Honestly now that they are fixing the glyph issue (no longer will proc of reflected damage - i.e. guarded assault) it makes this build much less powerful.
SOS+KV is powerful AND I admit the AP gain seems to be broken. The issue is as a Prot GF - or heck as a Conq even, KV takes up an ENTIRE encounter slot.
So your really left with just two options, and, ontop of that its not very fun to play.
So what I proposed was making KV a Capstone power and dropping the CURRENT Capstone "Iron Guard" to a T4 feat:
T4 - Iron Guard: Every hit on an enemy reduces its damage by 3/6/9/12/15%
T5 (Capstone) Knights Valor: Creates an aura surrounding the GF for 50' that intercepts half of all incoming damage from party members.
Now Knights Valor DOESNT take an encounter so you can nerf it to a 50' radius (down from a 150') which will give it MUCH MUCH less effectiveness. Also now you dont have to award it any action point gain because its a passive.
This frees up Prot GFs to use more encounters that are fun, while nerfing the cheese. Oh, and it also fixes the MASSIVE lag issues, because KV protects EVERYONE within 150' currently not just party members.
Will it happen? No. DEVs are Lazy.
NO!
You turn KV into a Capstone feat and you kill Conquerors and Tacticians in dungeons. Horrific idea!
Running KV is enough punishment as it is in PVP in terms of weakening yourself. I eat KV GFs alive because they cannot fight back. If they run Iron Warrior to further maximise guard they are like lambs.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I am by no means the best GF but I would say I am not the worst by far .
- The problem currently, GF's back themselves into corner at mid, and can 5v1 people lol. Sure, if the group is smart, they find a way to take out his KV, but lets be real, that is too much work for most people, just look how many HR's and CW's we have this mod, thinking is not something people do very well here.
- I have been able to 1v1 about 95% of all CW's in pvp since I started this game (as a GF). The top 10 CW's maybe were good enough to keep chill stacks on me, use their shard well, and kill me. But that took some serious skill, and REALLY good timing.
- Mod 4 - made CW's able to beat GF's with absolutely no effort. Zero skill was involved, and against a good CW you were going to lose.
"But I saw ******* beat a CW" ---- "But I beat a CW" ..... he wasn't good, or it was an exception, time to realize that.
For the last few weeks, GF's have been able to murder CW's with reflect on, and there is nothing they can do, Cryptic ruined our prones, so we had to adapt and change our play style since stuns suck, they get deflected or miss and we lose charges and after a miss we'd be frozen and in 1 rotation the CW will kill us. So we started using Guarded assault and KV and the majority of CW's just kept on holding left click and died again and again, HR's kept doing their same rotations and dying, GWF's are still face mashing but they are another story, and everyone just kept dying. No one besides a few ever realized, FOCUS THE GF, you remove his KV and you basically have a 5v4.
Now that reflect is nerfed for the GF's and the Glyphs still work for everyone else VERY well, you guys will see more balanced PVP. HR's will kill people with 1 careful attack, 1 boar rush, and 1 fox shift, CW's will kill people with a few seconds of icy rays, a daily, or maybe they might use an encounter power if they wanna be proactive. DC's will keep on using their laser beam to proc glyphs and murdering people, and TR's who feel like not being invisble all the time will use glyphs with flurry and kill people in 1 flurry lol. So basically 1 by 1 every class will get nerfed rather than Crypic realizing their enchant is broken and putting an ICD on it.
- All I ask - GF's who have no clue, stop posting. We have been able to beat CW's since the beginning, one bull, one lunging, one frontline, block and try and close the gap through their choke and you have a bull and lunging back and you repeat maybe 3x usually only 2 if you had good damage and the CW was dead, if you had a daily, in mod 1-2 you could 1 rotation a CW every single time. So stop saying the chills not stackign while we block is broken, you sound like an idiot. Just let these changes go through and the QQ will shift to alllll the other classes or maybe we could ask for an ICD on them so we don't all get nerfed even more.
Up to you.
Quoted for Truth.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
Thanks for the quote. I think a lot of people need to read rather than just flame. This fight has been a good fight mods 1-3... CW's were the only people I had a shot against last mod. Mod 4 it went from lopsided in the CW's favor, to the GF's favor, now with only the CW's glyphs but no chill stacks, it will be interesting.
