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arkatdt Arc User

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  • I have come up with three possible builds and I am curious about which might be the best. I dropped the Aux cannons and went with DBB upfront. I did get a couple of the Exotic Particle Focusers for the Science consoles. I am using the Field Exciters as place holders. Since I dropped the Aux cannons, I thought that I could…
  • Would these new modules from the Kremin Research center work better with the PEP torpedo or the Gravimetic photon torpedo? Obviously I would change out the tac mod that helps the photon torpdeo if I was to go with the PEP.
  • I guess the way to look at it is this: Are you a subscriber now? Do you think you will be subscribing for another 18 months or so? If yes, then the lifetime subscription would be worth it. You are already putting the same amount of money out for the subscription you are currently using.
  • And get the Plasmonic Leech. To me there is something wrong with a game that requires one item to be successful, but makes it difficult for one faction to get that item.
  • I think the consensus is that torpedoes are bad for beam array users because you have to move from a broadside attack to a front 90 degree attack to get the torpedo to fire. If you were to use something like DBB's in front with turrets or 360 degree beams in the back, then the torpedo can fire more often. I run two…
  • Actually the problem with the Science Graviton Generator TH-, ShH is worse than I originally reported. If I put the console in the tool and then take it out, it removes the Graviton Generator points from the console. I do not even have to apply any upgrades to the console to break it.
  • I noticed that same effect with the CC Tac console. I did not notice it for the Voth rep Gravimetric Photon torpedo. But once I got the module out of the upgrade tool, the stats did change. I also found a possible bug with the Embassy science consoles. I took a Mk XII Graviton Generator, TH-, Shield Healing console and…
  • I used the Solanae set originally on my Tac Vesta as well and it is a good set. If you want to get some more damage from your torpedoes, you can go with the Counter Command Deflector and the AMACO Shield and Engine. The 2-pc bonus for the AMACO is a +25% to torpedo damage and +7 to Aux. One item you could put in your…
  • The question is: Will a T6 Fleet ship require a Tier 6 shipyard? So far there has been a different Tier shipyard for every level of ship. So it will take time to get the Tier 6 shipyard.
  • This is an alternative to the build I posted earlier. The heavy bio-molecular phaser turret and the enhanced bio-molecular torpedo would be enough to get the 7.5% phaser bonus. I still try to work in the 3-pc Dyson weapon set because of the bonus to photon torpedo damage.
  • This is what I am running now.
  • This is what I am currently running. I typically get 1st or 2nd in CCE, it is just a matter if I do enough healing or not. Being an Engineer helps with the 'squishiness', but I find that the CC Deflector plus AMACO Engine and Shield is an excellent combination. I use the same 3 items on my Tac Vesta as well. In CCE, it…
  • I would agree that the damage bonus from the Obelisk WC and AP 360 degree beam in the back is well worth keeping the Obelisk WC there. As for the turn rate, do you really need to worry about it with a beam boat? Yes, you do want to swing the torpedoes around when they are ready, but has that been an issue so far? If it has…
  • Here is my build for the Fleet BC: http://www.stoacademy.com/tools/skillplanner/index.php?build=fleetbcdhc_6771 I use it for only PvE and it does reasonably well. For my DHC's I dropped the Accx2/DMGx2 Fleet version for the CrtHx1\CrtDx2 XII versions. I lost little in accuracy and I gained a little more damage.
  • 2) GW is very effective with Torpedoes, especially the gravimetric photon 3) I would not mix torpedo types. You are still using the Tactical consoles to boost damage and you are better off with a higher % damage increase of a specific type of torpedo over the lesser % increase for torpedoes in general. I run a Tactical…
  • You can run something like this: http://www.stoacademy.com/tools/skillplanner/index.php?build=mmresolanae_6771 especially since people are recommending not getting rep deflectors, engines, etc. because of the new expansion. You could also drop the same build in a Fleet RSV in you do not want to get a Vesta. I find that you…
  • Here is what the person said:
  • I have not looked closely at the announcement, but when you say Tier 6, you mean Tier 6 for the starbase? So since everyone is at Tier 5, won't it take quite a bit of time before most people are going to have access to Tier 6 ships? Even if you have all the resources stockpiled, the game adds artificial time constraints to…
  • The exact wording is: -12 Auxiliary power when firing other Auxiliary weapons. So does that mean if you fire no other auxiliary based weapons, there is no power drain? So the first one you get for no drain, but you add another Auxiliary weapon, this one now drains 12?
  • I am currently flying a Tac Vesta also, and one thing I have noticed is that for certain queues, ICE in particular, standing still = death. This is especially true for the gate and cube at the end. DHC involves making runs at your target and then coming back around or you stand still and pound the target. Beams allow you…
  • I actually did differently and recently spent zen so that I could have the Tac Vesta for my Science Officer. I did that because I did not want to fly around in my RA-level RSV. If you have something that you enjoy flying, then wait. If there is a type of ship you have not tried before, go to the Exchange and get a Mirror…
  • So far it is turning well, though I am still missing some pieces from the build. For example I am running the Solanae set for the Deflector, Engine and Shield. I have both torpedoes, but not the Proton beam or the universal console. I ran through ICE last night and I had just a little over 8K for dps. I am currently trying…
  • Just out of curiousity, what are your power level settings?
  • That seems to be the case with all Science ships I have flown. The key seems to be to keep the shields up and use the resist buffs to make them tougher to penetrate. That is also why I have two hull and two shield healing abilities in both builds. That is also why on the MMRE_Photon build has two Neutronium Engineering…
  • Yes, that certainly is possible. However, I am not going to stop playing this game the way I want to for a few months based on what might happen. It is also possible that there will be an inexpensive upgrade to what I purchased when the expansion comes out and will have several months of enjoying my new ship and layout in…
  • Your build was one of the ones that I looked at when I setup mine. What do you think of these builds?
  • I would think that over 20% critical rate should be a minimum goal. If you do not get the critical, it is really no going to matter how high the severity is.
  • The Dyson Sphere Allied Zone is a good place. Or you can hang out a little bit after running a PvE queue mission, congratulate the team on a well run mission and check your stats :)
  • I know, I have looked at your build in the past as I have planned my own Tac Vesta. In fact you gave some suggestions in the thread I started about it. The Leech is much more effective than the Energy Siphon is? I have ES1 on my RSV, and I am really not noticing a big improvement in power levels and I have 8-9 points in…