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Andorian Escort: Kumari Line

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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited February 2013
    Bought it. It's shield mod is way lower than listed. Like 0.7 low.
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited February 2013
    Be aware - the Kumari seems to have a built in nerf to all healing abilities.

    All HP and Shield healing skills I was using up until now work at 1/3 of their original strength. HE2 on my previous escort healed about ~12 HP over 15 sec, yet on Kumari the same HE2 with the same skills heals only ~4k over 15 sec. The same goes for EPtS. Other person I know who also bought the ship reports the same issue.
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited February 2013
    Also be careful of using the consoles. The two wing cannon consoles trigger global cooldown on all console related abilities. Including boff ones.
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    aurigas7aurigas7 Member Posts: 488 Arc User
    edited February 2013
    Well, the quality of the special abilites makes it easy to drop the wing cannons and go for a better damage type. All of them quite underwhelming.
    Guess I stick to my plan for plasma weapons. Ship looks good, but I guess I'll switch back to fleet Prometheus/fleet Defiant and use the Kumari just for solo PvE.
    And lol at Mk XI TRIBBLE phasers for 24k dil.
    Vorcha_forward.jpg
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    Looks like I'll be using my Breen Chel Gret and Mobius a bit longer in light of this news. I hope they perform a quick hotfix as opposed to making us wait weeks for the bug repair.
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    starlancedstarlanced Member Posts: 0 Arc User
    edited February 2013
    Yeah I'm not waiting a week on this BS, how many times did they have the chance to read a number, that's all it takes read a number.
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    starlanced wrote: »
    Yeah I'm not waiting a week on this BS, how many times did they have the chance to read a number, that's all it takes read a number.


    Listen it's hard to focus when you have to keep track of all the DMG modifiers you need to sprinkle all over the universe.
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    Listen it's hard to focus when you have to keep track of all the DMG modifiers you need to sprinkle all over the universe.

    It's equally difficult to verify code when recovering from post-lunch food coma...
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    brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    Bought the sci, it's bugged to hell and back with shield modifier issues and cooldown issues, apparently bugs. It's the new 'bug' ship alright :p
    ----
    [SIGPIC][/SIGPIC]
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    naeviusnaevius Member Posts: 0 Arc User
    edited February 2013
    By the way, is there any difference in appearance between the 3 versions other than color? Any swapable parts?
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    stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    Based on the screenies the Charal has different wing cannons, but that appears to be it.
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    aurigas7aurigas7 Member Posts: 488 Arc User
    edited February 2013
    naevius wrote: »
    By the way, is there any difference in appearance between the 3 versions other than color? Any swapable parts?

    Yep, all variants have individual components. I settled for most of the engineering variant + wings and wing cannons from tac variant.
    Vorcha_forward.jpg
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    rosebloomerosebloome Member Posts: 63 Arc User
    edited February 2013
    The console abilities ( Phaser Dispersal and Tachyon ) are either bugged, or working as intended, sharing the sAME GCD as your regular boff cannon abilities.

    Use either console abilities, your c:sv or C:rf goes to 15 sec GCD. Makes having those abilities on your hotbar pretty useless.

    If this is working as intended, then Gal-X spinal lance should trigger all beam abilities. :P Etc etc.

    EDIT: On a side note. Weapon Platform movements and attacks remind me of Funnels on mobile suit gundam newtype suits. >_>
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    aveimperatoraveimperator Member Posts: 319 Arc User
    edited February 2013
    That sounds like a bug, since the 3-piece set is supposed to let your Wing Cannons benefit from things like C:RF and C:SV
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    rosebloomerosebloome Member Posts: 63 Arc User
    edited February 2013
    That sounds like a bug, since the 3-piece set is supposed to let your Wing Cannons benefit from things like C:RF and C:SV

    Actually, 3 pc. set benefits for the Wing Cannon Weapon Platforms, the wing cannons attached to your ships benefit regardless.
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited February 2013
    rosebloome wrote: »
    The console abilities ( Phaser Dispersal and Tachyon ) are either bugged, or working as intended, sharing the sAME GCD as your regular boff cannon abilities.

