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Shards of Endless Avalanche - Needs Some Un-nerfing

kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
edited September 2014 in The Library
Seriously, it's almost useless now. You basically ruined one of the best, if not the best, and most fun CW spell. There isn't even a need to use it anymore. When I say "need" I mean, no reason to use it, no impetus. It's a premiere CW spell that cannot be learned until level 50+ and it does less damage than spells you learn at level 20. I hardly see CW's using it now which says a lot.


Please consider increasing the damage on Shards of Endless Avalanche to make it feel somewhat powerful, like it's supposed to, and at least playable.

Thanks.
Post edited by kurtb88 on
«13

Comments

  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited September 2014
    "almost useless"???? You mean you found some sort of use for it?
  • kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
    edited September 2014
    aulduron wrote: »
    "almost useless"???? You mean you found some sort of use for it?
    well it charges Arcane Presence or whatever, but ya you are right, it's useless now.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    Probably the most fun skill after they took out tossing mobs.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    I wouldnt call an encounter power that leave targets prone for 3.5 seconds useless.

    "Control wizard", Am i happy they nerfed it? no, They nerfed the damage output, and buff up the CC output time, CWs cant have everything.
    Those CWs that want to play their class as a controller would more than appreciate it.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    geeq5 wrote: »
    I wouldnt call an encounter power that leave targets prone for 3.5 seconds useless.

    A CHANCE to leave them prone for 3.5 seconds....
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    geeq5 wrote: »
    I wouldnt call an encounter power that leave targets prone for 3.5 seconds useless.

    "Control wizard", Am i happy they nerfed it? no, They nerfed the damage output, and buff up the CC output time, CWs cant have everything.
    Those CWs that want to play their class as a controller would more than appreciate it.

    Why would you use it for the prone when you just flat out kill them instead? Dead mobs > Proned mobs.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    charononus wrote: »
    Why would you use it for the prone when you just flat out kill them instead? Dead mobs > Proned mobs.

    That right there my friend is the reason why they nerfed the damage, It a controller class, not a destroyer class, that why we have the Scourge warlock now.

    I play and enjoy classes for what they are, and the Control class should be played in a control manner, want to play an all out dps class? Roll a Scourge warlock or a GWF.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    geeq5 wrote: »
    That right there my friend is the reason why they nerfed the damage, It a controller class, not a destroyer class, that why we have the Scourge warlock now.

    I play and enjoy classes for what they are, and the Control class should be played in a control manner, want to play an all out dps class? Roll a Scourge warlock or a GWF.
    Except CW's still have plenty of damage. It's just in skilless fire and forget abilities. You can still one rotation any pack of mobs solo as a CW, and even if you couldn't the knockback that shard does means that you're still better off with another control encounter as you know knocked the mobs out of the SW, GWF's aoe. It's a horrible skill now that no one should use. It's just a slightly less obnoxious repel.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    geeq5 wrote: »
    That right there my friend is the reason why they nerfed the damage, It a controller class, not a destroyer class, that why we have the Scourge warlock now.

    I play and enjoy classes for what they are, and the Control class should be played in a control manner, want to play an all out dps class? Roll a Scourge warlock or a GWF.

    I don't know about you. But I rolled a Wizard to blow things up with massive explosions and fireballs. Not to sit there and hold a mob still until my friend has the time to come over and kill it.

    I spec for Dps. Not control.

    By your token of Reasonsing, Guardian Fighters shouldn't be able to do any damage at all, and should only be able to taunt and control mobs because they are a Tank.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    charononus wrote: »
    Except CW's still have plenty of damage.

    Which is why i believe that they are not done with the CWs damage nerfs yet.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    geeq5 wrote: »
    Which is why i believe that they are not done with the CWs damage nerfs yet.
    You left out the part where even if they make it where cw's can only do 1 damage per encounter, it would still be a bad control power based on it's knockback.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    I don't know about you. But I rolled a Wizard to blow things up with massive explosions and fireballs. Not to sit there and hold a mob still until my friend has the time to come over and kill it.

    I spec for Dps. Not control.

    By your token of Reasonsing, Guardian Fighters shouldn't be able to do any damage at all, and should only be able to taunt and control mobs because they are a Tank.

    If you cant do that because they nerf Shard and a few other skills damage outputs then you plaingly just suck at playing your class.
    I play my CW as a controller, and i can efficiently control mobs, and still deal a decent amount of damage, hell even when controlling im at the top of the paingive chart., and we never ever need to stack CWs on any of my runs.

    And you just contradict yourself with your last comment.
    GF cant dps at all, so what you just said is invalid, go to the GF section right now, and all the GFs there will tell you that if you want dps the GF is the wrong class for you.
    Hell even my full on healer DC can out dps well geared GFs, and i only use one AOE Encounter which is sunburst, and no damage dealing dailies.

