test content
What is the Arc Client?
Install Arc

Feedback on my Tac Vesta please?

djf021djf021 Member Posts: 1,382 Arc User
edited August 2014 in Federation Discussion
Hello all,
I would love some feedback on my Tactical Vesta build. Science wise, I'm going for a drain build, but I'm also trying to do as much DPS as possible with my current Boff layout. This is why I used to use Romulan plasma, with the three embassy consoles adding a total of 27% to base plasma damage.
But I've recently decided to try a phaser build again to try my Aux cannons, AND to try the 8472 rep two piece BONUS damage. Anyway, the multi-conduit relay is there as part of that two-piece. I'm using auxiliary dual heavy cannons front and bio-molecular phaser turrets and KCB in back. Auxiliary Power is heavily cranked up, but weapon power is almost always at 125 thanks to the drains. My three Romulan consoles are flow caps to help with the drains.
I've also added my space and reputation traits to the STO academy link.

This is all for PVE only.

STO Academy link

Tell me if there is anything that jumps out at you that can be improved for the drain build or any other suggestions you have to maximize this build. Thanks!
C4117709-1498929112732780large.jpg

Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Post edited by djf021 on

Comments

  • caelrasstocaelrassto Member Posts: 0 Arc User
    edited August 2014
    Why the 3 emitter arrays? I would get Flow Capacitors to improve your drains and leech console. And if you're investing in flow that much, Polaron becomes very tempting. But I can understand sticking with phasers for the quantum console. The Aux cannons I've always been on the fence about. If you're draining enough to be at 125 weapon power, why use the Aux Cannons?

    Photonic Officer is good in theory but in practice I would replace your science slots with
    HE1, Tach2, GW1
    TSS1, ?, ES2, TR3

    And use 3 purple Deflector officers. They're overlooked, but 3 of them will often reduce the cooldown to global and let you squeeze in a lot more abilities. They work to reduce the CD of GW, TR, ES, and Tach. Now with TR3 you've got a decent drain shutdown build. I fly something similar on occasion, but I make it Polaron based for extra drain procs.

    TR3 with a heavy investment in flow capacitors is just really fun in PvE.
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited August 2014
    caelrassto wrote: »
    Photonic Officer is good in theory .

    I agree with this. If you are going with Photonic Officer, I think you need to commit to it with an Elite Fleet deflector and 2piece MACO (Shield and Engines) to really get those recharges down. And add in a photonic studies doff and that is what it takes to really "spec" into this power.

    However, the opportunity cost of doing so is quite high. In practice, it is just not useful enough to focus on unless you are in for a pound on it. But it is the next best thing to A2Bat, which really doesn't work on science ships.
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited August 2014
    I am not really a fan of the aux canons and don't really feel that the Vesta is nimble/quick enough to make use of DHCs. I run mine as a beam boat. If your primary thing is draining you need a few flow cap consoles, plus a partgen or two if you toss in a Tyken's somewhere.

    Also consider the Adapted MACO engine and shield. The engine provides a better boost to aux (and weapon and shield) than the Solanae engine and the 2-pc bonus adds an additional aux power bonus.
  • djf021djf021 Member Posts: 1,382 Arc User
    edited August 2014
    caelrassto wrote: »
    Why the 3 emitter arrays? I would get Flow Capacitors to improve your drains and leech console. And if you're investing in flow that much, Polaron becomes very tempting. But I can understand sticking with phasers for the quantum console. The Aux cannons I've always been on the fence about. If you're draining enough to be at 125 weapon power, why use the Aux Cannons?

    I'm using the aux cannons because even though I'm draining enough for the weapon power, only three rear weapons are using so the drain on weapon power is light; also my auxiliary power being at 125-30 all the time allows good use of science abilities.

    As for the science consoles, they ARE romulan embassy flow capacitors, perhaps I labeled them incorectly. But yes, flow caps for the drain.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • djf021djf021 Member Posts: 1,382 Arc User
    edited August 2014
    I agree with this. If you are going with Photonic Officer, I think you need to commit to it with an Elite Fleet deflector and 2piece MACO (Shield and Engines) to really get those recharges down. And add in a photonic studies doff and that is what it takes to really "spec" into this power.

    I have a purple photonic studies doff, but not the elite fleet deflector and the others. Perhaps some day, but the elite fleet stuff is out of my grind/price range at the moment.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    You should switch out from the AUX cannons as well... you need power in AUX for the science abilities like Gravity Well.

    Also, what rep system space traits and personal space traits do you slot?
  • djf021djf021 Member Posts: 1,382 Arc User
    edited August 2014
    coffeemike wrote: »
    You should switch out from the AUX cannons as well... you need power in AUX for the science abilities like Gravity Well.

