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Official Discussion Thread: Season 9.5 Crafting Update

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  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited June 2014
    venkou wrote: »
    As someone who has bought a boatload of zen, I do not think people are approaching this with a sense of entitlement. If many of these people are like myself, they are accustomed to buying single-player and offline games. Spending $60 on a single-player game gets you more content. Expansion packs use to range between $30 and $49. Players are willing to pay for content, for as long as they are getting something practical. Within this particular paradigm, waiting for a week to complete a set is impractical.

    I grew up in a world where money and value meant something.

    Welcome to the 21st century, where people want it free and NAO
  • velquavelqua Member Posts: 1,220 Arc User
    edited June 2014
    Oh, there's definitely something different about craftable gear. But today we're only supposed to be talking about materials!

    Craftable gear has unique procs that can only be found via the crafting system.

    So are we talking Spiral Disruptor type procs, Romulan Plasma type procs, or Nukara Tetryon type procs? I am assuming that those crafting procs have higher percentage than 2.5.
    18662390068_f716cd60e3.jpg
  • lancemeszaroslancemeszaros Member Posts: 0 Arc User
    edited June 2014
    Again...instant gratification issues, eh?

    Oh no, people want to spend their money (dil) wisely, they must have gratification and entitlement issues! Easy way to cover up how much of a bad idea this is.

    There's no "entitlement", it's just a factual observation that, given limited amounts of dil, people will spend it on the most useful items. If nothing in the crafting system falls under "most useful items" then guess what, people won't craft. What does that mean? It means that the dev team have just spent however many thousands of dollars revamping the crafting system, only for people to not use it. It also means they won't be able to recoup those costs easily because fewer people crafting means fewer people spending money on crafting resources. Why should anyone spend their real world money to get a C-store crafting pack when nothing they craft will be worthwhile? Either the craftable items need to be better or the costs need to be lowered. If those neither of those happens, Cryptic will lose money and all of this will be a waste. This isn't "entitlement", this is basic economics. If I want a bag of chips, am I entitled for going to the store that sells them for the cheapest price? Am I entitled for pointing out that Store A is selling them for twice the cost as Store B and remarking that there's no reason for me to go to Store A when I can get the same product for less at Store B? Of course not. So stop throwing around buzzwords.

    The only ones entitled are the ones expecting people to drop money on something that they have no reason to get.
  • venkouvenkou Member Posts: 0 Arc User
    edited June 2014
    Worth noting that the Dil costs are entirely on the syntehsizing materials into components - so you can build Mk XI and XII for EC only, as long as someone's selling their Very Rare components.
    How are you going to stop players from selling those components for over 1 million ec? Since the crafting system should benefit players below level fifty, would allowing them to be sold on the exchange make them too expensive? Or, are you going to remove the MK I - MK IX items?
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2014
    dareau wrote: »
    First off, I'd like to point out that if STO really, really wants to keep going down this road of "dil costs everywhere", then it absolutely needs to implement earning of Dil, everywhere.

    We know that there will be a demand spike of Dil with this system. We're looking (long term, not 9.5-era) at ways to increase and normalize the ability to earn supply of Dil for players with different play patterns. Contrary to popular belief, we don't have any sort of widespread internal conspiracy to suck out all the ways to gain Dilithium - we want to reward you for playing the game.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    So THIS Duty Officer is going to PROPERLY work with the new material drop system on day 1 of the new patch right?
    http://sto.gamepedia.com/Specialization:_Astrometrics_Scientist#Particle_Trace_variant

    We're not going to have to wait 11 months for it to properly drop new materials from Scanning minigames and Doff assignments RIGHT? RIGHT?

    Joined January 2009
    Finger wrote:
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  • skyecolyoskyecolyo Member Posts: 54 Arc User
    edited June 2014
    I -KNEW- you weren't going to keep the c-store out of it. Ugh!
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2014
    ravin wrote: »
    A couple questions.

    First, will we be able to break down equipment and weapons for mats?

    Not at launch, but it is something that I hope to add later. I've set up all the items you create to "know" what it took to make them, so that in the future we can hopefully look that up and give you some of the materials back.
    Second, are you going to add MK XII purple energy type consoles to crafting?

    Yes, these are available to craft.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited June 2014
    Oh, there's definitely something different about craftable gear. But today we're only supposed to be talking about materials!

    Craftable gear has unique procs that can only be found via the crafting system.

    Extremely good to hear, I suspected as much from the previous blogs.



    It's been interesting seeing the extremely high current dil costs for crafting.