    Use either console abilities, your c:sv or C:rf goes to 15 sec GCD. Makes having those abilities on your hotbar pretty useless.

    If this is working as intended, then Gal-X spinal lance should trigger all beam abilities. :P Etc etc.

    EDIT: On a side note. Weapon Platform movements and attacks remind me of Funnels on mobile suit gundam newtype suits. >_>


    The Gal-X Spinal lance and the Garumba's Javelin in fact both put beam abilities on cooldown.

    The Vesta's Quantum Focus Phaser and the Bortasqu' Disruptor Auto Cannon both do not share coolowns with boff abilities, tho.
    I once again match my character. Behold the power of PINK!
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    sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited February 2013
    aurigas7 wrote: »
    Yep, all variants have individual components. I settled for most of the engineering variant + wings and wing cannons from tac variant.

    According to another thread, that's been removed as being overly powerful.

    http://sto-forum.perfectworld.com/showthread.php?t=560361&page=2
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    According to another thread, that's been removed as being overly powerful.

    http://sto-forum.perfectworld.com/showthread.php?t=560361&page=2

    No, the person you're quoting is talking about ship customization. As in the appearance. Not the use of consoles. Just the swappable parts on making it look a certain way.
    [SIGPIC][/SIGPIC]
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    aspartan1aspartan1 Member Posts: 1,054 Arc User
    edited February 2013
    This ship is a big huge FAIL in its current state. Can I trade my set for a shinny new "bug-ship" - pleaseeeeee........ =|
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    holyhelmetholyhelmet Member Posts: 0 Arc User
    edited February 2013
    They need to do something with the console, either reduce the CD or increase the damage. With it sharing with other cannon abilities it not gaining any damage output, more of a case of loosing out. CR3 does more damage. When you activate it, it takes your other cannons offline and then you have to wait 4 secs to charge. By then your targets shields are back online and you miss the chance to do the damage it should do.
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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2013
    I do not feel sorry for people who rushed into buying this pack without thinking it through, or waiting for teething problems to be ironed out. They usually have more money than sense.
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    pullockpullock Member Posts: 27 Arc User
    edited February 2013
    If your talking about the shield scaling and hull healing issues, they've already been fixed just download the latest patch.
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    brigonos1brigonos1 Member Posts: 0 Arc User
    edited February 2013
    I do not feel sorry for people who rushed into buying this pack without thinking it through, or waiting for teething problems to be ironed out. They usually have more money than sense.

    I don't feel sorry for them (us) either. There's no reason to be upset. It's not like the price will ever be lower so there is no penalty for jumping in early.

    If no one had purchased the ship, it would have never been fixed. Which, I guess, wouldn't matter since no one would own the broken ship anyway. We have a chicken/egg situation - abort!
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    aurigas7aurigas7 Member Posts: 488 Arc User
    edited February 2013
    I do not feel sorry for people who rushed into buying this pack without thinking it through, or waiting for teething problems to be ironed out. They usually have more money than sense.

    Actually I see a good thing in all those bugs. The ship will get a bad reputation and because of this only die hard Andorian fans like me will fly the thing when all the bugs are fixed. :P
    Vorcha_forward.jpg
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    blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited February 2013
    Thank Crypitc for the new ship

    1. It looks awesome
    2. It comes in three favors.
    3. Has awesome consoles
    4. It has an awesome turn rate
    5. They are account wide
    6. It's the first three pack escort
    7. 5 tactical consoles
    8. With all beams it does more damage than any cruiser.
    9. win win win
    10. All cannons it makes the Borg melt.
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    The new ship has some big teeth.

    I was dueling my fleet mate's excelsior at full shields + hull. Borg tractor beam + Cannon Overload + Beam Overload 3 + HYT3 quantums = dead target. My fleet mate words over vent: "WTF was that???" :D
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    pullock wrote: »
    If your talking about the shield scaling and hull healing issues, they've already been fixed just download the latest patch.

    So last night, with the bugs, my charal was playable but I had to be really careful.

    Today with the bugs fixed, my charal is tons o' fun. I'm thinking of naming my BOFF crew Dylan, Dylan, Dylan, Dylan and Dylan. Because this ship spits hot fire!
    [SIGPIC][/SIGPIC]
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