If you're Klingon, do a ton of marauding missions and sell contraband. Also, people always undercut when selling contraband on the exchange, so if you know what days and times contraband is at its lowest and highest, you can buy low and sell high and make a nice profit. You can do this with other items as well.
i would love to know how people actually grind EC so easily
Selling contraband, or using it for dil*
Farming SB24, Kerrat
DOFFing for resale (the doffs themselves)
Farm dil, turn to zen, buy and sell items from Cstore
Farm NADORC mission from DOFFing
Buy low sell high on ex
thing is almost every one I see in pvp doesnt use a free to play ship they either use time ships, bugs, or cstore ships, so to be honest its all pay to win dont kid your selves, you still grind for zen to buy stuff or pay for it out of your wallet.
-Spells
|| Open Door Policy ||
| Dues Ex Mechina |
Fleet Leader
All other factors being equal (i.e. the composition of the rest of the team, player skill levels, etc. etc.) it IS that OP, because it IS that much better. It's the equivalent of taking a Labroghini Murcilado(sp?) up against a 1987 Buick Grand National or GNX. the GNX might be a fast car but it's NOT in the same class of fast car as the Lambo, the run isn't even competitive.
Now, I'm NOT in the crowd that wants a nerf-I just want some competition available that isn't "buy a Bugship"-it NEEDS competitors, and it ain't GOT none.
You savvy that?
no i dont savvy that, ive been beat in my bug by people with lesser ships.
And again in team environment it doesnt matter how good your ship is if your team is TRIBBLE your gonna lose.
One thing that might even the odds a lot is to give any fleet ships that don't have a universal yet an ensign universal. This will make many of the other Fleet escorts much more appealing alternatives to bugship. Bug should still have its own advantages like speed and turn, but other escorts should have an advantage over it also.
Every PVP ship in game has its advantages and can be used over another. Stop complaining that the ship you chose cannot do what you wanted it to do. Perhaps you should move to a ship that does what you want rather than demanding nerfs on other ships so that you can feel superior by consistently destroying it.
Oh who am I kidding? I am just spitting in the wind here.
I am the type of person that takes a ship that people feel is inferior and then "LEARN" about it; outfit it correctly and then go into battle. Rather than use a cookie cutter design that everyone else has and then complain that I can't kill every ship in the universe.
Every PVP ship in game has its advantages and can be used over another. Stop complaining that the ship you chose cannot do what you wanted it to do. Perhaps you should move to a ship that does what you want rather than demanding nerfs on other ships so that you can feel superior by consistently destroying it.
Oh who am I kidding? I am just spitting in the wind here.
I am the type of person that takes a ship that people feel is inferior and then "LEARN" about it; outfit it correctly and then go into battle. Rather than use a cookie cutter design that everyone else has and then complain that I can't kill every ship in the universe.
Except the JHAS has every advantage across the board and no disadvantages. Some people complain that it has no uique special console with a special power, even though it still got an extra console slot as if it had one. Most of those consoles are cheap gimmicks and a waste of a slot.
The bug grief is nothing new. It's been a problem since it was introduced. A while ago, it was just rare to see one in a PvP match so players just sort of put up with it. People are only becoming more vocal now simply because there are significantly more of them since Cryptic saw fit to reintroduce them, twice.
The bug grief is nothing new. It's been a problem since it was introduced. A while ago, it was just rare to see one in a PvP match so players just sort of put up with it. People are only becoming more vocal now simply because there are significantly more of them since Cryptic saw fit to reintroduce them, twice.
Don't forget, they've mentioned they're planning to do it again recently as well...
Like I said, I don't WANT to see the Bugship nerfed-I want it to have some competition other than "Buy a Bugship".
In tabletop wargaming, there is a sort-of-rule in how features are developed that can be summed up as the 40/40/20 rule.
Properly balanced, 40% of the time a team of equal skill (either team) will win-that is, both sides have a flat 40% chance based on skill and gear. the other 20% is dumb luck and random factors.
the problem with the Bugship is that it's JUST good enough to break that 40%-a team with one vs. a team without one, shifts the balance to somewhere in the area of 50% vs. 30%, with the same 20% "Dumb luck" effect. when one assumes equal levels of skill on both sides, equivalent component gearing, similar passives, similar team composition (aka Ceterus Paribus in economics terms)
The solution is NOT to nerf-nerfing is BAD. The solution is to introduce ship-types at the faction-exclusive level (i.e. non-lockbox) that can shift that 20% back to the middle of the graph.