    I think that a lot of us feel the current cost is prohibitive, which is one reason crafting is mostly neglected by players.

    So while unique mods is a big pro factor, I feel it should be combned with a drastic reduction in dil costs from the current norm.

    5k for Mk XI VR is generous to the players.

    20k, well its an improvement on the current. I'd prefer a little lower, 10-15k, but its definitely better.

    However, the ultra rares you mentioned, I think you can price those quite high.

    They'll need to have an equivilant investment to get to fleet gear, or in that sort of ballpark.

    That investment includes the general costs of levelling a fleet.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited June 2014
    That's a case of making a choice of how the Dil is spent. That's going to be a personal or group decision. If you go into a convenience store, wanting both a soda and bag of chips - but you've only got enough for one...guess what happens?

    34000 KHG/AKHG, MACO/AMACO, Omega.
    32500 8472, Dyson, Nukara, Borg.
    32000 Reman, Romulan.

    So providing alternatives to folks that may not be as good (when as good is not needed) at a much reduced cost is a bad thing?

    Again, soda and chips...

    Oh dear God...no instant gratification? It's the end of the world!!! /facepalm

    Which may or may not have the mods you want - may not even be the equipment you want - you could end up getting all sorts of things. Then take a look at the cost of running those Rep Lock Boxes instead of converting those Marks directly to Dil, eh? Cause that's basically what they are, Rep Lock Boxes...

    That may not be as good as what you can craft...

    Again...instant gratification issues, eh?

    Nothing to do with instant gratification. I run a fleet. A fleet which is hurting because people cannot spend their Diltihium on both the gear they need AND to our starbase as a long term goal. We're a small group, 21 players, trying to do this. I want to craft gear for new players AND help my starbase. Can't do both. And I will choose to help my base over crafting any day and I know ALOT of players will too.

    Second, why waste 20K on an item when I can spend double that on a better item? That doesn't give a single incentive to using it.

    Third, crafting in other games DO NOT HAVE THIS RESTRICTION. Most games just ask for you to spend time retrieving or buying resources to create gear. Many players in WoW for instance are *CAREER CRAFTERS*. All they do is craft items to sell to lower level players or create something custom on request. Thats not instant gratification, thats an investment in a form of play style. If it takes 3 days to make an inferior piece of gear that is out classed by something that costs just slightly more, why would anyone use it or buy it?

    Four, Cryptic and PWE have already made their announcement to sell resources for crafting *IN THE C-STORE* which can be bought with Zen which can be converted with... yup, diltihium. This is a double dip attempt to get more money. Absolutely not. Do one or the other. But dont ask us to grind for resources and the grind more to pay to use them.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2014
    You forget the part where a VR Mk XI item costs 0 dil by playing content, which means why bother even crafting? I didn't craft those items before, I didn't buy them from the dil store, I didn't buy Mk XI items from the rep system, why? Because they're free by playing. Comparing one bad idea to several other bad ideas doesn't change that it's a bad idea in the first place.

    Ah, but notice that the numbers virusdancer listed are current crafting costs; the proposed cost of an actual end-game (read Very Rare Mk XII) is lower than current crafting requirements or even buying from the Dilithium or Rep Stores; though I still wish the Rep Store used the appropriate Mark instead of dilithium, that's beside the point. Of course you did catch the...
    There will be Mk 12 Purple gear in the system, and possibly a few Mk 12 Ultraviolet (fleet quality) pieces. We'll go into more detail on what you can make in a future blog. Does that potentially count as competitive? :)
    ...part? I could see a slight decrease in the cost of Very Rare Mk XII to allow for the possible Ultraviolet Mk XII items to be at 20k dilithium, though, since that would put the cost/quality on par with Elite Fleet equipment (assuming the access to unique [Mods] that was mentioned earlier comes to fruition), and of course it was mentioned that...
    I think the 20k may be a bit high for a Mk XII, but compared to the 30-40k range for buying gear out of Reputations or the Dil Store, it still feels pretty reasonable to me.
    ...which gives the possibility of these items being further balanced against other benchmarks for acquiring equipment.
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    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • captainpurplecaptainpurple Member Posts: 90 Arc User
    edited June 2014
    We know that there will be a demand spike of Dil with this system. We're looking (long term, not 9.5-era) at ways to increase and normalize the ability to earn supply of Dil for players with different play patterns. Contrary to popular belief, we don't have any sort of widespread internal conspiracy to suck out all the ways to gain Dilithium - we want to reward you for playing the game.
    Now THAT is very helpful. And would mitigate my adversity to the new crafting system if it is hell-bent on requiring dilithium to make items. And would immensely improve my fleet's ability to do projects since my fleet has only four people in it.
    free jkname
    bergins wrote:
    "General Server Stability" means they are bolting the servers to the floor, right? Wouldn't you be upset if Branflakes were to go stumbling into the server room, knock a rack over, and bring the game down for a DAY? SO, they aren't scrwing it up, they are bolting it down.
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2014
    Actually, how about a simple question: is the conversion planned to work like clicking on Lobi to open the Lobi Store?

