1) Do you think the Devs succeeded in their goals for CWs in M4? I think the devs succeeded to an extent, however, this is more due to the fact that the newer dungeons, are full of control immune mobs, and with the inclusion of Warlocks, the focus on Stacking CWs has been reduced. If the devs intended on making Cws a…
Crush, a couple of quick questions regarding this change: 1. The % values, will this be a straight up additional crit chance and Armour pen from Nexus? Or instead, will this increase the stat value: I.e I have 1000 Crit and Armour penetration, Nexus procs, and I gain a 30% bonus to the rating giving a total of 1300…
What feats are you thinking that are not WAI? Perhaps we should take a look at it and then get Ezra as our class advocate to submit to Crush to take a look at?
I know who it is. I know that he has set up a channel to discuss Cw feedback in game as well. I won't let you know who it is, but what I can say is that a post shall be made tomorrow with how he will handle everything and whats going to work best for gathering data. It is most definitely not me.
As Magiepursie said, prove it. I am someone who has played at the bis level for the entirety of the game, and I can tell you right now, that there is absolutely nothing a CW can do to an equal geared and skilled HR / GF at the bis level. GWF is a much more even fight, but if the CW misses one dodge we are screwed. This is…
I do have 7% control strength from Wisdom, however, With the majority of PvP players sitting on the 19% tenacity mark, thats not a great difference... Was this patch live over 10 hours ago? If so, I didn't feel a great difference... EoTs and Storm spell still offer greater returns on Burst and Dps. Dead opponents aren't…
You do realise that you can chain dodge through them pretty much all the time if you are smart with your timing. Doing this will mean you never get hit with Take down. And on the very odd chance that you do, They have no stacks. I'm not saying to dodge sure strike over takedown. I am saying that you can benefit from…
As a Cw who nearly extensively PvPs. I have gone into a multitude of instances and still out dps'd other wizards who are min maxed for PvE. (Interestingly enough, the majority of them have higher offensive stats - most notably in power) - and the excuse I get when I beat them on paingiver is that I am in Rank 10s. Despite…
Lifesteal is amazing for PvP. Any sort of Self healing is amazing for survivability in PvP. +1 with this. I would rather play with people who enjoy the class they are playing and run non-optimized groups than be forced into a certain restriction.
You do understand how Severe Reaction works right? And how you can Chain your dodges through the GWF, And for the purposes of Severe Reaction being calculated you benefit as being hit (And having stamina Restored) whilst the GWF doesn't get the stacks built up.) Maybe you should look at actual class mechanics before you…
Congrats, But not Dodging Sure Strike, You have just given that GWF all the build up stacks he needs to 1 rotation you. And Good luck trying to Dodge takedown if you are standing still and not moving around. And from there you will get 1 rotationed. GG.
I disagree, I like the fact that self healing can come from two different stats. And each have their place within PvP. PvE Lifesteal outstrips Regen by far.
1v1 You should not be losing to a Cw on a consistent basis. Biz Geared against BiZ geared: HR destroys the Cw in 4 seconds. But if we catch you hitting someone else, and maybe manage to lock you down. You are done for. In my experience, against well played HRs, it is an uphill struggle for the CW. And we only Win if we…
No. You don't. Send me a tell in game sometime and I would be quite happy to show you how it works.:D And if you are melee I will dance around you while I wait for all my Procs to do my damage for me while Icy Rays is on Cooldown. :mad: Haha. It's not exactly a well kept secret as it is.... :rolleyes: What are you…
Its all about the Wizarding Hat. I like to know that my compatriots have also achieved Wizarding Excellence and have a pointy hat. I think this needs to be mesaured on two different scales. Pve: Well timed control, Not utilising spells that will screw up the rotations of other Party members, not looting during combat.…
This. Ten million times this. Don't remove them completely, but reduce them down to the point where they provide a flat buff. I was already using reds to Min Max Stats as the 800 Arp allows me to unslot 3 Dark Enchants in favour of Power - bringing my power above 6.5k in PvP. The damage of the reds is the problem, and that…
I 100% agree with this. However a few concerns. I think CC immunities should still be CC immunities. Also, the damage increase on Ray of Enfeeblement could possibly be too much. Especially if you are doubling and then running it on Tab. That will hit 4x as much as it does now. Much more than in previous mods. Combine this…
And even then. Int belt is still Biz. Considering how Tenes work. Previously when they were unmitigatable this build might have been good. But with them being affected by Dodge, Defense (Including Tenacity), deflect and only hitting for a % of your current HP. They are not worth slotting in my opinion.
Hit Up: Rangerface, K4to, Mr Try Hard, Craiq, Nightmare. Those are argueably the top 5 Hrs on the server at the moment. Not necessarily in that order either. And I would stake an amount of AD on the fact that most if not all of them would beat you. Also, your 46 Kills to 6 are nothing. From memory (Seeing that I am in that…
As someone who lives in Australia and gets a better connection with my Iphone Hot spot I can and quite frequently play on the highest settings off my Iphone. There is no reason why this cannot work. (My ingame ping stays the same - around 350-420ish on average), but my phone connection actually nets me a further 12mbs/s…
There is a difference between ignoring cannon, and making slight adjustments in order to make a smooth game. Especially when it comes to Encounter / At will / Daily effects.