The Devs came pretty close with the Fleetscorts (Patrol and Tactical), but that's only for one side of what is (supposedly) a two-faction game, and it was ONLY close-maybe a 5% shift, given that the bugship's still got turn rates and shields over it's nearest competition.
45/20/35 is still doable for a relatively balanced game, assuming some restriction were to apply to the 'top ship' that does not apply anywhere else-but that's adding needless complexity to the system, and is a Nerf (Nerfs are BAAAD.)
A better solution would be to introduce 'competitor' designs at the Fleetship level (Fleetships ARE character bound, after all, and costly in their own right). Since the Bugship's got 3 out of 3 for speed/shield/firepower, a few designs with 2 out of 3 (and different between Fed and Klink), but running some alternative advantage (say, bonus power the Bug doesn't get on the fed side, integral Battlecloak on the KDF side) should be sufficient.
Possibly an update to the "Smallboy" Escort on the Fed side-give it a higher turn rate and a 5th TC, and 5% more power available in 2/3 slots-thus it's still weak (.77 shield multiplier, small crew, thin hull) but has TEETH (5 tac consoles like it's big brother) and MOVE (a Fedscort that has Bug turn rates) add 1 ens. uni slot.
The paradigm with Raptors is that they're kind of hard to manuever and get on target, and they rely on conventional cloak instead of Battlecloak. It may not be optimal to upgrade the Raptor into a Bugship competitor, since the KDF already has a chassis that moves LIKE a bugship (the Bird of Prey), but lacks both weapons, and weapons feeding consoles. unfortunately we already GOT two updated raiders-and only one of them has more than one trick (the Hoh'sus).
So...take the Qorgh raptor-it's usually the FIRST raptor a new KDF touches, and give it teh Norgh treatment-turn it into a Tier 5 ship. Give it a high turn rate (17 maybe, not as high as equivalent FEdscorts of the same tier) and Bugship-equivalent shielding...and 4, not 5, tac consoles. (since the Devs are eXTREMELY reluctant to give KDF both 5 Tac consoles, AND the ability to get out of their own way...) add 1 Lt. Uni slot.
TWO retrofits (well, one retrofit, and one Retro-of-a-retrofit), each close to but not exactly matching the Bugship's performance envelope, each having something that the other two lack.
at least, that's my two strips of latinum.
Note that I, as a player, would probably never USE a "Bugship killer" chassis even if it were available to me, given that I have this irrational (toonicidal?) love for the Bird of Prey class, and it's NOT a good fit for the role (which is why those rare times I GET a bugship kill are so cool. same for a Vesta kill, Timeship kill, etc. etc.)
If they nerf my bug i will quit,,,i highly doubt they will nerf it as too many people spent much money or countless hours/weeks grinding to get it.
I would be perfectly fine with them upgrading some other escorts,,,maybe up their turn rate 1-2 points, higher impulse mod.
If they nerf my bug i will quit,,,i highly doubt they will nerf it as too many people spent much money or countless hours/weeks grinding to get it.
Priceless...and you know what? if they do not buff my nebula I will quit as well....but wait, they do not care, because they already have my money. :rolleyes:
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Leave it alone. The bug, just, leave it alone. It might have been lightyears ahead of every other escort ever at one point, but with the introduction of Fleet Ships, it's not nearly so far above every other possible escort that it's an unbeatable monster. Aquitaine hit the nail on the head a bunch posts back.
It IS the best escort. Period. Flat out.
It is not some sort of Lovecraftian-inspired fire-breathing tentacle monster sent to violate you in your bed at night. Virtually all of what's out of whack with it is out of whack with every other ship in the game, chiefly, the massive ballooning of survivability across all ships care of the poorly designed passives on things like Elite Fleet Shields and rep system heals. All of which profoundly improve the durability of ships like the bug which are designed around mitigating damage and maintaining useful combat endurance by not getting hit.
/JM2c
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Priceless...and you know what? if they do not buff my nebula I will quit as well....but wait, they do not care, because they already have my money. :rolleyes:
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
Except you don't own it. It's just another ride in the theme park Cryptic owns.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
Said as if the Great Science Nerf never happened.
Do you think you really have spent more for your crutch ship, than us Sci guys / mvam drivers have spent in respecs over the last few years to keep our sci abilities as viable as possible?
