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What is the Arc Client?
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  • I'm going to be honest, not going to troll, and I have absolutely no bias based on anyone's reputation on the forums. I played Catacombs of Dread for about forty-five minutes and ended up quitting because there was no sense of progress or importance to the tasks being given. Yes, the rooms felt empty and they were too big…
  • There will NOT be a wipe after beta. They have stated numerous times the last wipe was after closed beta which has already passed. I think there should be a wipe, for this reason exactly, but that's just me. There are going to be bugs and exploits that will allow people to mess up the economy so that even after the bug or…
  • Neverwinter ‏@NeverwinterGame 7m @FernandoGonz_ Very much agreed, as soon as this happened we acted right away. Apparently the devs just found out about this exploit. :-p
  • What do you consider a world of warcraft remake?
  • This is why you wipe after beta, so people won't invest a lot of time, money, and emotions in a character that may have to be penalized because of the exploits of other players. I just hope the foundry content doesn't get a rollback too.
  • They're charging their foundry destroying laser!
  • I for one am only here because of the foundry. If my foundry work gets rolled back a day or two I will not continue to play this game or create content for it. I'd rather they wipe my character than roll back my foundry work even an hour.
  • Don't just make a map and fill it with encounters. Write what every room in the dungeon is going to be about before you flesh it out. Figure out what purpose each room has in the scheme of the dungeon. Is it a living quarters, maybe a place where the dungeon inhabitants ate, maybe they trained with weapons there, etc. Make…
  • To do this flawlessly you would have to create all the levels of the dungeon on a single map and use teleporters to go between them. That is what I'm doing in the quest I'm currently working on. The drawback is that if you have 3 levels, you can only use a third of the total map area for each one and they all share in the…
  • Probably a quest from the early stages of beta. There are some that have some stuff that isn't in the foundry anymore.
  • I don't know if this will work but I would try use a dialogue instead of regular interact, and have another line of dialogue become available after the dialogue that triggers the exchanged has been reached so if the person loses the item they can use the other dialogue to get the item they need. I like to use dialogue for…
  • The kobolds are waiting for you... (info in sig)
  • I think mentioning in the quest description that certain people will not like the quest, or it must be played in a group, or by a certain class, etc. actually invites the trolls. They think it will be funny to play it and complain about something that was mentioned in the description. I personally would either suck it up…
  • There is a limit on how many interact with object (two) you can do before it finishes the objective. I wanted to have a player collect five items and turn them in, but after the first two (no matter which two were gotten) it would move to the next part of the quest. I ended up changing the items to just two, but I can see…
  • Some people are docking stars for the tiniest bug that can be fixed in five minutes. Some people dock stars for poor loot or xp. And some people will give one star if there is any bug at all in the quest. It reminds me of a review for the new Dan Brown book "Inferno" on Google Play where someone gave the book one star…
  • I think my comments were taken the wrong way. I'm not saying it's bad to create large maps with lots of detail, all I'm saying is that a lot of players want story first everything else second. I'm also saying that if the map is a dungeon with a lot of extraneous passages or an outdoor zone where you have to run for five…
  • That's why I use a smaller map for outdoors. Unless your quest is going to use every part of that map most of it won't ever be seen. There is a cap on total detail placement for the entire quest, and hitting 1500 on one map is going to be a problem if you want to have more than a couple maps for the quest. I know a lot of…
  • @sindolfin When you create a quest it allows you to select what language the quest will be in. IIRC the only options are English, French, and German. I wonder if the content authors are setting this to the proper language in the first place or leaving English as the default.
  • The cool thing about clusters is you can still go in and tweak every part of it.
  • ^^Yeah. What he said. You can have a player complete either A or B but get the same object either way and have that object required to progress. As far as confusing players because of no quest trail, you can maybe have an interactable object and apply to it a conversation where you tell the player OOC hints (or blatantly)…
  • I believe you have to use a friendly encounter if you want him to fight, so if the NPC needs dialog you will probably have to make him disappear after dialog and have the friendly encounter appear. If you go under encounters, under guards there are friendly encounters. These will fight hostiles within range and you can…
  • When I create a map I don't usually create the whole map then go back and fill in encounters, etc. I did this for the first version of my quest and it was mostly a 3 star quest. There was too much map, and too much fighting, and not enough enjoyment. I completely deleted that map and streamlined it and now not only is the…
  • If your quest is "Featured" you can't update it (well you can but the featured quest won't be updated). Cryptic makes a copy of your quest when it is featured and they warn you to make sure it is the final version because you won't be able to go back and change anything. Don't feel bad though, I've gotten bad ratings…
  • I say just implement a system where the author can respond and edit responses to reviews. For instance if you get "loot sucks" you can respond with "I'm sorry nothing good dropped for you but the loot quality is controlled by the game." If someone says "there's a part where my companion gets stuck" you can inform them when…
  • If they implement loot containers like bags and chests they should have a system for them where you either only get a set amount of them you can place per quest or the loot quality is scaled based on the number placed. This would be good for authors who want to reward players for exploring non-essential side paths in…
  • I think the patcher is working for me now. I did notice however that there is a typo in the trademark disclaimer that says "Gungeons and Dragons".