Today's Hellpit was pretty nasty. I got a mix of the worst mobs. Hezrous, pincher dudes, and balguras. The bonus round was a litany of aoe and stuns. Glad I saved my fire shield for it.
Disconnections during login, when changing characters, long load times, lag, etc. All that HAMSTER in the past two weeks or so. Past few days I've been logging in for my lockbox key and that's it.
I was just about to make this post. The Compy is useless now. I don't understand how things that they didn't tweek (at least according to patch notes) keep breaking.
Yep, I have a feeling that it put my account on the 7 day probation for whatever reason. The only difference between my first purchase and this one is that I abbreviated the word "drive" with "dr" in relation to the billing address and I spelled it out this time around. That's ridiculous, but I guess it is what it is.…
I'm assuming that it was done so they can sort out the issue, but I'm saying that there was no announcement from Cryptic that they were going to make the Triple Choice Leg mounts on PC unsellable/tradable for the next 7 days.
That's what I was thinking. Practically every comment in relation to Barbarians is lamenting the pathetic single target power known as Sure Strike. They read all of that feedback and decide to buff powers that nobody was complaining about in the first place. And yeah, Brash Strike is too clunky and slow for a primary…
Wrong. Check page 3 of the Ratings, Difficulty and Challenge thread. NoWorries says that Blademaster is slightly underperforming, along with other class specs that received buffs today. That's why people are wondering why Blademaster wasn't included in the patch when all the others were.
Devs always create new sets for each mod, so why not just make an updated equivalent? Like, for example, a 15% damage bonus instead of 20% but with current stats?
I'd be happy if they just buffed Sure Strike by 20 magnitude or so and Brash Strike by 10 or 15. It's ridiculous that we have to use Relentless Slash (an aoe power) on single target.
Barbs also have several powers that don't proc weapon enchants (e.g. punishing charge, bounding slam, etc.) This game is a clusterf**k of bugs, but what else is new?
On a barb, the second hit doesn't crit when using Sure Strike or Brash Strike at-wills. On a warlock, it's the same case with Hand of Blight and Eldritch Blast.
I'll let someone else prove it with an ACT log, but I can assure you that bile isn't double proccing on live, nor is it proccing off of Steel Blitz. I get the initial 5% and one DoT per swing, so it must be a preview only issue.
It's strictly a single target enchant in a dungeon scenario. It takes 4 seconds for the first DoT to proc, in which case the pack of mobs will likely be dead before the second DoT hits. As a barb, I wouldn't use it for AoE in group play for that very reason. Lightning is better in those situations. Bilethorn shines on…