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Anyone try the new beam over load?

lexusk19lexusk19 Member Posts: 1,415 Arc User
Is the new beam overload any good?
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Post edited by baddmoonrizin on
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  • firebeard#3273 firebeard Member Posts: 48 Arc User
    Not sure about a new Beam Overload but I use Beam Overload as my primary beam offensive upgrade. But I have noticed a slight increase in the cycle time but a significant increase in damage output when applied directly to the hull of enemy vessels - then I take 45k in torpedo damage and have to start over again ..
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    It now augments all beams for the duration of the effect, like FAW does, rather than a one off one whichever beam fires first.

    I kinda like it.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    now if they just turn all remaining one-off weapon enhancements into all-weapon duration buffs...​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • tom61stotom61sto Member Posts: 3,673 Arc User
    Just a note for anyone with Covert Phaser Arrays from the last lockbox, they are currently broken with the new BO and don't fire at all until it expires.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    several weapons are broken with BO, but some of them have supposedly been fixed on tribble​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    I have had a lot of fun with it. BO2 will usually take down one Undine ship, and the autotargeting switches to the next.. I usually can kill 2 ships.
    I need to shck out if it is enhanced by that singularity power that boosts beams on Rom ships.. that could be a whole new level of ouch
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    Its full of bugs but when its work its more fun and better then the old version. Opened up lots of new combos both for players and hanger pets
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    pottsey5g wrote: »
    Its full of bugs but when its work its more fun and better then the old version. Opened up lots of new combos both for players and hanger pets

    Hopefully after a few patches we'll really have something. :smile:
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  • baudlbaudl Member Posts: 4,060 Arc User
    Love it, but I'm not so sure if the Heavy Cannon Escort with one DBB is "viable" with this change anymore. Without that singel burst BO, that whole concept falls apart. What do you guys think? Anybody else still using that build?
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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    baudl wrote: »
    Love it, but I'm not so sure if the Heavy Cannon Escort with one DBB is "viable" with this change anymore. Without that singel burst BO, that whole concept falls apart. What do you guys think? Anybody else still using that build?

    Yeah, guess that's dead now since BO isn't 1 uber crit anymore and works more like "CRF for beams". Would probably be better to replace that 1 DBB with another cannon.
  • duasynduasyn Member Posts: 492 Arc User
    edited August 2019
    I don't have a dps reader, but visually it's pretty cool looking. Need to grab some of the different looking beams and see what they do. Kelvin and Pulse phasers in particular.
  • tom61stotom61sto Member Posts: 3,673 Arc User
    edited August 2019
    duasyn wrote: »
    I don't have a dps reader, but visually it's pretty cool looking. Need to grab some of the different looking beams and see what they do. Kelvin and Pulse phasers in particular.

    I've heard from other players that Kelvin Phasers don't work with it, same non-firing bug that Covert have. Emitter-Linked and Sensor-Linked Phasers I've heard aren't working either, though Sensor-Linked Disruptors at least fired for me. I've not heard anyone mention Pulse Phasers, but I wouldn't invest much in them to try out on Holodeck. Tribble supposedly has a fix for certain beams not firing, so trying there before equipping and Binding them might be a good move.
  • culexofborgculexofborg Member Posts: 27 Arc User
    What I think they should do is have two beam overload mechanics. Call them Beam Overload Alpha and Beam Overload Beta where one is the original mechanic and the other is the new mechanic. This would give the maximum flexibility to builds and players.

    If they want to push the newer mechanic then have that remain what all the boffs know and issue a new training manual with the original beam overload. That way everyone and their builds and play-styles feel inclusive.
  • angrytargangrytarg Member Posts: 11,007 Arc User
    Anyone know what the [over] proc does now? Does it proc 10 seconds overload frenzy back to back?​​
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    How long before they feel it is an op'ed adjustment and remove the ability to crit ?. Yes i'm being cynical
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    I have been playing with it using MK XV Antiprotons. 1 is Epic, and 5 others are UR. I have seen about 8k increase in DPS running ISA on the same build. I haven't used this new version on the front of a DHC build. But the old one on a DHC build was not as good as my PEP torp with TS III. I am interested in seeing how it does.

    It is really good with the Risian Corvette T6 ship trait. It gives reduces weapon drain under certain conditions. I suggested a friend use it will his Arbiter ship trait, and he said it is an awesome combo for beams.

    Before they announced this, I suggested they change BO into a rapid fire skill to help beam boats out when dealing with single targets. I am glad they went this way instead. This is more powerful than if it was a rapid fire skill. I just hope they don't nerf it again, since they finally made it a useful skill again.

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  • ltminnsltminns Member Posts: 12,572 Arc User
    About that two types of BO, use the 23rd Century one for the new or old type and regular for the opposite.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    ltminns wrote: »
    About that two types of BO, use the 23rd Century one for the new or old type and regular for the opposite.

    I think that they don't need another one. The way it was before, it wasn't a 100% guarantee hit. That means that it could miss and be a wasted shot. But now, you have so many more upgraded shots. Besides, if you didn't spec heavily into crt chance and damage, then you didn't do as good as a torp spread.