If the GF is protector still, I don't think he'll be able to hurt you enough, if he is conq, well with only 1 prone and Griffon's Wrath has been a disaster since day 1, so who knows! Moral is people need to read my post before they before they make anymore comments in pvp. I've done that matchup a LOT - against the best, the worst, and everything between. It was actually a matchup I used to learn how to play my GF in the first place.
It has been working like that since beta, but before M4 using KV was too risky in PvP, because your block dropped to quickly. Now, when the block lasts basically forever, this build has become FOTM.
I mean change it back to a normal melee attack, according to its original version in PHB.
I would have understood that, after it being taken out from PHB and introduced into a mmo, it being reasonably changed in order to accommodate the style of mmo. For example, comparing to its original version, its effect in a mmo can be disabling all of the enemies' powers except for at-will powers for a few seconds, and maybe also adding some extra effects like knock back or prone. These changes doesn't change both the power's and the Fighter class's natures.
But its change at here has just gone too far and it becomes a supernatural power. That's completely distorted and twisted.
A class's title becomes nothing but a pointless text once the class's nature being changed too much and it isn't what it is supposed to be anymore.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited September 2014
Give it up already Ian.
The game is not PnP...it's an MMO and requires balance.
This means gap closers on melee classes. Seriously please stop.
You wouldn't believe how many reports we get about your posts as being troll comments.
We don't remove them because it is your honest opinion and therefore not trolling in the true sense but really, please either stop posting those requests or stop pushing your ideas so hard because your continued gripes which disregard the requirements for melee classes to have a fighting chance against ranged classes do really tick other people off and that is the definition of trolling.
I mean change it back to a normal melee attack, according to its original version in PHB.
I would have understood that, after it being taken out from PHB and introduced into a mmo, it being reasonably changed in order to accommodate the style of mmo. For example, comparing to its original version, its effect in a mmo can be disabling all of the enemies' powers except for at-will powers for a few seconds, and maybe also adding some extra effects like knock back or prone. These changes doesn't change both the power's and the Fighter class's natures.
But its change at here has just gone too far and it becomes a supernatural power. That's completely distorted and twisted.
A class's title becomes nothing but a pointless text once the class's nature being changed too much and it isn't what it is supposed to be anymore.
You just created that SoS page and edited the Fighter page in that wiki a few minutes before making that post and I can't find another source saying what SoS does in 4e through a quick google search, so I'm going to just ignore that link.
Yes, it is. Especially since they broke block a few patches ago, so chill stacks no longer pass through it. Prior to that, it was feasible for a CW to counter a GF by freezing and then stunning him. After they broke block, the only way to accomplish that is basically to outnumber the GF, or if the GF is bad and doesn't maneuver well. A GWF could possibly still do it, but again it requires the GF to not be good at footwork. DCs, HRs and SWs don't get any stuns.
Basically, only one class had a viable counter to consistently be able to stun a GF that plays well (which means the ability wasn't well balanced to begin with in any case), and they broke that rather than fix the real issues in the game.
They did not brake block,they made it to counter the CW freeze in 1-2 sec.Before mod 4 I could go head to head with a CW for a good fight.But mod 4 hit and it went south fast.The CW could freeze me before I ever got near them and then chain CC till you was dead.To getting around block is easy,CW teleport forward not back and stun before GF turns around ..any good CW will do this.GWF run past with Sprint then use Takedown.HR just use piercing dmg it eats Hp in secs lmao.Dc have more of a prob. then most,but a good healing/def dc can hold till help comes.Tr all depends on what there running,prema just run around and do thousand cuts of death or use Deft Strike to get behind then Lashing Blade,stealth repeat.For SW there's two ways.Both you need to shadow step past them.1 Harrowstorm but not that good because they can just get up fast and atk.2 is Wraith's Shadow roots them in place and they can't turn and block for a few sec. .
I've seen and done all of these to get past block.So block not that hard to get around.
But all that is for nothing with the Ap and reflected dmg.Someone said a cool down on KV,that would work or like I said a timer on how much dmg can be reflected could work.
The game is not PnP...it's an MMO and requires balance.
This means gap closers on melee classes. Seriously please stop.
You wouldn't believe how many reports we get about your posts as being troll comments.
