I would argue that there isn't that many on the forums that are vocal - but there are plenty that do still prefer the Typhoon over the Command ships. They probably are just playing the game and missing it than just posting it here. In all honestly, the Typhoon just needed an overhaul to make it worth keeping, not outright…
http://skillplanner.stoacademy.com/?build=unboundinferno_4637 Mine now. Not bad, but its way too much work to get the "flagship" to be on a level it gets noticed in a match. More than anything however I constantly wish I could upgrade or specify BOFF abilities to the Escort to make that toy actually perform like a second…
I'll reinforce the idea of dropping the second Lt Com Engi for Tactical. http://skillplanner.stoacademy.com/?build=unboundinferno_4637 My current Oddy, running a Sci with a Tac Capt with a Singe-Target focus the DPS is astounding against a big boss. 15k isn't unheard of and a 10 second brief spike of past 20k DPS is not…
My Oddy runs one Winde-Ange Quant and 3 Beam Arrays fore, One Beam array plus Two Turrets and the Kinetic Cutting Beam aft. The result is being able to keep some decent damage, and the majority is in the fore arc. Its not perfect, but last I clocked it was able to push 9k DPS average over an ISE - I think that's sufficient.
Beams with Cannons are a bad idea - mainly due to the conflicting tac skills involved, but also due to creating nasty blind spots or drastically weakening output. Beams (fore) and Turrets (aft) are fun however, but don't use Cannon skills with it.
I'd much rather have a more customizable option on the Oddy/Bor packs. Give us the ability to modify the load-out and assign Officers for their skills to the Escorts in the set. Basically let us outfit the Escort with gear and tools - assign BOFFs to get the powers that makes a ship dangerous so the Escort can hold its own…
Not quite true in the case of the Sci Oddy - stacking Sensor Analysis boosts damage more than the 3rd Tac Console against a big-HP boss, leading to more damage done over time. Its a viable alternative if you care more for the tough targets.
I have flown both Tac and Sci - and the difference is subjective. With a single target - like a boss - the Sci out-does the Tac by leaps and bounds. The stacking SA buffs to the point its quite significant - and far more than a single Tac console eventually - with only two bosses so far (Elite Crystalline that will kill…
It actually touches more on what I think is a fundamental flaw with most Federation ships now. Their phaser arrays are short. Its not so much that its shot from the aft section of the nacelle - its that all 4 are shot from virtually the same section of there. I fly with a single phaser array aft with two turrets and the…
I would disagree as the largely-accepted "best role" for the Oddy is a heal-boat and you jsut replaced it with that. I would feel far more comfortable if the Gal-X Dread actually did out-gun the Oddy on a DHC standpoint with a Lt Com and Lt Universal but with only a Lt Sci behind the two Engineering stations.
The Gal-X is classified as a Dreadnought. It gains precisely two of the four powers - Weapons and Attract Fire. Nothing says gimped like giving it only one power it will ever use, and a second they'll never touch.
Cruisers ALWAYS have one Commander spot. Fed, Kling, Rom counterpart designs - they have the catch of having ONE Commander level Engineer. Escort styles have Tactical, Science have Science Commander at that end-game level. MOST other ships carry One Commander spot, One Lt Com, then a mix of Lt and Ensign to come to a total…
1st, its not a cruiser with 3/3 weapons. 2nd, its not a cruiser with a ltc engi - nor will there ever be 4x ltc BOFFs on a ship. Shield is high for a cruiser, and the hull feels high for such a turn rate. The Tricobalt weapon seems too powerful, and I think you missed the deceptive function of synergy - as cryptic uses it…
You are missing the point I think. Both the Gal-X AND Oddy share the 6 turn base, I just identify more with the Oddy than the Gal-X. The point stands on how much more it helps than hinders the intended ships in question here. The Gal-X works with DHC, that's a tighter arc than DBB - and all the turning you stack with…
As far as I understand, Fed T5 ships are Fed-Only. Kling T5 ships are Kling-only. Rom T5 ships are Rom-only. You can't use a T5 Long-Range (or Fleet) on a Rom alt.
Oh, I won't deny that. The poor old ship doesn't stand very well with its disproportionate BOFF layout more than anything else. IF Engineering had some real offensive-oriented skills beyond Emergency Power to Weapons or Directed Energy Modulation that were half as useful as Tac skills in comparison to how well Tac Team is…
I will play the devil's advocate and argue this point on Comm Arrays for now. At this moment the only ship with it is the Avenger, limiting any real analysis on what it does until other Cruisers gain it. However from what I have been privileged to see so far when my Oddy was within range of the perks its substantial enough…
I'm not going to get into the whole 5 fore vs broadside argument there, but that turning bit is about as ridiculous as I've seen it. The difference between a base turn of 7 or 9 is huge, as the accumulated turn from boosts is proportionately higher. The Avenger will benefit volumes more from the same Turning console as…
Sounds akin to a glitch I've had with my Oddy. I've got to click the preset plan on the left to "reset" the ship. Then I can freely modify the color scheme.
I can't see it that way. Its too short for the look, as it feels like a scrunched-up hybrid of the Intrepid with a half-child of the Oddy for the neck and an Armitage bridge spot. It doesn't hold well compared to the old Connie which is leagues nicer in my view and I can barely see the resembelance outside the basic lines…
That Gal-X built around the lance is a sight to see, although you'll find its performance beyond it is... lacking.. to be kind. Its based off the Galaxy, which is quite underperforming compared to almost any other cruiser out there. The Oddy is awesome flexibility rolled up into reasonable performance, so long as you are a…
Well, any list of Cruisers could fill out your goal - however the Star Cruiser will not be one of them. You need either a Cruiser with 3+ Tactical Consoles, or the Science Odyssey. Its an odd occurrence I have found, but have not minded in my currently more single-target focused plan on how the Sensor Analysis on the Sci…
Decided to actually check and see what came of that suggestion - glad I was of some help. Alot of it is trial and error. All the suggestions in the world doesn't really compare to the real runs with it, you may find other tricks or something else that ought to be slightly different for it to work. But I hope it works out…
Almost any Resiliant shield is good. The Elite Fleet Resiliant [Cap]x2 [ResB] [Adapt] outclasses the MACO or Omega shield - ideally with a second ResA to swap when facing Federation/Tholian opponents. The ResB is 15% resistance to Plasma/Disruptor/Antiproton - and the Adaptive stacks up to 20% more for plasma or any other…
PvE or PvP goals? Can't go wrong with [Acc]x2 as the excess spills over into Crit severity, but that doesn't mean much unless you land critical hits. That can be helped through the Assimilated Module and Zero-Point Console additions to boost the base Crit chance up a notch - as well as skill in the specific Weapon…