballistic damage is a kinetic force, and i would associate physical with blunt force trauma.
Actually no. The TR-116 specifically says it uses Kinetic, while the shotgun says it uses Physical. Also from what I noticed, while most of the damage from the shotgun DOES hit the HP, a small part actually does hit the shield.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Its odd that a rifle and a shotgun is different, and they make that distinction.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,686Community Moderator
Maybe one way to look at it is how the damage is caused. The TR is a sniper rifle, so its only a single bullet. The shotgun is, well... a shotgun, so its spraying buckshot over a larger area. Precision vs Brute Force?
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
A fully buffed up Tac can really have a ball with the Klignat, that weapon that's a mix between a boomerang, a shuriken and frisbee, it can take down a fully shielded, elite tactical drone with one thrown....2 tops.
My TOS Temporal Recruit (Science) has that Klignatt equipped. One shot one kill on the Borg on Defera. Have not run into an Elite
Tac since, however.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Though I wanna see the Borg, or anyone else, walking slowly....methodically, and a BIG, cow eye smile on their faces, with the somber TOS music in the background. ^_^
Comments
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
They adapt by putting on one of the awesome Winter Event sweaters.
I do however wish modulation would get a looking at, or get a device that works just like the multi piece borg rep sets remod, as the adaptation mechanic only makes fighting borg tedious unless you go boomsticks on them! And that of course, doesn't exactly encourage variety of weaponry.
So obviously the Borg Nanites possibly play a role (slowing/increasing metabolic systems or vibration of atoms creating cooling/warmth) that play a role protecting them from the cold/heat. In space metal alloys in constant sunlight reach two-hundred-sixty (260) degrees Celsius, or an object in the shade can cool down to below -100 degrees Celsuis.
So it wouldn't surprise me if they had resistance to cold damage just like someone said they always had in addition to adapting their shield's to energy weapon damage. Seems at least with borg you're still best to use a TR-116b (Kinetic Damage with 100% shield pen) or Zefram Cochrane Shotgun (Physical Damage) both which bypass shield's or use a MELEE weapon (Physical Damage) as your best options.
Most Kinetic damage will also be greatly reduced by their shield's as will Energy Damage that does not come with remodulation like Omega 3 REP sets provide. Borg are nasty...
It's like that but with you stabbing Borg rather than a Borg running around stabbing thing in KDF academy.
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If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
Correct, Borg in STO do not adapt to kinetic damage. This is why my Borg hunting always includes a melee weapon.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
actually, they adapt to all damage or anything that can harm or kill them. Usually after 1 or 2 dies from said damage, then it doesn't work anymore. Same with projectile weapons. There's one show where they're fighting mobster type aliens who use tommyguns. Doesn't work after a little while. Just like everything else. (not referring to the Holodeck with Picard)
Melee weapons are good for cutting through all types of shielding. Which is always better than the ranged weapons. strange that it works really well against Borg in STO, since it doesn't elsewhere.
In the TV shows yes I agree. STO is a different beast, The shotgun works just like a melee weapon in sto. Been using it since I got them from the mirror invasion event when they were released.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
I knew I should have grabbed one of those. but like the Red Matter, I said "nah." and wish I had.
You will have to tell me this episode that they adapt to bullets. Having seen all of them, never once have I observed this.
My TOS Temporal Recruit, has all three Winter Wonderland Cold Modules and the Cold Fusion Flash slotted. I use the Omega Ground set so I have the Built-in Remodulation. I will switch out the TR116-B with the CRM-200 Epic XIV and give then a 'cold day in h*ll' the next time I head to Defera. Teach them not to bother the snowmen in the Winter Wonderland.
Remodulate before firing and you are good.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Looks like you'll have to wait another 6 months to a year when the next phoenix pack is available...
I only use one cold damage ability yet I get to see 'adapted' all the time, when using all sorts of different weapons just because they have adapted to that one single ability.
You should have seen the "Sword Runs" my fleet used to do on Cure ground. 5 Feds going "Hassan Chop!" and actually completing the STF WITH optional. Best weapons to use were actual swords as you could have that initial charge to get you in there.
normal text = me speaking as fellow formite
colored text = mod mode
Because irl ballistic damage is a kinetic force, and i would associate physical with blunt force trauma.
Actually no. The TR-116 specifically says it uses Kinetic, while the shotgun says it uses Physical. Also from what I noticed, while most of the damage from the shotgun DOES hit the HP, a small part actually does hit the shield.
normal text = me speaking as fellow formite
colored text = mod mode
normal text = me speaking as fellow formite
colored text = mod mode
One trait can almost completely counter that ability for most weapon types (full auto rifles being an exception) anyway.
Didn't know about it til now either, just googled Stop Wiki for it
http://sto.gamepedia.com/Ability:_Throw_Kligat
Universal Kit module from K-13.
"Helm, Plot a transwarp course to K-13!"
Tac since, however.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
http://sto.gamepedia.com/Universal_Kit_Module_-_Staff_of_Landru
Though I wanna see the Borg, or anyone else, walking slowly....methodically, and a BIG, cow eye smile on their faces, with the somber TOS music in the background. ^_^