hevach Arc User

About

Username
hevach
Joined
Visits
444
Last Active
Roles
Member
Badges
0
Posts
2,776

Comments

  • Red alert, arena, and No Win events are generally just fillers between bigger events, and PC is getting a longer one than console. So if it's fair to say PC are getting spoiled by getting a better reward, it's also fair in two weeks to say console is getting spoiled because they're getting a new better event and PC's stuck…
  • So, how does the Red Angel interact with this, since it used the EV suit button to activate the Red Ranger Morpher.
  • There's a trans warp button next to the minimap you can always use. Otherwise, Earth is in the Sol system, on the west edge of the Beta Quadrant near the transition to the Alpha Quadrant. Approach the system and you can enter orbit, and access either Starfleet Academy or Earth Spacedock from there.
  • It was mentioned at one point during the temporal story line that thanks to future tech the Terran Empire had defeated the Klingon-Cardassian Alliance and the Dominion. Something similar is echoed in Leeta's dialog in the Badlands. Presumably at this point they now comprise most of what in the prime universe has become the…
  • There's not much of a delay, but the leaderboards are per-holding, so if you dumped a bunch of dilithium into the colony those won't reflect in the starbase. If you go to roster, the last tab can be changed to different options, one of them is a cumulative contribution over all holdings, which is generally what fleets go…
  • Well, we're trying to figure out what you're posting about, because the standard rewards are definitely working from queues and open zones as multiple people have confirmed and has been discussed elsewhere in the forum. The boxes were never included and it's even noted in the tooltip, which is the part you took objection…
  • Generally anything you can earn outside of the event and then claim during. The core rewards are increased, the bonuses are not.
  • The mission was never revamped. The ISS flees while waves of adds engage you, then stands and fights with the last wave. Before the introduction of the bug, the Enterprise would be disabled instead of destroyed, and once combat ended it would reactivate and flee one more time, ultimately escaping. It does attempt to…
  • It doesn't work on the bonus mark box from random queues, only on the primary reward. There's no indication that it's working, you just get something like 100-150 from most instead of the usual 50-90.
  • Does seem to be limited to the legendary Galaxy, I have the old tier 5 and the T6 Galaxy-X and both are separating as expected.
  • The same bug has been on PC since November. There's a few workarounds. Supposedly Vaadwaur constriction anchors are the best, lock Enterprise down and destroy her. I managed it with tractor beams. In either case, the basic idea is this: clear the rest of the ships and then match speed with Enterprise but hold fire. When…
  • Definitely still broken. I was able to managed Kaithan's workaround today. She's got really good tractor resistance, but not perfect. Have two tractor beam powers and tractor mines on hand. Match speeds, wait until she's within about 12 km of the NPC pack, and tractor her. 75% chance she'll just keep going and you've got…
  • You could reference the quote, it's from Pew Research. That was 10% of "daily users" (defined for the survey as not strictly every day) who had a median tweet rate of 138 per month, where the other 90% of the same group had a median tweet rate of 2% and used the platform primarily to follow brands, individuals, or news…
  • The ship was huge by volume (and floor space is very proportional to volume). At 1000, it had the largest crew of the canon Federation ships, but its crew-per-volume was very low. The Galaxy was 5.8 million cubic meters, more than twice the volume of the Sovereign at 2.4, but with only 25% more crew. It was nearly ten…
  • In the UI settings, make sure that pets and mines are at least set to have reticles when not targeted. At some point the default was changed from reticle always and name when targeted to name and reticle both only when targeted, and it makes missions like this very difficult. Once set right, the workbees and fighters will…
  • The ability to remotely TRIBBLE with ship systems is seen in other places in Star Trek, and usually only works once - once the target's gotten a chance to figure out what you did, they implement some arbitrary countermeasure and it never works again. As for what happens to us if we don't get out: We're basically surfing…
  • Usually because it's cheap, especially in areas with overall high property values. California and Hawaii both have sky high property costs, but if you literally live on top of a lava fissure or a fault line, suddenly home ownership is in reach of mere mortals. In the last census, median family income in Leilani is about…
    in Kilauea Comment by hevach May 2018
  • The mines used to blockade the wormhole were smaller than photon torpedoes, and included a cloaking device and an industrial replicator.
    in Iconian War Comment by hevach May 2018
  • Except we don't destroy the Fortress. In the original unabridged version, we seal off a number of its hangars, trapping a veritable fleet inside, slightly deplete it's Dreadnought fleet, and disable two power sources in it. We leave the ship intact, and the ships we trapped in the hangars are even protected from the second…
  • This is what happens with the ships available to the other factions. There's a difference between one you get via token and one you get via C-store, though. The token ship is one-time, single-character, and is lost if you dismiss it. The C-store version is always and forever for any eligible character. Also, remember that…
  • Endgame is Experience Bars The Game. There's duty officers: Random mooks from your crew you can send off to do stuff around the galaxy (11 level bars, and actually developing your crew can be a major project in itself) Admiralty: Your own fleet of all the ships you've owned, like doffs you can send them off to do stuff for…
  • A better term for zen is scrip. Cash proxy only accepted by the company that issued it. Mining and logging towns used to use it to enforce employee loyalty, wildcat banks used it to cover up the fact that they generally couldn't cover despoits and didn't actually have the money they were lending out, but there's a much…
  • From the tech manual at the time, 12 were built but 6 were empty starframes kept in reserve. Sacrifice of Angels had at least ten in it, and there were at least seven in range to respond to the transwarp conduit near Earth in Endgame. So there were certainly a lot more than the original 6 at this point. They fared pretty…
  • If I had to guess, I'd say that by stopping the Tzenkethi (because even if we assume the alliance is already 100% sure the bugs are bad and need to be stopped the Tzenkethi are still considering multiple-genocide as "acceptable collateral damage" so of course we're going to stop them) we end up leaving the bugs to run…
  • This is how I did a chunk of the rep and all the unlocks from it. All three include competitive marks in the choice, a lot of other choice sources don't. With the daily mark bonus it's an easy backburner project that won't take much of your time for the week or so it takes.
  • The performance advantage of 64 bit for games (for most applications for that matter) is in memory address space, but STO doesn't get close to that ceiling, even in 32 bit Windows that has a lower cap because it ignores the NX bit. You don't see many games as old as STO or even several years newer get close to it without…
  • They can also come the crafting support duty officer mission from the recruitment officer at your faction academy.
  • It's been said for a long time, all it'll take to end the loot box thing is for a developer to go too far too quickly. That too quickly has proven to be: -A $60 game -Tiered special editions -Paid DLC -Season pass -Additional DLC not covered by the season pass -Loot boxes with pay to win content -Also initially with…
  • A little math: At 0.5% per lockbox, you have a 99.5% per lockbox of getting a lesser prize. Opening 100 consecutively gives you .995^100=.60577, or 60.577% chance of getting *no* ship. At 100 keys, you have just under a 40% chance of getting one (or more) grand prize ships. Handy calculator:…
  • I've had kind of a theme with my main ships. My Fed main has the Vindicator, my KDF character has the Devastator, my science character has the Judicator, and my Romulan has the Instigator. This theme broke down when the best I could come up with for my temporal recruit was the Penetrator.