We don't remove them because it is your honest opinion and therefore not trolling in the true sense but really, please either stop posting those requests or stop pushing your ideas so hard because your continued gripes which disregard the requirements for melee classes to have a fighting chance against ranged classes do really tick other people off and that is the definition of trolling.
Thank you for your understanding. I really appreciate that.
You just created that SoS page and edited the Fighter page in that wiki a few minutes before making that post and I can't find another source saying what SoS does in 4e through a quick google search, so I'm going to just ignore that link.
About PvP balance, im mean sometimes i feel trolled. This game has changed so much and i am constantly changing my artifacts, weapon, armor enchant + im always changing radiants for darks and vica versa. I mean its costing alot of AD in the end, every change they make. And to be honest i kinda feel trolled. There is no stability to this game imo.
I mean they got it right between mod3 and tenacity patch. Aka, right after tenacity patch. PvP was never more balanced imo. No one got oneshotted, no one was playing godmode, maybe HRs was abit overpowered but that was not that big of a problem. Then BOOOM mod3 comes out, you give GWF the hardest hitting paragon path of all times, they run arround one shot everything, HRs get pathfinder, which was sick.
So all in all, i dont quite remember, but we have a nice few weeks with balanced PvP. It was great fun.
Thanks for the quote. I think a lot of people need to read rather than just flame. This fight has been a good fight mods 1-3... CW's were the only people I had a shot against last mod. Mod 4 it went from lopsided in the CW's favor, to the GF's favor, now with only the CW's glyphs but no chill stacks, it will be interesting.
If the GF is protector still, I don't think he'll be able to hurt you enough, if he is conq, well with only 1 prone and Griffon's Wrath has been a disaster since day 1, so who knows! Moral is people need to read my post before they before they make anymore comments in pvp. I've done that matchup a LOT - against the best, the worst, and everything between. It was actually a matchup I used to learn how to play my GF in the first place.
But who knows, only time will tell.
Well I can tell you that, glyphs taken out of the equation, CW has about 0% chances to kill a GF. CWs only do well in PvP against classes they can land CCs against. There is no way to land CCs against a GF other than to suicide trying to go behind him, which, if you succeed, means you land an entangle.
So what? You will follow with some Icy Rays burst, maybe an Ice Knife, a Chill Strike and a freeze, and some Storm Spell procs. This is about 30K-40K of damage against a BiS GF - if you-re extremely lucky. Once the GF recovers, and understands what the CW tries to do, it's the end for the CW.
Posted before here how I went like 1:7 against a rank 8 GF/no legendaries with permadailies with my pretty much BiS CW, only to make him leave IWD 2 days later because he was losing against my Rank 5 HR with Mod 3 gear.
The difference in classes is dumb.
CW can ONLY and ONLY survive by landing CCs. The changes to Block make it that a CW is useless against a good GF. I understand that Icy Rays root through Block was cheezy, but not even Chill?
Well I can tell you that, glyphs taken out of the equation, CW has about 0% chances to kill a GF. CWs only do well in PvP against classes they can land CCs against. There is no way to land CCs against a GF other than to suicide trying to go behind him, which, if you succeed, means you land an entangle.
So what? You will follow with some Icy Rays burst, maybe an Ice Knife, a Chill Strike and a freeze, and some Storm Spell procs. This is about 30K-40K of damage against a BiS GF - if you-re extremely lucky. Once the GF recovers, and understands what the CW tries to do, it's the end for the CW.
Posted before here how I went like 1:7 against a rank 8 GF/no legendaries with permadailies with my pretty much BiS CW, only to make him leave IWD 2 days later because he was losing against my Rank 5 HR with Mod 3 gear.
The difference in classes is dumb.
CW can ONLY and ONLY survive by landing CCs. The changes to Block make it that a CW is useless against a good GF. I understand that Icy Rays root through Block was cheezy, but not even Chill?
What exactly are you getting at?
As a GF I have accepted the fact that there is nothing I can do against a well played and well geared HR. They are my Kryptonite. A GF is the one class your CW battles with? Oh well, that is how it goes.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
No, it has to do with balance more in general, and that other guy's (don't remember name offhand) question about why people simply don't stun GFs to cancel KV. It's because people can't "simply" stun GFs to do that.
