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The miracle worker spec seems pointless

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  • redvengeredvenge Member Posts: 1,425 Arc User
    rattler2 wrote: »
    I like that this new tree isn't "more Dakka" and gives players more options. Options are good. I don't want to be forced into a cookie cutter build just to complete queues faster when it doesn't fit my playstyle.

    Don't like it? Don't use it. Simple as that. No need to call foul and call it useless before you even TRY it. We don't even know the full extent yet!
    Geez... its like no one is willing to give anything a try unless it fits their personal vision of what must be.
    Where have I seen that before?
    Some posts are a tad excessive and hyperbolic.

    However, most of the objectives in the game are "murderize da aylee-yunz". When you introduce new mechanics that do not contribute to moving forward with mission progress, it tends to draw critical attention. Right now, some posters are concerned that the Specialization is too defensively oriented, which might hamper mission progress (some people equate actually completing in game goals with fun).

    While you are correct that it is a little early to pass judgement, I don't see a problem with voicing concerns that should be addressed early.
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    redvenge wrote: »
    [
    However, most of the objectives in the game are "murderize da aylee-yunz". When you introduce new mechanics that do not contribute to moving forward with mission progress, it tends to draw critical attention. Right now, some posters are concerned that the Specialization is too defensively oriented, which might hamper mission progress (some people equate actually completing in game goals with fun).

    While you are correct that it is a little early to pass judgement, I don't see a problem with voicing concerns that should be addressed early.
    What concerns me is as a defence Specialization it’s doing almost nothing for my Engineering defence or team healing.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    rattler2 wrote: »
    I like that this new tree isn't "more Dakka" and gives players more options. Options are good. I don't want to be forced into a cookie cutter build just to complete queues faster when it doesn't fit my playstyle.

    Don't like it? Don't use it. Simple as that. No need to call foul and call it useless before you even TRY it. We don't even know the full extent yet!
    Geez... its like no one is willing to give anything a try unless it fits their personal vision of what must be.
    Where have I seen that before?

    I agree. It's too early to pass judgement. I'll certainly give the new spec a try on some of my builds.
  • foxman00foxman00 Member Posts: 1,481 Arc User
    e30ernest wrote: »
    rattler2 wrote: »
    I like that this new tree isn't "more Dakka" and gives players more options. Options are good. I don't want to be forced into a cookie cutter build just to complete queues faster when it doesn't fit my playstyle.

    Don't like it? Don't use it. Simple as that. No need to call foul and call it useless before you even TRY it. We don't even know the full extent yet!
    Geez... its like no one is willing to give anything a try unless it fits their personal vision of what must be.
    Where have I seen that before?

    I agree. It's too early to pass judgement. I'll certainly give the new spec a try on some of my builds.

    Hugs e30ernest. Thank you, you too rattler2, too many willing to pass judgement before giving it a shot. The new specialization does have some rewards for getting shot at with damage increases. However, you need to make Miracle worker a primary specialization to reach that tier (tier 3) However, from what I have seen on the testing server, it is very interesting.

    The miracle worker BOFF abilities too, very interesting so far

    pjxgwS8.jpg
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    foxman00 wrote: »
    e30ernest wrote: »
    rattler2 wrote: »
    I like that this new tree isn't "more Dakka" and gives players more options. Options are good. I don't want to be forced into a cookie cutter build just to complete queues faster when it doesn't fit my playstyle.

    Don't like it? Don't use it. Simple as that. No need to call foul and call it useless before you even TRY it. We don't even know the full extent yet!
    Geez... its like no one is willing to give anything a try unless it fits their personal vision of what must be.
    Where have I seen that before?

    I agree. It's too early to pass judgement. I'll certainly give the new spec a try on some of my builds.

    Hugs e30ernest. Thank you, you too rattler2, too many willing to pass judgement before giving it a shot. The new specialization does have some rewards for getting shot at with damage increases. However, you need to make Miracle worker a primary specialization to reach that tier (tier 3) However, from what I have seen on the testing server, it is very interesting.

    The miracle worker BOFF abilities too, very interesting so far
    What makes you think we are calling it useless before trying it? We did try it and as an engineering-heavy healer I am finding it useless and ineffective. The kits modules are mostly ineffective, most of the powers are ineffective, none of the team heals my engineer uses in space or ground are boosted by this so called engineering-heavy specialization and the bridge seats I tried where mostly ineffective.