    Seems you have no knowledge of the things you speak of, explain why you rolled a Control wizard to blast things off, makes sense.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    charononus wrote: »
    You left out the part where even if they make it where cw's can only do 1 damage per encounter, it would still be a bad control power based on it's knockback.

    Elaborate!
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    geeq5 wrote: »
    Elaborate!

    Shard has a knockback. I can't count how many times I've had the entire pack of mobs under my DT beam and then a CW that still foolishly uses shard hits them and they all fly out of the aoe. The mobs are now scattered and will take longer to kill than if the CW had sat there and afk'd.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    geeq5 wrote: »
    If you cant do that because they nerf Shard and a few other skills damage outputs then you plaingly just suck at playing your class.
    I play my CW as a controller, and i can efficiently control mobs, and still deal a decent amount of damage, hell even when controlling im at the top of the paingive chart., and we never ever need to stack CWs on any of my runs.

    And you just contradict yourself with your last comment.
    GF cant dps at all, so what you just said is invalid, go to the GF section right now, and all the GFs there will tell you that if you want dps the GF is the wrong class for you.
    Hell even my full on healer DC can out dps well geared GFs, and i only use one AOE Encounter which is sunburst, and no damage dealing dailies.

    Seems you have no knowledge of the things you speak of, explain why you rolled a Control wizard to blast things off, makes sense.

    Ok, I will address your points in bullet format so it is easier for you to understand.

    1) At no stage have I said that I cannot murder things in PvP or PvE. I vastly outgear all of the PvE content and sit right up there with gear slots for PvP. The point I was trying (And obviously failed) to make, is that just because the Class has Control in front of it, does not mean that, Control should be the only Focal point of the class. Those that want to Purely Dps Should be able to, just like those who want to focus on control should be able to, and those that want an even middle ground can find that as well.

    2) If you do not understand how much DPS Gfs can output when built correctly than I pity you. This goes for PvP more so than PvE.

    3) It's laughable that you think that someone who has a difference of opinion to you has "no knowledge of the things they speak of". For point of reference: There is no better control than having a dead Mob. Why did I roll a Control Wizard? Because it was the only Mage class available at the time, And even then, I built for damage over control and still do to this day. So why should those that want to do the same be forced to focus solely on Control?

    4) Shard (at least in PvP) Was high risk, High reward. The shard rotation was not something that everyone could pull off, and playing against a Cw who could consistently do so was a nightmare. As it should be. At the moment, there is no reason to Ever slot Shard. In PvP or Pve.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    Ha i see what you are trying to say
    "it would still be a bad control power based on it's knockback." Now if i understand this correctly, you are saying it a useless control power because of it knockback?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    geeq5 wrote: »
    Ha i see what you are trying to say
    "it would still be a bad control power based on it's knockback." Now if i understand this correctly, you are saying it a useless control power because of it knockback?

    In group content yes. You can tolerate some knockback from OF because of the high damage it does and the fact that the mobs rapidly group back up. With the very bad damage shard does now, it's just a slightly less annoying repel.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    Ok, I will address your points in bullet format so it is easier for you to understand.

    1) At no stage have I said that I cannot murder things in PvP or PvE. I vastly outgear all of the PvE content and sit right up there with gear slots for PvP. The point I was trying (And obviously failed) to make, is that just because the Class has Control in front of it, does not mean that, Control should be the only Focal point of the class. Those that want to Purely Dps Should be able to, just like those who want to focus on control should be able to, and those that want an even middle ground can find that as well.

    2) If you do not understand how much DPS Gfs can output when built correctly than I pity you. This goes for PvP more so than PvE.

    3) It's laughable that you think that someone who has a difference of opinion to you has "no knowledge of the things they speak of". For point of reference: There is no better control than having a dead Mob. Why did I roll a Control Wizard? Because it was the only Mage class available at the time, And even then, I built for damage over control and still do to this day. So why should those that want to do the same be forced to focus solely on Control?

    4) Shard (at least in PvP) Was high risk, High reward. The shard rotation was not something that everyone could pull off, and playing against a Cw who could consistently do so was a nightmare. As it should be. At the moment, there is no reason to Ever slot Shard. In PvP or Pve.

    I appreciate the attempts!

    1)"just because the Class has Control in front of it, does not mean that, Control should be the only Focal point of the class"

    I never onced mentioned that control is the only focal point, if you had read my intial post, you would have seen where i put it out that those that want to control will appreciate the power.

    FACT- The CW is a controller class, So any and everything within the class is and should be centered controlling, the class was primarily design as a controlling class, i doubt that you will understand what that means.