You ought to go back and read the Term's of Service. No matter how much money you pump into the game for stuff in game, ain't a one bit of it your's and Cryptic reserves the right to alter it how they see fit.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Originally Posted by maximus614
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
Said as if the Great Science Nerf never happened.
Do you think you really have spent more for your crutch ship, than us Sci guys / mvam drivers have spent in respecs over the last few years to keep our sci abilities as viable as possible?
just because you paid for it doent mean that something doent need to be done oh and before you say that i only hate because i dont have i DO so thats how i know its op.
Originally Posted by maximus614
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
Said as if the Great Science Nerf never happened.
Do you think you really have spent more for your crutch ship, than us Sci guys / mvam drivers have spent in respecs over the last few years to keep our sci abilities as viable as possible?
just because you paid for it doesn't mean that something doent need to be done oh and before you say that i only hate because i dont have i DO so that's how i know its op. i paid for my dred and it got nerfed to death after all
Said as if the Great Science Nerf never happened.
Do you think you really have spent more for your crutch ship, than us Sci guys / mvam drivers have spent in respecs over the last few years to keep our sci abilities as viable as possible?
Not sure which nerfs your talking about maybe happened before i started playing,,,but if what you just said is true than trust me, im on your side, i dont think thats cool at all to have us work our butts off and drop money only to nerf what we worked so hard at.
I wanted that nice omega tier 4 regen for shields and got it,,worked great with omega shields, then not even a week later its nerfed to hell,,was like 1k regen, now its something like 200, i would have never picked it had it been 200,,now i need to respec to get out of it.
Originally Posted by maximus614
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
just because you paid for it doent mean that something doent need to be done oh and before you say that i only hate because i dont have i DO so thats how i know its op.
ditto on the sci thing btw
Not trying to be a d##k but do people have reading comprehension? I didnt say that i "payed" for everything i have, i said i also grinded my butt off. I sell practically everything i get unless it fits my ship build and i need it,,,i visit kerrat quite a bit,,i grind for dilith too, i didnt just "pay" my way through this.
I understand criptic has the right to change whatever they want, im only stating that its bogus to let people drop money and or grind to get something they really want only to turn around and nerf it because now its not the same thing you sought after anymore,,,and i agree with the guy on the sci thing too and im a tac.
In other words how would you feel if you worked your butt off for a year to get your favorite car, then finally bought it, and a month after getting to play with it the dealership took it back and "nerfed it" its now no longer the car that you worked so hard to get its something less.
I bumped into one that HAD to be a "Lucky drop" from a lockbox today over Ker'rat-I say that, because my BoP just isn't quick AND hard-hitting enough to take down a Jem'bug that's even half-TRIBBLE properly equipped on my onesies, and the pilot didn't even TRY to evade or do any self-defense buffs.
(How do I know this? because with that Impulse mod an turn rate, I know for a fact I can't keep up with one...)
What makes it unusual, is that I was able to chase down and kill this gentleman not once, but twice in the same instance.
NOT a Decloak ambush, chase-down-and-kill.
which is, statistically, damned near impossible in what I'm running unless the opposition pilot's green as grass with a bad build, sitting AFK or letting a bot do the driving.
which of course goes to "Thank Finagle there's bad pilots or I'd never get any kills at all."
lol, that might have been me. I pop into Ker'rat every now and again to farm loot. I'm not really to concerned with PVP, I go in to target borg and the mission obj to get the loot to drops for the exchange or sell to vendors for quick EC. I've had a bug since the first Q reward and I have it outfitted all MK XII purples and know how to use it. I just ignore the klinks in Ker'rat. So if one goes for me I dont really want to waste my buffs against a klink when I need it against a cube in hopes to get MK XII drops for the quick turn around. Also if the timer is down to 1:00 minute I dont buff at all and save it for the net round. Plus if you get popped in ker'rat, there is no damage penalty so who cares.
lol, that might have been me. I pop into Ker'rat every now and again to farm loot. I'm not really to concerned with PVP, I go in to target borg and the mission obj to get the loot to drops for the exchange or sell to vendors for quick EC. I've had a bug since the first Q reward and I have it outfitted all MK XII purples and know how to use it. I just ignore the klinks in Ker'rat. So if one goes for me I dont really want to waste my buffs against a klink when I need it against a cube in hopes to get MK XII drops for the quick turn around. Also if the timer is down to 1:00 minute I dont buff at all and save it for the net round. Plus if you get popped in ker'rat, there is no damage penalty so who cares.
