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Photon Torpedo Tact Consoles

birzarkbirzark Member Posts: 634 Arc User
edited August 2014 in Federation Discussion
I am using the Enhanced Bio-Molecular Torpedo and the Gravemetric Torpedo
i have 11.2 Crit Hit%, and 108% crit Dmg% I havent bought the fleet consoles yet, which ones should i get i need to get 3 of them?
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Comments

  • captainmarvelushcaptainmarvelush Member Posts: 147 Arc User
    edited August 2014
    Honestly, you would be better off spending your Fleet Credits on energy damage consoles. There is a Tac Console from either the Undine Rep or from the newest featured episode that does give a photon torpedo buff. I use that one, but only that one; for torpedoes, at least.
    Captain of the Thunder and the Lightning

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2014
    birzark wrote: »
    I am using the Enhanced Bio-Molecular Torpedo and the Gravemetric Torpedo
    i have 11.2 Crit Hit%, and 108% crit Dmg% I havent bought the fleet consoles yet, which ones should i get i need to get 3 of them?

    If you want to make Photons your preferred method of fighting, it's quite doable in today's game.

    There are Photon projectile specific Spire TAC Consoles for CritH or Severity, take your pick.

    There's also an 8472 TAC Console "Multi-Energy Relay" or something along those lines from the recent Featured Episode. That brings a moderate boost to Radiation Dmg, Photon, Phaser/Disruptors.

    If you want to make more effective "rifts" from the Dyson Grav Torps, good Graviton Generators and most especially Particle Generators is what's needed. Graviton Gen makes the rifts pull stronger. Particle Gen determines the shield bypassing damage does. Using Gravity Well to bunch up targets before firing Dyson Grav Torp into it is extremely effective (HYT or TS, but I recommend TS on grouped targets while HYT for singles, but Enhanced BM Torp is superior for single targets).

    Again, if you want to focus on Photons, then I highly, highly, HIGHLY suggest the Protonic Arsenal Set from the Dyson Rep, if you don't have it already. There are crit related and Photon specific bonuses that are very hard to ignore.

    In PVE, you can make do in a Photon-focused build.
    -- In multiplayer STFs and such, everybody has Energy Weapons. If you come in with a wrecking ball of Photons, you can easily exploit that since everyone is wearing down the shields anyways. Critting with your Enhanced BM Torp for 120k damage is always welcome.

    -- In singleplayer, missions, the game is LOLingly easy. Kill stuff whatever way you want, it doesn't matter. The game is a pushover in these story mission as well as 8472 BZ.
    [Combat (Self)] Your Enhanced Bio-Molecular Photon Torpedo - High Yield III deals 147339 (70220) Kinetic Damage(Critical) to I.R.W. Valdore.
    If people tell you that you can't fight well with Photons or torps in STO, tell them to **** off.
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  • birzarkbirzark Member Posts: 634 Arc User
    edited August 2014
    I have like every piece of gear that enhances photon torpedo damage.

    Adapted_M.A.C.O._(Space) - Set 2 Tactical Readiness +25% Torpedo Damage.
    Protonic_Arsenal - Set 2 Arsenal Synergy +22.9% Photon Projectile Weapon Damage
    Protonic_Arsenal - Set 3 Particle Stabilizer +10% Critical Chance with Photon Projectile weapons
    Counter-Command Multi-Energy Relay +26.2% Photon Projectile Weapon Damage

    The counter command deflector is great cause it adds + dmg to energy and torpedoes, and has 5% accuracy.

    So with all of that, should i get crit d or crit H tact consoles?
  • kozar2kozar2 Member Posts: 602 Arc User
    edited August 2014
    I always look to improve my chance to crit more often. A few mods are based on scoring a crit and frequency over impact makes more sense as a rule. It's great to score a 120000 dam crit but when your target would die from 60000 dam who cares? Hit them often then hard. Scoring a crit ever 4-5 shots is much better than larger crits every 7-10.
  • lianthelialianthelia Member Posts: 7,900 Arc User
    edited August 2014
    kozar2 wrote: »
    I always look to improve my chance to crit more often. A few mods are based on scoring a crit and frequency over impact makes more sense as a rule. It's great to score a 120000 dam crit but when your target would die from 60000 dam who cares? Hit them often then hard. Scoring a crit ever 4-5 shots is much better than larger crits every 7-10.

    Gotta agree with this...though some people are simply obsessed with big numbers. Crit is hard to find in the game unless you're RR, that being said two out of three of the more common non tac console crit consoles also come with severity on it so it's not like you aren't getting any.
    Can't have a honest conversation because of a white knight with power
  • birzarkbirzark Member Posts: 634 Arc User
    edited August 2014
    lianthelia wrote: »
    Gotta agree with this...though some people are simply obsessed with big numbers. Crit is hard to find in the game unless you're RR, that being said two out of three of the more common non tac console crit consoles also come with severity on it so it's not like you aren't getting any.

    Like i sasid in the OP i have 11% hit chance and 108% Crit D so i wasn't sure if it was worth putting more into Damage.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2014
    birzark wrote: »
    I have like every piece of gear that enhances photon torpedo damage.