Maybe it is harder for some classes, but well-played TRs, HRs, GWFs and enemy GFs can stun me. I don't run the KV build because it is not my play style, but I get stunned nonetheless. And from my perspective, as a GF I can switch another GF's KV off with relative ease. Even in a heavy 4/5 v 4/5 at mid, I can mark my man and attack him until his KV is off and it does not take me an eternity either.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
As a GF I have accepted the fact that there is nothing I can do against a well played and well geared HR. They are my Kryptonite. A GF is the one class your CW battles with? Oh well, that is how it goes.
Some differences and advantages in classes are fine. Full on Kryptonite is not.
HR Piercing damage and the DoT no-skill system is lame and should be replaced by encounters that take skill to land.
CW Storm Spell/DoT/Point&Click system is quite lame as well, but at least they respect DR/Dodges.
GF Block is boosted waaaay over the necessary specifically against CWs. It was already better than in M3 with the stamina change, allowing for perma block in 1vs1. Was Icy Rays rooting you through Block cheezy? Well, yeah, a bit, although great GFs such as Hzarn never had any issues with this.
The real problem however is the GF blocking Chill Stacking. This should have never, ever happened. This threw the balance off completely.
Which is a pretty serious issue that should be dealt with.
I can't speak for PvP but reflecting damage done to others in PvE through Knights Valour with SoS and/or Guarded Assault is a valid way to tank as you would gain extra threat from it, for example I use it as an alternative to running with Enforced Threat + Enhanced Mark. That said even in PvE it is a little too strong a skill with the AP gain from it (maybe not necessary and just encourages many GFs to run around with it regardless of whether having it on is helping) and that we don't seem to be in much danger of dying with it on these days, whereas in Mod 3 you had to be more careful when using it.
I would say the main issue with Knights Valour, SoS, Guarded Assault is it working with LIFESTEAL, I really dont think its balanced well that GFs can heal more than they take in damage with this combination...maybe change life steal so it works with a reduced effect from reflected damage or don't allow it all.
Yes, the freeze earlier in the module was an issue as I also posted. They fixed that separately by giving everyone immunity to being frozen for a time. The additional nerf of making chill not stack through block was overkilling it, and they need to make up for that somehow. The real problem this module wasn't that chill went through block, it was that they turned Ray of Frost into a ray of frozen doom via glyphs and Storm Spell procs, which made it easy and boring to inflict lots of damage to an opponent. If Ray of Frost had remained at the relatively low damage it had before, and they'd fixed the semi-perma-freeze they introduced separately, balance would be okay.
They fixed that separately by giving everyone immunity to being frozen for a time..what?I still get frozen in sec on char. back to back.It's wasn't the dmg from it that made it bad.It was the frozen easily then chain cc till dead part.Before mod 4 I could block my way to a CW before I was frozen.Then MOD 4 hits and I couldn't even get close to them.But yes to the last part.
As for the rest of it, no. A good GF is able to turn around rather quickly. More importantly, a CW that gets that close to a GF is dead. GF powers fire off much, much faster than CW ones, so if the GF is good, the CW should be either stunned or prone before he can get any decent cc power off after teleporting behind the GF, as long as the GF times his attack well.
1:if the GF is atking then he can't turn around that fast it's all about timing.
2:No,Cw now get close to GF to use Icy Terrain and do not die that fast.Again its timing.
3:If that was true then why dose it work so well?The casting time on some CW CC isn't that long.I don't know how many times I've seen/been caught by a CW Entangling Force using Lunging Strike before it even hit them.Which only take a sec to finish.If you use Entangling Force just after you pass them your going to get it off before they turn around.
Out of those classes, the only one with good odds against an equally skilled and geared GF would be the HR. SWs get absolutely murdered unless the GF is terrible.
Sorry no,Gf are not gods...every class has a chance at holding them or killing them.Now SW do have to work hard at it but they can kill a = geared gf.It's just funny you think a prema stealth TR can't easily kill a GF.
No, it has to do with balance more in general, and that other guy's (don't remember name offhand) question about why people simply don't stun GFs to cancel KV. It's because people can't "simply" stun GFs to do that.