    In fact, I got better results from the Quantum Phased torp for taking shields down. And the PEP torp for hull damage than with BO. But I don't spec so much in crt damage and chance. I had about 22% chance, and 87% severity on that build. It was mostly for Antiproton weapons.

    This of course is just my personal opinion. But the only thing I would like to see them improve on with energy weapons is the proc chance. They are so low that no one really worries about a weapon's proc. I remember before they fixed FAW, you could do a build based off of your proc. That was a lot of fun. And there was a much larger variety of energy types seen in the game too.

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  • tom61stotom61sto Member Posts: 3,673 Arc User
    angrytarg wrote: »
    Anyone know what the [over] proc does now? Does it proc 10 seconds overload frenzy back to back?​​

    According to the last Livestream Cryptic did, [over] is a short-duration version of the Overload (3 sec?), kinda like [rapid] compared to CRF.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Wish they would have made it that the effect (damage buff) of bo when used is dependent on how many beams you had on your ship, which would keep it being effective regardless of being used on a all beam ship or a ship with a single beam on it. Make it that the buff gained is distributed among all of the active beams while bo is active.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    Gave it a try and kind of like it, and managed to get a nice high dps with it. More so than with Faw, for me anyhow. Now I am only dreaming of the day that spread and high yield are for a certain amount of time for torpedoes. As one shot every 30 seconds (With no recharge reductions) makes torpedoes far behind beams once again.
  • rickvic#6033 rickvic Member Posts: 129 Arc User
    tom61sto wrote: »
    Just a note for anyone with Covert Phaser Arrays from the last lockbox, they are currently broken with the new BO and don't fire at all until it expires.

    Also BO works not right with the kelvin phasers. the heavy dual beams from the disco reputation also dont fire with BO activated
  • tom61stotom61sto Member Posts: 3,673 Arc User
    tom61sto wrote: »
    Just a note for anyone with Covert Phaser Arrays from the last lockbox, they are currently broken with the new BO and don't fire at all until it expires.

    Also BO works not right with the kelvin phasers. the heavy dual beams from the disco reputation also dont fire with BO activated

    Not right as in they don't fire at all, or are you also seeing where only one fires a single Beam Overload then the buff seems to stop?

    I had gotten the impression from a brief ESD space chat that it was like Covert and the beams stopped firing entirely until the buff ended, but trying just now it's a one-and-done Beam Overload (with even the buff icon dissappearing) with mostly Kelvin-Timeline Emitters on my ship, but I also have a Terran Linked Omni in the rear which might affect things.
  • schloopdooschloopdoo Member Posts: 373 Arc User
    I haven’t tried it yet, but on paper it should be a big improvement waiting for me the next time I try putting together a beam build.

    On a 5 fore/ 3 aft battlecruiser with dual beam banks in the front weapon slots, the good-for-one-shot mechanic of the previous version of the skill felt like a disincentive to use omni beams in the aft. There was no sense risking wasting the shot with the aft beam array, which deals lower base damage than the banks in front.

    With this new version of the ability, every beam is boosted for the duration. There should be no waste.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    lexusk19 wrote: »
    Is the new beam overload any good?

    Well, you shouldn't go by me, but with just two broadsides a heavy cruiser said bah-bye. :#
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I liked it, i actually feel that i do more damage.. good ability
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  • tobiashirttobiashirt Member Posts: 630 Arc User
    I'll add a data point now that I've put together a build around BO:

    Fleet Shepard-class Battlecruiser

    ISA, duration 182s

    DPS 160k, of which 107k was BO2 and about another 20k was beams without modification. 6k from CSV and 1 turret/~5k from TS1

    Considering that my DSC Constitution averages around 190k with a one-off 204k, once you account for hangars, the BO build comes even with the FaW build.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I try for the first time today. Very nice!
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    I have a second account that I am using to stream a series on. When I tried using regular Plasma DBBs, BO II will not work on them. BO I does. I haven't been able to test BO III, since I have only just gotten past level 10.

    Does anyone have Plasma DBBs and beam arrays that they have tested with BO III? When I say they didn't work with BO II, I mean no beams fired until the 10 seconds was up.

    Razar.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited August 2019
    I'm enjoying the new BO. It 's like a more universal Surgical Strike ability from Intelligence officers.
    razar2380 wrote: »
    I have a second account that I am using to stream a series on. When I tried using regular Plasma DBBs, BO II will not work on them. BO I does. I haven't been able to test BO III, since I have only just gotten past level 10.

    Does anyone have Plasma DBBs and beam arrays that they have tested with BO III? When I say they didn't work with BO II, I mean no beams fired until the 10 seconds was up.

    Razar.

    I used BO III on my plasma build with a regular DBB and it worked fine. Are you sure your ship was in the proper firing arc for the DBB to fire? Regular beam arrays have a 270 degree firing arc while dual beam banks only have a 90 degree arc. So if the enemy is not within that 90 degree arc, they will not fire.
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