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Official Warp Core Feedback Thread

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    bareelbareel Member Posts: 3 Arc User
    edited April 2013
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    bareel wrote: »
    I can see it now.

    'If you just ran 130 engine power your whale has a great turn rate!"

    It would be hilarious on the shock value alone.

    The power slide would look like a tractor trailer jackknifing.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited April 2013
    make the Tribble Test weekend reward a Warp Core instead of another Tribble, or in ADDITION to the Tholian Tribble. :D]

    I like this idea very much
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








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    vyconis81vyconis81 Member Posts: 42 Arc User
    edited April 2013
    It's interesting to have separate engines now. Though I do share the concern about current sets that have engines as part of them.
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    thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited April 2013
    Just add Warp Cores to the existing sets purchasable thru the Rep system.

    Borg Warp Core, MACO Warp Core etc.
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    raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    jimtkirk wrote: »
    "They've already said the "showing engines as warp cores" is a placeholder until they get the proper graphics in. As to "slapping on cheap Mk X warp cores," you haven't earned a Mk XII warp core yet, why should they just give it to you? You've payed for/earned the equipment you now have, not for it and any additional equipment Cryptic decides to add later, especially when that new equipment doesn't take anything away from your existing equipment."

    Because this is not an optional piece of equipment, nor was it on the ships when they were earned, and in some cases PURCHASED. Maxing out a ship is no different from leveling my character to a level 50. Yes I paid for and earned a two maxed out ships. They diminish that accomplishment by forcing common Mk X equipment on to them.

    I don't know where you are buying your ships from, but none of the ones I bought came with purple MK XII stuff. getting a white MK X core is in line with the rest of the useless vendor trash that came on the ship.

    Edit: also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on.
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    the set engines still give there sector speed bonus even as a test i put in a MkII warp core still could go transwarp 14 with the borg engines and transwarp 12 with the maco
    victoriasig_zps23c45368.jpg
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    A curious note. A mkX warp core with the coil bonus when applied to my ship with MkXII Maco engines and 9 in driver coil went all of .8 warp factor faster in sector space, literally warp 20.8 versus warp 20.

    Not unexpected, but kind of a let down.

    Hopefully warp cores in the future or at higher marks will grant more serious warp speed bonuses, since it is their function.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    that's about the bonus i got with the +15 to driver coil . went from 14 to 15.2 this was a MkXI core though
    victoriasig_zps23c45368.jpg
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    holyhelmetholyhelmet Member Posts: 0 Arc User
    edited April 2013
    Think you need to add a Warpcore category to the exchange list in the ship equipment section
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    jimtkirkjimtkirk Member Posts: 0
    edited April 2013
    I don't know where you are buying your ships from, but none of the ones I bought came with purple MK XII stuff. getting a white MK X core is in line with the rest of the useless vendor trash that came on the ship.

    Edit: also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on.


    True. By the same token the ship I purchased for cash did not come equipped, nor required, a warp core.

    As for "also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on."
    Wrong. Try taking it off. Your ship barely moves without it. So my Mk XII Engine, earned thru many hours grinding Romulan Marks, and Dilithium is now reduced to no more than manuevering thrusters. An engine that gave me warp 12 before 'warp cores" now can give me only warp 10. Quantum Slipstream can no longer turn. Instead it merely shoots off in a straight line to whatever sector border it happened to be pointed at. Regardless of where it was plotted to go. Same capabilities. I think not.
    And to be clear, I never said PURPLE QUALITY Mk XII. I said COMMON quality to match the level sets already EARNED and PURCHASED. Much like Remans are ALREADY unlocked for those players who have already reached Tier 5 on Romulan Reputation.
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    sudoku7sudoku7 Member Posts: 2 Arc User
    edited April 2013
    jimtkirk wrote: »
    True. By the same token the ship I purchased for cash did not come equipped, nor required, a warp core.

    As for "also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on."
    Wrong. Try taking it off. Your ship barely moves without it. So my Mk XII Engine, earned thru many hours grinding Romulan Marks, and Dilithium is now reduced to no more than manuevering thrusters. An engine that gave me warp 12 before 'warp cores" now can give me only warp 10. Quantum Slipstream can no longer turn. Instead it merely shoots off in a straight line to whatever sector border it happened to be pointed at. Regardless of where it was plotted to go. Same capabilities. I think not.
    And to be clear, I never said PURPLE QUALITY Mk XII. I said COMMON quality to match the level sets already EARNED and PURCHASED. Much like Remans are ALREADY unlocked for those players who have already reached Tier 5 on Romulan Reputation.

    Displayed Warp Scale got changed again with this patch, so that may be causing a visual discrepency. Engines that provide a boost to sector space speed still do so. Without an impulse engine slotted, my Sector Speed is Warp 9.97 [same as holodeck]. With assimilated subtranswarp engine slotted, it's Transwarp 17 [versus Transwarp 14 on holodeck].