So not only dose only one class has good odds at killing a GF (and I'll bet good money a lot of ppl will say that's wrong) but no one can stun them....rotflmao.Man Gf are gods among gods now.Again Gf can be stunned just got to get behind them.can be done by lots of class's or teamwork.the only thing that changed about block was the freezing and Icy Rays part when it came to stunning.All other class needed to get behind the Gf to stun from day 1.
P.S. thanks for making me say roflmao now I have to go play the roflmao song.
Sorry no,Gf are not gods...every class has a chance at holding them or killing them.Now SW do have to work hard at it but they can kill a = geared gf.It's just funny you think a prema stealth TR can't easily kill a GF.
You probably either:
- don't want to accept the truth (GF is godmode vs everything but HR and great GWFs atm)
- play your GF "wrongly" in PvP/don't have the gear to make it work
As things stand right now, if a team has a KV GF with Reds and permadaily going on, and the other doesn't, it's a 99% loss.
Even worse, the GF class also pretty much makes the game unplayable - by LAG. KV procs make the client drop from 60 fps to less than 10, and skilled gameplay becomes impossible. Of course, this is hardly the GF fault, but the developer's.
- don't want to accept the truth (GF is godmode vs everything but HR and great GWFs atm)
- play your GF "wrongly" in PvP/don't have the gear to make it work
As things stand right now, if a team has a KV GF with Reds and permadaily going on, and the other doesn't, it's a 99% loss.
Even worse, the GF class also pretty much makes the game unplayable - by LAG. KV procs make the client drop from 60 fps to less than 10, and skilled gameplay becomes impossible. Of course, this is hardly the GF fault, but the developer's.
Hence the GF tag of LAGBOT at this moment.
Right now I find GFs as a class that kills all the fun in PvP. Perma stealth doesn't even come close. KV, perma SoS, infinite block, when I see a GF in the opposite team, I pray he won't use KV because it's the most gamebreaking ability ATM due to both mechanics and visuals.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Right now I find GFs as a class that kills all the fun in PvP. Perma stealth doesn't even come close. KV, perma SoS, infinite block, when I see a GF in the opposite team, I pray he won't use KV because it's the most gamebreaking ability ATM due to both mechanics and visuals.
I play a 19.5K PVP Conqueror (have always solo queued) and if the enemy has a bis or close to bis GF using KV, I sit the fight out and I got no problem admiting that. And no, the block is not infinite, its just that most of you are still thinking Mod 3 when a few heavy hits or a dozen, speedy, smaller hits would render it useless. Learn and adapt.
That being said, lets look at the Protector GF, what does he do for his team in PVP ? He buffs with ITF but my Conq does the same + deals alot of damage. So he can either try to control the enemy or tank for his team via KV. The idea of KV in PVP by itself is not bad, the way it actually turned out along with those glyphs is what makes it so bad.
-KV should not accelerate AP gain ( but dont even think about touching the normal GF AP generation )
-Glyphs should be disabled in Doms just like Companions are
-People should finally learn that every cc not directed at the shield will disable a GF and any enounter he may be using. For example on my speedster i.e. GWF I use the double sprint ( BF ) to literally run circles around GFs and I almost always manage to land a Takedown on their backs.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Comments
NO!
You turn KV into a Capstone feat and you kill Conquerors and Tacticians in dungeons. Horrific idea!
Running KV is enough punishment as it is in PVP in terms of weakening yourself. I eat KV GFs alive because they cannot fight back. If they run Iron Warrior to further maximise guard they are like lambs.
Quoted for Truth.
19.9k PvP Control Wizard
<Complaints Department>
If the GF is protector still, I don't think he'll be able to hurt you enough, if he is conq, well with only 1 prone and Griffon's Wrath has been a disaster since day 1, so who knows! Moral is people need to read my post before they before they make anymore comments in pvp. I've done that matchup a LOT - against the best, the worst, and everything between. It was actually a matchup I used to learn how to play my GF in the first place.
But who knows, only time will tell.
I would have understood that, after it being taken out from PHB and introduced into a mmo, it being reasonably changed in order to accommodate the style of mmo. For example, comparing to its original version, its effect in a mmo can be disabling all of the enemies' powers except for at-will powers for a few seconds, and maybe also adding some extra effects like knock back or prone. These changes doesn't change both the power's and the Fighter class's natures.
But its change at here has just gone too far and it becomes a supernatural power. That's completely distorted and twisted.