    Yes, that is the plan.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • venkouvenkou Member Posts: 0 Arc User
    edited June 2014
    We know that there will be a demand spike of Dil with this system. We're looking (long term, not 9.5-era) at ways to increase and normalize the ability to earn supply of Dil for players with different play patterns. Contrary to popular belief, we don't have any sort of widespread internal conspiracy to suck out all the ways to gain Dilithium - we want to reward you for playing the game.
    I hate to burst your bubble, but... Many players are looking for short-term solutions. Unless you find ways of putting items into player's hands quickly, I think many players will just find something else to do.

    Are you worried about the prolonged affects of creating too many grinding mechanics?
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2014
    Yes, that is the plan.

    Nice, that alleviates another major concern. Thanks for that as well, since that UI is simple and efficient... we will be able to convert batches to batches, I assume?
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • drreverenddrreverend Member Posts: 459 Arc User
    edited June 2014
    Jeff, any clarification or comment at all on the exploration clusters? What'll be replacing the mission system there? Would really like some more information there.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Nothing to do with instant gratification. I run a fleet. A fleet which is hurting because people cannot spend their Diltihium on both the gear they need AND to our starbase as a long term goal. We're a small group, 21 players, trying to do this. I want to craft gear for new players AND help my starbase. Can't do both. And I will choose to help my base over crafting any day and I know ALOT of players will too.

    I run a solo fleet. I do not feel any hurt. Things get done when they get done. Having to choose between saving your puppy or your kitten might be a painful decision...this is just a game. Why do people get so melodramatic about things?
    Second, why waste 20K on an item when I can spend double that on a better item? That doesn't give a single incentive to using it.

    Why waste more when it's not needed?
    Third, crafting in other games DO NOT HAVE THIS RESTRICTION. Most games just ask for you to spend time retrieving or buying resources to create gear. Many players in WoW for instance are *CAREER CRAFTERS*. All they do is craft items to sell to lower level players or create something custom on request. Thats not instant gratification, thats an investment in a form of play style. If it takes 3 days to make an inferior piece of gear that is out classed by something that costs just slightly more, why would anyone use it or buy it?

    Comparing P2P and F2P?

    Where is the slightly more? Where is the outclassed? There's no information yet. You're just whining out your TRIBBLE at this point...
    Four, Cryptic and PWE have already made their announcement to sell resources for crafting *IN THE C-STORE* which can be bought with Zen which can be converted with... yup, diltihium. This is a double dip attempt to get more money. Absolutely not. Do one or the other. But dont ask us to grind for resources and the grind more to pay to use them.

    They're selling to the folks that can't wait. Just like folks can buy ZEN to get more Dil, because they can't wait to get Dil the normal way. They know folks have instant gratification issues...
  • theparanoidtheparanoid Member Posts: 94 Arc User
    edited June 2014
    We know that there will be a demand spike of Dil with this system. We're looking (long term, not 9.5-era) at ways to increase and normalize the ability to earn supply of Dil for players with different play patterns. Contrary to popular belief, we don't have any sort of widespread internal conspiracy to suck out all the ways to gain Dilithium - we want to reward you for playing the game.

    A very good start would be to make everything reward some amount of dilthium based on the time need.

    After all we told ditlhium is a time based currency.

    But it seems to me you guys simply want to add massive sinks and grinds to game. Which is why I barely play sto anymore. You suck the fun out.

    The grind and the fact you do not fix bugs like the missing outfits I should have unlock but not. Why grind grind grind to get the shaft.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited June 2014
    Yes, that is the plan.

    I just have to ask - is anyone considering that any sort of Dilithium Cost will hurt small fleets like mine? We simply dont have any to spare.

