I am interested in buying the Krenim Warship and would like to pair it with the Nausicaan set, but that would leave me using a Beam build rather than Dual Cannons...
I'm thinking... 4x Disruptor DBB 1x Nausicaan Beam array on the front..
Torp, Disruptor Omni and the Borg Omni on the back... 5/3 Layout
As i'm usually a DHC and Escort guy, I have little experience of using Beams and worrying that my DBB set up will hit like a wet noodle :-(
All advice appreciated..
PPS.. quite annoyed that the Nausicaan set didn't come with a choice of either Beams or Cannons
0
Answers
normal text = me speaking as fellow formite
colored text = mod mode
Would sacrificing DHC's for beams offset the +25% bonus I get from the full Nausicaan set? 'In other words, would I do more than 25% damage using DHC's than DBB's? if so, maybe i'd be better sticking with the 2 piece set and fitting cannons.
@dykeras
Unless the wiki is incorrect you can actually use DHC on the krenim warship so you can choose whatever setup you're comfortable with either cannons or beams.
http://sto.gamepedia.com/Krenim_Imperium_Warship
Edit: forgive my ignorance, i thought the nausican set also had a DHC component.
http://sto.gamepedia.com/Dual_Beam_Bank
http://sto.gamepedia.com/Dual_Heavy_Cannons
Looking at the common Mk XII DBB does 287 Damage and 229 DPS, while DHC does 384 Damage and 256 DPS. Energy weapons have a 4 second firing cycle; but while beams have a 1 second recharge time, cannons has a 2 seconds recharge time. This means the complete firing cycle for beam weapons is 5 seconds and the complete firing cycle for cannons is 6 seconds.
DBB:
(287 Damage x 4 seconds) / 5 seconds = 229 DPS
DHC:
(384 Damage x 4 seconds ) / 6 seconds = 256 DPS
The Nausican set boosts disruptor damage by 26.6%. That means when used with common disruptor DBB Mk XII, the base damage increases from 287 to 363 (rounded down to the nearest whole number). That results in the following:
DBB + Nausican Set:
(363 Damage x 4 seconds) / 5 seconds = 290 DPS (rounded down)
I think you have the weapon times wrong. The weapons were all normalized to have the same firing cycle not too long ago. Dual Cannons fire 3 pulses, one per second, then go on cooldown for 2 seconds. Dual Heavy Cannons fire 2 pulses, one per second, then go on cooldown for 3 seconds. Beams fire 4 pulses, one per second, then go on cooldown for 1 second.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Then the damage tables from the links have not been updated. I'll have to take a look at the stats of common DBB and DHC weapons in game.
Mk XII DBB = 429.8 Damage / 343.8 DPS - That's 1 pulse per second for 4 seconds and 1 second cooldown; total of 5 seconds.
Mk XII DHC = 317.4 Damage / 380.9 DPS - That's 2 pulses per seconds for 2 seconds and 3 seconds cooldown; total of 5 seconds.
The formula to calculate DPS is as follows:
DPS = (Damage * # of pulses * seconds) / 5 seconds.
So Mk XII DBB DPS = (429.8 Damage * 1 pulse * 4 seconds) / 5 seconds = (429.8 * 1 * 4) / 5 = 1,719.2 / 5 = 343.8 DPS
Damage for common Mk XII DBB and the full Nausican set (+26.6% disruptor damage) would be 429.8 * 126.6% = 544.1 damage. The calculated DPS would then be as follows:
Mk XII DBB DPS (with full Nausican Set) = (544.1 Damage * 1 pulse * 4 seconds) / 5 seconds = (544.1 * 1 * 4) / 5 = 2,176.4 / 5 = 435.3 DPS
=============================================
This basically means common Mk XII DBB with the full Nausican set will result in 14.3% higher DPS compared to only using common Mk XII DHC.