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  • What's the current price for a Mirror-Qin? if you can afford it I'd suggest to switch, because a ensign eng. is IMO the better choice (not so much of a "glass cannon" as you can use 2x EPtS and 1x A2S1 as instant hullheal) And i would prefer Field Generators over Emitter arrays on raptors.
  • +1 9 out of 10 complains about being "one shotted" is simply wrong setup or playwise (EPTS not active all time, shield power Level not above 100, being stationary target etc.) My tac in Fleetscourge (Escort!) usually survives Isocharge, if being hit as first or second target. Only when I am the third in the row or getting…
  • simple math [dmg] increases your base damage by +5 [borg] has a 7,5% chance to do 1000 damage. 1000 x 0.075 = average of +75 Damage per shot. So versus Borg the [borg] weapons are the logical choice. Even if the the damage form the [dmg] procs is further increased by weapon energy, consoles etc. (im not sure about this at…
  • at all Wave disrupters "Count" as Disrupters with [acc]x2 and [dmg]x2 as well as both (disrupter debuff + Phaser disable subsystem) procs. So yes, generally speaking they are better than Borg weapons, which only have 3 modifiers, one of them [Borg], and only one proc. But against Borg, the borg weapons should still be…
  • Conservative build: Cmdr tac.: TT1 / APB1 / APO1 / APO3 Lt.Cmdr tac: TT1 / CRF1 / CRF2 LT.Cmdr eng: EPtS1 / EPtS2 / A2D2 LT. Sci: HE1 / TSS2 (or ST2 for PvP) Put in the same Keybind: APB1/APO1/APO3/CRF1/CRF2/EPtS1/EPtS2/A2D2/Fleet support Manually activate CRF2 + APO3, then just hit the relevant key to keep the keybind…
  • . To make this clearer: not per system, at all formula is (Skill/300) x(75 - Power level) so 20 more effency means: +3.3 in any system you run at level 25. +1,6 in any System you run at 50 So in a common 100/50/25/25 build you get +8.3 But the whole idea is to exploit the whole effect - maxed skill (100) - efficent captian…
  • For Feds 1. Transwarp Computer Warp Core efficiency +20 translates into a flat +8.3 Energy Bonus if you run a typical 100/50/25/25 build. 2. Phaser point defence system. Ether it helps you to clean spam or its a short time DPs boost (against Neg'vars in Cure etc.) Downside is that you are forced to use Phaser weapons for…
  • There is no problem with premades. there is a problemwith bad premades. As I am in a fleet whose members don't like PvP usually PUG alone if i want to do a PvP. I have no problem running in a Premade that kills of the team 15-0 in 4-5 minutes. Easy earned Dil at least. The Problem is when you (as klingon) run into a Fed…
  • AFAIK it only boosts attack pattern alpha (from 2% base up to+ 4% crt). So: 5% Base Chance + up 2% energy/projectile weapon specialisation + 0.92 Borg console + 4% for tactical captains with attack pattern alpha (+ Bonus for excess [acc]) crtH x3 vs. crtDx3 means 13.92% Chance to do 180% (50% base+antiproton +dhc) of…
  • Part 1 "easy Type" Commander Tac: tactical Team 1 / attack Pattern Beta 1 / Omega 1 / Omega 3 Lt. Commander Tac: Tactical Team 1 / cannon Rapid Fire 1 / Rapid Fire 2 EnsignTac: Torpedo High Yield Lt. Eng: emergency Power to shields 1 / emergengy Power to shields 2 Lt. Sci: science Team 1 / Hazzard emitters 2 Deflektor and…
  • the Problem ist: even at level 50 the differences between 'good builds' and 'bad builds' is easily at 300%-400% and more. Allowing lower tier ships will only improve that Gap. But a point system would be a good idea, not for ships, but for players :D
  • In my regular group I do, when I know there is a suproter that heals me. But with PUGs I prefer the defensive bonus of 3 Part Borg. That is on the list of "things to buy". But at the moment I am busy getting fleet ships for 4 toons, so that may take a while. ^^ I really dislike aggro. Not because I can not tank it but it…