    Also, what rep system space traits and personal space traits do you slot?

    Several people advised me TO USE the Aux cannons (and crank up the aux power) when I was developing this build, specifically so the use of GW and other abilities would have stronger punch. And I must say, I'm not sure if the RESULTS are better, but my Aux power is definitely running higher now. Ironic that I'm getting some responses against them now lol...I say this not as an argument, but just because I notice all the wonderful differences of opinion here. It makes this game so much more interesting, because it seems I'm never done tweaking my builds.

    Anyway, rep and personal traits edited into the link.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    djf021 wrote: »
    Several people advised me TO USE the Aux cannons (and crank up the aux power) when I was developing this build, specifically so the use of GW and other abilities would have stronger punch. And I must say, I'm not sure if the RESULTS are better, but my Aux power is definitely running higher now. Ironic that I'm getting some responses against them now lol...I say this not as an argument, but just because I notice all the wonderful differences of opinion here. It makes this game so much more interesting, because it seems I'm never done tweaking my builds.

    Anyway, rep and personal traits edited into the link.

    When I used AUX Phaser cannons on my tac alt on the tac Vesta, the power for me went down in AUX... it was interesting to watch CRF and CSV and see my aux power level drop. My engineer doesn't have that issue when I tested it on him... he has Nadion Inversion to help.

    I prefer to keep a high AUX amount on my toons using GW and used this strategy that I first devised on my alt sci toon running the Fleet Chimera: Throw in Emergency Power to AUX 2 or 3... then hit GW.
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited August 2014
    coffeemike wrote: »
    When I used AUX Phaser cannons on my tac alt on the tac Vesta, the power for me went down in AUX... it was interesting to watch CRF and CSV and see my aux power level drop. My engineer doesn't have that issue when I tested it on him... he has Nadion Inversion to help.

    I prefer to keep a high AUX amount on my toons using GW and used this strategy that I first devised on my alt sci toon running the Fleet Chimera: Throw in Emergency Power to AUX 2 or 3... then hit GW.

    What about using Energy Siphon to compensate for the loss of Aux?
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    I use that and the Plasmonic Leech actually. Take a look at my tac Vesta build below in my sig.
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited August 2014
    coffeemike wrote: »
    I use that and the Plasmonic Leech actually. Take a look at my tac Vesta build below in my sig.

    I know, I have looked at your build in the past as I have planned my own Tac Vesta. In fact you gave some suggestions in the thread I started about it.

    The Leech is much more effective than the Energy Siphon is? I have ES1 on my RSV, and I am really not noticing a big improvement in power levels and I have 8-9 points in Flow Capacitors.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    I have 6 points in flow capacitors but have other equipment that boosts it up to 140-ish. Energy Siphon along with Plasmonich Leech and A Warp Core Engineer DOFF helps. While the Leech is always on, you can use ES right after you hit Emergency Power to AUX, GW3, Subsystem Target Engines, then ES. When the group is bunched up... Torp Spread with the Gravimetric Torp and just smile. :D
  • stofskstofsk Member Posts: 1,744 Arc User
    edited August 2014
    I use the aux cannons, but I also use the Vesta-class not the Aventine-class. I don't know if that +5 extra power to aux makes a difference, but when I need to use a sci power that relies on aux I don't have to wait very long for the power to go back up to max. I also use Aux2ID1 so I always found her manoeuvrable for the cannons. Otherwsie, my build is fairly similar to the OP's, with a few key differences (I use double ES2, so generally speaking I have close to full uptime, and I use a tac ensign with BFAW1, for when I get the omni-arc phaser from crafting).
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    edited August 2014
    caelrassto wrote: »
    Why the 3 emitter arrays? I would get Flow Capacitors to improve your drains and leech console. And if you're investing in flow that much, Polaron becomes very tempting. But I can understand sticking with phasers for the quantum console. The Aux cannons I've always been on the fence about. If you're draining enough to be at 125 weapon power, why use the Aux Cannons?

    Photonic Officer is good in theory but in practice I would replace your science slots with
    HE1, Tach2, GW1
    TSS1, ?, ES2, TR3

    And use 3 purple Deflector officers. They're overlooked, but 3 of them will often reduce the cooldown to global and let you squeeze in a lot more abilities. They work to reduce the CD of GW, TR, ES, and Tach. Now with TR3 you've got a decent drain shutdown build. I fly something similar on occasion, but I make it Polaron based for extra drain procs.

    TR3 with a heavy investment in flow capacitors is just really fun in PvE.

    I was just thinking that too. Why three, free up some console space and put other gear in there
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • retardedspaceguyretardedspaceguy Member Posts: 20 Arc User
    edited August 2014
    It's ****, start again.....
Sign In or Register to comment.