I have done this too,,,sometimes i like the pvp against klinks and ill hand around to fight them,,,other times when it restarts i haul TRIBBLE out of there and focus on loot,,,it is annoying though when you focus on loot and a klink stays cloaked and waits for you to engage borg then pops out of nowhere from behind and kills you while your taking on a cube or something lol but thats kerrat.
Dont nerf what i worked hard for as well as dropped money on too.
The only nerf I've seen people seriously suggest for the bug is to reduce it's turn rate to a point where it is still the best of any escort.
Right now the bug is equal or better than every escort in every respect except for the number of science consoles. No one has suggested changing that, just reducing it's turn rate to 17 or 18.
Except for the JHAS and the Wells, ships of a certain class have turn rates withing a certain range. Cruisers range from 6-8, Science Vessels 11-13, and Escorts are 16-17. As long as ships fall into those narrow ranges, their turn rate isn't compensated by a significant difference in other areas. The Assault Cruiser and Star Cruiser for example are nearly carbon-copies of one another in most ways despite the Assault cruiser being more maneuverable.
The Bug is broken because it is a best-in-class escort in every other way, but with far better turning than any other escort. "Nerfing" it's turn down to 17 would still leave the bug equal to or better than every other escort. Similarly,the Wells should probably have it's turn rate brought in line with science ships at around 13.
Alternatively, if other escorts were buffed into the the JHAS's class that might help, but it the turn rates for escorts were buffed up to 19-20 instead of 15-16, and science ships up to 13-15 instead of 11-13, then every other ship in the game would need turn rates increased too. It seems more sane to just make the JHAS turn like an escort, and the Wells turn like a science ship.
In other words how would you feel if you worked your butt off for a year to get your favorite car, then finally bought it, and a month after getting to play with it the dealership took it back and "nerfed it" its now no longer the car that you worked so hard to get its something less.
Comments
Selling contraband, or using it for dil*
Farming SB24, Kerrat
DOFFing for resale (the doffs themselves)
Farm dil, turn to zen, buy and sell items from Cstore
Farm NADORC mission from DOFFing
Buy low sell high on ex
-Spells
| Dues Ex Mechina |
Fleet Leader
no i dont savvy that, ive been beat in my bug by people with lesser ships.
And again in team environment it doesnt matter how good your ship is if your team is TRIBBLE your gonna lose.
/thread
There are way too many people crying about how one ship is OP over another.
Oh who am I kidding? I am just spitting in the wind here.
I am the type of person that takes a ship that people feel is inferior and then "LEARN" about it; outfit it correctly and then go into battle. Rather than use a cookie cutter design that everyone else has and then complain that I can't kill every ship in the universe.
Except the JHAS has every advantage across the board and no disadvantages. Some people complain that it has no uique special console with a special power, even though it still got an extra console slot as if it had one. Most of those consoles are cheap gimmicks and a waste of a slot.
The bug grief is nothing new. It's been a problem since it was introduced. A while ago, it was just rare to see one in a PvP match so players just sort of put up with it. People are only becoming more vocal now simply because there are significantly more of them since Cryptic saw fit to reintroduce them, twice.
Don't forget, they've mentioned they're planning to do it again recently as well...
If they nerf my bug i will quit,,,i highly doubt they will nerf it as too many people spent much money or countless hours/weeks grinding to get it.
I would be perfectly fine with them upgrading some other escorts,,,maybe up their turn rate 1-2 points, higher impulse mod.
Priceless...and you know what? if they do not buff my nebula I will quit as well....but wait, they do not care, because they already have my money. :rolleyes:
Leave it alone. The bug, just, leave it alone. It might have been lightyears ahead of every other escort ever at one point, but with the introduction of Fleet Ships, it's not nearly so far above every other possible escort that it's an unbeatable monster. Aquitaine hit the nail on the head a bunch posts back.
It IS the best escort. Period. Flat out.
It is not some sort of Lovecraftian-inspired fire-breathing tentacle monster sent to violate you in your bed at night. Virtually all of what's out of whack with it is out of whack with every other ship in the game, chiefly, the massive ballooning of survivability across all ships care of the poorly designed passives on things like Elite Fleet Shields and rep system heals. All of which profoundly improve the durability of ships like the bug which are designed around mitigating damage and maintaining useful combat endurance by not getting hit.
