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Fleet Scourge Destroyer

bitemepwebitemepwe Member Posts: 6,760 Arc User
edited September 2012 in Klingon Discussion
In STOwiki it has a Ensign Engineer and in the SKill Planner it has an Ensign Engineer, yet the original Dev release of stats shows it had an Ensign Science?

Did they change it?
Fleet Scourge Destroyer Retrofit

Commander - Tac
Lt Commander - Tac
Lieutenant - Eng
Lieutenant - Sci
Ensign - Sci

Engineering: 3
Tactical: 4
Science: 3

Weapons
Fore: 4
Aft: 3

Turn: 17
Hull: 31350
Crew: 200
Device Slots: 2
Shield Mod: 0.92

If it has been changed to an Ensign Engineer slot, then why?
It now has the same BOff set-up as the Fleet Somraw Raptor
Fleet Somraw Raptor Retrofit

Commander - Tac
Lt Commander - Tac
Lieutenant - Eng
Ensign - Eng
Lieutenant - Sci

Engineering: 3
Tactical: 4
Science: 3

Weapons
Fore: 4
Aft: 3

Turn: 16
Hull: 34650
Crew: 100
Device Slots: 2
Shield Mod: 0.71

Really not enough Differences to make a Player wish to buy both, So I'm hoping there is a misprint somewhere and the Scourge has a Ensign Science BOff.
Leonard Nimoy, Spock.....:(

R.I.P
Post edited by bitemepwe on

Comments

  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    I have one, the Ensign is Sci. And unlike A Raptor, The Scourge turns.
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • ooiueooiue Member Posts: 0 Arc User
    edited September 2012
    I was debating to myself which varient to go for (I prefer the Ensign Engineering because I can cycle EPTS1 in there), but the fleet varient is better but has a Ens. Sci instead, hmm......
    Play my missions on Holodeck!
    Return of Ja'Dok Series (6 Part Series)
    Enemy of the Exile Series (4 Part Series)
    Task Force Ja'Dok Series (3 Part Series)
  • thesnyndicatethesnyndicate Member Posts: 44 Arc User
    edited September 2012
    I have one, the Ensign is Sci. And unlike A Raptor, The Scourge turns.

    This ^

    Its ok now but it wont be ok if feds get leech console and drain effects are cancelled while feds keep on boosting 10 power from maco shields.

    Dont say i didnt warn you.
  • afree100afree100 Member Posts: 332 Arc User
    edited September 2012
    Let me just say science slots are way better than eng on escorts.
    Starfleet M.A.C.O. KDF Honor Guard
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    afree100 wrote: »
    Let me just say science slots are way better than eng on escorts.

    Agreed. Largely because all the eng ensign slots really offer are 'emergency power to x' moves, and it's sorta pointless to carry more than 2 of those, especially on an escort. Eng team is not worth the slot, given the interference with tac team, etc. With a sci ensign, I'd have an additional HE1, or polarize hull 1 (very important on escorts), or maybe jam sensors to help with a quick getaway. Heck, I could even try throwing on a tractor beam 1. There's options, is what I'm saying.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • darienavandarienavan Member Posts: 28 Arc User
    edited September 2012
    Really not enough Differences to make a Player wish to buy both, So I'm hoping there is a misprint somewhere and the Scourge has a Ensign Science BOff.
    It has - and it is for me very close to the "perfect" escort.

    Setup
    lt. Eng.: EptS1, EPtS2
    Cmdr. Tac.: TT1, APB1, APO1, APO3
    Lt.Cmdr. Tac.: TT1, CRF1, CRF2
    Lt. Sci.: TSS1, HE2
    En. sci.: TSS1

    3x Borg, KGH MKII Shield

    1x MKXII Borg-Photontorpedo
    3x Disruptor DHC Borg MKXII
    3x Disruptor turret Borg MK XII

    3x purple projectile weapon Doff
    2x purple shield distribution Doff

    consoles:
    4x Disruptor induction coil
    2x field Generator
    Borg console
    Disruptor point defence Module
    plasmonic leech
    Theta vent console

    speed-batterys and this resistance device buff from the story missions.


    Did 17 Pug-STFs until now. Failed none. lost opt twice (Khitomer probe on the other side - did not see them). Died 6 times at all. According to parser in the regular clueless-PUG-Group this baby delivers 50-70%(!) percent of the teams DPS.

