@reyan01 getting good DPS on any build in ISA is simpler than you may think once you get the basics of it down. Properly geared exotic damage alone can get you over 100k: https://youtu.be/9_4fOqIjOnw I did a pretty lengthy video showing how an ISA run can be done step-by-step: https://www.youtube.com/watch?v=M3ku7s38soM…
Been a while since I've visited here... but this is an interesting topic. For a time we played Elites on a daily basis. Even after S13. We won... We failed... But as the OP suggests, we didn't care, because it was fun. Now one by one, people I enjoyed playing these Elites with dropped off the game. Some, from boredom. Even…
In my experience, it is the opposite. You can still position yourself in range of the transformer but closer to the spheres so that you can CC them as they come in, and continue firing on the transformer to help the rest of the team. You are right, the transformer isn't hard to kill. That's why when a team struggles to do…
GW'ing the transformer barely helps your DPS though... In fact I find I gain more by GW'ing the Nanite Spheres when they come into range. You can see how I use my GW's to maximize control effectiveness and DPS on my flying tips video: https://youtu.be/M3ku7s38soM Another pet peeve of mine are what I call "sphere campers".…
How is that the "better player"? In my experience, it's almost always a troll or a player who has no idea what he/she is doing who peels off to the opposite side in ISA.
I don't really enjoy carriers much (too slow for me) but I reckon one can make a pretty potent DPS carrier if they wanted to. The pet buff of S13 was pretty big. The Elite Epochs on my Eternal do over 2k DPS each now (up from 500-600 each). It won't top DPS records, but a fully kitted-out carrier should be able to leverage…
Repair Crews is awesome. It let me run Anchored on my Tank since it negates the DRR debuff from Anchored. Let's me recoup some of the lost damage for survivability. I'm also running Ablative Shell on top of that.
https://youtu.be/DhcRxVd4qrw See, it's a good idea afterall. Healers will also help in the Kobayashi Maru event rather massively. It's how some of us get to really high rounds.
Normally I would agree with you, but I do not think the typical STO player is in this game for any sort of challenge. If players really wanted a challenge, then why aren't the space Elites being filled? One might argue that S13 also introduced new challenges to the game with the rollback of some of the powercreep. What did…
You mean the reward from the Kobayashi Maru event? The "Lukari Console" is the Protomatter Field Projector. DPRM would be the Dynamic Power Redistributor Module https://sto.gamepedia.com/Synergistic_Retrofitting_Set#Console_-_Universal_-_Dynamic_Power_Redistributor_Module I missed this post... It's a bit difficult building…
I don't know their exact intent, but with all the new healing stuff they're adding into the game next week (and even on the Kobayashi Maru) they seem to indicate that they want to buff healing up more. Based on my experience running PUGs on most of my STFs, I think they'll need to.
No bug there. Hull regen is not read by parsers (as it does not appear in the log). Even with my rather average 95k hull, stuff like Protomatter Field (which can push my regen over 1000% with other buffs while in combat) and Rally Point Marker add up quite nicely. It's actually not that high (I've seen higher HPS numbers…
In ISA you are correct. However, the reason for aiming for such high Atks-In %'s is so that you can be sure that when you move into something like HSE (which is pretty much where tanks shine best), you can be sure you are capable of grabbing aggro. It's a good litmus test on how well you can grab aggro even when a high…
Stobuilds has several calculators you can use: https://www.reddit.com/r/stobuilds/wiki/builders_toolkit#wiki_post-season_11.52 Those should give you a good ballpark of where a setup will bring you. Of course your final DPS would heavily depend on how well you can fly your ship.
45% is a bit on the low side, especially when considering the team's overall DPS. Generally, I aim for 70%+ on my tank builds when everyone is doing 50k+ DPS, and 80%+ when everyone is below that marker.
I generally run the Solanae Deflector along with the Temporal Defense Initiative 2 or 3-pc. Keep in mind that the actual damage increase from each point of EPG is quite small, so there will come a point where going for clumps of damage buffs (like the Temporal Defense's 2-pc 25% boost) and "bonus damage" (what some of us…
Yeah pretty much this. SSV doesn't fit into any of the above deflector types. As for those DOffs, yeah it would be nice if they'd be updated. However, there are a lot of other CD reduction methods that are more efficient than those DOffs so I guess they wouldn't be a priority.
What am I missing here? You're not required to put a single point in it. I for example do not enjoy STO ground, so I have 0 points dedicated to the Commando spec. You can most definitely "avoid the thing". Edit: There is also an added benefit to skipping specs you don't use: You get to save up spec points for spec trees…
Yeah I've already seen some PvP'ers call it OP. I can imagine it could be. You can't really say it is redundant for everyone though. I can see this tree as helpful for players who can't afford T6 ships or items that keep them alive for example. It can be easy to forget how hard it is for budget/casual players to survive in…
How does the spec "alienate" other people though? Do the other specs alienate other people too? This reminds me of the time when the Temporal spec was first introduced. Many people labelled it as "useless" and won't compete with Intel. The same was with Command. People still found a use for those specs to help their…
Doing less DPS doesn't necessarily mean doing worse though. There are many ways to approach ship building in this game. All you need is to set a goal that is adequate for the content you wish to play in. At least that's how I approach it. If I made all my builds "DPS builds", then the game would go boring really quick.…
This is what strikes me as the main purpose of this spec. Without taunts, this is where this spec will shine (as far as I can read). It's an interesting spec for me (I have always wanted to build a support boat) because of that. I know many here look at the game's endgame as DPS or nothing (hence the disinterest on the…
Try running Korfez right now and tell me if that still holds true. You need a fairly nimble ship with good tanking ability to get through the first 3 phases and a minimum of 75k (ISA) DPS right now from each member of the team to take out the Implacable.