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For the Jem'hadar QQ'ers

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    f2pdrakron wrote: »
    Yes, you can add one more Field Generators on a cruiser as they typically have 2 sci slots but does not change the fact the JHAS have the shield modifier of a typical cruiser were only the Ody and Fleet Cruisers have a higher one.

    The only escort that have the same shield modifier is the Steamrunner, even the Fleet Escorts stay at .99 modifier.

    Well what class of ships do you think the JHAS is in?

    Galor = Shield mod 1.3
    D'kora = Shield Mod 1.15
    C-store Ody = Shield Mod 1.15
    Fleet AC-R / SC / Galaxy = Shield Mod 1.1

    Vesta = Shield Mod 1.35
    Wells = Shield Mod 1.45
    Orb = Shield Mod 1.4

    Recluse = Shield Mod 1.375


    I get it, there is power creep and people hate it - but so many players have severe tunnel vision when it comes to the JHAS.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2013
    But the steamrunner is fine with 1 shield mod.

    Silly argument. JHAS is good because it turns 40 deg/sec - make the other escorts turn as good and there would be less whines.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited February 2013
    lol

    Get used to it

    $$$ = better ships

    Free to $25 = decent ships

    I have to get over that I'll never have a T5 fleet ship, but I ain't whining, I don't wanna spend the $$$ for it. ( the $$$ referring to the cost to get your base/shipyard to T5 )
    :eek:
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    ?

    Steamrunner is still up for sale.

    http://store.steampowered.com/app/9908/


    And yeah, the Steamrunner is really hampered by the ENS Sci.

    The only thing I'd try with it is a Damage Control build of some kind.
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    the steam runner was on sale for a limited time, the dlc is still available.

    am i the only one who thinks this only 1 sci console argument is a complete joke of an excuse? oh, it can only slot 1 field gen! ...you people seriously still use those? thats sad.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    patrickngo wrote: »
    Out of your ENTIRE LIST, you have three dedicated Sci ships (counting threepacks in the case of the Oddy and Vesta as single entries each)

    Yeah, that was the point.

    Feel free to go and compare those lockbox/fleet Sci & Cruiser ships to Cstore Sci and Cruiser ships that are not the Vesta or Ody.

    patrickngo wrote: »
    Galor, D'Kora, Wells, Orb, and Recluse are all Lockbox/Lobi ships and considerably rarer than the Bugship,

    ?

    patrickngo wrote: »
    Notably, the Vesta's a science ship-that's a class that's SUPPOSED to have a high Shield Mod-it's their 'thing'.

    Again, missing the forest for the trees.

    The Vesta has 0.5 higher mod than other C store sci ships.

    The Wells has a higher mod (1.45) than all C store sci ships.

    The Galor has Sci ship level shielding at a whopping 1.3 mod, .15 higher than the Ody.

    patrickngo wrote: »
    (witness the 1.2 Shield mod on the Intrepid R) this is a trait shared with the Wells/Korath (Lockbox lotto ship.)

    The Wells has a 1.45 mod.



    Mimey's point is irrelevant.

    Fleet & Lockbox ships are effectively their own tier at this point. They have no business being compared to the majority of "T5" C store ships when they are clear Tier 5.5 or higher in stats.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2013
    Don't forget the Mobius with 1.15 shield mod.
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited February 2013
    Wells > Vesta
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    the time ships have truly absurd shields, and the well's turn is absurd as well.
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    I honestly dont care if you think you can defend such an op pos exploit machine. You cant.with a copy paste exploit build the bug can turn circles around any other escorts, rendering said escort defenseless as it is impossible to get your dhcs to bear. On top of this, the speed renders the bug a supertank as 60% of shots miss, even if they decide to toy with you and not just sit behind you with no ability to turn on them.

    It is a routine occourence in kerrat for a bug to tank 5 plus enemy ships taking no damage at all, resulting in ships just giving up and the bug free to chase down anyone he choses. Its an escort, not a tank, and the way players have bastardized it is a joke and completely gamebreaking. People that pilot these I win buttons know this and are some sad geeks.
  • devorasxdevorasx Member Posts: 693
    edited February 2013
    the time ships have truly absurd shields, and the well's turn is absurd as well.

