Jem characters are locked out for 20 hours before being able to donate. It is 20 hours of game time on that character. Is this character more than 20 game hours old? Razar.
Most builds don't have such bad accuracy that -50 is going to be any issue. In fact, even on my budget builds there isn't a large enough difference to validate removing a trait that increase my damage output for a trait that adds such a small increase to accuracy. I really don't know of any builds that hurt that bad in…
Not is you read what my suggestion was for it. It wouldn't be a skill you activate, that would last a short period of time. My suggestion was making it something like the cruiser commands. Then it would be active as long as the player has it selected. It would then act as a passive to them and anyone around them. At the…
I have the same issue as well. And so have others I have talked with. This is the same issue with the Red Angel suit. I had to stop playing shortly after getting that suit. When I came back to the game, I realized the skill tray was locked, so you couldn't move the skills around so they could be used if you are on…
Is anyone else having problems with it not giving progression towards the T6 ship coupon? This is the 3rd day I have gotten full FTFO progression, but didn't get any progress rewarded towards my T6 ship coupon. I have been doing the Breach. It is doing the same thing on my brother's account also. Razar.
"Adjusted Dilithium rewards to a more appropriate value for time spent playing" This isn't very clear. Was this another nerf just to nerf, or was it an increase to encourage players to do them? Razar.
Aside from very few things, I look to episodes for most of my weapons and gear. The rep stuff has always been overly expensive. Sadly, I doubt they will ever change that. The only things I get are a few consoles, and torps. But even then, they are only for specific builds. It would be nice if they were to lower the cost of…
This is so true. I have trouble with the chat window as well. Last week I had someone helping me to set up this service when they had to go. I guess now it is pointless. Razar.
That is exactly my point. They didn't want to take the time to learn how to fix it so that they can keep it. Instead, they would rather remove the feature that so many players use. Same thing here. You might not like what people are saying. But insulting people by saying, "So much hystrionic TRIBBLE on these forums."…
That's off. Since I came back to the game in December, I haven't had any gold farmers contact me in chat. However, I have had over 20 in-game mails from gold farmers. And 6 of those all came from the exact same toon, and @handle. So, is removing a feature that a lot of players use going to stop the mail spam also? I really…
"Resolved an issue that caused the duty officer that grants Shield Penetration on Beam Overload to proc once per shot, instead of just on the first shot." Didn't know about this Doff. Is it only supposed to proc on the first shot after activating BO? Or does this mean that it procs on the first shot of each fire cycle? The…
Federation character. It isn't an animation. The only weapons firing at the turrets on the back when I hit BO II. I'm not sure if it has something to do with the MK of the weapons, or something else. But I have noticed other bugs that came after last Thursday's patch. If I alt+tab out of the game and back, the game will…
I know about the fire arcs. I had the ship in my forward arc, and my ship at different distances when I had BO II activated, and it wouldn't fire beams at all. But, only when either no beam skill was active, or with BO I. I hope this bug gets fixed soon. They finally made BO useful, but it is bugged. Not sure if this is…
I have a second account that I am using to stream a series on. When I tried using regular Plasma DBBs, BO II will not work on them. BO I does. I haven't been able to test BO III, since I have only just gotten past level 10. Does anyone have Plasma DBBs and beam arrays that they have tested with BO III? When I say they…
I think that they don't need another one. The way it was before, it wasn't a 100% guarantee hit. That means that it could miss and be a wasted shot. But now, you have so many more upgraded shots. Besides, if you didn't spec heavily into crt chance and damage, then you didn't do as good as a torp spread. In fact, I got…
I have been playing with it using MK XV Antiprotons. 1 is Epic, and 5 others are UR. I have seen about 8k increase in DPS running ISA on the same build. I haven't used this new version on the front of a DHC build. But the old one on a DHC build was not as good as my PEP torp with TS III. I am interested in seeing how it…
In that case, I don't see why they don't just leave it in place for each FTFO. The, once you have it for your account, it is over. This way, all players will get a chance to get it. Even new players that started playing during the Summer event, and didn't even know it existed. If you can't get more tokens after collecting…
I'm thinking that assimilated versions of the T6 ships we have now. They will be the T7 ships. lol. But seriously, I would like to see some of the Borg ships for players. But with limitations. It can be that they were captured. However, the crew will have limited access to the ships full potential. And the skills can be…
I keep "Chains of Fire" in my inventory just for Gravity Kills and ISA now. When GK pops, I put that console on. Grab the Tzenkethi and do a suicide run into the black hole. Helps to clean up the mess around the stations for a while, and makes getting the particles a little easier. In ISA, a GW is not a problem, as long as…
Did the developers ever give a good reason as to why you can't put more than 1 of each type? I know some special ones. But seems that if they are not OP, then it makes sense to have more than 1 of them as long as the can only be put on the back. Razar.
I think they should start with one of them, and run it. Then, wait a month or two, and run the next one. Keep doing this each year as regular events. The whole point is to get players to create new characters, who wouldn't normally do it by rewarding them. This will not only do that on a more regular basis, but will also…
Personally, I hate the ground combat, because it is just as boring as the space combat. All you do is target and spam skills and fire buttons. Then sometimes you might need to scan or interact with something. But, I do die more on ground, which means I need to respawn more. But, there isn't really much they can do about…
I first started playing right after LOR hit. I remember how long we had to wait after that to get any more missions. Sometimes it was about a year or more (as others have stated). Though, after LOR hit, there was a LOT of bugs that had to be fixed. Way more than there are now. When I came back to the game recently, I never…
I left the game for 4 years. When I left, it was averaging between 198-220 on PC. When I came back, I was surprised that people would actually be willing to exchange that much Dil for Zen. I never imagined it would jump so high. Though when the overpriced upgrade system first came out, the exchange did see a spike for a…
I never was able to find where the counter was at. I tried to look for it a few times. But after a while I just lost interest in finding it. It's like the endeavor system. I know it's there, and I know that sometimes I might finish part of it. But I don't bother wasting time focusing on it. I just hop in to do my TFO, then…
The ground and space combat are pretty much the same. Target enemy, then activate abilities you want to, then spam the fire button(s). It is all overly simplified. Just like space combat is. Sometimes you can activate abilities in a certain order for better effect. But that is really all there is to it. If you use the…
As some have pointed out, the developers are not trying to stop power creep. In a game that is only combat focused, power creep is a big selling point. Not just to draw F2P players, but especially the cash whales. The upgrade system is proof that they don't want to reduce, or do away with power creep. But instead they want…
Now that we can get them for free, without needing to wait on them from enemy loot drops, it is pointless for them to be loot drops in my opinion. I would rather have something I can actually use, sale, or scrap. I don't like tribbles either. But at least with them, I can feed them to a cannibal tribble. That has some…
If you are leveling a new toon, they are a good way to get a little distraction between the episode grind. But aside from that, they were boring back before I stopped playing 4 years ago. Nothing has really changed. I think they should leave them in as something to do when bored. What I would rather have is the old hourly…