    While the idea is very interesting it has been very badly implanted. Unless I missed something or there is a big change I can see the worker ships selling very badly and this being the least used specialization.
    Post edited by pottsey5g on
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    I find it ironical that people in here are going on about how tanks are useless and you need DPS to finish content, yet none of you claiming that (besides *a single* exception) top any of the *real* tanks (not turtles) that are left in game in terms of DPS.
  • questeriusquesterius Member Posts: 8,309 Arc User
    I stand with my previous comment that i think this new specialization has potential and might provide engineers with a bit of crit/hitting power.

    It all depends on the numbers involved though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • willweedzorwillweedzor Member Posts: 14 Arc User
    edited September 2017
    Two things kinda bothers me about this spec.

    Firstly, the 6 Excelsior or Resolute wont have this spec added retroactively, which is kinda shame because that ship could use such treatment and perhaps some other as well.

    Secondly, there is a certain and not so small strata of players that like to fly around with 2 epic Neutronium alloys consoles and similar stuff as part of their builds, along with interesting combo of weapons and command/commando specs. My point being that if nothing else the Command gives them an extra HP and am afraid the extra HP regen from the Miracle worker might be entirely lost on them, along with the fact that MW/commando will merely continue the road of self-nerfing instead of taking them away from it.

    And thirdly (because why not), the entire specs seems like it was made by someone who aims at the extremes without having too much clue about what's currently happening in STO. For example having an entire tank friendly spec for that one HSE premade that you go once per week if lucky is a bit extreme.

    Lastly the spec doesn't really matters that much, because to put it simply people ain't playing the game and the spec won't change that. And any effort or anything that strays from bringing people back to STO is useless and a waste of time to begin with and has no redeeming aspects to it. So that's that......
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    edited September 2017
    This is a space ships game based on star trek there is no such thing as a "tank" it doesnt make any sense at all and its stupid.

    A tank, game-wise makes sense. In reality, no. "Hey, this guy can take damage but doesn't really hurt me, I'll just hit him!"
    Cryptic thought about doing tank/dps/healer (aka cruiser/escort/sciship), just didn't really follow through. And it's probably too late now to try to do so.

    Actually they didn't think about that.
    The original concept that the game launched with was Damage, Support, Control(Escort, Cruiser, Science).
    And it worked pretty well until the PvP'ers got their nickers in a twist and whined so much that Science got nerfed into oblivion, and thus began the identity crisis of the different ship roles and the beginning of the DPS-IS-Everything era.
    Post edited by alexraptorr on
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Not sure who you are referring to @tunebreaker here. I see most people just saying that the game does not want for engineering or healing abilities and specs as there are ample supplies of both if you know where to look.
    Tanks are definitely useful, especially for elites like HSE and TFE so they draw fire from those doing the objectives etc. But for the vast majority of gameplay by the time you get to end game you can do it all on one ship on your own. You can have an escort that is tough, or a fast turning cruiser, or a sci ship putting out massive dps, or heal yourself, or being your own crowd control; so having specs designed for these areas does initially seem pointless as everyone can manage perfectly well without them already.
    Sometimes the end game feels as if there's not really any need for specialist builds or styles as a lot of stuff can be done with a jack of all trades build.
    SulMatuul.png
  • mmps1mmps1 Member Posts: 381 Arc User
    Would like to see the vids of a solo isa from all the folks here claiming you can basically do anything on your own bar elite content.
    "Mr talks down to the peasants."
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    It is not useless if there is a certain playstyle that could use these new abilities. And I'm sure there are some playstyles that can use them.

    I'm sure there are players who like the idea of being able to critically heal others, or take a lot of damage. I might actually try and build a tanky ship myself soon.

    If it is useless to you, then don't use it. But don't just assume that because something doesn't fit your playstyle, that it is entirely useless. I'm sure the Devs know enough about their own game and they wouldn't have devoted their time to an entirely new spec tree if they didn't think anybody was going to use it.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited September 2017
    lordsteve1 wrote: »
    Not sure who you are referring to @tunebreaker here. I see most people just saying that the game does not want for engineering or healing abilities and specs as there are ample supplies of both if you know where to look.
    I'd suggest reading the thread again in that case.
    lordsteve1 wrote: »
    But for the vast majority of gameplay by the time you get to end game you can do it all on one ship on your own.
    Since when are advanced queues *endgame*?. Yeah, you can do anything in ISA, but once you get into an elite queue, your "tough escort" likely blows up in seconds.
    Also, I'm willing to bet hardly anyone commenting in this thread and saying "players are survivable enough as they are" would even manage to survive 100% ATKS-in in ISA, leave alone anything tougher. I know I can't.