    Nonesense. I rock 17k shields with MACO MK12, with 2 shield consoles. And the turn rate is decent :P
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    devorasx wrote: »
    Nonesense. I rock 17k shields with MACO MK12, with 2 shield consoles. And the turn rate is decent :P

    well, i suppose its not quite so parameter breaching, the fleet sci ships mostly have a 1.43 shield mod. the wells only turns like a qin, no one thinks thats decent, maybe they arent OP at all! :eek:
  • devorasxdevorasx Member Posts: 693
    edited February 2013
    well, i suppose its not quite so parameter breaching, the fleet sci ships mostly have a 1.43 shield mod. the wells only turns like a qin, no one thinks thats decent, maybe they arent OP at all! :eek:

    Nope hardly ;)

    Now give me a timeship with performance equivalent of the JHAS performance then yes, i will agree to your statement that timeships are powerful.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    f2pdrakron wrote: »
    It have a 1 shield modifier, Cruisers have also a shield modifier of 1.

    Yes, you can add one more Field Generators on a cruiser as they typically have 2 sci slots but does not change the fact the JHAS have the shield modifier of a typical cruiser were only the Ody and Fleet Cruisers have a higher one.

    The only escort that have the same shield modifier is the Steamrunner, even the Fleet Escorts stay at .99 modifier.

    Again your not going to get some 15k-20k shield cap on a jem bug,,,and even if you could it would be useless as you dont have the sci abilities to heal that much cap, 2 universal stations that are only LT and i use one for eng, and one for sci.

    I switched to a full borg setup just messing around and my shield cap now is a hair under 7k
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    patrickngo wrote: »
    Galors and D'Koras are tough opponents-but...

    You have veered off into a different discussion. The conversation was on shield mods, and the apparently amazing shield mod of the JHAS compared to "cruisers" - which meant standard C-store T5 cruisers.

    Which is a laughably silly thing to compare them to in the face of Fleet & Lockbox Cruisers.

    patrickngo wrote: »
    even with their Shield mods, they're still killable...

    Are you actually saying the JHAS is unkillable?


    patrickngo wrote: »
    Likewise the Timeships. They're GOOD, but not Jem'Hadar good

    The Wells class has a base 15 turn on a Sci ship, 1.45 shield mod and the ability to completely forego any tac boff stations in favor of all out healing/Sci load out.

    As usual most people either don't notice or care, it's all tunnel vision on the JHAS.


    patrickngo wrote: »
    The intent of the statement was "High Shield Multiplier"-sci ships are SUPPOSED to have that.

    Irrelevant.

    People are in this very thread complaining about a .99 vs. 1.0 difference in shield mods for the JHAS vs. the Fleet Patrol.

    So the Wells, Galor and Recluse Shield mods are part of the conversation as far as I'm concerned.

    Fleet Voquv? 1.1 Shield mod.

    Recluse Carrier? 1.40 Shield mod.

    The funny part? The Recluse carrier basically usurps the place of a healboat Cruiser.


    patrickngo wrote: »
    as for the rest of the statement, it raises the question of whether winning PvP in THIS game is worth paying for...


    I'll give you the chance to set me straight, are you telling me that you use a free RA level up ship exclusively in pvp?

    That you do not now, and have never used a C-store ship or console?

    That you have not purchased a Fleet ship?


    Because if those things are not true, then you are effectively buying into the same system - just in some way you've managed to justify to yourself.
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited February 2013
    Untill Wells/Korath appeared, it was unimaginable to even think going to fight against best Jem pilots out there, in 1vs1 lets say. When those ships came, I felt I could hold the line and even beat those. I was right. U cannot beat Zelda, Yoda, and the rest superb Jem pilots with Voyager for instance, or even Vesta, no matter how u do it right. Its just simple math. With Wells/Korath u can. Or, at least make them run for their money. So, I might say Wells/Korath are science counter for Jem. A little bit offtopic, but only my 2 cents.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    The Fleet Hohsus can take many good bugships out I have seen in kerrat one on one. It relies on ambushing them, but I have done it many times when they weren't fighting borg or other players and in full health, and it can get away without dying if the bug manages to RSP in time to stop your alpha.
    Tala -KDF Tac- House of Beautiful Orions
  • polie05polie05 Member Posts: 0 Arc User
    edited February 2013
    patrickngo wrote: »

