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KDF fleet ship stats as from tribble

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  • horridpersonhorridperson Member Posts: 665 Arc User
    edited July 2012
    The Ning'Tao looks intriguing but I don't think I'm up to the task. The bridge spaces are a crazy draw (so many possibilities) but there is NO margin for error when you are that fragile. I've have some playtime with the B'rel but but I can't pretend I'm that good.

    Because it's such a lightweight I have difficulty imagining it making a valid contribution to a team game (constant hit and fade might leave evreyone else in a lurch). A cloak (enhanced or otherwise) isn't a get out of jail card and the sci platforms look very nice on the other side of the fence so there will probably be more detection abilities in the field.

    The B'rel looks like a tank(with jet thrusters on the turret:)) compared to this rig and I'd feel far more secure with the familiar.

    The absence of the Kar-Fi is a disappointment. With all the talk of no console no go with the phase shift I thought it was a shoe-in. It would have been nice to have seen it with a second skin.

    On my end it's hypothetical anyway; I still haven't tried to apply to a fleet.
    battlegroupad_zps8gon3ojt.jpg

  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    Haven't tried any of these yet, but the BoPs and Raptors look interesting. I wonder if the Somraw will turn better then the Qin simply because its smaller.


    The Somraw is at 16, the Qin 15. Unfortunately they both fill the same role, which is basically a tank escort. The Somraw does so with its BO layout, and the Qin does it with ENG consoles and tons of Hull. The Scourge Destoyer is also pretty much a fleet escort(and is better than either raptor), so they really screwed the KDFs escorts when it comes to versatility.

    Hopefully there is another raptor they haven't added yet that's Tac oriented. A Pach retrofit preferrably since that ship has one of the best skin packs in the game.
  • murmurhem187murmurhem187 Member Posts: 49 Arc User
    edited July 2012
    hmm, I was thinking more about the turning axis rather than the base turnrate. If I remember right the somraw is a lot smaller so maybe the goofy turn axis wont be as bad?
    Koopa27 -X-treme
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited July 2012
    bitemepwe wrote: »

    KDF Ships:

    Fleet Vo'Quv Carrier

    Lt Commander - Tac
    Lt Commander - Eng
    Commander - Sci
    Lieutenant - Sci


    Engineering: 4
    Tactical: 2
    Science: 4

    Weapons
    Fore: 3
    Aft: 3

    Turn: 5
    Hull: 46200
    Crew: 4000
    Device Slots: 4
    Shield Mod: 1.1
    Hangar: 2

    Thoughts? Ideas? Opinions?

    I frankly like some of what I see and can live with these stats if they go live.

    I would change it into a true carrier.

    Lt Commander - Universal
    Lt Commander - Universal
    Commander - Sci
    Lieutenant - Universal


    Engineering: 4
    Tactical: 1
    Science: 5

    Weapons
    Fore: 2
    Aft: 2

    Turn: 5
    Hull: 46200
    Crew: 4000
    Device Slots: 5
    Shield Mod: 1.1
    Hangar: 4[/QUOTE]

    This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.
  • lianthelialianthelia Member Posts: 7,866 Arc User
    edited July 2012
    I would change it into a true carrier.

    Lt Commander - Universal
    Lt Commander - Universal
    Commander - Sci
    Lieutenant - Universal


    Engineering: 4
    Tactical: 1
    Science: 5

    Weapons
    Fore: 2
    Aft: 2

    Turn: 5
    Hull: 46200
    Crew: 4000
    Device Slots: 5
    Shield Mod: 1.1
    Hangar: 4

    This would make it a true carrier and quite capable. As a FLEET Carrier its perfect due to its tremendous amounts of consoles and hangar bays from which it can provide support abilities. The universal stations also allow perfect flexibility. The loss of a weapon slot fore and aft in exchange for more hangar bays makes this a true carrier.[/QUOTE]

    I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.
    Can't have a honest conversation because of a white knight with power
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    Fleet Vor'cha:

    The Fleet Vor'cha is just killer, its like a super armored escort. I remember back in my PvP days how it was already nasty with an escort configuration. But this.....oh boy.