    What about using Gold Pressed Latinum instead to make that a viable currency? Its dead in the water as is.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited June 2014
    venkou wrote: »
    As someone who has bought a boatload of zen, I do not think people are approaching this with a sense of entitlement. If many of these people are like myself, they are accustomed to buying single-player and offline games. Spending $60 on a single-player game gets you more content. Expansion packs use to range between $30 and $49. Players are willing to pay for content, for as long as they are getting something practical. Within this particular paradigm, waiting for a week to complete a set is impractical.

    I grew up in a world where money and value meant something.
    On the plus side it is good that expansions here are free. But on the whole over time via microtransactions an MMO will always be more expensive than a console game. It's the nature of the beast.
    Not at launch, but it is something that I hope to add later. I've set up all the items you create to "know" what it took to make them, so that in the future we can hopefully look that up and give you some of the materials back.



    Yes, these are available to craft.
    Unexpected. I like it.

    Have you worked out how that will work for how much you'll get out of low level gear vs high level?

    Third, crafting in other games DO NOT HAVE THIS RESTRICTION. Most games just ask for you to spend time retrieving or buying resources to create gear. Many players in WoW for instance are *CAREER CRAFTERS*. All they do is craft items to sell to lower level players or create something custom on request. Thats not instant gratification, thats an investment in a form of play style. If it takes 3 days to make an inferior piece of gear that is out classed by something that costs just slightly more, why would anyone use it or buy it?

    Four, Cryptic and PWE have already made their announcement to sell resources for crafting *IN THE C-STORE* which can be bought with Zen which can be converted with... yup, diltihium. This is a double dip attempt to get more money. Absolutely not. Do one or the other. But dont ask us to grind for resources and the grind more to pay to use them.

    As an engineer I have marked interest in having this as a side job, being able to craft specialty gear for people.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Craftable gear has unique procs that can only be found via the crafting system.

    That will be an interesting blog to read...hrmmm, definitely looking forward to that one.
  • venkouvenkou Member Posts: 0 Arc User
    edited June 2014
    captaind3 wrote: »
    On the plus side it is good that expansions here are free. But on the whole over time via microtransactions an MMO will always be more expensive than a console game. It's the nature of the beast.
    I do not play console games. My game library is 100% pc.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited June 2014
    We know that there will be a demand spike of Dil with this system. We're looking (long term, not 9.5-era) at ways to increase and normalize the ability to earn supply of Dil for players with different play patterns. Contrary to popular belief, we don't have any sort of widespread internal conspiracy to suck out all the ways to gain Dilithium - we want to reward you for playing the game.

    Unlike the... misinformed enemy non-combatant you previously quoted. The real issue isn't earning Dil... It's refining it. Increasing the 8k cap only goes up to 8.5k with a T3 Dil mine, and the remembrance to transwarp there every day... I'ts a nice gesture, but there are many players who don't even subscribe to the notion of being in a fleet... Something you devs have time and again tried forcing people into with "better gear" and "better ships."

    For those players the cap is still 8k a day....


    Myself? Having a backlog of 40k+ and growing Dilithium and hitting the 8.5K cap DAILY... needs to be addressed when you STILL have so much TRIBBLE that wants my Dilithium in the first place...

    /Especially/ now that you want this new crafting reputation to demand even more of my unrefined stores of refined Dilithium.
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • toivatoiva Member Posts: 3,276 Arc User
    edited June 2014
    drreverend wrote: »
    Jeff, any clarification or comment at all on the exploration clusters? What'll be replacing the mission system there? Would really like some more information there.

    Yup In some way, crafting is dead and can't get worse. However doffing in clusters is something I tend to do regularly as well as many other people (some getting dilithium, others exploring, ...). Therefore it's a topic of quite an importance.

    If you don't want to fill this thread with not entirely related talk, please make it known we'd like to know more about that change to clusters.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Oh no, people want to spend their money (dil) wisely, they must have gratification and entitlement issues! Easy way to cover up how much of a bad idea this is.

    People complaining that it might take three days to get something...in a MMO that runs for years and years? Yeah, they might have instant gratification issues.

    People complaining that they don't have enough of some currency so they can get everything that they want now...in a MMO that gives folks plenty of ways to earn those things? Yeah, they might have entitlement issues.

    It's up to the person to decide how to spend their Dil wisely or even if spending it wisely matters to them - cause they might not have instant gratification and entitlement issues.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    velqua wrote: »
    So are we talking Spiral Disruptor type procs, Romulan Plasma type procs, or Nukara Tetryon type procs? I am assuming that those crafting procs have higher percentage than 2.5.
    Maybe a console that increases beam damage every time you use an Engineering ability.

