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Want to fix PVE ques?

lexusk19lexusk19 Member Posts: 1,415 Arc User
Increase rewards, normals should give one elite mark and bare minimum of 80 standard marks. Advanced should give no less then 100~120 marks and two elite marks. Elite should give 150+ and 3 elite marks. If the que is longer then 10min, stack another 50 marks onto each rank. I just spent 15 min in a Rom PVE. Got done and made 21 marks... This is why your ques are dead Cryptic...
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Comments

  • jbmaverickjbmaverick Member Posts: 935 Arc User
    Pretty sure dead queues go beyond just lackluster Mark rewards.

    Familiarity with older queues leads to building ships designed to get through them quickly for efficient time use *cough*ISA*cough*. Newer missions tend to be longer with more involved gameplay required, and fewer players are familiar with them. I'm pretty sure the predominant reason for running anything requiring a group is Dilithium these days rather than any specific Marks, so any type of Mark will do because they all have an equivalent exchange rate. In that case, why run anything other than what can be completed most quickly?

    "Hardcore" players are more likely to make a pre-built group because they know the group composition and therefore know what to expect of the run as a whole, which means they won't show up in the random queues. Casual players who don't want to PuG can acquire Marks from other areas where they aren't required to be in a team or coordinate with other players, so they're less likely to show up in random queues as well. Why run something with a risk of failure because you had to rely on someone you don't know and possibly can't even talk to when other options exist?

    If Cryptic wanted queues to not be dead, they'd be more restrictive of pre-made groups doing the runs and they'd limit the sources of reputation Marks. The fact that they continue to add "Battlezones" or extend them to encompass newer reputations is a pretty clear indication that they'd rather keep the system open to choice.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    not a new idea OP been suggested in various forms many times
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
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  • necreliosis#4763 necreliosis Member Posts: 112 Arc User
    coldnapalm wrote: »
    Won't help. People will STILL play the easy ones over and over and over again. What they need to do is what they do for the foundry rewards. Have the amount of dil and marks be based on average run time of the queues. I do agree that normal should give an elite mark...but that is mainly to keep them out of advanced when they don't belong there.

    This is why a lot of games these days choose to go with a random que with a bonus reward box. This way players aren't just running the faster ones. If they want the bonus rewards, they have to choose the random que. It's a simple but effective solution.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    What PvE queues need is desirable exclusive rewards that are unique to each and every queue, you know like most AAA MMORPG's do, and like STO used to do with the STF's.
    Wanted a full set of Space STF gear? You had to play ALL the Space STF's, wanted a full set of ground STF gear? You had to play ALL the ground STF's, and NOT farm ISA for it all.
    Actually that's not entirely true, you could still farm the easiest ones for the most basic of the STF sets. :P
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • vetteguy904vetteguy904 Member Posts: 3,942 Arc User
    you can increase the cooldowns whilst increasing rewards.make the mark rewards be based on the average time of trun for the past 7 days. so if it takes 5 minutes to run TRIBBLE, and the reward is say, 30, for the 10 minute YYY may the reward 40, and the 15 minute HHH 50. scaling the reward based on how long it takes ON AVERAGE whould help restore interest.
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    coldnapalm wrote: »
    Won't help. People will STILL play the easy ones over and over and over again. What they need to do is what they do for the foundry rewards. Have the amount of dil and marks be based on average run time of the queues. I do agree that normal should give an elite mark...but that is mainly to keep them out of advanced when they don't belong there.

    This is why a lot of games these days choose to go with a random que with a bonus reward box. This way players aren't just running the faster ones. If they want the bonus rewards, they have to choose the random que. It's a simple but effective solution.

    This is actually what I was thinking about as well after my first post. It's one of the few ways to get players to move around the queues and participate in more of them.

    Some players have suggested the Mark rewards should be proportional to time spent in the mission, but that obviously has some problems. If it's determined per run then the uber DPS players end up with less of a reward for better performance than the average player. If it's determined by the average run time then it'll cause a weird fluctuation as the better geared players begin playing the missions that are worth more, which would lower the reward for that mission. This would spread players out a bit over a few missions but I think it wouldn't be a full spread like the above suggestion.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • trennantrennan Member Posts: 2,839 Arc User
    edited September 2016
    Want to fix the ques? Remove the dil reward form everything, but the ques. Then you will never have to worry about whether or not the ques are full again.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited September 2016
    coldnapalm wrote: »
    Won't help. People will STILL play the easy ones over and over and over again. What they need to do is what they do for the foundry rewards. Have the amount of dil and marks be based on average run time of the queues. I do agree that normal should give an elite mark...but that is mainly to keep them out of advanced when they don't belong there.

    Seconded. Well, except for the Normal giving elite marks. Players should instead be kept out of difficulty levels they can't handle with unlock requirements.

    Unique rare drops on all queues and/or on randomly selected daily/weekly bonus queue would also be good incentive to play them all. Especially if they're tradeable, as the less a queue is played the less supply for its drop would be and sell for higher price.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    trennan wrote: »
    Want to fix the ques? Remove the dil reward form everything, but the ques. Then you will never have to worry about whether or not the ques are full again.
    Nah, that'd still leave CCA and ISA as the only queues but increase the number of people running them
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  • storulesstorules Member Posts: 3,286 Arc User
    This is an ongoing issue ever since PvE queus went into place back when the game went F2P. Kind of strange prior to F2P there was no requirement of number of players to start a queue. If not broken why changed that system?

    I remember people would just solo starbase 24 or the older version of breaking the planet or temple. You cannot start anything these days unless you have a "full" team. Not sure why they changed the system minimum requirements. Guess to enhance team play but bad idea to have that many queus open and not enough peeps running them.

    Ever since F2p launched and the current PvE queue model was created we have had issues with abandoned queues.

    Funny that I dont remember hearing complaints about empty queues back in those old days.

    With the current model, its a seasonal issue and wont expect to be resolved unless there is an expansion, season or major event like the upcoming winter event to bring more people in STO.​​
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    storules wrote: »
    I remember people would just solo starbase 24 or the older version of breaking the planet or temple. You cannot start anything these days unless you have a "full" team. Not sure why they changed the system minimum requirements. Guess to enhance team play but bad idea to have that many queus open and not enough peeps running them.
    You can still start the old missions like SB24 and Big Dig alone, in a private queue. But yeah, in public queue having 15 players minimum for Big Dig for example is totally out of proportion, it can be finished alone and curbstomped with 3.
  • storulesstorules Member Posts: 3,286 Arc User
    warpangel wrote: »
    storules wrote: »
    I remember people would just solo starbase 24 or the older version of breaking the planet or temple. You cannot start anything these days unless you have a "full" team. Not sure why they changed the system minimum requirements. Guess to enhance team play but bad idea to have that many queus open and not enough peeps running them.
    You can still start the old missions like SB24 and Big Dig alone, in a private queue. But yeah, in public queue having 15 players minimum for Big Dig for example is totally out of proportion, it can be finished alone and curbstomped with 3.

    The good old days when you use to PvE on your own...heck who needed a noob team tiger-2.gif​​
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