    Neither the Romulan or Reman engines provide a bonus to sector space speed on holodeck currently. At least, their tooltips don't indicate that, I may well be missing something though.

    Quantum Slipstream still works the same as before, you take a massive hit to your ability to turn, so that's not really new either.

    Also, the free core that all ships come with currently is actually of common quality. I suspect you mean uncommon [green]? Although it's odd, if it was part of whatever set, it should match the rarity of the set in question.
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    jimtkirkjimtkirk Member Posts: 0
    edited April 2013
    sudoku7 wrote: »
    Displayed Warp Scale got changed again with this patch, so that may be causing a visual discrepency. Engines that provide a boost to sector space speed still do so. Without an impulse engine slotted, my Sector Speed is Warp 9.97 [same as holodeck]. With assimilated subtranswarp engine slotted, it's Transwarp 17 [versus Transwarp 14 on holodeck].

    Neither the Romulan or Reman engines provide a bonus to sector space speed on holodeck currently. At least, their tooltips don't indicate that, I may well be missing something though.

    Quantum Slipstream still works the same as before, you take a massive hit to your ability to turn, so that's not really new either.

    Also, the free core that all ships come with currently is actually of common quality. I suspect you mean uncommon [green]? Although it's odd, if it was part of whatever set, it should match the rarity of the set in question.

    I wasn't talking about an Engine not being slotted. I said the warp core not slotted. With the warp core not slotted my maximum speed on all ships is .48 (point 48). Which means the engine I worked for and paid for through marks and dilithium is no longer the same engine. If it was I'd be doing the same speeds as before the warp core.

    As for the quantum slipstream I never had a problem navigating with it before. true it had atrocious turns BUT it DID turn. I could plot course and the ship would go there. It no longer turns. Just a straight line ahead.

    This whole discussion came about because I suggested that warp cores should match the level equipment currently on the ship. If someone has MkXI they should give a MK XI, a MK XII should receive a Mk XII. I know people wanted warp cores and i really have no problem with them. I just think the same level equipment should be given as is on the ship. I didn't buy a ship with required equipment at different levels. It didn't come with a Mk X defector and shields and a Mk VIII Engine. This is a required item that is also an afterthought. Now I don't seriously think Cryptic will listen to the suggestion but I can dream.
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    vkfphoenixlordvkfphoenixlord Member Posts: 1,991 Arc User
    edited April 2013
    Any links to pics of what the warp cores look like in game?
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    jimtkirkjimtkirk Member Posts: 0
    edited April 2013
    Any links to pics of what the warp cores look like in game?

    Right now they are using engine graphics. But those are just placeholders until they get proper pictures.
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    gpgtx wrote: »
    that's about the bonus i got with the +15 to driver coil . went from 14 to 15.2 this was a MkXI core though

    That's an entire warp factor greater. That's acceptable actually. I wonder what a MkXII core's output is.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    Can't wait to see how fast I go with a borg impulse engine plus likely a borg warp core.

    Won't ever have to hit Slipstream again.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
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    jcswwjcsww Member Posts: 6,790 Arc User
    edited April 2013
    Consdiering all ships will get an update for Warp Cores. I think the Galaxy X, Vesta and other faster than Warp 10 ships should have special ones that are exclusively upgradeable through the DL store to add their beyond Warp 10 speeds.
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    graysockgraysock Member Posts: 172 Arc User
    edited April 2013
    captaind3 wrote: »
    That would be nice.

    And perhaps upgrades at that, having one warp core as a prerequisite crafting material for a more advanced one. And please drop the MkXI maximum at least on this item. It just makes sense to be able to build an advanced core.

    And should fleet ships come with more advanced cores. If not a Fleet Core at least a MkXII.

    na save this for upgrades to the warp core (thats what I want to see next) :D
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    pwedisplaynamepwedisplayname Member Posts: 0 Arc User
    edited April 2013
    orondis wrote: »
    Spent an age grinding NPCs to get some MXI-XII warp cores (all common).

    Seems fine.

    Should add some extra customization but not make anything overpowered.

    Perhaps some method to purple Mk XII's like fleet stores, doff assignments and rep rewards.

    They aren't fine, actually. Make a low level character and observe their warp speeds on Holodeck.

    You will find that Warp Cores (at the appropriate mark) lower their speed rather a lot.

    Mine went from Warp ~8 on Holodeck to Warp 5 (capped) on Tribble.

    Now, given the insane leveling speed, this might not matter that much, but it is a minor nerf.
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    warp 5 on tribble is equivalent to warp 7 on holodeck. they redid the scale so you are only loosing 1 warp factor
    victoriasig_zps23c45368.jpg
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    sudoku7sudoku7 Member Posts: 2 Arc User
    edited April 2013
    jimtkirk wrote: »
    I wasn't talking about an Engine not being slotted. I said the warp core not slotted. With the warp core not slotted my maximum speed on all ships is .48 (point 48). Which means the engine I worked for and paid for through marks and dilithium is no longer the same engine. If it was I'd be doing the same speeds as before the warp core.