A class's title becomes nothing but a pointless text once the class's nature being changed too much and it isn't what it is supposed to be anymore.
The game is not PnP...it's an MMO and requires balance.
This means gap closers on melee classes. Seriously please stop.
You wouldn't believe how many reports we get about your posts as being troll comments.
We don't remove them because it is your honest opinion and therefore not trolling in the true sense but really, please either stop posting those requests or stop pushing your ideas so hard because your continued gripes which disregard the requirements for melee classes to have a fighting chance against ranged classes do really tick other people off and that is the definition of trolling.
You just created that SoS page and edited the Fighter page in that wiki a few minutes before making that post and I can't find another source saying what SoS does in 4e through a quick google search, so I'm going to just ignore that link.
http://puu.sh/bJ56w/a3d341876d.png
They did not brake block,they made it to counter the CW freeze in 1-2 sec.Before mod 4 I could go head to head with a CW for a good fight.But mod 4 hit and it went south fast.The CW could freeze me before I ever got near them and then chain CC till you was dead.To getting around block is easy,CW teleport forward not back and stun before GF turns around ..any good CW will do this.GWF run past with Sprint then use Takedown.HR just use piercing dmg it eats Hp in secs lmao.Dc have more of a prob. then most,but a good healing/def dc can hold till help comes.Tr all depends on what there running,prema just run around and do thousand cuts of death or use Deft Strike to get behind then Lashing Blade,stealth repeat.For SW there's two ways.Both you need to shadow step past them.1 Harrowstorm but not that good because they can just get up fast and atk.2 is Wraith's Shadow roots them in place and they can't turn and block for a few sec. .
I've seen and done all of these to get past block.So block not that hard to get around.
But all that is for nothing with the Ap and reflected dmg.Someone said a cool down on KV,that would work or like I said a timer on how much dmg can be reflected could work.
And yeah, I guess it's time to give them up.
Here you go. Taken from PHB page 85.
About PvP balance, im mean sometimes i feel trolled. This game has changed so much and i am constantly changing my artifacts, weapon, armor enchant + im always changing radiants for darks and vica versa. I mean its costing alot of AD in the end, every change they make. And to be honest i kinda feel trolled. There is no stability to this game imo.
I mean they got it right between mod3 and tenacity patch. Aka, right after tenacity patch. PvP was never more balanced imo. No one got oneshotted, no one was playing godmode, maybe HRs was abit overpowered but that was not that big of a problem. Then BOOOM mod3 comes out, you give GWF the hardest hitting paragon path of all times, they run arround one shot everything, HRs get pathfinder, which was sick.
So all in all, i dont quite remember, but we have a nice few weeks with balanced PvP. It was great fun.
Well I can tell you that, glyphs taken out of the equation, CW has about 0% chances to kill a GF. CWs only do well in PvP against classes they can land CCs against. There is no way to land CCs against a GF other than to suicide trying to go behind him, which, if you succeed, means you land an entangle.
So what? You will follow with some Icy Rays burst, maybe an Ice Knife, a Chill Strike and a freeze, and some Storm Spell procs. This is about 30K-40K of damage against a BiS GF - if you-re extremely lucky. Once the GF recovers, and understands what the CW tries to do, it's the end for the CW.
Posted before here how I went like 1:7 against a rank 8 GF/no legendaries with permadailies with my pretty much BiS CW, only to make him leave IWD 2 days later because he was losing against my Rank 5 HR with Mod 3 gear.
The difference in classes is dumb.
CW can ONLY and ONLY survive by landing CCs. The changes to Block make it that a CW is useless against a good GF. I understand that Icy Rays root through Block was cheezy, but not even Chill?
What exactly are you getting at?
As a GF I have accepted the fact that there is nothing I can do against a well played and well geared HR. They are my Kryptonite. A GF is the one class your CW battles with? Oh well, that is how it goes.
Maybe it is harder for some classes, but well-played TRs, HRs, GWFs and enemy GFs can stun me. I don't run the KV build because it is not my play style, but I get stunned nonetheless. And from my perspective, as a GF I can switch another GF's KV off with relative ease. Even in a heavy 4/5 v 4/5 at mid, I can mark my man and attack him until his KV is off and it does not take me an eternity either.
