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CWs finally get some fixes

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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2014
    grimah wrote: »
    the problem with this game and CWs is, all the "controls" are stuns, meaning when a stun is happening the enemy does 0 damage and as turned into a non-combatant.

    When that happens, there is no need for a tank or healer because it will be inert. freeze, shatter, steal time, prones, daze almost all CW "controls" render the content or enemies redundant, right now its a problem because its just too much of this kind of control.

    Chills should just stack to the point it roots them implace. steal time should just buff your cast speeds and slow their attacks/movement to a crawl (since its steal time rather than stop time).

    I'm sure there are other ways to give CWs high levels of control without breaking the content. If they turned oppressive force into mass confusion that would be pretty funny.

    the chill immunity is just a terrible and most shoddy D.I.Y. hotfix I have seen, it breaks feats and class features. items become more useless (artifact weapons won't be working half the time because target will be immune) probably because it would take too long to code in a frozen ICD?

    I used to love this class but right now its such a rough mess, with its encounters all skewed out of balance, magic missile effectively deleted, renegade tree mess, machine gun lightning, over-stun... Don't like assailforce either, feels tacted on and more of a weapon enchant/boon proc that a capstone feat (a extremely powerful one).

    The change is a hotfix indeed and it's a shame Cryptic is unable to come up with solutions and only fights symtoms 80% of the time, but you can't deny we are moving towards rainbow viability (PVE) and that's generally a good thing.

    People that don't bring a tank (and a DC) nowadays are flat out stupid. Not because they need someone to soak up damage, but because of the buff abilities. Plus, GF aggro is a decent addition as well. Before mobs can recover from an Enforced Threat pull, they are most likely dead.
    SWs (although Tyrannical will be nerfed/reworked eventually) does more damage, you absolutely need a GF/DC, so more than two CWs are not the best option any longer. Which is progress in my book even though I main a CW. The only class that's still the odd one out is TR and that's getting a rework next month.
    Those 10k Power TRs are already doing great damage in the new content (because single target centric), so they should be in a good place after all as well.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    They haven't fixed the random shard prones, though. They're not supposed to immediately get back up, but 50% of them do just that.

    If it doesn't break other players, they could care less.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited September 2014
    ghoulz66 wrote: »
    They haven't fixed the random shard prones, though. They're not supposed to immediately get back up, but 50% of them do just that.

    If it doesn't break other players, they could care less.

    True. When mod4 went live, took all sorts of mob killing to test. Sometimes they got right back up, other times they stayed prone and I could ray of frost them to death...
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • bredddybredddy Member Posts: 13 Arc User
    edited September 2014
    PvE players are still thinking that this nerf was because of PvP -sigh-

    hope this is a joke.

    why wouldnt they make changes for pvp ?

    pvp->pay2win->$$$

    pve-play2win-Eh, they dont spend a penny

    doubt they are running this free game just so we can have fun



    about the nerf,i play cw and to be honest , just as crazy mike said ,this is 3 sec....not a big deal the cw is rlly good still
    and in pve i can confirm that i have a HUGE control on mobs.... Coi-icy terain-steal time-sudden storm(i dont use the 5 chill stack thing) then since they shouldnt be frozen anymore just pop opressive force the coooldown on c-stack will b gone , and thats it

    srry for the typo english is not my native language
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited September 2014
    P.S. for example, do you know how many CWs *****ed about shard's damage nerf? But not one of them(I haven't seen them anyway) complimented the increased prone time?

    Because nobody gives a **** about prone time, even if it was noticeable. When they're dead, they're proned for good.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    aulduron wrote: »
    Because nobody gives a **** about prone time, even if it was noticeable. When they're dead, they're proned for good.

    I certainly freakin mind. That's all shard has going for it and when it can't even prone the target for the duration the Devs claim it to be then what was the whole point of the nerf?
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    aulduron wrote: »
    Because nobody gives a **** about prone time, even if it was noticeable. When they're dead, they're proned for good.

    Well the "increase" in prone time is either buggy, or not implemented at all. Me and my fellow guildie CW couldn't notice any differences.

    Would I still use it? Yes in PvE when I wanna play the CC thing cuz I might be bored.

    PvP? Sorry but 1K damage, hard to land, that any small stun makes it go away, and taking my Mastery slot?

    No way.

    To be used in PvP, shard needs to hit as hard as Icy Rays does now. Think about 12-18k.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    The way this game translated the mechanism of encounter and daily power is fine. And spell casting cannot be interrupted in 4e.

    Yup, but 4e wizards can't even remotely compete DPS/DPR-wise with a rogue, warlock or melee ranger.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    Yup, but 4e wizards can't even remotely compete DPS/DPR-wise with a rogue, warlock or melee ranger.

    Then tell Gandalf or Dumbledore to hold back when they wipe out an orc or zombie horde because there are new rules in 4e now...
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    kozi001 wrote: »
    Tell that to Gandalf or Dumbledore when they wipe out an orc or zombie horde...

    Ummm you do know that those are different works of fiction right?
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    charononus wrote: »
    Ummm you do know that those are different works of fiction right?

    One thing is the same: mages and archmages are awesome independently any rpg interpretation!
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    kozi001 wrote: »
    One thing is the same: mages and archmages are awesome independently any rpg interpretation!

    Is the concept awesome sure. Does the apple have anything to do with the rule set for oranges, no. They are different. /facepalm
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    charononus wrote: »
    Is the concept awesome sure. Does the apple have anything to do with the rule set for oranges, no. They are different. /facepalm

    You are arguing against wizards in the library. /facepalm
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    kozi001 wrote: »
    Problem is freezing for pve didn't need a nerf at all!

    They can change the values of freezing between doing it to a player and doing it to a mob similar to the cockatrice's effects
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited September 2014
    kozi001 wrote: »
    You are arguing against wizards in the library. /facepalm
    You are arguing against RPG rules on the forum of an MMO based on and licensed by an RPG.

    /doublefacepalm
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • davecheesedavecheese Member Posts: 170 Arc User
    edited September 2014
    You're arguing on the internet.

    /FacePalmToEndAllFacePalms+5vsTrollsWithaDMfixedNatural20
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited September 2014
    What's being wrong with some people is they always try to deny that mmoRPG is and should be RPG, and they also try to completely ignore the canon, which the mmoRPG is based on.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    What's being wrong with some people is they always try to deny that mmoRPG is and should be RPG, and they also try to completely ignore the canon, which the mmoRPG is based on.

    There is a difference between ignoring cannon, and making slight adjustments in order to make a smooth game. Especially when it comes to Encounter / At will / Daily effects.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited September 2014
    There is a difference between ignoring cannon, and making slight adjustments in order to make a smooth game. Especially when it comes to Encounter / At will / Daily effects.
    I agree with you that powers need some slight adjustments so that they fit well into a mmo. But look at the implementations of many powers at here. They are just hilarious. What a SLIGHT adjustments.
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