    As for the quantum slipstream I never had a problem navigating with it before. true it had atrocious turns BUT it DID turn. I could plot course and the ship would go there. It no longer turns. Just a straight line ahead.

    This whole discussion came about because I suggested that warp cores should match the level equipment currently on the ship. If someone has MkXI they should give a MK XI, a MK XII should receive a Mk XII. I know people wanted warp cores and i really have no problem with them. I just think the same level equipment should be given as is on the ship. I didn't buy a ship with required equipment at different levels. It didn't come with a Mk X defector and shields and a Mk VIII Engine. This is a required item that is also an afterthought. Now I don't seriously think Cryptic will listen to the suggestion but I can dream.

    But, if you leave the default warp core that they give in place, your ship performs the same as on holodeck.

    Also, on holodeck now, check out what happens to your sector space speed if your remove your impulse engine. Unless you're using a borg subtranswarp [or MACO] it's not going to change your sector space speed.
    On Holodeck, no engine = Transwarp 10 [apparently got tagged with diplo oh well].
    On Holodeck, with Jem'Hadar Engine = Transwarp 10.

    What engine is it that you're using that was giving you a bonus to sector space speed? Nothing in the tooltips for the Reman or Romulan engines indicates that they alter sector space speed.

    I'm really not following you at all then.

    It sounds like you want the freebie warp core you get with a ship to be the same level or rarity as the rest of the gear you already have equipped on that ship.

    It does appear that the free warp core provided to ships [at least on conversion] is based on character level instead of ship level, so my Light Cruiser is rocking a Mark X warp core instead of a mark I. This is probably intentional as up until now, sector space speed was primarily driven by your captain's level [at least that's what I got from the notes], so if you were flying a low level ship, you would actually experience a decrease in performance if it gave you the ship's default gear level of warp core.

    Something else is affecting your quantum slipstream, as I am able to turn in QSS still, even if I do something stupid like remove the free warp core and my engine.

    As an interesting sidenote, borg subtranswarp engine maintains it's transwarp speeds even if you have no warp core. MACO should as well.
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    seekerkorhilseekerkorhil Member Posts: 472
    edited April 2013
    Who boosts Engines? What we have now is a non-choice for engineering and tactical captains - they'll pick Shields.

    Actually my engineer in an escort already has between 100 and 115 shield power. I'm seriously considering the W->E core just to make me turn faster. Probably would want +5 max shields though.
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    foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited April 2013
    Eject warp core had better be an ability at some point.



    Set the ***** to overload, buzz an enemy group and drop the Warp core Grenade.



    Just, don't use a good warp core at the time. :P
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    foundrelic wrote: »
    Eject warp core had better be an ability at some point.



    Set the ***** to overload, buzz an enemy group and drop the Warp core Grenade.



    Just, don't use a good warp core at the time. :P



    Great, now I want a warp-core torpedo launcher. :P
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    jkstocbrjkstocbr Member Posts: 0 Arc User
    edited April 2013
    Looks a bit boring ... just a simple console?

    I was hoping for a Warp core to be a tree of 6-8 items.
    Various combinations creating different variations.
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    ocp001ocp001 Member Posts: 0 Arc User
    edited April 2013
    jkstocbr wrote: »
    Looks a bit boring ... just a simple console?

    I was hoping for a Warp core to be a tree of 6-8 items.
    Various combinations creating different variations.

    ^this. All these cores are just another item I'm going to let someone else grind and buy off the exchange. Big deal. :rolleyes:
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited April 2013
    1st off games only droping singularity cores

    2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
    then it says adds 7.5% of your auxillary power to your shields power as a bounes.

    so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
    74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?
    gs9kwcxytstg.jpg
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    jkstocbr wrote: »
    Looks a bit boring ... just a simple console?

    I was hoping for a Warp core to be a tree of 6-8 items.
    Various combinations creating different variations.
    My Engineer started out as an injector design specialist so that would be right up my alley, though a bit too much micro management for some.

    There are some people who couldn't list off the components of a warp engine, let alone would care to build one.

    Though selling completed cores to them could be a good market.
    wilbor2 wrote: »
    1st off games only droping singularity cores

    2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
    then it says adds 7.5% of your auxillary power to your shields power as a bounes.

    so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
    74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?

    I'm starting to wonder if there's actually a limit to how much power gets boosted above a certain level. Like if the subsystem already has 70, if there's a reduction in how much of a boost you get.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    bareelbareel Member Posts: 3 Arc User
    edited April 2013
    captaind3 wrote: »

    I'm starting to wonder if there's actually a limit to how much power gets boosted above a certain level. Like if the subsystem already has 70, if there's a reduction in how much of a boost you get.

    Don't forget as you gain power you loose power. Warp Core Efficiency skill/boffs and all that jazz.
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