    Mmmm... one can dream.
  • drreverenddrreverend Member Posts: 459 Arc User
    edited June 2014
    toiva wrote: »
    Yup In some way, crafting is dead and can't get worse. However doffing in clusters is something I tend to do regularly as well as many other people (some getting dilithium, others exploring, ...). Therefore it's a topic of quite an importance.

    If you don't want to fill this thread with not entirely related talk, please make it known we'd like to know more about that change to clusters.

    They've said the doffing stays in, but that's not what I'm concerned about. I'm concerned about the missions themselves and the removal of the ability to go out on those random cluster missions.

    And I'd rather have crummy random exploration missions than no clusters. Stop streamlining and removing chunks of the game. Sure, you put in this awesome new crafting system... but removed a dozen sectors and the ability to run around in randomly generated exploration missions.

    I'm not sure that exchange is equal.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited June 2014
    sunseahl wrote: »
    Unlike the... misinformed enemy non-combatant you previously quoted. The real issue isn't earning Dil... It's refining it. Increasing the 8k cap only goes up to 8.5k with a T3 Dil mine, and the rememberance to transwarp there every day... I'ts a nice gesture, but there are many players who don't even subscribe to the notion of being in a fleet... Something you devs have time and again tried forcing people into with "better gear" and "better ships."

    For those players the cap is still 8k a day....


    Myself? Having a backlog of 40+ and growing Dilithium and hitting the 8.5K cap DAILY... needs to be addressed when you STILL have so much TRIBBLE that wants my Dilithium in the first place...

    /Especially/ now that you want this new crafting reputation to demand even more of my unrefined stores of refined Dilithium.

    THIS. Being limited on the currency needed to craft items makes it pretty much unappealing to make it. The existing crafting system died the moment the unreplicatable materials were put in because all the crafters were putting their dilithium into more profitable ventures. If you want to reward us for playing the game - make searching for Crafting materials that reward. But don't put it behind a gate that's used by practically every single other system in the game.
    People complaining that it might take three days to get something...in a MMO that runs for years and years? Yeah, they might have instant gratification issues.

    People complaining that they don't have enough of some currency so they can get everything that they want now...in a MMO that gives folks plenty of ways to earn those things? Yeah, they might have entitlement issues.

    It's up to the person to decide how to spend their Dil wisely or even if spending it wisely matters to them - cause they might not have instant gratification and entitlement issues.

    This IS NOT an instant gratification issue. Because EVERY OTHER GAME THAT HAS CRAFTING DOES NOT TIME GAME IT. The gate behind crafting in other games is the search for materials to make it. Besides adding a "cost" to make something doesn't make sense. You're creating something that requires time and effort to make. I want crafting to come with a bit of skill "get X rare resources from Y" "make component from X" "create item via a process made of component." Not "pay X money to get Y item".

    Second it hurts crafters who actually want to craft as a side or primary profession in this game! I want to make some side money crafting. And if it costs more to make the item than to sell it, I'm not going to.

    You seem to be confusing instant gratification with people having legitimate concerns that they simply wont be able to partake in a new feature because it costs a currency we are not allowed to have an unlimited supply of. You're saying its a choice. Great. Expect people to not choose to do something because they can't afford to do it.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • venkouvenkou Member Posts: 0 Arc User
    edited June 2014
    sunseahl wrote: »
    ...I'ts a nice gesture, but there are many players who don't even subscribe to the notion of being in a fleet...
    I am one of those players. While I like playing within a team dynamic, fleets have more drama than daytime soap operas. Someone within the fleet owner and fleet member dynamic is always causing a problem.

    I have made many friends. I do not want fleet drama to kill my friendships.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    We know that there will be a demand spike of Dil with this system. We're looking (long term, not 9.5-era) at ways to increase and normalize the ability to earn supply of Dil for players with different play patterns. Contrary to popular belief, we don't have any sort of widespread internal conspiracy to suck out all the ways to gain Dilithium - we want to reward you for playing the game.

    But, but, but...if you guys don't suck out all the ways to gain Dil - then folks will keep farming Dil - folks that want more Dil than they can get will keep buying ZEN to trade for Dil - and Cryptic/PWE will keep making money! Obviously you guys need to suck out all the ways to gain Dilithium! It's the only hope you guys have of...er...not making money.

    I still think you guys show a great deal of patience dealing with some of the folks that post some of the most absurd things...it's pretty nifty, imho. I would get fired before lunch on my first day from replying to some of the posts on the forums. Just want to say I appreciate you guys taking the time to reply and how you take so much in stride while doing so. It's definitely appreciated.
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