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Is there any point in developing R&D beyond L15?

b4rnhb4rnh Member Posts: 6 Arc User
I'm nearly there on all of them, so is there annything added after L15???
Thx

Comments

  • winters83winters83 Member Posts: 518 Media Corps
    It doesn't unlock any new recipes or anything like that. It just increases you crafting skill rating.​​
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  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    In other words If your crafting for Profit then yes. If not well no not really.
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  • chozoelder2ndchozoelder2nd Member Posts: 440 Arc User
    You also get an accolade and a title, if you care about that sort of thing.
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  • davefenestratordavefenestrator Member Posts: 10,691 Arc User
    Even if just crafting for yourself getting almost 100% x2 for your Superior Experimental tech upgrades is a very good thing.
  • b4rnhb4rnh Member Posts: 6 Arc User
    Thnx all, I'll probably go all the way then
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    It's also one of Cryptic's tools to boost metrics; I just had my first 2 'toons reach lvl 20 in all 7 schools only last week. The R&D system got its current look what, over a year ago? My remaining 'toons still have many weeks to go, not that their current rankings prevent them from doing just fine in the crafting department... :|
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    My opinion on the subject is that since I'm not constantly crafting stuff, I might as well push up my crafting skill. Someday it may be useful to have it maxed out, and as some have already pointed out it does increase your crit success chance. To that end, I only work on one R&D branch at a time (I'm already at a minimum of 15 in all branches), using 3 crafting slots for the daily projects. This leaves me 2 slots left if I need to craft anything like weapons or upgrade kits (I haven't purchased the 6th R&D slot from the Research Lab yet or I'd have 3 open slots) should I need to do so. I feel that's more than enough with the generally short crafting timers.

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