    Qin vs Somraw:

    The Somraw, it's what Raptor Captains wanted for a long time, getting rid of the Ensign Tactical for an Ensign Engineering. While the Qin gets an extra engineering console, slightly better shields and hps, the Somraw obviously is better with a better turn rate, a third science console, and of course the Ensign Engineering slot. If you put it against a Qin, the Qin's Ensign Tactical isn't going to help it.


    This right here is a good reason why they should've just revised the ship system to where you upgrade your ships to how you want them.


    Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.

    Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor. :rolleyes:

    Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited July 2012
    lianthelia wrote: »
    I don't know if I would make that many changes, but the fleet voquv does feel underwhelming...I was always hoping for a more maneuverable voquv dreadnought with cloak perhaps a 4th forward weapon. (since the kar'fi won't move on as of yet.) Or at least perhaps a 3rd hanger.

    A 4th weapon and more maneuverability would not make it a carrier but rather an oversized flight deck 'cruiser'.

    4 hangers and loss of 2 weapons plus the better boff layout = WIN carrier without it being overpowered.
  • lianthelialianthelia Member Posts: 7,866 Arc User
    edited July 2012
    A 4th weapon and more maneuverability would not make it a carrier but rather an oversized flight deck 'cruiser'.

    4 hangers and loss of 2 weapons plus the better boff layout = WIN carrier without it being overpowered.

    The Kar'fi has a forth forward weapon slot...a hanger for a weapon slot is definitely a bit OP.
    Can't have a honest conversation because of a white knight with power
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2012
    Fleet Vor'cha:

    Fleet Ning'Tao: Another reason why upgrading our ships would be a nice thing. 1 CMDR, 2 LTC, and 1 LT. Clearly makes this a superior battling BoP over the B'rel and Hegh'ta.

    Of course people point out the HPs, but those flying BoP's know that HP's don't really matter too much if you got the right BO's for survivability. So now we can have outright firepower of the Ning'Tao, the Enhanced cloak of the B'rel Refit, or a scrawy little BoP that somehow has more HPs with less armor. :rolleyes:

    Really Devs, just let us upgrade ships with the Fleets. That or make a Tier 6 already.

    Have the devs said the Fleet Ning'Tao will have Enhanced Battle Cloak? Because the B'Rel's EBC is not via a console, so you can't simply drag it over to the new ship. The B'Rel has no special console by itself.
    XzRTofz.gif
  • kolbrandrkolbrandr Member Posts: 266
    edited July 2012
    The federation fleet ships look really good. Better even, in the areas that matter. Am I the only one that feels that way?
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited July 2012
    Check out the Non-Fleet Corsair Retrofit,
    Where is that? I can't find the stats for it :confused:
    Can only see the Fleet Corsair Retro listed..


    Same as a Marauder in everyway except like Crew and hull from what I remember looking at it. So if you liked the Marauder but hated the look you get the sameship with a new skin.
    If that's the case then I can at least get out of this flying potato :P
    The Fleet version on the other hand has a completely Different Boff layout.
    If that's the case I'll be sad. I love the Marauder boff layout, imo it's the best tanking layout. I was hoping to get the Corsair skin with bonus hull+shields and consoles whilst retaining the boff layout.
    The fleet corsair though :mad: they've gone and butchered it. I always thought a single sci Lt Cmder boff slot (instead of the current 2 lower tiers ones) might be interesting but this configuration will ruin it for me.

    2x Lt Com eng boffs slots are a must. It's a cruiser not a carrier!
    It's like giving the Armitage 1x Cmdr Tac and 1x Ensign tac slots and that's it. How can that be an escort without having all the tac slots? The flight deck cruiser is a cruiser and needs it's eng boff slots to match.

    Not happy.

    Also, 39k hull is the SAME as the Marauder, shouldn't it be more?
    AFMJGUR.jpg
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited July 2012
    Where is that? I can't find the stats for it :confused:
    Can only see the Fleet Corsair Retro listed..

