"mmorpgtips builds and guides are utter garbage, disregard anything you find on that site" is something anyone with common sense is able to say, not sure why you would need the devs to spell it out for you.
Since shield behavior is being adjusted, could you also consider changing the Soulweaver daily "Soul Barrier" to stack with other shields too? It currently clashes with Paladin shields and it's quite hard to find a use for it in trials, as you can't opt out of the shield (it's not part of Feypact/Hellpact feat choice).
Hi! The latest patch notes mention: However, this is not the case. The Lifespark still waits outside for some time in both Zariel and Gzemnid. Here's a video demonstrating it in Zariel (recorded after the patch was live on PC): https://www.youtube.com/watch?v=1woUX4XY1Rk The Lifespark does seem to enter the arena after…
Phase 3: Halaster / Palhavorithyn: When two players get Charges (lightning phase), if one of them is transformed into a chicken soon afterwards, the charge mark on that player and the line connecting both players will disappear.
Regarding the companions failing to teleport to Phase 3, this is also impacting the Lifespark from Soulweaver. Sometimes it isn't teleported with the player. When it happens you can't use Tab to heal the tank, lose Inspirit passive healing and lose Soulweave regeneration from Soul Reclamation.
It has been a long time since I've done these quests, but if I recall correctly, the location for the pick is different in the first version of the quest (yellow) and the repeatable version. Per the minimap, you seem to be on the correct location for the repeatable quest. But you have the yellow quest in your journal, so…
Lionheart (and some other weapon sets, like Masterwork) don't increase the Outgoing Healing stat. They increase the healing done "directly". This is usually a good thing because it allows you to go "beyond" the 90% cap for the Outgoing Healing stat, but it would be better if they changed the tooltip to clearly show it…
Any chances of allowing the +10k Outgoing Healing boots to be used by classes other than Cleric and Paladin? I'd really like to have this option on Soulweaver.
Oh, I see now that my wording wasn't clear. My character was copied after I completed the campaign, so it's currently completed on preview as well. I just mentioned it being unlocked on live to show that it seems to be a preview bug with this new patch. I also did some CoK training runs on preview with this same character,…
Crown of Keldegonn is showing as locked for my character in preview. I already have it unlocked on Live and I also have the required IL, so this is a bit weird. It happens for both the normal and the master versions. The message says that I need to complete the 5th task on the campaign. But I have the full campaign…
Zariel is just an exclusive skin already. Soradiel is (or should be, according to the old blog post about it) identical in all functionality and was meant to be the "generally available" version of Zariel. Same thing applies to the other top rewards from the milestones.
Zariel is now on the Astral Lockbox on preview. Legendary quality, account-wide unlock. Better than the original "exclusive" reward, which was a single epic Zariel.
If I recall correctly, the cap is 100% (1 reward) per character. The bonus from the double progression event does not count, so you can get up to 200% (2 rewards) per day while the event is active.
Feedback: I entered the trial alone in preview and I noticed that the original background music was replaced by the Demogorgon's theme (at least in phase 1). I feel like the original theme was one of the highlights of the trial and I would really like if it was kept. The same applies to the Master version as well. Ignore…
This doesn't feel like a trial, it feels like a skirmish where enemy HP and damage were artificially inflated to make it "endgame". None of the mechanics are new or feel interesting. After Zariel was released, me and my friends always joked that the next trial would also be "heavily inspired by" (i.e. shamelessly copied…
Is the "Reaper's Mark" currency account wide or can it be transferred from one character to another? Or are we "locked" into doing the challenge always on the same character if we want to accumulate 30 to buy the packs (similar to Hell Pit)?
Probably not. Changing the game engine is extremely difficult even for bigger game studios. But it does mean that it's easier for them to add new graphic effects to the engine they're already using and new features to the game overall, since they don't need to make it compatible with old Windows and DirectX versions.
Cleric is a very good healer right now, but it was also very good before, nothing was "fixed". The overall playstyle changed a bit: now Healing Word is a must have and Bastion is much less effective for AoE healing, and there's also a mark mechanic to heal the tank. But if you didn't like divinity management before I don't…
Bugs:* Bug 1: In "Free Play" mode, there is no sound for the Halfstep Down F note (pressing 4 while holding Down). This happens in Performance mode as well but it's not really relevant since you only use base notes in combat anyway.
Someone was standing in the red (you can see one of the pemafrosts is clearly outside the safe area) and the freeze is AoE: if someone stands in the red and is close to the rest of the party, the entire party gets frozen. You need to make sure everyone is inside the safe area. The tank needs to be specially careful not to…