    However, I have to say lack of any taunts whatsoever in this new spec concerns me as well.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited September 2017
    I'm not suggesting anyone here can do ISA solo or anything like that. I'm just saying that the actual end game provided by the game (and ISA is part of that being as high as that queue goes) can be managed by a big standard build using mk 12 gear and no spec trees, provided you gave some idea of what to do. The real challenge is elite queues and I'm not suggesting such content is possible for all with such basic builds. But for a lot of people these sort of specs are just not needed.
    Why does an engineer with heals a-plenty need even more to be effective? Just like why does a tac build need any spec buffing dps when it can handle content fine without it? Outside of the top end and elite content most spec stuff just isnt required and with this one in particular some people wonder what it's purpose is.

    Like @tunebreaker said, the lack of taunts for a "tank" spec is a bit disappointing. What tanking doesn't need is more heals, it needs ways to grab and hold aggro without resorting to dps only. Taunts would be ideal and this was the chance to add them.
    SulMatuul.png
  • mmps1mmps1 Member Posts: 381 Arc User
    Dps is not how I grab aggro. Game changed after S13.
    "Mr talks down to the peasants."
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    However, I have to say lack of any taunts whatsoever in this new spec concerns me as well.

    Isn't that what the Strategist tree is meant to do in combination with threatening stance or whatever the space ability is called again?

    Not being sarcastic here or anything, it seems (never used it much tbh) to me that it has some useful stuff in it for taunting.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    lordsteve1 wrote: »
    Why does an engineer with heals a-plenty need even more to be effective? Just like why does a tac build need any spec buffing dps when it can handle content fine without it? Outside of the top end and elite content most spec stuff just isnt required and with this one in particular some people wonder what it's purpose is.

    You claim outside elites specializations are not required at all, yet you say that specs need to have some general purpose (besides, you know, *specializing* people). Contradiction much?
  • mmps1mmps1 Member Posts: 381 Arc User
    @fleetcaptain5#1134 That's more threat % it's doing stuff with, rather than direct taunts. Taunts are drop everything and look at me now things.
    "Mr talks down to the peasants."
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    However, I have to say lack of any taunts whatsoever in this new spec concerns me as well.

    Isn't that what the Strategist tree is meant to do in combination with threatening stance or whatever the space ability is called again?

    Not being sarcastic here or anything, it seems (never used it much tbh) to me that it has some useful stuff in it for taunting.

    There are 3 taunts altogether in this game, Strategist tree has the only one that's not locked to a ship-specific console. While Diversionary Tactics (that's the name of Strat taunt) is a very good one, game could still use more of them to help tanks out.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Since when are advanced queues *endgame*?. Yeah, you can do anything in ISA, but once you get into an elite queue, your "tough escort" likely blows up in seconds.

    That's probably true for any Elite content. :) Thing just is, we're not really talking 'tanks' here: just uebersurvivability. Sure, I could load up on armor and what not, and the new Spec tree, but I lack the DPS to be a true tank: aka, I would likely not even be able to finish the Elite queue that way, be overrun pretty soon, and then die, after all. In other words, supreme survivability only really becomes useful for ppl like you, who manage to output extreme DPS along with it. To the rest of us, I daresay the Spec will be pretty much useless (for reasons outlined above).
    Also, I'm willing to bet hardly anyone commenting in this thread and saying "players are survivable enough as they are" would even manage to survive 100% ATKS-in in ISA, leave alone anything tougher. I know I can't.

    I can't either. But do I want to?! I mostly don't die in ISA; but, for me, there's the opportunity cost to consider again; aka, can I afford to lose the Intel Spec? Or Commando? Or my attrition warfare stuffz?! So far, I'm seeing nothing in the new Spec even remotely on par with the rest of the space Specs, offensive-wise.
    3lsZz0w.jpg
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    meimeitoo wrote: »
    Since when are advanced queues *endgame*?. Yeah, you can do anything in ISA, but once you get into an elite queue, your "tough escort" likely blows up in seconds.