    Your post was to long, but I take it your thanking us bug pilots for helping you, forcing you to become a better player. You sir are welcome, and I will be happy to show you how to PvP. We can setup a training course for you this weekend. Please PM me for my TS info so I can help you with your build.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    As annoying as it is that the JHAS outclasses my favorite Escort, and as silly as the ships stats are, it has never destroyed anyone with all resists up and a Tac Team for 400k damage.
    [SIGPIC][/SIGPIC]
  • srspellssrspells Member Posts: 0 Arc User
    edited February 2013
    ok im going to chime in on this since I own a bug ship and spent alot of money on the gear to make it what you guys call OP.


    step 1. victory of life hardly hits (ive never seen it hit actually) and has been bugged for a while.

    step 2(same set) this set even at mk 12 doesnt do much its weaker then borg, maco and HG sets, the dominion synergy is only off base polaron damage and not when consoles are added. personally I use 2 piece borg and fleet shield.

    ____________________________________________________________________________
    Step 3
    the bugs expensive compared to most ships true and its alot of power in good hands but I have killed in it and lost in it alike.

    Step 4
    pvp needs a overhaul even devs stated this one, alot of the main issues is also people dont shield tank well as they prematurally press buttons. this is a competition even if its a bad one. so learn to time.(not calling noobs just making points).

    Step 4 yes jemmy does have best stats, but its also an espensive ship to build right, I mean I sank more then a grand into mine. also makes you think if your facing a good player with decent gear they should win all the time.

    step 5 and thread.
    this games about cost guys, they sell the jemmy to get lots of money, so either grind for stuff you want with ec missions and dil farming or pay. I get tired of being called a scrub when I fly a bug cause I put my own hard earned money into the game to get the accx3 weapons and all mk 12 everything. quit crying, and get better gear and learn to time heals and abilitys better, also dont cycle omega you guys waste it when you need to break tractors.


    step 6. thank you for reading.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited February 2013
    The real issue about that ship (aside its superior tanking that makes no sense) is its turn rate.
    Trying to point your cannons on a JHAS with a fleet Qin is like trying to do the same as a Vor'cha vs that same Qin. Vor'cha has 10 turnrate, Qin has 15, Bug has 20. It's on par with BoPs.

    Fighting bugs as an escort is extremely frustrating because they badly outturn you. On top of that you can't hit and run cuz they also outspeed you unless they use slow engines.

    Some people say that having only 1 sci console is a drawback but it really isn't. I cant see why you would prefer 800 more shield capacity over more firepower+even more turn rate (or passive mitigation).

    It obsolete all other escorts by a large margin that's why it is OP.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    beameddown wrote: »
    (fix the bug ship by..)
    the bug gets a set that works on it and benifits from its "victory is life" (engine, deflector, shield) that set can now be upgraded

    the bug gets to take advanatage of one of the better 2 pcs unversal console sets (it and its jemy friends)

    and it got its great synergy weapons with the phased polaron

    Its time to do it, it would make the end game escorts a bit more balanced
    I don't have a bug, but here's why I disagree:
    - The bug set is not all that great. I'd much prefer to have a MACO or Omega set. But, currently, I don't even bother with any sets. The Fleet engines and shields are superior to the MACO and Omega sets. In fact, I'd prefer if a bug has the Jem'Hadar set...they are easier to kill.

    - I would LOVE it if a Jem'Hadar Attack Ship were to equip the two ability consoles from the other Jem'Hadar ships. Why? Because that means they have to give up valuable console space (presumably passive consoles) for ability consoles. Think of it this way, a JHAS has 10 consoles. 5 are tactical, 4 are engineering, and 1 is science. Assuming you put 5 tactical consoles on, that leaves you 4 to play with. If you have Tachyokinetic Converter, Assimilated Module, and Zero-Point Energy Conduit (the latter is, I suppose, optional), that only gives you 2 consoles to play with. If the two Jem'Hadar consoles are used, now you have no consoles to work with. The ship is now much less tougher on the defensive side of things. Give up any of the three best offensive passive consoles, and now you're sacrificing offensive capability.