    2)"If you do not understand how much DPS Gfs can output when built correctly than I pity you. This goes for PvP more so than PvE."

    Lol Nice try, I said it before, and i will say it again, GFs dont have any damage, go in the GFs board and im preety sure the all the experience GFs on there would be more than happy to educate about the class.

    3)"It's laughable that you think that someone who has a difference of opinion to you has "no knowledge of the things they speak of"
    You say this, and then you went on ahead and said this
    "There is no better control than having a dead Mob. Why did I roll a Control Wizard? Because it was the only Mage class available at the time, And even then, I built for damage over control"

    4)"At the moment, there is no reason to Ever slot Shard. In PvP or Pve."
    PVP i agree, but PVE i strongly diasgree 3.5 seconds of mobs being down isnt useless and it could be a life saver.

    Come man you are making this too easy, im not even trying hard, evryone in this thread is atleast making a good point but yours are just....
  • geeq5geeq5 Member Posts: 223 Arc User
    edited September 2014
    charononus wrote: »
    In group content yes. You can tolerate some knockback from OF because of the high damage it does and the fact that the mobs rapidly group back up. With the very bad damage shard does now, it's just a slightly less annoying repel.

    Well i agree with you.
    but in situations where control is needed it not useless, especially with low gs party, so it not useless like most claim it is, which btw is what my initial respone was trying to stat, "I wouldnt call an encounter power that leave targets prone for 3.5 seconds useless."
    It just not useful for every situations, and there are alot of powers like that.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    Shard was nerfed because in mod 3 it was always awesome in every situation, whether for control or for damage. It was basically the I WIN encounter. I don't understand why PVPers don't like it now though, because it delivers a much longer prone now, and considering how few prones remain in the game (didn't all the GWF prones get taken away?), isn't it a valuable thing to be able to prone your enemy for 3 seconds?
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    pointsman wrote: »
    isn't it a valuable thing to be able to prone your enemy for 3 seconds?

    CHANCE to prone for 3 seconds....

    HINT HINT
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    Also the fact that it now does little to no damage in PvP. And with the way Deflect interacts with CC (Reducing the effectiveness), and considering how difficult it can be to land effectively - and the bugs with it disappearing. It is no longer worth slotting in PvP.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    If it would prone like it's supposed to it would be worth the damage sacrifice but I'm tired of seeing them get back up attacking me right off the bat.

    Want them to LAY THERE AND STARE INTO THE SKY AND JUST DIE
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    I'll respond in Red.
    geeq5 wrote: »
    I appreciate the attempts!

    1)"just because the Class has Control in front of it, does not mean that, Control should be the only Focal point of the class"

    I never onced mentioned that control is the only focal point, if you had read my intial post, you would have seen where i put it out that those that want to control will appreciate the power.

    FACT- The CW is a controller class, So any and everything within the class is and should be centered controlling, the class was primarily design as a controlling class, i doubt that you will understand what that means. You do realise that half of our powers are recognised as control and the other half as damage right? The majority of our powers have secondary functions with control / other utilities. I'm not saying that it should be totally one sided or the other. You are refusing to accept that some of us, want to play our wizards as Dps first and foremost. Over controllers. And that there should be no limitation for this.

    2)"If you do not understand how much DPS Gfs can output when built correctly than I pity you. This goes for PvP more so than PvE."

    Lol Nice try, I said it before, and i will say it again, GFs dont have any damage, go in the GFs board and im preety sure the all the experience GFs on there would be more than happy to educate about the class.Go have a browse through the PvP threads where GFs who know what they are doing can two shot some classes. Then bring your derision back here. I suggest you look up players such as Almighty, Mouz, Dom, Xyno for reference.

    3)"It's laughable that you think that someone who has a difference of opinion to you has "no knowledge of the things they speak of"
    You say this, and then you went on ahead and said this
    "There is no better control than having a dead Mob. Why did I roll a Control Wizard? Because it was the only Mage class available at the time, And even then, I built for damage over control" I see no problem with my response. At no point have I personally attacked you, as you seem want to do. FACT: A Dead mob, does not need control. Burst fast enough and your control is wasted.