    That's probably true for any Elite content. :) Thing just is, we're not really talking 'tanks' here: just uebersurvivability. Sure, I could load up on armor and what not, and the new Spec tree, but I lack the DPS to be a true tank: aka, I would likely not even be able to finish the Elite queue that way, be overrun pretty soon, and then die, after all. In other words, supreme survivability only really becomes useful for ppl like you, who manage to output extreme DPS along with it. To the rest of us, I daresay the Spec will be pretty much useless (for reasons outlined above).
    Also, I'm willing to bet hardly anyone commenting in this thread and saying "players are survivable enough as they are" would even manage to survive 100% ATKS-in in ISA, leave alone anything tougher. I know I can't.

    I can't either. But do I want to?! I mostly don't die in ISA; but, for me, there's the opportunity cost to consider again; aka, can I afford to lose the Intel Spec? Or Commando? Or my attrition warfare stuffz?! So far, I'm seeing nothing in the new Spec even remotely on par with the rest of the space Specs, offensive-wise.

    But that's fine. If you just like to chase DPS just like you used to, new spec isn't directed towards you. Just like I wasn't really interested in Command Officer, when it came out; or how I automatically lost interest in Intel after Temporal Operative (designed to directly support *my* preferred playstyle, EPG-science) came out.
    However, I know many people in game who would love to tank, or build healer-type support builds. As I mentioned above, for a tank, lack of taunt(s) is slightly problematic, however for healers, this new spec seems to be absolutely godsend. And I've talked to several tanks in game and they say that despite the problems, they are optimistically looking forward to see how this spec plays out, too.
  • willweedzorwillweedzor Member Posts: 14 Arc User
    edited September 2017
    Since when are advanced queues *endgame*?.

    With all due respect, you are blowing the existence of 2 or 3 elite queues out of proportion on this one. Especially considering the current state of the game.

    Just because North Pole exists doesn't automatically mean we should all get socks that can handle -60 degrees for Christmas, let alone that we really need them. And that's the miracle worker in a nutshell, a socks for Christmas!

    And by the way you and Nirret already made pretty clear to us that tanks actually got a place in your E-premades and we understand your unbound l337ness because of that. We get it, get over it thanks.
  • mmps1mmps1 Member Posts: 381 Arc User
    Since when are advanced queues *endgame*?.

    With all due respect, you are blowing the existence of 2 or 3 elite queues out of proportion on this one. Especially considering the current state of the game.

    Just because North Pole exists doesn't automatically mean we should all get socks that can handle -60 degrees for Christmas, let alone that we really need them. And that's the miracle worker in a nutshell, a socks for Christmas!

    And by the way you and Nirret already made pretty clear to us that tanks actually got a place in your E-premades and we understand your unbound l337ness because of that. We get it, get over it thanks.


    Oh man, I love a well thought out reply from a legit x17 forum expert. The only time I pug now for anything other than marks on new toons is on tanks. I do that far more than premade teaming. Good effort tho!
    "Mr talks down to the peasants."
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    Since when are advanced queues *endgame*?.

    With all due respect, you are blowing the existence of 2 or 3 elite queues out of proportion on this one. Especially considering the current state of the game.

    Just because North Pole exists doesn't automatically mean we should all get socks that can handle -60 degrees for Christmas, let alone that we really need them. And that's the miracle worker in a nutshell, a socks for Christmas!

    And by the way you and Nirret already made pretty clear to us that tanks actually got a place in your E-premades and we understand your unbound l337ness because of that. We get it, get over it thanks.

    That's very funny comment coming from you, especially remembering how doing space elites was one of your favourite pastimes.

    Guess I'll have to act super offended and whine in forums when Cryptic releases a new thing enjoyable for you, but what I couldn't care less about. :D

    P.S. Pretty sure I don't know any "Nirret"s.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    however for healers, this new spec seems to be absolutely godsend.

    This is what strikes me as the main purpose of this spec. Without taunts, this is where this spec will shine (as far as I can read). It's an interesting spec for me (I have always wanted to build a support boat) because of that.

    I know many here look at the game's endgame as DPS or nothing (hence the disinterest on the spec), but IMO that's a quick way to get burnt out on the game. It's nice to explore alternative builds. For me, that's how I keep my interest in the game. This spec tree may need some improvements, but it opens up some opportunities for fun builds I think.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    mmps1 wrote: »
    @fleetcaptain5#1134 That's more threat % it's doing stuff with, rather than direct taunts. Taunts are drop everything and look at me now things.
    However, I have to say lack of any taunts whatsoever in this new spec concerns me as well.

