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  • I've had kind of a theme with my main ships. My Fed main has the Vindicator, my KDF character has the Devastator, my science character has the Judicator, and my Romulan has the Instigator. This theme broke down when the best I could come up with for my temporal recruit was the Penetrator.
  • Trying not to retread previous answers: 1: There advancement system is sprawling with a lot of branches, but most of the branches are time gated, and many have a kind of daily bonus (either a day long project or a once-a-day boost to a mark reward), so many branches of advancement aren't just casual-friendly, but…
  • Another option if you're in a fleet: You can buy fleet modules for EC on the exchange and earn fleet credits to buy fleet level ships. You have to use more modules if you didn't buy the C-store equivalent of the ship, and you don't get any special abilities or traits, and not all ships are available this way, but you do…
  • The emphasis is on renewable because of who's involved. The player factions are assisting, but this is a Lukari-Kentari colony, with one of those species having only one real character trait that we've seen so far: disastrously unclean energy generation. Now, coal? really? The best quality coal has an energy density of 33…
  • Have you promoted them to commander? Since you have access to skills at lower ranks now and only need the ranks to learn more or switch to extras, it's easy to overlook.
  • It wasn't good, but it wasn't the abject horror that the reviews led me to believe. It's not good enough for Fox to cancel it in season 1. Also, it's Seth Macfarlane, and Fox owes so much to him at this point that I'm sure they'll free ride him at least two. I'll decide in a couple more episodes if I *want* them to, though.
  • In addition to changing camera and autofire settings, change your UI options so that enemy fighters at least show reticles, by default they have no UI indication except when targeted. Doing this makes tracking everything around you infinitely easier.
  • Only fleets of the same faction. Now, when you say "Everyone else says no," I have to ask who says yes? Because the first sentence of that wiki copy/paste says "fleets of the same faction."
  • Queues have suffered since before free to play (when they weren't technically queues), and have consistently tanked when a new reputation comes out, with that reputation's queue set falling off substantially around the one month mark as daily players are finishing it and getting what they want. What little consistent…
  • Seems to be back to how it was during the Tribble test event, where the map status doesn't actually match what's going on in a node. In just one circuit of all the nodes in an instance, I actually saw none that were the same status the map said they were. While sitting at a king of the hill node, I occasionally got random…
  • I like that the layout gave some illusion of a wider flow to the battle, even while they were still just discrete capture points they weren't just sprinkled around but had a theme of containment and denial on the outer ring and engage and destroy inside. However, the map markings don't actually seem to have anything to do…
  • I believe he still worked for CBS when he originally made it (it was a bid to revitalize the show, not to save or revive it from cancellation), so his contract probably assigns the copyright on all his work to CBS, even if it's not used. Eaglemoss has a model of it, and their official answer on the Vesta has been that…
  • The Enterprise being lost was a player assumption. What the Path to 2409 said (from the accolades, which reproduce the original website text that's been taken down years ago) is "After Starfleet lost contact with Starbase 236 in late September, it sent the U.S.S. Enterprise-E to investigate," followed by a random character…
    in Tony Todd Comment by hevach January 2017
  • The distinction between "expansion" and "season" is pretty academic, too - we'll likely see the testing and episode ramp up to a new season after the anniversary event, some hints of what that'll entail are already showing up on Tribble.
  • Also, when firing torpedoes while charging a target. The ease and degree to which you can overtake your own torpedoes is massively reduced.
  • From the bolded part: The ships you get from admiralty missions are all single-use. There are no permanent ships unlockable in this way. There's only a handful of admiralty ships that are permanent and not tied to a playable ship, they're all gold quality. This does include three from the admiralty system, one from level…
  • This was originally stated as intended - it's why when you obtain a ship now, it looks in the chat log like you got it twice. One is the playable verison, one is the admiralty version. If you had it out of your active roster when the system launched, you need to get it back in at least once, but it's there from then. I'm…
  • I have one disappointment about the episode: At the end, after the battle, the Lukari captain asks, "Is it always like this?" and your answer is basically, "lol, sometimes!" "It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
  • Lone wolf is not a passive. Make sure the Pilot specialization is set as your primary. Not secondary, since secondary will only access the first two tiers.
  • I got mine. Easy way to tell: I keep my distress calls and freighter comm code in the last slot, and I've got an extra row below them that I didn't have yesterday.
  • As far as I know, only you can see those or bios you write for your boffs. Other players can see your captain's bio if it's filled in. Actually, are bios still even there? I know the one I wrote got wiped out for some reason when the ground revamp came out and I just never cared anymore after that.
  • The OP is saying 4 instances in a single location, which still isn't specified. That's not exactly dead - by PC standards at off peak times like that, that's typical for sector space, high for battle/adventure zones, and low for ESD. He's talking about a small number of players, but those are all in ONE of those types of…
  • Compiled to about 850k, which was substantially larger than I was used to, but it was right in the middle of probably the worst period of code bloat, and one of the first console emulation win32 executables I compiled, so I didn't have a good idea of how much bigger than "normal" it was.
  • The fun thing? Even these are no guarantee. Back in the late 90's, I made a hello world program using a new compiler I'd never fiddled with. Due to a buffer overrun vulnerability in the compiler and an error that would compile in entire includes and not just used code, my hello world program would actually allow the…
  • Commodities and consumables were annoying, but good god those ones that took photon launchers or peregrine fighters as inputs? Those are going to straight EC as well. As for the future of commodities, aside from contraband and the blue gamma quadrant commodities, they were in the game at launch and served no purpose except…
  • Do you have a triolic pattern enhancer? A variety of things randomly get pulled out of time by it, including Devidians, 23rd Century Starfleet and KDF officers, and tribbles.
  • Doffs don't need to be provisioned, only a starbase at tier 1 to get commons. Filling everything else will actually generate enough fleet credits to cover the doffs, and the temporary nature of tribble, ease of duplicating resources by importing more copies of the same character, plus the free stuff consoles means that…
  • Between setting the projects to finish in a few seconds and the free stuff consoles on Drozana, there have always been lots of fully upgraded test fleets before stuff goes live.