The Ning'Tao looks intriguing but I don't think I'm up to the task. The bridge spaces are a crazy draw (so many possibilities) but there is NO margin for error when you are that fragile. I've have some playtime with the B'rel but but I can't pretend I'm that good.
Because it's such a lightweight I have difficulty imagining it making a valid contribution to a team game (constant hit and fade might leave evreyone else in a lurch). A cloak (enhanced or otherwise) isn't a get out of jail card and the sci platforms look very nice on the other side of the fence so there will probably be more detection abilities in the field.
The B'rel looks like a tank(with jet thrusters on the turret:)) compared to this rig and I'd feel far more secure with the familiar.
The absence of the Kar-Fi is a disappointment. With all the talk of no console no go with the phase shift I thought it was a shoe-in. It would have been nice to have seen it with a second skin.
On my end it's hypothetical anyway; I still haven't tried to apply to a fleet.
Haven't tried any of these yet, but the BoPs and Raptors look interesting. I wonder if the Somraw will turn better then the Qin simply because its smaller.
The Somraw is at 16, the Qin 15. Unfortunately they both fill the same role, which is basically a tank escort. The Somraw does so with its BO layout, and the Qin does it with ENG consoles and tons of Hull. The Scourge Destoyer is also pretty much a fleet escort(and is better than either raptor), so they really screwed the KDFs escorts when it comes to versatility.
Hopefully there is another raptor they haven't added yet that's Tac oriented. A Pach retrofit preferrably since that ship has one of the best skin packs in the game.
hmm, I was thinking more about the turning axis rather than the base turnrate. If I remember right the somraw is a lot smaller so maybe the goofy turn axis wont be as bad?
This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.
This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.[/QUOTE]
I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.
Can't have a honest conversation because of a white knight with power
The Fleet Vor'cha is just killer, its like a super armored escort. I remember back in my PvP days how it was already nasty with an escort configuration. But this.....oh boy.
Qin vs Somraw:
The Somraw, it's what Raptor Captains wanted for a long time, getting rid of the Ensign Tactical for an Ensign Engineering. While the Qin gets an extra engineering console, slightly better shields and hps, the Somraw obviously is better with a better turn rate, a third science console, and of course the Ensign Engineering slot. If you put it against a Qin, the Qin's Ensign Tactical isn't going to help it.
This right here is a good reason why they should've just revised the ship system to where you upgrade your ships to how you want them.
Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.
Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor. :rolleyes:
Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.
I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.
A 4th weapon and more maneuverability would not make it a carrier but rather an oversized flight deck 'cruiser'.
4 hangers and loss of 2 weapons plus the better boff layout = WIN carrier without it being overpowered.
Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.
Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor. :rolleyes:
Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.
Have the devs said the Fleet Ning'Tao will have Enhanced Battle Cloak? Because the B'Rel's EBC is not via a console, so you can't simply drag it over to the new ship. The B'Rel has no special console by itself.
Same as a Marauder in everyway except like Crew and hull from what I remember looking at it. So if you liked the Marauder but hated the look you get the sameship with a new skin.
If that's the case then I can at least get out of this flying potato :P
The Fleet version on the other hand has a completely Different Boff layout.
If that's the case I'll be sad. I love the Marauder boff layout, imo it's the best tanking layout. I was hoping to get the Corsair skin with bonus hull+shields and consoles whilst retaining the boff layout.
The fleet corsair though :mad: they've gone and butchered it. I always thought a single sci Lt Cmder boff slot (instead of the current 2 lower tiers ones) might be interesting but this configuration will ruin it for me.
2x Lt Com eng boffs slots are a must. It's a cruiser not a carrier!
It's like giving the Armitage 1x Cmdr Tac and 1x Ensign tac slots and that's it. How can that be an escort without having all the tac slots? The flight deck cruiser is a cruiser and needs it's eng boff slots to match.
Not happy.
Also, 39k hull is the SAME as the Marauder, shouldn't it be more?
Almost the same ship, you trade 3k Hull, 250 crew for 1 more turn and ALOT better skin.
Its also listed as 200,000. I guess it doesnt need a Schematic or whatever the "Fleet" Versions need.
The federation fleet ships look really good. Better even, in the areas that matter. Am I the only one that feels that way?
The new Defiant is the only one that really stands out to me as being questionable. Maybe we'll get a Pach Raptor Retrofit w/ 5 tac slots. I'm still at a loss as to why they bumped up the god awful ugly Somraw and not the Pach, so I'm crossing my fingers that it just hasn't been implemented yet.
The Galaxy-X also comes with a cloaking console, exactly the same as a Defiant, which is apparently up for the Fleet treatment.
The Kar'fi does come with a console.
So to reiterate, both of these ships have consoles.
