The RTQ is down to three trials because new demo was impossible for newer players.
The RAQ is down to four dungeons, and 90% of the time in the public queue, people won't even attempt CR because it's tedious, the instadeath mechanics are just unfair nonsense and the rewards are pointless.
No one has the currencies to open the Svardborg chests and the rewards are pointless anyway.
So how about, instead of ruining the RTQ even further with a pointlessly difficult update of Tiamat that will only make the public queues even more irrelevant and frustrating, we do this:
Roll back Epic Demogorgon.
Update all reward table to eliminate outdated and pointless items.
Don't update Tiamat. No one asked for it, no one wants it.
In the new reward tables, include the BIS items currently available only through VoS or CoK. Just make them less likely than in those places. Better yet, increase the seals caps and make it possible to purchase them with seals instead of fighting the tiresome RNG.
Set aside new content nonsense and work on fixing longstanding problems. Make it possible to use Cubes of Augmentation again. That thing in House of the Crocodile where you have to relog in order to get the second wave of mobs to come out? Fix that. Bring back old Sharandar. The new one's ugly anyhow.
Bring back LOTMD and DV, not just for special occasions. Restore the side dungeons in places like Cragmire and TOS and put meaningful rewards in the chests.
Stop diluting the experience, making it as tedious as possible and catering only to elitists who think speed runs on discord are the entire point of the game.
Get rid of the reaper's challenge and hardcore mode and other boring nonsense.
That thing in Tales of Old where you have to run the dungeon 5 times for some reason and it all gets screwed up if someone's connection hiccups? Get rid of that. Did it ever occur to you that running the same content 5 times in a row every day for a week is boring?
New, exclusionary trials aren't the answer. Putting all the BIS items in one trial isn't the answer. Gating all the AD behind increasingly repetitive content is not the answer.
Stop all that.
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Comments
Rewards: Did you not see the news about all the upcoming changes?
RTQ is a place for people who enjoy the game and want to experience group play while earning astral diamonds.
You're describing private queues. If you want the experience of challenging play that is designed for people who have played hard and demand the most challenging, then group up with a non-random group of friends and have at it. Don't ruin random trials for the rest of us.
PUG groups can complete these reworked trials. And no, they aren't challenging play like you are claiming that I want. They require more than just a simple tank and slash, or button mashing. Having the control to not attack that skull in Cradle unless you have aimed it at McGhosty face is not difficult or challenging, yet people will claim that cradle is too hard for pugs.
How can you enjoy the game when the content only asks for you to barely exist and mindlessly press buttons? That sounds an awful lot like a grind to me. If you want EZ ad with the new mod, RDQ and RSQ still exist and are getting a lot more rAD added to them. You can do multiples of them and the amount won't go down until I think it's 80k has been earned.
The changes to demo just mean that no one runs demo. The same thing will happen with Tiamat. The devs' plans are completely out of touch with the player base and just keep reducing the variety of content that people actually play.
You can see very easily see there is more engagement with dungeon content than trials, because then a tank can tank, having control of the situation and you don't have 9 other people that you have to hope doesn't make 1 mistake and waste everyone's time.
Just have it give same rewards, minus having weapon drops. Have it still give currency to buy the newest weapons in chests. Having "best" weapon sets drop from only trials is tiresome
You can even look at trends in games like WoW that endgame raid content is dying, crashing and burning. Why copy that here?
I'm tired of Tomm and arbitrary switching due to stacks.
I'm tired of Zariel, having to switch for tank busters.
I'm tired of Crown having to switch for bleed stacks.
I'm tired of 1 dps being able to completely wipe any endgame trial because they didn't pay attention.
I am aware of the work-arounds with vallhalla horn, but that shows exactly how pointless these mechanics that are forced on tanks are.
There's a reason trials like tower of the mad mage aren't in the random que, It's too difficult to train people who won't follow directions or try to melt the boss without following mechanics.
But I do agree, there should be easier versions of trials with smaller rewards in the random que to give it a bit of variety.
Too be fair, training inexperienced players is a challenge in of itself though.
Personaly my favourite difficulty is something like lair of the mad mage, and spell plague caverns where you can't just melt the boss without following some mechanic but it's not so hard that it's impossable for lowbies.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
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Second Random Dungeons..i feel like they chose the worst dungeon made that many people hate just in spike ..spellplague..awful it should be deleted and brought back old classic one.. Tong is ok..LOMM is awful if you get some random people that dont know how to play it and last Ravenloft i feel like is the worst dungeon they every added to game....
So will be much better old system were we could chose what is the content to play for daily RAD and also i will prefer the option to play private and not que for a random.
New players do not. The game is counterintuitive compared to most where better gear instantly means better performance.
Better gear now means juggle stats with comps, potions, mounts etc.
With scaling as it is, everything is challenging, so new players who don’t know mechanics or the system yet gum up RTQ’s. Casual is gone.
The onus of teaching has fallen onto the player base and with all the combat changes and nerfs and forever bugs, many have left.
Guilds and Alliance’s are doing premade groups.
With a rework to make all the trials harder, I don’t see Q’s getting better.
There is also the big pink elephant of Support classes that are becoming scarce.
The Ques were meant for new players to be able to do content to earn rewards to progress.
The content was older and easier, emphasis on was.
To say git gud is the answer ignores the core of the problem.
The whole random x dungeon/trial/skirmish system got introduced with Chult campaing. Also whole purpose of this system is reuse old content. In short you literally got paid(rewarded) to play outdated content.
Before this system got added, most of playerbase where focused on that time last two dungeons and trials. Cuz best rewards where there. And rest of game content where more less ignored.
While system served it purpose, but it's no longer meet todays requirements. Not mentioned as long this system remain proper dungeon scaling is impossible, class balance also become impossible. And rewards also can't be improved.
Time to let it go.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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