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T5 version of t2 cruiser

disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
edited October 2013 in Federation Discussion
If I did one I would stat it thusly

3/3 weapons
4 ltc slots
2 eng
1 sci
1 tac
1.2 shield mod
38k hull
.20 impulse mod
400 crew
3/3/3 console setup (4/3/3 if fleet)
10 turn rate

Console
Tricobalt swarm- launch 10 micro tricobalt torpedoes at your target
2 min recharge

Synergy bonus with emissions seeking torpedo
5% reduction in cool down for both consoles
+10% torpedo damage

What do you think?
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Post edited by disposeableh3r0 on

Comments

  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    Seems a bit high on Hull and Shield.

    Compared to the Avenger, Excelsior & Regent I don't think there would be many willing Captains for it.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    1st, its not a cruiser with 3/3 weapons.
    2nd, its not a cruiser with a ltc engi - nor will there ever be 4x ltc BOFFs on a ship.

    Shield is high for a cruiser, and the hull feels high for such a turn rate.

    The Tricobalt weapon seems too powerful, and I think you missed the deceptive function of synergy - as cryptic uses it in their cryptic way to emphasize the use of a rare console that is restricted otherwise - as any ship can mount the emission seeking torpedo - or more specifically the Ionized Gas Sensor.


    And if I'm not mistaken, your talking about the Exter Cruiser Refit T2 Cruiser as a T5, or the Connie as a T5 of which Cryptic is seemingly pretty adamant about never doing.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited October 2013
    Pretty cool boff setup. I wouldn't be afraid to give it 4/4 weapons though with all the power creep.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2013
    There are several ships with more than one cmdr slot so I don't see 4 ltc's being too far out there.

    Its a cruiser in that it stays engineering heavy.
    The tier 2 cruiser is also rather small so fewer weapons seems logical the power comes from reasonably high power slots across the board but is limited in that you cant use the highest powers available.

    I would see the tricobalts equaling maybe 1.5 times the damage of a standard tric. the difference being you have to shoot them all down to negate all the damage.

    As for the synergy bonus. the oddy set gives you a cd bonus for having all its consoles, so not unheard of.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited October 2013
    There are several ships with more than one cmdr slot.
    Name one.

    /10char
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    Cruisers ALWAYS have one Commander spot. Fed, Kling, Rom counterpart designs - they have the catch of having ONE Commander level Engineer. Escort styles have Tactical, Science have Science Commander at that end-game level.

    MOST other ships carry One Commander spot, One Lt Com, then a mix of Lt and Ensign to come to a total of 12 Bridge Officer powers.

    I am not saying your idea of this 4x Lt Com couldn't work off that, but to date there are 6 (or 8) end-game ships with only TWO Lt Com power spots (With one Commander power) out of the entire list of options. Its an uncommon thing in all honesty.

    Atrox Carrier, Vo'quv Carrier (all 3), Norgh Bird of Prey, D'dreidex Retrofit, Tholian Orb Weaver, Tholian Recluse Carrier


    In all honesty, I'm not against the idea happening on some ship sometime - but it doesn't fit for the Cruiser class.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited October 2013
    What do you think?

    I think you need to look at all of the other T2 ships that they made into Fleet Variants. All of them have the same number of weapons as their other T5 ships (i.e. the Fleet Saber has the same number of weapons as the T5 Defiant). And all of them keep the same turn radius their T2 version has.

    So right off the bat, at T5 version of a T2 cruiser, would have a Turn rate of 9, and 4/4 weapons.

    It's a pretty simple formula. All you'd really have in terms of wiggle room is how you do the BOFF layout and how the shield modifier and hull points shake out.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited October 2013
    We would all love to have a T5 Constitution, but we can't. No amount of petitions, gathering forum votes, support threads, or stat layouts (even if said layouts do happen to be good) can change that. CBS said no, that's that.

    Unless you just enjoy coming up with stats for this kind of stuff (which is fine - wishful thinking never hurts), in which case you have me completely confuzzled.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited October 2013
    voporak wrote: »
    We would all love to have a T5 Constitution.

    Nobody in this thread is asking for that. They're asking for a fleet variant of the Vesper, or the Excalibur.

    Both 25th century ships. Both Cryptic designs.

    Essentially, there's a fleet variant of the other T2 ships. So there's a noticeable hole in the cruiser portion of the fleet.
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  • hravikhravik Member Posts: 1,203 Arc User
    edited October 2013
    Nobody in this thread is asking for that. They're asking for a fleet variant of the Vesper, or the Excalibur.

    Except for the part where nobody in this thread has said one way or another. All the OP said was T2 cruiser, which includes the refit Connie.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    I actually would like to see a say T5 Retrofit, of the T2 Refit cruiser. The C-Store one that comes with the Emission Seeking Torpedo. Simply Exclude the Connie Original and Refit skins.
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    I actually would like to see a say T5 Retrofit, of the T2 Refit cruiser. The C-Store one that comes with the Emission Seeking Torpedo. Simply Exclude the Connie Original and Refit skins.