    Iput in bold the Differences between the Corsair Retro and the Marauder.

    Corsair Flight-Deck Cruiser Retrofit
    (Shipyard Teir 3)

    Lt Tac
    Com Eng
    Lt Com Eng
    Ens Sci
    Lt Sci

    Consoles:
    4 Eng
    2 Tac
    3 Sci

    Hull 36000
    Shield Mod 1
    Crew 1750
    Turn 8


    +5 to all Sub



    Marauder:

    Lt Tac
    Com Eng
    Lt Com Eng
    Ens Sci
    Lt Sci

    Consoles:
    4 Eng
    2 Tac
    3 Sci

    Hull 39000
    Shield Mod 1
    Crew 2000
    Turn 7


    +5 to all Sub



    Almost the same ship, you trade 3k Hull, 250 crew for 1 more turn and ALOT better skin.
    Its also listed as 200,000. I guess it doesnt need a Schematic or whatever the "Fleet" Versions need.
    [SIGPIC][/SIGPIC]
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited July 2012
    lianthelia wrote: »
    The Kar'fi has a forth forward weapon slot...a hanger for a weapon slot is definitely a bit OP.

    You will notice i'm talking about the VoQuv not the Karfi.

    The karfi is a heavily armed carrier and for it the 4 forward weapon slots and 2 hangars is just right. It has its niche due to its unique fighters.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited July 2012
    Iput in bold the Differences between the Corsair Retro and the Marauder.
    Thanks for that.

    Mmm less tanky. Shame, for me 3k hull isn't worth a pretty skin, looks like I'm stuck with my potato...
    AFMJGUR.jpg
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    kolbrandr wrote: »
    The federation fleet ships look really good. Better even, in the areas that matter. Am I the only one that feels that way?

    The new Defiant is the only one that really stands out to me as being questionable. Maybe we'll get a Pach Raptor Retrofit w/ 5 tac slots. I'm still at a loss as to why they bumped up the god awful ugly Somraw and not the Pach, so I'm crossing my fingers that it just hasn't been implemented yet.
  • darienavandarienavan Member Posts: 28 Arc User
    edited July 2012
    Fleet Somraw Raptor Retrofit

    Commander - Tac
    Lt Commander - Tac
    Lieutenant - Eng
    Ensign - Eng
    Lieutenant - Sci

    Engineering: 3
    Tactical: 4
    Science: 3

    Weapons
    Fore: 4
    Aft: 3

    Turn: 16
    Hull: 34650
    Crew: 100
    Device Slots: 2
    Shield Mod: 0.71

    Yeah! I'd really love to see this one. Getting rid of that useless tac. Ensign for an Engineer, nice andditional Sci console and slightly better turn.

    Anyone knows how much Bonus Power it has? the usual +15 weapon power?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2012
    blitzy4 wrote: »
    The Galaxy-X has a phaser lance that's not on a console,


    The Galaxy-X also comes with a cloaking console, exactly the same as a Defiant, which is apparently up for the Fleet treatment.


    blitzy4 wrote: »
    Honestly, the Kar'fi and the Atrox are both head scratchers to me, neither have consoles,

    The Kar'fi does come with a console.

    So to reiterate, both of these ships have consoles.

    Therefore I don't understand the rationale on why they are being left off of the fleet revamp list.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012


    The Galaxy-X also comes with a cloaking console, exactly the same as a Defiant, which is apparently up for the Fleet treatment.




    The Kar'fi does come with a console.

    So to reiterate, both of these ships have consoles.

    Therefore I don't understand the rationale on why they are being left off of the fleet revamp list.

    Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    kolbrandr wrote: »
    The federation fleet ships look really good. Better even, in the areas that matter. Am I the only one that feels that way?

    No, I would think many KDF fans notice the differences. What can we do but use the cards we have been dealt?
    Remember the old KDf motto, " Doing more with less since launch."
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2012
    bitemepwe wrote: »
    Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.