    Adapted_M.A.C.O._(Space) - Set 2 Tactical Readiness +25% Torpedo Damage.
    Protonic_Arsenal - Set 2 Arsenal Synergy +22.9% Photon Projectile Weapon Damage
    Protonic_Arsenal - Set 3 Particle Stabilizer +10% Critical Chance with Photon Projectile weapons
    Counter-Command Multi-Energy Relay +26.2% Photon Projectile Weapon Damage

    The counter command deflector is great cause it adds + dmg to energy and torpedoes, and has 5% accuracy.

    So with all of that, should i get crit d or crit H tact consoles?

    Since you're a Non-Romulan captain, you need to worry about your Crit Hit. A Torpedo Boat is no exception. If you want to get fancy damage numbers like I posted with your torp, you need to crit with a fair chance. If you can get your Crit Hit as a Non-Romulan (before Attack Patterns and such) into the 20 somethings, you're doing okay.

    Another set I want to add is the Nukara Space Set. The 2 piece bonus may not seem like much, but it is a FINAL bonus (and not just torps, but weapon damage) and not a mere damage boost. Another damage dealing combo would be Nukara Shield, Engine, with 8472 Rep Deflector.

    There is also the Bioneural Infusion Circuits from the Lobi Store, part of the Elachi Silent Enemy Set. Brings a very hefty Crit Severity bonus.

    And if we're going in the direction of Critical Hit & Severity improvements, the Assimilated Console, Tachyokinetic Converter Console, Zero-Point Console should also be mentioned. This is valuable console space we're talking here. But if you want to get good results with your weapons, you need to crit.
    kozar2 wrote: »
    I always look to improve my chance to crit more often. A few mods are based on scoring a crit and frequency over impact makes more sense as a rule. It's great to score a 120000 dam crit but when your target would die from 60000 dam who cares? Hit them often then hard. Scoring a crit ever 4-5 shots is much better than larger crits every 7-10.

    And how do you get to those big flashy numbers to begin with?

    Seriously?

    It is NOT by random chance on the off occasion.

    You need to Crit.

    No ****.

    You need to Crit with some sort of reliable enough frequency.

    No ****.

    Not only do you need to Crit with some frequency, it needs to be punishing enough.

    Well no ****? That's a NOVEL CONCEPT.

    The funny part is that applies to any kind of energy or projectile attack.

    And FYI, I did not get those numbers from stacking severity. I get it by stacking Critical Hit first and foremost.
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  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    My toons have at least 14% crit chance and 102% crit severity on them for a reason... my main Joined Trill engineer in the tac Vesta has 21.9% crit chance and 102.8% crit severity with the full Protonic set and 2 pcs Adapted MACO gear.

    The particle generator skills also affect the Bio-Molecular photon torpedoes... hence why that skill in in the Counter Command Deflector Dish.

    So I'd say boost your Crit Chance with the tac consoles or the other ones like the Zero Point Energy Conduit or the Assimilated Module. Or just get Romulan Bridge Officers from your fleet embassy and get Superior Romulan Operative. That also helps.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited August 2014
    How do you learn your CrtH and Crtd accurately? Last night I was outside DS9 (NOT Sector Space) and checked my ship stats. Yet, is DS9 space zone one place to look?
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    How do you learn your CrtH and Crtd accurately? Last night I was outside DS9 (NOT Sector Space) and checked my ship stats. Yet, is DS9 space zone one place to look?

    Go into ESD orbit before you dock... or any non-sector space map. It will show your current stats in space.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited August 2014
    So ... DS9 space was a good choice? If so, then sweet, I think my CrtH and D numbers are not too shabby :)
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited August 2014
    So ... DS9 space was a good choice? If so, then sweet, I think my CrtH and D numbers are not too shabby :)

    The Dyson Sphere Allied Zone is a good place. Or you can hang out a little bit after running a PvE queue mission, congratulate the team on a well run mission and check your stats :)
  • birzarkbirzark Member Posts: 634 Arc User
    edited August 2014
    The only places you cant check ship stats are sector space and ground otherwise they will show you what they. Back on Topic, i have 3 purple torpedo doffs which make me almost chain hit the gravametric torpedo and bio molecular torpedo, so at that point is it better to crit hard or more often?
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited August 2014
    birzark wrote: »
    The only places you cant check ship stats are sector space and ground otherwise they will show you what they. Back on Topic, i have 3 purple torpedo doffs which make me almost chain hit the gravametric torpedo and bio molecular torpedo, so at that point is it better to crit hard or more often?

    I would think that over 20% critical rate should be a minimum goal. If you do not get the critical, it is really no going to matter how high the severity is.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited August 2014
    I can manage 10k dps average with Undine rep and Voth rep photon torpedoes, the undine rep console, and 3 tetryon blue Mk XI consoles.... even estf shields just melt away instantly.

    And that's a build I really did not put that much effort into. Just have 3 purple torp recharge doffs.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • birzarkbirzark Member Posts: 634 Arc User
    edited August 2014
    arkatdt wrote: »
    I would think that over 20% critical rate should be a minimum goal. If you do not get the critical, it is really no going to matter how high the severity is.

    If i can get 3 Crit H consoles i can get my Crit H to about 17.6 and have a Crit D of 111
    If i go with 3 Crit D consoles instead ill have 12.8 CritH and 135 Crit D

    I don't think i can get those numbers any higher than those 2 options.
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