    TBH i would support such a ship, if it's made within reason.
    Meaning a tactical heavy ships would be inapropriate, just as a engineering heavy IMO.

    But i could imagine it as a Science heavy ship, similar to the D'Kyr.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    I think the Constitution refit and the general look of the other T2 Cruisers is why there is no Fleet version.

    Think about it, I didn't hear people begging to use Sabers at T5, nor do I recall Nova's being requested. But for 3 years people have wanted a T5 Constitution and CBS said no to that. Perhaps that includes the Constitution refit and the very similar Cryptic designs.

    I'm making assumptions to fill in the gaps here, but it stands to reason that if the other T2 designs got a Fleet version there is an actual reason Cryptic can't use the T2 Cruisers.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    I think the Constitution refit and the general look of the other T2 Cruisers is why there is no Fleet version.

    Think about it, I didn't hear people begging to use Sabers at T5, nor do I recall Nova's being requested. But for 3 years people have wanted a T5 Constitution and CBS said no to that. Perhaps that includes the Constitution refit and the very similar Cryptic designs.

    I'm making assumptions to fill in the gaps here, but it stands to reason that if the other T2 designs got a Fleet version there is an actual reason Cryptic can't use the T2 Cruisers.

    That's pretty much what I believe too.
    To be fair, I think it was a mistake to put the D7 model on the KDF side in as a T5 ship, they should've restricted it to the K't'inga and the K't'inga refit (and of course the C-Store skin).
    The reason they probably couldn't is...Voyager and that messed up CGI scene in "Prophecy".


    I'd actually be okay if they did something similar with a potential T5 version of the cruiser: Just leave out the Connie anf Connie refit skins. We know it's possible from the Exploration cruiser, where the retro does not include the alternate T4 skins (fortunately IMHO, never live those).

    There used to be a more extensive description text about the Excalibur class on the STO homepage, but it has since been...well removed along with several other such texts. There is still the old forum thread that was connected to it in the [Archived] section. The text reads as follows:
    Updating the iconic profile of the Constitution class, the Excalibur is the first of a group of new, state-of-the-art cruisers intended to fill a variety of roles for Starfleet.

    Designed with the modular construction favored by the Starfleet Corps of Engineers, the Excalibur can tackle almost any task. Its expanded cargo capacity and advanced warp core make it an ideal solo exploration vessel, but it also performs well as a support ship during fleet actions.

    During times of peace, the Excalibur class is well-suited for cargo or transport missions. Its massive holds make it invaluable to Starfleet, which uses the Excalibur class extensively to resupply planets, space stations and other starships. It has enough power to run industrial replicators non-stop, and is often the ship of choice for missions of mercy or rapid evacuations. Crews on Excalibur-class ships can convert cargo bays to temporary housing in a matter of hours, enabling the Excalibur to carry as many as 1,100 passengers in an emergency.

    In combat, the Excalibur's Class VIII warp core is large enough to allow it to transfer power to damaged ships or extend its shields to protect an ally without impacting its own defenses or systems. Engineers on an Excalibur-class starship can reroute that power to boost its tractor beams, allowing it to grapple enemy ships that could easily break away from lesser vessels. It has enough crew to get damaged systems back online quickly, and can even transport repair crews to allied ships. And the Excalibur class's reinforced hull allows it to stay in a fight, even when faced with a coordinated enemy assault.

    While the Excalibur is designed to be Starfleet's workhorse, other ships will outperform the Excalibur in some roles. The Excalibur is not able to equip the advanced sensors or laboratory modules of a science vessel, and it lacks the heavy firepower of escort or heavy combat starships. However, the Excalibur's versatility allows it to perform well in tough situations that specialized ships may not be prepared to handle.

    Advanced technology standard to the Excalibur class include an improved electro-plasma distribution network able to handle greater amounts of energy and a new dilithium chamber configuration that keeps the crystals stable at high warp for longer periods of time.

    The Excalibur class is often chosen by Starfleet captains who want a fast, powerful ship, but not necessarily a starship designed primarily for combat.

    "We can send her anywhere and she can do anything," said Graarvin Narl, primary designer of the Excalibur class. "The Excalibur will carry Starfleet into the 25th century, and she'll do it with style."

    Original update.

    Given it's a ship that is...good at nothing but also bad at nothing a regular T5 version could actually be nice if it had 3/3/3 consoles along with a 4th Engy console for a Fleet level version.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    yreodred wrote: »
    TBH i would support such a ship, if it's made within reason.
    Meaning a tactical heavy ships would be inapropriate, just as a engineering heavy IMO.

    But i could imagine it as a Science heavy ship, similar to the D'Kyr.

    Sounds like I can repeat my idea again:

    Commander Sci
    Lt.-Cmdr. Eng
    Lieutenant Eng
    Lieutenant Tac
    Ensign Tac

    :D
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • age03age03 Member Posts: 1,664 Arc User
    edited October 2013
    Why tricoblts?I would support it just as long as you buy the C store T2 version and for those who bought the C store version it will be an upgrade.

    Why not have upgradeable ships for your C Store bought ships?
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