    4)"At the moment, there is no reason to Ever slot Shard. In PvP or Pve."
    PVP i agree, but PVE i strongly diasgree 3.5 seconds of mobs being down isnt useless and it could be a life saver. Yet there are better encounter powers that will fufill the gap created by how freeze currently works, that deal better overall damage as well.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • veshorokveshorok Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited September 2014
    guys, guys..less emotions. tho i understand your feelings..
    i remember when i roll my cw i even skipped putting points in shard lol later after noticing so many ppl using it constantly, i rerolled powers and from that time until M4 shard didn't leave my bar (aoe pve of course)
    then after nerfing and more important after devs' words that under no circumstances they will return power into shard, i rerolled for 20th time and step away from it. as did most of my fellow cw's running top dungeons/skirmishes.
    if you're a real master of usuing shard, well, it has some benefits of proning..however we have better rotations both for control and dps.
    the main idea: shard will no more be top dps encounter according to the devs. so if you consider of making damage pushing blue ball - nah, just move on.until you've specced to full support control class - then i'll appreciate it and melt all the mobs down for you =)
    [SIGPIC][/SIGPIC]
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited September 2014
    geeq5 wrote: »
    Well i agree with you.
    but in situations where control is needed it not useless, especially with low gs party, so it not useless like most claim it is, which btw is what my initial respone was trying to stat, "I wouldnt call an encounter power that leave targets prone for 3.5 seconds useless."
    It just not useful for every situations, and there are alot of powers like that.

    Not sure how to tell you this,but in EVERY situation where you choose shard over another encounter power, you put yourself and your Group at a disadvange... The only mobs(bosses and epics) in this game where it would actually be benefical to have them proned for 3.5 second, instead of just killing them, is all immune to being proned...

    But yeah try and tell me a situation where you would choose shard over sudden storm, steal time and icy terrain?
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited September 2014
    And yes as other posters have pointed out, its not like we lack damage atm(albeit we do a fair amount less) but it was just that using shard was so much more fun than the current faceroll of the new encounters..
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    djoffer1 wrote: »
    Not sure how to tell you this,but in EVERY situation where you choose shard over another encounter power, you put yourself and your Group at a disadvange... The only mobs(bosses and epics) in this game where it would actually be benefical to have them proned for 3.5 second, instead of just killing them, is all immune to being proned...

    But yeah try and tell me a situation where you would choose shard over sudden storm, steal time and icy terrain?

    How hard is it for some of you to understand that not every CW wishes to play a full-on DPS wizard?

    In Mod 4 I went MoF Oppressor instead of what everyone else is doing, SS Thaum. I kinda like being able to perma-freeze mobs. (Or used to, before the stupid chill nerf.) I don't enjoy running ahead of the group and blowing everything up.

    So I can easily see: use CoI on tab, Icy Terrain, Steal Time, and Shard.

    Put down Icy Terrain and launch CoI. Use Steal Time to make sure that the mob stays on the Icy Terrain. Charge up your Shard and have it ready to go when Shatter is finished. Get in a few rotations of your at-will in the meantime. Then launch the shard to prone the adds. Repeat as needed.

    It is about TEAM PLAY. I don't care if I am not top paingiver.
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited September 2014
    pointsman wrote: »
    How hard is it for some of you to understand that not every CW wishes to play a full-on DPS wizard?

    In Mod 4 I went MoF Oppressor instead of what everyone else is doing, SS Thaum. I kinda like being able to perma-freeze mobs. (Or used to, before the stupid chill nerf.) I don't enjoy running ahead of the group and blowing everything up.

    So I can easily see: use CoI on tab, Icy Terrain, Steal Time, and Shard.

    Put down Icy Terrain and launch CoI. Use Steal Time to make sure that the mob stays on the Icy Terrain. Charge up your Shard and have it ready to go when Shatter is finished. Get in a few rotations of your at-will in the meantime. Then launch the shard to prone the adds. Repeat as needed.

    It is about TEAM PLAY. I don't care if I am not top paingiver.

    Fair enough you can of course play however you want, but as said if you dont purposely want to gimp yourself, you dont use shard tbh... In half the time of your above mentioned rotation, you could just have sudden stormed, steal time and ice terrain the mobs and melted them away. If the devs actually put on content that challenge the 15k+ crowd, then yes controlling becomes a good choice for us, until then i will just keep melting the mobs away:)
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited September 2014
    OK.... I'm not going to read all the arguments and flaming and emotion stuff - mainly because I am tired of such things. It's exhausting guys, things change, you gotta roll with it.

    Shard is still great for dungeons where you do huge pulls, here's why:

    High target limit - 15. Very important for pulling large groups.
    Prone - This is actually _incredible_ for control. Remember we are CONTROL wizards and not DPS wizards.
    Shard can trigger elemental empowerment on 15 targets. If you look at the logs using ACT you guys will find that a large amount of damage is elemental empowerment and then either smolder or stormspell. More targets = more chances to proc = good.
    In PvP - I've seen videos of players using shard on tab to prone people twice, which is huge. I don't PvP but i am impressed with their skill and ability.

    Just because the damage is less doesn't make it worthless! There are lots of reasons to use shard here. Think about _all_ effects and not just the raw burst DPS before evaluating encounters.
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