While I haven't seen this happen often, when I do see it happen, I wonder if the player who uses Gravity Well is unaware of what it is intended for.
Today's example, I brought a ship with GW into Infected Space and I will always hit the Sphere Swarm before heading back to the transformer to contribute my firepower.
When I saw a GW being used on the transformer, I wondered why the player wasn't using it on the Sphere Swarm as a delaying tactic.
So I mentioned it
before we moved over to the right side.
See results here:
![7C08B6A717AB6378EA882E354B8E68B529FCCAB2](https://steamuserimages-a.akamaihd.net/ugc/866239336658525650/7C08B6A717AB6378EA882E354B8E68B529FCCAB2/)
My GW did manage to hold the Sphere Swarm for a little while, but then it expired and all I could do was watch while they got closer to the transformer and my cooldown was still active.
While the other GW was currently active on the transformer. ![:s :s](https://forum.arcgames.com/startrekonline/resources/emoji/confounded.png)
![:'( :'(](https://forum.arcgames.com/startrekonline/resources/emoji/cry.png)
I always wonder why someone would bother using GW on the transformer?
From my perspective, it's meant to temporarily immobilize enemy groups, specifically mobile ones you don't want moving around.
The transformer isn't going anywhere, it's a stationary object.
It's not like it's going to fly away if it isn't GW locked.
In the absolute worst case of this going wrong, I saw the Sphere Swarm pulled into the transformer.
The only thing I can think of is that the players are using GW as extra damage output.
Even though they shouldn't be using it this way......
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
![:'( :'(](https://forum.arcgames.com/startrekonline/resources/emoji/cry.png)
Comments
Now given IF your GW can pull ships then you really shouldn't use it on the thing you need the mobs to keep away from but if you can't even pull sh*t you might as well dump it on the transformer to do some damge and maybe even proc a trait/spec based buff & debuff or two.
At 1 person at 40 or 50k dps can destroy The transformer and Generators before the Nanite Spheres get in position to heal.
astro does it here as well..But I would note that he has no Control X so GW3 only pulls stuff thats within 4km of the well.
Rouge Sto Wiki Editor.
BUT....
A lot of low end players or those with little to no understanding of the game/mission will try to either:
a) try to copy things from DPS run vids/discussions but don't fully understand the mechanics/intentions/reasoning/timing of said events.
or,
b) throw/spam anything/everything onto literally anything/everything, because they don't realise that knowing what to shoot where is part of getting good at the game.
So really this tactic can work, if you know what you're doing. If you don't, then don't try it really.
the mark of good DPSer(and generally just a good player) in my honest opinion is knowing when not to use an ability, either because said ability would do more harm then good (like using Grav Well against the Tzenkethi) or when said ability is best held in reserve as it would be better used at a different time/target.
That's on multiple ships of varying kinds.
I'm a little skeptical that a player needs the damage boost from gravity well because they aren't meeting whatever theorectical DPS output is required.
If they're that DPS limited, then maybe they should be reviewing their build and improving it.
Given that I don't give a flying fig in space about DPS builds, that says a lot.
What puzzles me about this incident is whoever it was must have been playing on autopilot.
Or they had chat minimized, because my request wasn't acknowledged.
If they'd listened and used their GW when mine timed out, then the optional would have succeeded.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
GW'ing the transformer barely helps your DPS though... In fact I find I gain more by GW'ing the Nanite Spheres when they come into range. You can see how I use my GW's to maximize control effectiveness and DPS on my flying tips video:
Another pet peeve of mine are what I call "sphere campers". They hang around the gate shooting spheres. They aren't really helping the team as much as they think IMO.
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To be honest I've done this in every ISA run I've ever tried. Because in my books if you cannot be certain someone else is bringing crowd control, or is going to keep an eye on the nanites then you need to do it yourself.
Generally if a team is struggling to kill the transformer before the nanites get there then even adding one person's DPS in is not really going to help. The transformer is not hard to kill and just requires a sensible build to attack and damage it, if 4 players cannot handle that whilst i control the incoming optional failure then we have bigger issues.
I always find if i can annihilate the nanties or pin them down i'm more use than elsewhere.
In my experience, it is the opposite. You can still position yourself in range of the transformer but closer to the spheres so that you can CC them as they come in, and continue firing on the transformer to help the rest of the team.
You are right, the transformer isn't hard to kill. That's why when a team struggles to do it, then you know the team is in trouble.
Sometimes, 1 more person shooting really does make a difference. If you are capable of annihilating the spheres, then you are more than capable to push a struggling team to bring down that transformer.
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To be honest, if the transformer isn't gone by the time the GW dissipates, then it's a guaranteed optional failure.
I tried Khitomer Space for a baseline comparison and there is something different about GW in that scenario.
They seem to ignore it and just keep moving.
I had to tractor beam the probe to halt it's forward momentum.
And for the record, someone was GWing the transformers there too.
My ships/builds don't have a DPS focus, so they won't contribute in any meaningful method to completing the destruction of the transformer.
Which is I prefer to focus on control lockdown.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
So there were then only 4 of us on the left, and to make maters worse the one guy who DID have GW didn't use it until after the nanites had gotten in range both left and right sides and failed us the optional (up until that point he was spamming TR3 on the transformer?!?).
So it seems even some of those with access to GW don't have a dammed clue what they are doing.
In my experience more those people brag about their abilities or try doing something fancy in a pug less impressive their actual performance tends to be.
EDIT: In essense it's not that these people aren't always as good as they think they are but rather they aren't as good as they think they are most of the time and more often then not better they think they are, the worse they actually are.
Whats the qualifier for mid or high DPS?
Rouge Sto Wiki Editor.
take the high end and the low end, mid range should be somewhere between weighted towards the low end since more people have low DPS then have high DPS.
So in essese mid range DPS is something that's not the best but not worst either and high DPS is better DPS then mid range. Honestly what these exactly mean depends from player to player. Exact numbers might vary depending on buff and such too.
Or at the very least, only players who know how to use it properly should have it.
Case in point, I personally witnessed someone TBR on the nanite swarm from behind the group, pushing them right at the transformer.
Instant optional fail due to player incompetence!!!!
And like GW, TBR should not be used on the transformer, but the nanite swarm to keep them away.
From the responses and incidents witnessed, it seems that certain players believe that only their active target matters and they use all their skills on that target instead of splitting their focus between different tasks.
Or as was stated, maybe they're just copying someone's pro run via video and they don't have the skill/ability to pull it off, but they aren't realizing that their approach is just failing every time.
Low DPS is 10k total per run or higher.
High DPS is something like 100k.
Or so I was told, I don't know the details because it's unimportant to me.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
A much bigger issue that causes failures is players not knowing what to do in mission, or more importantly players not knowing how to handle the abilities they have slotted.
For example:
Plenty more examples of poor placement of abilities and poor usage. And really a lot of it is probably down to players just either a) spamming the heck out of everything without a though, or b) players not fully understanding what an ability does.