    Isn't that what the Strategist tree is meant to do in combination with threatening stance or whatever the space ability is called again?

    Not being sarcastic here or anything, it seems (never used it much tbh) to me that it has some useful stuff in it for taunting.

    There are 3 taunts altogether in this game, Strategist tree has the only one that's not locked to a ship-specific console. While Diversionary Tactics (that's the name of Strat taunt) is a very good one, game could still use more of them to help tanks out.

    Ah ok then. Thanks. Google and translation sites weren't very helpful with the literal meaning of 'taunt' :)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • mmps1mmps1 Member Posts: 381 Arc User
    e30ernest wrote: »
    however for healers, this new spec seems to be absolutely godsend.

    This is what strikes me as the main purpose of this spec. Without taunts, this is where this spec will shine (as far as I can read). It's an interesting spec for me (I have always wanted to build a support boat) because of that.

    I know many here look at the game's endgame as DPS or nothing (hence the disinterest on the spec), but IMO that's a quick way to get burnt out on the game. It's nice to explore alternative builds. For me, that's how I keep my interest in the game. This spec tree may need some improvements, but it opens up some opportunities for fun builds I think.

    Given how the forums have consistently seemed to disapprove of the dps race it's rather amusing to see it defended here when another build type comes up. You would think people might be pleased to see a new tree out not concentrating on the dps aspect of the game. Guess the forums just like to be as contrarian as possible.
    "Mr talks down to the peasants."
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    mmps1 wrote: »
    e30ernest wrote: »
    however for healers, this new spec seems to be absolutely godsend.

    This is what strikes me as the main purpose of this spec. Without taunts, this is where this spec will shine (as far as I can read). It's an interesting spec for me (I have always wanted to build a support boat) because of that.

    I know many here look at the game's endgame as DPS or nothing (hence the disinterest on the spec), but IMO that's a quick way to get burnt out on the game. It's nice to explore alternative builds. For me, that's how I keep my interest in the game. This spec tree may need some improvements, but it opens up some opportunities for fun builds I think.

    Given how the forums have consistently seemed to disapprove of the dps race it's rather amusing to see it defended here when another build type comes up. You would think people might be pleased to see a new tree out not concentrating on the dps aspect of the game. Guess the forums just like to be as contrarian as possible.

    Maybe I can return the favor and teach you something new now then: that last thing is a special Forum-only kit module called 'spread confusion'. Helps with surprise attacks in Forum PvP, but has the downside of affecting the user as well :p
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • redvengeredvenge Member Posts: 1,425 Arc User
    mmps1 wrote: »
    Given how the forums have consistently seemed to disapprove of the dps race it's rather amusing to see it defended here when another build type comes up. You would think people might be pleased to see a new tree out not concentrating on the dps aspect of the game. Guess the forums just like to be as contrarian as possible.
    The forums are not a hivemind. Your gross generalization is just false.

    Those posters against the "DPS race" are fairly consistent in their posts. Some are for more DPS. Most are ambivalent. The ambivalent posters are concerned with the "state of the game". The empty queues and dwindling fleets preoccupy their posts. Quite often, they are of the opinion that "if it wont bring players back, it should not be a priority" or "how is this going to bring life back to the queues".
  • mmps1mmps1 Member Posts: 381 Arc User
    redvenge wrote: »
    mmps1 wrote: »
    Given how the forums have consistently seemed to disapprove of the dps race it's rather amusing to see it defended here when another build type comes up. You would think people might be pleased to see a new tree out not concentrating on the dps aspect of the game. Guess the forums just like to be as contrarian as possible.
    The forums are not a hivemind. Your gross generalization is just false.

    Those posters against the "DPS race" are fairly consistent in their posts. Some are for more DPS. Most are ambivalent. The ambivalent posters are concerned with the "state of the game". The empty queues and dwindling fleets preoccupy their posts. Quite often, they are of the opinion that "if it wont bring players back, it should not be a priority" or "how is this going to bring life back to the queues".

    The queues died a long, long time ago. A new spec is not going to do anything to them.

    "Mr talks down to the peasants."
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