    Love it.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    Awesome news!! Thanks.:)
    Leonard Nimoy, Spock.....:(

    R.I.P
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited September 2012
    darienavan wrote: »
    It has - and it is for me very close to the "perfect" escort.

    Setup
    lt. Eng.: EptS1, EPtS2
    Cmdr. Tac.: TT1, APB1, APO1, APO3
    Lt.Cmdr. Tac.: TT1, CRF1, CRF2
    Lt. Sci.: TSS1, HE2
    En. sci.: TSS1

    3x Borg, KGH MKII Shield

    1x MKXII Borg-Photontorpedo
    3x Disruptor DHC Borg MKXII
    3x Disruptor turret Borg MK XII

    3x purple projectile weapon Doff
    2x purple shield distribution Doff

    consoles:
    4x Disruptor induction coil
    2x field Generator
    Borg console
    Disruptor point defence Module
    plasmonic leech
    Theta vent console

    speed-batterys and this resistance device buff from the story missions.


    Did 17 Pug-STFs until now. Failed none. lost opt twice (Khitomer probe on the other side - did not see them). Died 6 times at all. According to parser in the regular clueless-PUG-Group this baby delivers 50-70%(!) percent of the teams DPS.

    Love it.

    Nice...I was doing something similar. However...if you have access to the disruptor quad cannon, you may want to switch out one of the DHCs for it due to the ability to proc more.

    I also ditched apo for apb in the 2nd and fourth tac positions and went with ts3 and ts1 with csv for the apb.

    You will get a lot of aggro because of the ts3. I would also drop one of the Borg pieces for another khg piece to get the 25% torpedo damage increase.
  • darienavandarienavan Member Posts: 28 Arc User
    edited September 2012
    I would also drop one of the Borg pieces for another khg piece to get the 25% torpedo damage increase.
    In my regular group I do, when I know there is a suproter that heals me.
    But with PUGs I prefer the defensive bonus of 3 Part Borg.
    However...if you have access to the disruptor quad cannon, you may want to switch out one of the DHCs for it due to the ability to proc more
    That is on the list of "things to buy". But at the moment I am busy getting fleet ships for 4 toons, so that may take a while. ^^
    You will get a lot of aggro because of the ts3.
    I really dislike aggro. Not because I can not tank it but it forces you to evade, what consumes time. I
    without spread skills you can literally sit under a cube in cure ans kill nans. Not at 9km, but at 2km. its hard to imagine how fast nans can get down if you focus on one after one: you can kill the complete "lower" nanite row between the first and the second pair of BOPs.

    Also I dislike spread skills. Sure, if used by a coordinated team it is very potent (grav well to crowd them, 2-3 CSV and 2-3 TS = 5 dead spheres in infected) but in most situations the effect is mostly wasted: torpedo damage is wasted if shields are not down and shield damage is regeneerated when no one is "working" on the sphere etc.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    afree100 wrote: »
    Let me just say science slots are way better than eng on escorts.

    /disagree loudly

    2xEPtoS1, RSP, for top survivability

    EPtoS1, EPtoW1, EPtoS2/RSP for top damage. Do NOT underestimate the advantage of buffing your weapons power hard!
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    My Fleet Scourge build.
    3x MK XI Phased Tetryon DHC ( Acc CritDx2)+ 1 MK XII Borg quantum forward.
    2x MK XI Phased Tetryon turrets (ACCx2 CritD)+ MK XI (Acc x2 CritH) Chroniton torp aft.
    3 piece Borg + KHG MK XI shield
    2X MK XI rare RCS consoles, MK XI very rare neutronium armor.
    2X MK XI rare shield cap consoles
    4x MK XI rare Tetryon boosting consoles
    Red Matter Capacitor, eng bat.

    TT, CRF1, APO1, CRF3
    TT, HYT2, APO1
    EPTS1, Aux2id
    PH, HE
    TSS

    2 purple shield dist doffs
    2 purple torp doffs
    purple maint engi doff ( the one that boosts batteries)
    It seems to be working pretty well, My turn rate unbuffed is 40, & rotating APO + Aux2id means i'm almost always buffed, & with 2 X APO + PH i'm seldom held.
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
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