  • I don't know but I think they increased the drop rate of rare/prototype Borg Parts in the the recent season I have a new toon which has done less than 35 STfs (have 3xBorg parts (15 Chips) purple Projektile weapon Doff (40) and 15 green chips left so 70 chips. Some will chips can be rewarded as additional loot, but no more…
  • It has - and it is for me very close to the "perfect" escort. Setup lt. Eng.: EptS1, EPtS2 Cmdr. Tac.: TT1, APB1, APO1, APO3 Lt.Cmdr. Tac.: TT1, CRF1, CRF2 Lt. Sci.: TSS1, HE2 En. sci.: TSS1 3x Borg, KGH MKII Shield 1x MKXII Borg-Photontorpedo 3x Disruptor DHC Borg MKXII 3x Disruptor turret Borg MK XII 3x purple projectile…
  • a efficient Doff gives you +7.5 efficience rating for a total of 37.5 So after the formula efficience/300 x (75-Power level) a crew of 5 efficient officers gives you: +6,25 in any system with Power level 25 and +3,125 in any system with Power level 50 Given the regular setup of 100/50/25/25 a crew of 5 efficient Boffs…
  • I tried 2x KHG and 2x Borg in combination with Plasmonic leech, tet weapons (3x DHC 3x turret) and 2x Flow capacitors on my Qin Raptor. Was not very impressed with the Bonus damage due to the 2 piecw bonus. Switched back to 3x Borg and KHG shield in Kombination with Disrupters. A better defence without remarkable loss of…
  • Please don't give such advice: "campers" often destroy the chance for the opt. as they simply don't deal enough damage if they sit at maximum distance (only worse is the "sitting on kang"-Camper in Cure, who starts fighting bops if they are already in range to shoot kang^^) @Sean If you have a cruiser try this one: -…
  • Perhaps to make it clear this helps: Weapons_Energy drain_Energy level_damage per weapon__damage all weapons 1____________0___________100_________200%_________200% 2__________-10____________90_________180%________ _360% 3__________-20____________80_________160%__________480%…
  • Try this One Cmdr eng: EPtW1 / Aux. to dampeners1 / EPtS3 / Aux to Structural integrity3 Lt. Cmdr eng: EPtW1 / Aux. to dampeners 1 / EPtS3 Lt. tac: TT1 / CRF1 Lt. universal (Sci): ST1 / HE2 Ensign universal: free choice/does not matter Consoles: Tac: 4x disrupter induction coil Sci: 2x Flow Capacitor eng: Plasmonic Leech,…
  • IMO the main problem is, that eng. consoles -and that is the part most cruisers focus in - are close to useless. I only use them as slots for universal consoles. -> improve engineer consoles (e.g simply (at least) double the energy bonus given by any eng. console, the +4 at mkXII purple is a joke) and most problems with…
  • Raptor 5tac 2eng 3Sci consoles 1.0 Shild modifier tac. Commander tac. Lt.Commander Lt. Sci Lt. Eng. universal Ensign turn rate ~16-18 Would love it :D
  • Maybe its just me, but it is not the smartest solution to change an item from "Oh, it can be exploited if used by many on the same enemy" to "OK, it is completly useles" ..+3 in each subsystem while useing 2 purple MKXI flow capacitors is a waste of space It's a shame that there is almost no synergy of effects in this game…
  • Ooops :D You are right: I just used the 3600/30 ratio = 120 and put an "-" before :D This is not a very valid argument, as you don't have to pay for c-Store/Zen Ships, asyou can always convert dilithium. And a Qin is not free, you can only get one for free. It has a price of 120.000 dil or ~517 Zen (at the current rate).…
  • I like the concept of this topic, but I tend to disagree at some points: 1) the pro/con part I would concentrate on relevant information: "+5 Weapon power/-5 engine power" simply equals out (its just a slight change in your power setup) and other information simply sound to drastical: "-33% Crew size"...sounds dramatic,…
  • Yeah! I'd really love to see this one. Getting rid of that useless tac. Ensign for an Engineer, nice andditional Sci console and slightly better turn. Anyone knows how much Bonus Power it has? the usual +15 weapon power?