    Thanks for the clarification.

    Well, that doesn't sound like a definite "never".
  • alastorforthrighalastorforthrigh Member Posts: 222 Arc User
    edited July 2012
    It does bother me though, as someone pointed out, that the Fed fleet looks more rounded out. And it's of course because EVERY non-C-store ship on the Fedside between tiers 2-4 is getting an upgrade except the Tier-2 Cruiser.

    Not so with the KDF. I didn't even see a single Gorn fleet ship.
    2qTOAB3.gif
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    Not so with the KDF. I didn't even see a single Gorn fleet ship.

    That was brought up in the interview. Short answer, they won't be right now, cause they all look the same.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    The Kar'fi does come with a console.

    So to reiterate, both of these ships have consoles.

    Therefore I don't understand the rationale on why they are being left off of the fleet revamp list.

    Your right, I forgot about the phase thing on the kar'fi, but the atrox last I checked didn't have a console. Either way, its still a head scratcher why they didn't get refits.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    bitemepwe wrote: »
    Via the PvP forums;
    Fleet Vo'Quv Carrier

    Lt Commander - Tac
    Lt Commander - Eng
    Commander - Sci
    Lieutenant - Sci


    Engineering: 4
    Tactical: 2
    Science: 4

    Weapons
    Fore: 3
    Aft: 3

    Turn: 5
    Hull: 46200
    Crew: 4000
    Device Slots: 4
    Shield Mod: 1.1
    Hangar: 2

    On this one I say give it a third hanger slot.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • alastorforthrighalastorforthrigh Member Posts: 222 Arc User
    edited July 2012
    blitzy4 wrote: »
    That was brought up in the interview. Short answer, they won't be right now, cause they all look the same.

    That honestly sounds like a BS excuse to simply not put the same effort into the KDF fleet system as the Fed side. A tier 3 and tier 4 raptor doesn't look the same, neither does the tier 4 BoP look like a Ning'tao. Doe the gorn ships look similar? yes but so did the tier 3 and 4 Orions and one's getting a retro. It just seems like a Cop-out to me.
    2qTOAB3.gif
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Thanks for the clarification.

    Well, that doesn't sound like a definite "never".

    Yeah, just sounds like a "we didn't have time to do it now becuase its difficult" or some such reasoning.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2012
    Fight deck cruiser stats sound broken.
    Vo'quv sounds better.
    Should I start posting again after all this time?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2012
    bitemepwe wrote: »
    Al said they did not go in this at this time due to thier inherent abilities, the phaser lance and siege lance, could not be easily copied over to the starbase system for some reason.
    blitzy4 wrote: »

    Your right, I forgot about the phase thing on the kar'fi, but the atrox last I checked didn't have a console. Either way, its still a head scratcher why they didn't get refits.


    Sorry, by "both" I meant Gal-X & Kar'fi.

    Some real head scratching for sure.

    They were working on this, or must have had ideas for this sometime ago - why would you then design a new ship like the Atrox to Guramba to be not only somewhat obsolete in the C-store vs. the Fleet Ships but with nothing to keep that player working toward in the Fleet system?

    I'm pretty bummed about no fleet Kar'fi or Guramba, maybe things will change.
  • lianthelialianthelia Member Posts: 7,866 Arc User
    edited July 2012
    More and more I think about it the Fleet Corsair could be interesting...didn't notice till recently it had a lt cmdr science slot...could be fun and has a slightly better turn rate than the Marauder which is nice too!
    Can't have a honest conversation because of a white knight with power
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited July 2012
    blitzy4 wrote: »
    That was brought up in the interview. Short answer, they won't be right now, cause they all look the same.

    I guess it is more about their popularity. They are a quite rare sight.

    Fleet Vor'cha looks like a good PvE ship to me. Is it mandatory to join a fleet to get one of these ships, or will they be available on the exchange ?

    And regarding the Raptors, any chance we will see a T5 SuQob ? That is by far my favourite Raptor design.
    Vorcha_forward.jpg
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