Therefore I don't understand the rationale on why they are being left off of the fleet revamp list.
Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.
The federation fleet ships look really good. Better even, in the areas that matter. Am I the only one that feels that way?
No, I would think many KDF fans notice the differences. What can we do but use the cards we have been dealt?
Remember the old KDf motto, " Doing more with less since launch."
Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.
It does bother me though, as someone pointed out, that the Fed fleet looks more rounded out. And it's of course because EVERY non-C-store ship on the Fedside between tiers 2-4 is getting an upgrade except the Tier-2 Cruiser.
Not so with the KDF. I didn't even see a single Gorn fleet ship.
So to reiterate, both of these ships have consoles.
Therefore I don't understand the rationale on why they are being left off of the fleet revamp list.
Your right, I forgot about the phase thing on the kar'fi, but the atrox last I checked didn't have a console. Either way, its still a head scratcher why they didn't get refits.
"..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
That was brought up in the interview. Short answer, they won't be right now, cause they all look the same.
That honestly sounds like a BS excuse to simply not put the same effort into the KDF fleet system as the Fed side. A tier 3 and tier 4 raptor doesn't look the same, neither does the tier 4 BoP look like a Ning'tao. Doe the gorn ships look similar? yes but so did the tier 3 and 4 Orions and one's getting a retro. It just seems like a Cop-out to me.
Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.
Your right, I forgot about the phase thing on the kar'fi, but the atrox last I checked didn't have a console. Either way, its still a head scratcher why they didn't get refits.
Sorry, by "both" I meant Gal-X & Kar'fi.
Some real head scratching for sure.
They were working on this, or must have had ideas for this sometime ago - why would you then design a new ship like the Atrox to Guramba to be not only somewhat obsolete in the C-store vs. the Fleet Ships but with nothing to keep that player working toward in the Fleet system?
I'm pretty bummed about no fleet Kar'fi or Guramba, maybe things will change.
More and more I think about it the Fleet Corsair could be interesting...didn't notice till recently it had a lt cmdr science slot...could be fun and has a slightly better turn rate than the Marauder which is nice too!
Can't have a honest conversation because of a white knight with power
Comments
Because it's such a lightweight I have difficulty imagining it making a valid contribution to a team game (constant hit and fade might leave evreyone else in a lurch). A cloak (enhanced or otherwise) isn't a get out of jail card and the sci platforms look very nice on the other side of the fence so there will probably be more detection abilities in the field.
The B'rel looks like a tank(with jet thrusters on the turret:)) compared to this rig and I'd feel far more secure with the familiar.
The absence of the Kar-Fi is a disappointment. With all the talk of no console no go with the phase shift I thought it was a shoe-in. It would have been nice to have seen it with a second skin.
On my end it's hypothetical anyway; I still haven't tried to apply to a fleet.
The Somraw is at 16, the Qin 15. Unfortunately they both fill the same role, which is basically a tank escort. The Somraw does so with its BO layout, and the Qin does it with ENG consoles and tons of Hull. The Scourge Destoyer is also pretty much a fleet escort(and is better than either raptor), so they really screwed the KDFs escorts when it comes to versatility.
Hopefully there is another raptor they haven't added yet that's Tac oriented. A Pach retrofit preferrably since that ship has one of the best skin packs in the game.
I would change it into a true carrier.
Lt Commander - Universal
Lt Commander - Universal
Commander - Sci
Lieutenant - Universal
Engineering: 4
Tactical: 1
Science: 5
Weapons
Fore: 2
Aft: 2
Turn: 5
Hull: 46200
Crew: 4000
Device Slots: 5
Shield Mod: 1.1
Hangar: 4[/QUOTE]
This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.
This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.[/QUOTE]
I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.
The Fleet Vor'cha is just killer, its like a super armored escort. I remember back in my PvP days how it was already nasty with an escort configuration. But this.....oh boy.
Qin vs Somraw:
The Somraw, it's what Raptor Captains wanted for a long time, getting rid of the Ensign Tactical for an Ensign Engineering. While the Qin gets an extra engineering console, slightly better shields and hps, the Somraw obviously is better with a better turn rate, a third science console, and of course the Ensign Engineering slot. If you put it against a Qin, the Qin's Ensign Tactical isn't going to help it.
This right here is a good reason why they should've just revised the ship system to where you upgrade your ships to how you want them.
Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.
Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor. :rolleyes:
Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.
A 4th weapon and more maneuverability would not make it a carrier but rather an oversized flight deck 'cruiser'.
4 hangers and loss of 2 weapons plus the better boff layout = WIN carrier without it being overpowered.
The Kar'fi has a forth forward weapon slot...a hanger for a weapon slot is definitely a bit OP.
