Quite a lot of people are having this issue. Especially if it is on the rear of your ship. It even ignores the auto fire. It fires even if auto fire is switched off. Or should i say it triggers the cd timer. The torpedo tube was empty.
BreenTransphasic Clusrter Torpedo on the rear of the ship, fires on its own even when auto fire is off. Also it doesn't always actually fire the torpedo, it just starts a 45 sec cool down. No torpedo is shown or any damage done to the enemy.
nope, tried that, event logged out and changed characters, but still get it, all weapons are not firing when they should do every match. You can reset your controls and they mess up again whenever they feel like it
I dont see why we cant use any skill what so ever while its charging. Surely the charge is taken from the weapons. Why cant shields etc work as they would normally do. At the moment the console is sat in my inventory and the weapons themselves aren't far behind it with a weapon from the fleet store or the exchange to…
When the tac console is activated and the cannon is actually charging, i couldnt use any skills for those 4 secs charge time, I needed to activate a battery and use my TSS and EPTS and they would not work until the cannon fired its shot, of course by the time that had happened my ship blew up because i couldnt use tac team…
They need to do something with the console, either reduce the CD or increase the damage. With it sharing with other cannon abilities it not gaining any damage output, more of a case of loosing out. CR3 does more damage. When you activate it, it takes your other cannons offline and then you have to wait 4 secs to charge. By…
tac version with maco MKXII shields 6700 per facing. eng version with maco MKXII shields 11500 per facing. both ships have same shield modifiers... seems something is wrong to me
I would certainly like to see a new way to earn fleet marks. I just hate grinding those same missions over and over again. We are now starting level 5 star base stuff and the amount of fleet marks required is equal to a hell of a lot of grinding. Considering that the missions pay out no where near enough fleet marks even…
Any chance of some new Bridge Officer skills? It would be nice to try out/see some new ship setups. Ensign being very light on options, especially for those ships with three Ensign stations, like the Defiant with three tactical stations or the ships with three Engineering or science stations.
Ingame @handle: Leethia@holyhelmet Faction (You may indicate both if you have no preference. If you do this, then we will place you in a faction): FED Career and Ship (e.g., Engineer/Negh'Var): Tactical/Fleet Patrol Escort Languages (e.g., English, German, French, etc.): English Interested mainly in space or ground?: Space…
You can put your signature here... Our starbase has come to a grinding halt as no one wants to spend most of their time grinding for fleet marks and trying to get the duty officers.
Ok first thing, I was on the Hive space mission elite. I think this is a bit much One of Two Unimatrix 01 deals 1157634 (1590309) Kinetic Damage(Critical) to you with Plasma Energy Bolt Explosion. Did it think i was flying a planet? When i respawned. Just as I reached the 10km distance, the unimatrix ship one shot killed…
Ok i have created two in game tickets for support but it doesn't show up in game when i look. Is it broken? I want to have my main characters tactical initiative sorted. It used to work fine, but it stopped working and it still works fine on my other character Its meant to work every 3 mins, but it only works every other…
Use Tac Team Emergency power to shields and brace for impact when you see the torps coming and keep turning your ship so that one shield doesn't take all the torps. That should stop you from dying from that attack.
Going rate is about 41,000 to 42,000, hence i post them at 40,000. I know how to use the exchange. I post them at 40,000 as i know they will be bought straight away and its quick easy energy credits.
I'd rather know when they going to fix the auto kick, especially after you gone to the trouble of spending ages setting up a game and then it kicks you out within 10 secs of starting. If you are the host then it is impossible to rejoin.
Lol. I was wondering if some one would say something about my fun in kerrat with my double or tripple mines. (Depending what setup i was trying out) I am the one who dealt that lovely mine damage. I was running attack pattern omega 1, attack pattern alpha Tactical team torpedo high yield 2 and cannon rapid fire 3. I used…