    I also disagree that someone who gets an RA ship or Z-store/Fleet ship should get an equivalent ship to someone who played the lottery and got lucky or sucked a lot of money to get their ship.
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    srspells wrote: »
    ok im going to chime in on this since I own a bug ship and spent alot of money on the gear to make it what you guys call OP.


    step 1. victory of life hardly hits (ive never seen it hit actually) and has been bugged for a while.

    step 2(same set) this set even at mk 12 doesnt do much its weaker then borg, maco and HG sets, the dominion synergy is only off base polaron damage and not when consoles are added. personally I use 2 piece borg and fleet shield.

    ____________________________________________________________________________
    Step 3
    the bugs expensive compared to most ships true and its alot of power in good hands but I have killed in it and lost in it alike.

    Step 4
    pvp needs a overhaul even devs stated this one, alot of the main issues is also people dont shield tank well as they prematurally press buttons. this is a competition even if its a bad one. so learn to time.(not calling noobs just making points).

    Step 4 yes jemmy does have best stats, but its also an espensive ship to build right, I mean I sank more then a grand into mine. also makes you think if your facing a good player with decent gear they should win all the time.

    step 5 and thread.
    this games about cost guys, they sell the jemmy to get lots of money, so either grind for stuff you want with ec missions and dil farming or pay. I get tired of being called a scrub when I fly a bug cause I put my own hard earned money into the game to get the accx3 weapons and all mk 12 everything. quit crying, and get better gear and learn to time heals and abilitys better, also dont cycle omega you guys waste it when you need to break tractors.


    step 6. thank you for reading.
    -Spells



    I foolishly played mr niceguy as a fleetmate of mine wanted a bug so badly and spent money they really shouldnt have trying to get one and failed, after (many) packs i finally landed one and foolishly sold it for 1/3 the going price to this person only to have the jerk go and get that cloaked dread fed ship a week later and start using it, plus the person was on payment plan with me, they farmed kerrat all the time and payed me 10 mill every few days and now has RL issues and hasnt been on in over a month to pay me my other 50 mill.

    So i then sank money into keys and sold packs too and just outright bought one for almost 300 mill ECs, then had to buy/sell more keys to work up full Mark XII stuff for it, and as we all know getting mark XII purple weapons with high ACC and purple tac consoles is very expensive, i didnt come near sinking a grand but i spent enough and i deserve to have a nice ship, i have a full time job and i budget a little money once a moneth to put in STO, and i do grind as well for my dilith and farm kerrat too, i also grind my TRIBBLE off for my fleet with marks and dilith, so yeah i expect to have one of the best ships in the game after all that :P

    Side note, is anybody else stuck with a fleet that doesnt help much while your grinding for the projects? I have over 2 million fleet credits earned for my fleet and only 2 other members are higher than me, the rest of them are at 1 mill and much lower, ive seen peeps that have been with us for months and only have 1-200k total earned, its quite aggravating.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    maximus614 wrote: »
    as we all know getting mark XII purple weapons with high ACC and purple tac consoles is very expensive, i didnt come near sinking a grand but i spent enough and i deserve to have a nice ship


    "I have spent time/money/sacrifice therefore I deserve to be better". At some level, you believe that you have earned the right to easy victories because of your investments. This kind of thinking is the complete opposite of competitive gaming. In any official competition, all players are provided with equivalent equipment. Be it a Starcraft 1v1 or the Olympic games, it is a fundamental part of the rules that all competitors start with the same tools so that the only thing being challenged is their skill. If you can buy an edge in equipment, then the game ceases to be fair and the winner cannot in any reasonable fashion be considered more skilled or more worthy of winning.

    Really what they need to do for this game is to divorce PVE equipment grinding from PVP competition. Every PVP player should have the same options available to them. But they won't do that because some of the biggest spenders in the game are people dropping hundreds of dollars to gain that 5% edge or unique ship/console and stomp on people who didn't spend as much.

    Meh.
  • srspellssrspells Member Posts: 0 Arc User
    edited February 2013
    actually all players have the choice to spend/grind so they are on equal terms, cryptic did provide the ability to grind. I know I have 5 people in our fleet and we do just fine with star bases.


    and a jemmy by its self isnt what makes it that much better, its the expensive gear we chose to buy.


    but if this game were even, then grind for the stuff you wish.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    momaw wrote: »
    "I have spent time/money/sacrifice therefore I deserve to be better". At some level, you believe that you have earned the right to easy victories because of your investments. This kind of thinking is the complete opposite of competitive gaming. In any official competition, all players are provided with equivalent equipment. Be it a Starcraft 1v1 or the Olympic games, it is a fundamental part of the rules that all competitors start with the same tools so that the only thing being challenged is their skill. If you can buy an edge in equipment, then the game ceases to be fair and the winner cannot in any reasonable fashion be considered more skilled or more worthy of winning.