/JM2c
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
Except you don't own it. It's just another ride in the theme park Cryptic owns.
Said as if the Great Science Nerf never happened.
Do you think you really have spent more for your crutch ship, than us Sci guys / mvam drivers have spent in respecs over the last few years to keep our sci abilities as viable as possible?
You ought to go back and read the Term's of Service. No matter how much money you pump into the game for stuff in game, ain't a one bit of it your's and Cryptic reserves the right to alter it how they see fit.
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
just because you paid for it doent mean that something doent need to be done oh and before you say that i only hate because i dont have i DO so thats how i know its op.
ditto on the sci thing btw
Priceless to you as you dont have one and hate others that do,,,for those of us who do have it,,,we spent a lot of money and or a hell of a lot of time grinding to get a ship with these stats and for them to turn around and nerf it is bogus.
If they want to up some stats on other escorts thats fine.
Dont nerf what i worked hard for as well as dropped money on too.
just because you paid for it doesn't mean that something doent need to be done oh and before you say that i only hate because i dont have i DO so that's how i know its op. i paid for my dred and it got nerfed to death after all
ditto on the sci thing btw
sorry for the 2X post
Not sure which nerfs your talking about maybe happened before i started playing,,,but if what you just said is true than trust me, im on your side, i dont think thats cool at all to have us work our butts off and drop money only to nerf what we worked so hard at.
I wanted that nice omega tier 4 regen for shields and got it,,worked great with omega shields, then not even a week later its nerfed to hell,,was like 1k regen, now its something like 200, i would have never picked it had it been 200,,now i need to respec to get out of it.
Not trying to be a d##k but do people have reading comprehension? I didnt say that i "payed" for everything i have, i said i also grinded my butt off. I sell practically everything i get unless it fits my ship build and i need it,,,i visit kerrat quite a bit,,i grind for dilith too, i didnt just "pay" my way through this.
I understand criptic has the right to change whatever they want, im only stating that its bogus to let people drop money and or grind to get something they really want only to turn around and nerf it because now its not the same thing you sought after anymore,,,and i agree with the guy on the sci thing too and im a tac.
Im just saying that is a lousy practice is all.
lol, that might have been me. I pop into Ker'rat every now and again to farm loot. I'm not really to concerned with PVP, I go in to target borg and the mission obj to get the loot to drops for the exchange or sell to vendors for quick EC. I've had a bug since the first Q reward and I have it outfitted all MK XII purples and know how to use it. I just ignore the klinks in Ker'rat. So if one goes for me I dont really want to waste my buffs against a klink when I need it against a cube in hopes to get MK XII drops for the quick turn around. Also if the timer is down to 1:00 minute I dont buff at all and save it for the net round. Plus if you get popped in ker'rat, there is no damage penalty so who cares.
I have done this too,,,sometimes i like the pvp against klinks and ill hand around to fight them,,,other times when it restarts i haul TRIBBLE out of there and focus on loot,,,it is annoying though when you focus on loot and a klink stays cloaked and waits for you to engage borg then pops out of nowhere from behind and kills you while your taking on a cube or something lol but thats kerrat.
Right now the bug is equal or better than every escort in every respect except for the number of science consoles. No one has suggested changing that, just reducing it's turn rate to 17 or 18.
Except for the JHAS and the Wells, ships of a certain class have turn rates withing a certain range. Cruisers range from 6-8, Science Vessels 11-13, and Escorts are 16-17. As long as ships fall into those narrow ranges, their turn rate isn't compensated by a significant difference in other areas. The Assault Cruiser and Star Cruiser for example are nearly carbon-copies of one another in most ways despite the Assault cruiser being more maneuverable.
The Bug is broken because it is a best-in-class escort in every other way, but with far better turning than any other escort. "Nerfing" it's turn down to 17 would still leave the bug equal to or better than every other escort. Similarly,the Wells should probably have it's turn rate brought in line with science ships at around 13.
Alternatively, if other escorts were buffed into the the JHAS's class that might help, but it the turn rates for escorts were buffed up to 19-20 instead of 15-16, and science ships up to 13-15 instead of 11-13, then every other ship in the game would need turn rates increased too. It seems more sane to just make the JHAS turn like an escort, and the Wells turn like a science ship.
and all car companys do this.
its called "new model year".
Do you even Science Bro?