Yeah, the "or" refers to different methods of getting black ice. The quest requires that you do both 1 heroic encounter (just for the sake of doing 1), AND get black ice by any method. We actually used to get small black ice drops in Kessel's retreat which counted, but those just stopped at some point.
Sorry, I was mistaken. I did not realize there was another tier allegedly dropping from giants. All I've ever seen from them is vanity items. And HE's, I've seen rings, but nothing else.
I've heard that unequipping / re-equipping Divine Aegis after any map-switch is a workaround for some people, but does nothing for me. Apparently there is no ETA on a fix that I can find here, on reddit, or on discord...
Personally, I don't think it's a "this week" thing, it just generally isn't as fine-tuned as it could be. The difficulty seems to differ not only by increasing each round, but also depending upon the type of mobs. I've been experiencing this from the beginning, not just this week. That is, in one run round 5 might be a…
Not sure if the version of the enchantment is a contributing factor, but my "Celestial Divine Aegis (R)" is also not doing anything. No +outgoing, no shields added, for both my Warlock and Cleric.
By upgrading enchantments, you've increased your total item level. That means any stats which stayed the same are now a lower percentage of your total item level. It's a tad more complicated than that with the increased "combined rating" on the upgraded enchants, but essentially that is what happened.
My Warlock's Soulweave bar randomly disappears, so does my Cleric's divinity bar. Yes, I have adjusted the new opacity slider in the options to ensure they should be showing; they still just disappear. It happens to each of them in both DPS and Healer loadouts. There is a workaround. Opening the main menu and exiting…
As a healer, I wish tanks had better tools for AoE threat. Maybe they do and I just happen to encounter tanks that don't use it well, IDK. Often on boss fights with adds, my HoT will tick just as adds spawn, so they swarm me. And as a sidenote for DPS: stopping your damage on the boss to quickly kill the adds is…
I don't recall the exact date, but PS got a patch on or around March 5th. There was definitely a download, and I cannot find patch notes for it anywhere.
There was a somewhat recent change to the power so that it shoots directly at your reticle rather than requiring a target. There may have been some side effect introduced there. In my experience, even before that change, Searing Javelin always had targeting issues when the mobs are at a different elevation than the player.…
Do you mean the 4th slot on the mount saying "HAMSTER type preferred"? It means that ANY insignia of that type gets a 20% bonus to the stats it gives if you put that kind in that slot. So, if you put a regal in a slot that "prefers" a crescent, you get the stats the regal says it gives. (You might want to ignore the…
I've also felt "picked on" by the ice mechanics in this trial at times, as if every time it popped, I was the one encased. This has happened on my Cleric, Warlock, and Rogue, so it may not be a class thing. I'll echo the other comments: part 1, stay on the rug. Part 2 / 3, crowd around whatsisface or the manticore.
And their solution was to take it out of the choice pack, and have it in the lockbox only. So now what do I get when I finish that part of the "Hero's Path"? A black opal?
On PS4, my Cleric (who has never once intentionally "animation canceled") is just fine. I'm not forced to use Divine Glow at all as is your claim, without any divinity issues. I can still keep groups alive as well as before. Also, my AP gain is such that I can still cast a perma-angel. If you care enough to DM and ask…
Once a campaign becomes "legacy", I feel like any special keys rewarded or bought thru the campaign should be converted to an alternative method of obtaining a skeleton key, while the chests in any related dungeon or trial should accept a skeleton key. I also feel like if I queue for a random trial, the number of chests I…
When Pwent gets possessed in the Dwarven King questline, you have a mechanic where he cannot be damaged past a certain amount of HP until you follow the proper procedure of dragging him to the gold circles. So, y'all have the code to "stop" incoming damage to a mob. "It's hard" is a pretty sucky reason to leave something…
Thank you to those who have elaborated upon what I was trying to imply about a mod being a mod and not a community advocate. Also, I second the nomination of @autumnwitch
Perhaps posting the job description, or at least some semblance of it, would help people to identify nominees who meet your criteria. Not that I personally think there aren't already suitable nominees; it just seems that if you're still asking, then you'd like to see a larger pool, and so why muddy the waters with…
I do not agree that these seals are useless. I do, however, agree that the recent change to seals vendors was less than helpful. There were complaints here on the forums of "show me stuff for other classes" letting us buy bound to character equipment, which was useless. Rather than change the bind status to allow us to…
There's something more wrong than that - I've received % to the weekly on my cleric in full heals loadout, and received 0% toward the weekly on my warlock who has been damaging the drider from the onset of the fight thru to the end.
I agree, please no more "vendor trash" in treasure chests. Personally I feel like the best thing I ever find in them is a green insignia, and that's rather sad. Let's start a list of things we'd like to see. I'll try to be realistic and not ask for companion / mount upgrade tokens or GoPs or mythic weapons. Insignia powder…
I totally agree. I actually ran it twice in the same day for the first time since... umm... some long time ago. The initial shock of seeing 0/100 was kinda big, but after seeing it actually is a %, it's a welcome change. Thank you!