Some differences and advantages in classes are fine. Full on Kryptonite is not.
HR Piercing damage and the DoT no-skill system is lame and should be replaced by encounters that take skill to land.
CW Storm Spell/DoT/Point&Click system is quite lame as well, but at least they respect DR/Dodges.
GF Block is boosted waaaay over the necessary specifically against CWs. It was already better than in M3 with the stamina change, allowing for perma block in 1vs1. Was Icy Rays rooting you through Block cheezy? Well, yeah, a bit, although great GFs such as Hzarn never had any issues with this.
The real problem however is the GF blocking Chill Stacking. This should have never, ever happened. This threw the balance off completely.
Which is a pretty serious issue that should be dealt with.
I would say the main issue with Knights Valour, SoS, Guarded Assault is it working with LIFESTEAL, I really dont think its balanced well that GFs can heal more than they take in damage with this combination...maybe change life steal so it works with a reduced effect from reflected damage or don't allow it all.
They fixed that separately by giving everyone immunity to being frozen for a time..what?I still get frozen in sec on char. back to back.It's wasn't the dmg from it that made it bad.It was the frozen easily then chain cc till dead part.Before mod 4 I could block my way to a CW before I was frozen.Then MOD 4 hits and I couldn't even get close to them.But yes to the last part.
1:if the GF is atking then he can't turn around that fast it's all about timing.
2:No,Cw now get close to GF to use Icy Terrain and do not die that fast.Again its timing.
3:If that was true then why dose it work so well?The casting time on some CW CC isn't that long.I don't know how many times I've seen/been caught by a CW Entangling Force using Lunging Strike before it even hit them.Which only take a sec to finish.If you use Entangling Force just after you pass them your going to get it off before they turn around.
Sorry no,Gf are not gods...every class has a chance at holding them or killing them.Now SW do have to work hard at it but they can kill a = geared gf.It's just funny you think a prema stealth TR can't easily kill a GF.
So not only dose only one class has good odds at killing a GF (and I'll bet good money a lot of ppl will say that's wrong) but no one can stun them....rotflmao.Man Gf are gods among gods now.Again Gf can be stunned just got to get behind them.can be done by lots of class's or teamwork.the only thing that changed about block was the freezing and Icy Rays part when it came to stunning.All other class needed to get behind the Gf to stun from day 1.
P.S. thanks for making me say roflmao now I have to go play the roflmao song.
You probably either:
- don't want to accept the truth (GF is godmode vs everything but HR and great GWFs atm)
- play your GF "wrongly" in PvP/don't have the gear to make it work
As things stand right now, if a team has a KV GF with Reds and permadaily going on, and the other doesn't, it's a 99% loss.
Even worse, the GF class also pretty much makes the game unplayable - by LAG. KV procs make the client drop from 60 fps to less than 10, and skilled gameplay becomes impossible. Of course, this is hardly the GF fault, but the developer's.
Hence the GF tag of LAGBOT at this moment.
Right now I find GFs as a class that kills all the fun in PvP. Perma stealth doesn't even come close. KV, perma SoS, infinite block, when I see a GF in the opposite team, I pray he won't use KV because it's the most gamebreaking ability ATM due to both mechanics and visuals.
I play a 19.5K PVP Conqueror (have always solo queued) and if the enemy has a bis or close to bis GF using KV, I sit the fight out and I got no problem admiting that. And no, the block is not infinite, its just that most of you are still thinking Mod 3 when a few heavy hits or a dozen, speedy, smaller hits would render it useless. Learn and adapt.
That being said, lets look at the Protector GF, what does he do for his team in PVP ? He buffs with ITF but my Conq does the same + deals alot of damage. So he can either try to control the enemy or tank for his team via KV. The idea of KV in PVP by itself is not bad, the way it actually turned out along with those glyphs is what makes it so bad.
-KV should not accelerate AP gain ( but dont even think about touching the normal GF AP generation )
-Glyphs should be disabled in Doms just like Companions are
-People should finally learn that every cc not directed at the shield will disable a GF and any enounter he may be using. For example on my speedster i.e. GWF I use the double sprint ( BF ) to literally run circles around GFs and I almost always manage to land a Takedown on their backs.
Merrily, merrily, merrily, merrily, Life is but a dream.