Have the devs said the Fleet Ning'Tao will have Enhanced Battle Cloak? Because the B'Rel's EBC is not via a console, so you can't simply drag it over to the new ship. The B'Rel has no special console by itself.
Can only see the Fleet Corsair Retro listed..
If that's the case then I can at least get out of this flying potato :P
If that's the case I'll be sad. I love the Marauder boff layout, imo it's the best tanking layout. I was hoping to get the Corsair skin with bonus hull+shields and consoles whilst retaining the boff layout.
The fleet corsair though :mad: they've gone and butchered it. I always thought a single sci Lt Cmder boff slot (instead of the current 2 lower tiers ones) might be interesting but this configuration will ruin it for me.
2x Lt Com eng boffs slots are a must. It's a cruiser not a carrier!
It's like giving the Armitage 1x Cmdr Tac and 1x Ensign tac slots and that's it. How can that be an escort without having all the tac slots? The flight deck cruiser is a cruiser and needs it's eng boff slots to match.
Not happy.
Also, 39k hull is the SAME as the Marauder, shouldn't it be more?
Iput in bold the Differences between the Corsair Retro and the Marauder.
Corsair Flight-Deck Cruiser Retrofit
(Shipyard Teir 3)
Lt Tac
Com Eng
Lt Com Eng
Ens Sci
Lt Sci
Consoles:
4 Eng
2 Tac
3 Sci
Hull 36000
Shield Mod 1
Crew 1750
Turn 8
+5 to all Sub
Marauder:
Lt Tac
Com Eng
Lt Com Eng
Ens Sci
Lt Sci
Consoles:
4 Eng
2 Tac
3 Sci
Hull 39000
Shield Mod 1
Crew 2000
Turn 7
+5 to all Sub
Almost the same ship, you trade 3k Hull, 250 crew for 1 more turn and ALOT better skin.
Its also listed as 200,000. I guess it doesnt need a Schematic or whatever the "Fleet" Versions need.
You will notice i'm talking about the VoQuv not the Karfi.
The karfi is a heavily armed carrier and for it the 4 forward weapon slots and 2 hangars is just right. It has its niche due to its unique fighters.
Mmm less tanky. Shame, for me 3k hull isn't worth a pretty skin, looks like I'm stuck with my potato...
The new Defiant is the only one that really stands out to me as being questionable. Maybe we'll get a Pach Raptor Retrofit w/ 5 tac slots. I'm still at a loss as to why they bumped up the god awful ugly Somraw and not the Pach, so I'm crossing my fingers that it just hasn't been implemented yet.
Yeah! I'd really love to see this one. Getting rid of that useless tac. Ensign for an Engineer, nice andditional Sci console and slightly better turn.
Anyone knows how much Bonus Power it has? the usual +15 weapon power?
The Galaxy-X also comes with a cloaking console, exactly the same as a Defiant, which is apparently up for the Fleet treatment.
The Kar'fi does come with a console.
So to reiterate, both of these ships have consoles.
Therefore I don't understand the rationale on why they are being left off of the fleet revamp list.
Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.
R.I.P
No, I would think many KDF fans notice the differences. What can we do but use the cards we have been dealt?
Remember the old KDf motto, " Doing more with less since launch."
R.I.P
Thanks for the clarification.
Well, that doesn't sound like a definite "never".
Not so with the KDF. I didn't even see a single Gorn fleet ship.
That was brought up in the interview. Short answer, they won't be right now, cause they all look the same.
Your right, I forgot about the phase thing on the kar'fi, but the atrox last I checked didn't have a console. Either way, its still a head scratcher why they didn't get refits.
On this one I say give it a third hanger slot.
That honestly sounds like a BS excuse to simply not put the same effort into the KDF fleet system as the Fed side. A tier 3 and tier 4 raptor doesn't look the same, neither does the tier 4 BoP look like a Ning'tao. Doe the gorn ships look similar? yes but so did the tier 3 and 4 Orions and one's getting a retro. It just seems like a Cop-out to me.
Yeah, just sounds like a "we didn't have time to do it now becuase its difficult" or some such reasoning.
R.I.P
Vo'quv sounds better.
Sorry, by "both" I meant Gal-X & Kar'fi.
Some real head scratching for sure.
They were working on this, or must have had ideas for this sometime ago - why would you then design a new ship like the Atrox to Guramba to be not only somewhat obsolete in the C-store vs. the Fleet Ships but with nothing to keep that player working toward in the Fleet system?
I'm pretty bummed about no fleet Kar'fi or Guramba, maybe things will change.
I guess it is more about their popularity. They are a quite rare sight.
Fleet Vor'cha looks like a good PvE ship to me. Is it mandatory to join a fleet to get one of these ships, or will they be available on the exchange ?
And regarding the Raptors, any chance we will see a T5 SuQob ? That is by far my favourite Raptor design.