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Warship using DBB's faesible?

dykerasdykeras Member Posts: 326 Arc User
I am interested in buying the Krenim Warship and would like to pair it with the Nausicaan set, but that would leave me using a Beam build rather than Dual Cannons...

I'm thinking... 4x Disruptor DBB 1x Nausicaan Beam array on the front..
Torp, Disruptor Omni and the Borg Omni on the back... 5/3 Layout

As i'm usually a DHC and Escort guy, I have little experience of using Beams and worrying that my DBB set up will hit like a wet noodle :-(

All advice appreciated..

PPS.. quite annoyed that the Nausicaan set didn't come with a choice of either Beams or Cannons

Answers

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,686 Community Moderator
    The one advantage beams have over cannons is that you can slot the BOff abilities on lower level stations. Fire at Will 1 and Overload 1 start at ensign level, while I believe Rapid fire 1 and scatter volley 1 start at lieutenant.
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  • dykerasdykeras Member Posts: 326 Arc User
    Thanks for the advice... but I have a follow on question...

    Would sacrificing DHC's for beams offset the +25% bonus I get from the full Nausicaan set? 'In other words, would I do more than 25% damage using DHC's than DBB's? if so, maybe i'd be better sticking with the 2 piece set and fitting cannons.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    DBB does 90% the damage of DHC, but it has 2x the firing arc of DHC.
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited June 2017
    dykeras wrote: »
    I am interested in buying the Krenim Warship and would like to pair it with the Nausicaan set, but that would leave me using a Beam build rather than Dual Cannons...

    I'm thinking... 4x Disruptor DBB 1x Nausicaan Beam array on the front..
    Torp, Disruptor Omni and the Borg Omni on the back... 5/3 Layout

    As i'm usually a DHC and Escort guy, I have little experience of using Beams and worrying that my DBB set up will hit like a wet noodle :-(

    All advice appreciated..

    PPS.. quite annoyed that the Nausicaan set didn't come with a choice of either Beams or Cannons

    @dykeras

    Unless the wiki is incorrect you can actually use DHC on the krenim warship so you can choose whatever setup you're comfortable with either cannons or beams.

    http://sto.gamepedia.com/Krenim_Imperium_Warship

    Edit: forgive my ignorance, i thought the nausican set also had a DHC component.
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  • postinggumpostinggum Member Posts: 1,117 Arc User
    If you have the Super Charged Weapons trait stick the torp on the front with torp spread, use with TS + Kemo to then boost all the energy weapons and debuff the targets by -20 drr. 4 boosted dbb + torp should top 5 unboosted dbb.

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2017
    Below are links to base damage charts for DBB and DHC. The tables only include damage for common (white) weapons so higher rarity will do a bit more damage than what the tables show.

    http://sto.gamepedia.com/Dual_Beam_Bank
    http://sto.gamepedia.com/Dual_Heavy_Cannons

    Looking at the common Mk XII DBB does 287 Damage and 229 DPS, while DHC does 384 Damage and 256 DPS. Energy weapons have a 4 second firing cycle; but while beams have a 1 second recharge time, cannons has a 2 seconds recharge time. This means the complete firing cycle for beam weapons is 5 seconds and the complete firing cycle for cannons is 6 seconds.

    DBB:
    (287 Damage x 4 seconds) / 5 seconds = 229 DPS

    DHC:
    (384 Damage x 4 seconds ) / 6 seconds = 256 DPS


    The Nausican set boosts disruptor damage by 26.6%. That means when used with common disruptor DBB Mk XII, the base damage increases from 287 to 363 (rounded down to the nearest whole number). That results in the following:

    DBB + Nausican Set:
    (363 Damage x 4 seconds) / 5 seconds = 290 DPS (rounded down)
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    jaguarskx wrote: »
    Below are links to base damage charts for DBB and DHC. The tables only include damage for common (white) weapons so higher rarity will do a bit more damage than what the tables show.

    http://sto.gamepedia.com/Dual_Beam_Bank
    http://sto.gamepedia.com/Dual_Heavy_Cannons

    Looking at the common Mk XII DBB does 287 Damage and 229 DPS, while DHC does 384 Damage and 256 DPS. Energy weapons have a 4 second firing cycle; but while beams have a 1 second recharge time, cannons has a 2 seconds recharge time. This means the complete firing cycle for beam weapons is 5 seconds and the complete firing cycle for cannons is 6 seconds.

    DBB:
    (287 Damage x 4 seconds) / 5 seconds = 229 DPS

    DHC:
    (384 Damage x 4 seconds ) / 6 seconds = 256 DPS


    The Nausican set boosts disruptor damage by 26.6%. That means when used with common disruptor DBB Mk XII, the base damage increases from 287 to 363 (rounded down to the nearest whole number). That results in the following:

    DBB + Nausican Set:
    (363 Damage x 4 seconds) / 5 seconds = 290 DPS (rounded down)

    I think you have the weapon times wrong. The weapons were all normalized to have the same firing cycle not too long ago. Dual Cannons fire 3 pulses, one per second, then go on cooldown for 2 seconds. Dual Heavy Cannons fire 2 pulses, one per second, then go on cooldown for 3 seconds. Beams fire 4 pulses, one per second, then go on cooldown for 1 second.

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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    jbmaverick wrote: »

    I think you have the weapon times wrong. The weapons were all normalized to have the same firing cycle not too long ago. Dual Cannons fire 3 pulses, one per second, then go on cooldown for 2 seconds. Dual Heavy Cannons fire 2 pulses, one per second, then go on cooldown for 3 seconds. Beams fire 4 pulses, one per second, then go on cooldown for 1 second.

    Then the damage tables from the links have not been updated. I'll have to take a look at the stats of common DBB and DHC weapons in game.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2017
    Okay, looking at common Mk XII DBB and DHC in game that stats are as follows:

    Mk XII DBB = 429.8 Damage / 343.8 DPS - That's 1 pulse per second for 4 seconds and 1 second cooldown; total of 5 seconds.
    Mk XII DHC = 317.4 Damage / 380.9 DPS - That's 2 pulses per seconds for 2 seconds and 3 seconds cooldown; total of 5 seconds.

    The formula to calculate DPS is as follows:

    DPS = (Damage * # of pulses * seconds) / 5 seconds.

    So Mk XII DBB DPS = (429.8 Damage * 1 pulse * 4 seconds) / 5 seconds = (429.8 * 1 * 4) / 5 = 1,719.2 / 5 = 343.8 DPS


    Damage for common Mk XII DBB and the full Nausican set (+26.6% disruptor damage) would be 429.8 * 126.6% = 544.1 damage. The calculated DPS would then be as follows:


    Mk XII DBB DPS (with full Nausican Set) = (544.1 Damage * 1 pulse * 4 seconds) / 5 seconds = (544.1 * 1 * 4) / 5 = 2,176.4 / 5 = 435.3 DPS

    =============================================

    This basically means common Mk XII DBB with the full Nausican set will result in 14.3% higher DPS compared to only using common Mk XII DHC.

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