    Really what they need to do for this game is to divorce PVE equipment grinding from PVP competition. Every PVP player should have the same options available to them. But they won't do that because some of the biggest spenders in the game are people dropping hundreds of dollars to gain that 5% edge or unique ship/console and stomp on people who didn't spend as much.

    Meh.



    ah the "you spend money so you have an edge argument"

    well unfortunately this is how real life works, you do what you have to , to get ahead,,,yes i have dropped money,,and ive also grinded my butt off.

    Im also tired of people saying cause you have a bug ship your going to dominate,,,that is BS to the fullest. I have had my rear end handed to me in my bug as well ive dished out beatings too.

    I just got beat 5-4 a couple days ago by someone in a cloaked fleet defiant, his piloting was a bit better than mine giving him an edge and he had good consoles on that ship so its not like i overpowered him by some large margin. How bout a scii captain in a vesta you dont think thats OP? I have a fleet mate that has one he is a sci captain,,,he stomps me one on one every single time, im lucky to get 1 kill on him.

    This is no different than sports,,,people with money pay for the best equipment and trainers as well as work their butts off to get in the best shape and practice all day long to be the best at what they do,,,,i spent money and i grind as well so i expect to have something good to show for it.
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    srspells wrote: »
    actually all players have the choice to spend/grind so they are on equal terms, cryptic did provide the ability to grind. I know I have 5 people in our fleet and we do just fine with star bases.


    and a jemmy by its self isnt what makes it that much better, its the expensive gear we chose to buy.


    but if this game were even, then grind for the stuff you wish.
    -Spells


    exactly

    nobody made warfare "fair" if your enemy outnumbers you, or has better stuff than you have to come up with an intelligent tactic to defeat them,,,you dont see soldiers on the battlefield going "hey man this isnt fair your country has more money and bought better weapons"

    Anybody can grind and get a JHAS (yes i know it would take a LOT of grinding) anybody can grind and get good equipment/weapons

    i have met people not only on this game but also a game called evony i used to play who never spent a dime but grinded their butts off and were difficult to beat.
  • naeviusnaevius Member Posts: 0 Arc User
    edited February 2013
    Games are not real life, nor are they warfare. By your logic you'd be ok playing chess with someone who has a few extra queens on the board.

    THAT ISN'T THE POINT OF PVP!

    (You're thinking of WvW - Wallet vs Wallet)
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    Again, you are trying to justify a pay to win scheme, because you waste money on lockbox ships that are at the least 50% superior to the highest end fleet ships. U are also wasting money on cstore TRIBBLE for consoles. This is the definition of pay to win, the bane of gaming. Of course this only becomes a problem in pvp,, and unfortunately this money is spent for pvp and the purchased ability to have a great advantage.

    Just realize that any ego boost you get is in your own mind, becausr most people will give you (the pay to win scrub) no credit or respect when they recognise the ship in question and its pilot are made of cheese. I blame sto for this, its sad really, coulda had some decent pvp
  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited February 2013
    srspells wrote: »
    actually all players have the choice to spend/grind so they are on equal terms, cryptic did provide the ability to grind. I know I have 5 people in our fleet and we do just fine with star bases.


    and a jemmy by its self isnt what makes it that much better, its the expensive gear we chose to buy.


    but if this game were even, then grind for the stuff you wish.
    -Spells



    while this is true on paper, in reality its far from it. while we all have the ability to grind di credits or zen for the bug and the gear it would take well over a year to do it realistically because of real life interference. plus what about the people with out the time or the money? should they get screwed over because they have long hours at a job or lack of money? gear helps but there isn't a massive game breaking difference between MKX and MKXII so i don't consider that a issue since there is no way to realistically balance that. but the bug makes a huge diff i took my pos setup from my diffiant when i got the bug and i was wiping people that beat my diffiant with ease and these were not average pvp players. given the significant differences between the bug and others something needs to be done and since escorts already dominate the game it should prob be Nerfed in someway.
    [SIGPIC][/SIGPIC]
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